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3 Commits

Author SHA1 Message Date
e57fcd5767 Stream work. 2023-08-26 15:25:44 -07:00
421dda74a3 Adding generated sprites. 2023-08-26 14:19:10 -07:00
d99fad4756 Added cleanup stuff in Makefile. 2023-08-26 13:59:08 -07:00
52 changed files with 109 additions and 133 deletions

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@ -17,11 +17,13 @@ x Pickup sprites for every angle
n - Spool of wire, a tool, and some electical tape
x Set bulk
- 1st-person sprites
- Wire cutters and electrical tape
x 1st-person sprites
n Wire cutters and electrical tape
- Pickup sound
- Fault detection sound
- ready animation

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@ -236,10 +236,12 @@ brightmaps : povsprite.aseprite
--layer "brightmap_leds" \
--frame-range 0,2 --save-as brightmap_leds.png
aseprite -b $^ \
--layer "brightmap_digits" \
--frame-range 0,0 --save-as brightmap_digits.png
composite brightmap_display.png brightmap_leds1.png -compose screen ../sprites/jmpr_brightmap_1.png
composite brightmap_display.png brightmap_leds2.png -compose screen ../sprites/jmpr_brightmap_2.png
composite brightmap_display.png brightmap_leds3.png -compose screen ../sprites/jmpr_brightmap_3.png
rm brightmap_display.png
rm brightmap_leds?.png
rm tmp?.png

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@ -28,16 +28,6 @@ class JumperCablesMapLoader : EventHandler
worldScanCompleted = false;
}
override void WorldLoaded(WorldEvent e)
{
// JumperCablesMapLoader loader = Get();
// // Clear out anything from the last level.
// deployedCables.Clear();
// loader.originalLinedefSpecials2.Clear();
// worldScanCompleted = false;
}
override void WorldTick()
{
JumperCablesMapLoader loader = Get();
@ -54,21 +44,16 @@ class JumperCablesMapLoader : EventHandler
}
loader.worldScanCompleted = true;
Console.printf("JMP: World scan completed.");
}
}
override void WorldLineActivated(WorldEvent e)
{
// TODO: Deplete batteries.
//Console.printf("Line activated: %d %d\n", e.ActivatedLine.index(), e.ActivatedLine.special);
// Is this line affected by a battery?
for(int cableIndex = 0; cableIndex < deployedCables.size(); cableIndex++) {
if(deployedCables[cableIndex].lineDefIndex == e.ActivatedLine.index()) {
// Yes. Deplete the battery.
deployedCables[cableIndex].DecrementBattery();
break;
}
}
@ -76,24 +61,16 @@ class JumperCablesMapLoader : EventHandler
void RegisterCables(JumperCablesDeployed cableActor)
{
// Console.printf("REGISTERING %d\n", deployedCables.Find(cableActor));
if(deployedCables.Find(cableActor) == deployedCables.size()) {
deployedCables.Push(cableActor);
// FIXME: Remove this.
// Console.printf("Cables registered %d\n", deployedCables.size());
}
}
void UnregisterCables(JumperCablesDeployed cableActor)
{
// Console.printf("UNREGISTERING %d\n", deployedCables.Find(cableActor));
int index = deployedCables.find(cableActor);
if(index != deployedCables.size()) {
deployedCables.delete(index);
// FIXME: Remove this.
// Console.printf("Cables unregistered %d\n", deployedCables.size());
}
}
}
@ -120,7 +97,6 @@ class JumperCablesDeployed : HDUPK
override void PostBeginPlay()
{
// Console.printf("IS THIS EVEN GETTING CALLED!?\n");
bNoGravity = true;
// Register us with the global event handler so we can
@ -235,10 +211,13 @@ class JumperCablesDeployed : HDUPK
if(frandom(0.0, 1.0) < 0.02) {
SpawnSpark();
}
}
// TODO: Tick function (or whatever) where we set the sprite to indicate the charge level.
// TODO: Despawn if the sector gets broken *again*?
// Despawn to battery if the sector gets re-destroyed.
if(level.lines[lineDefIndex].special == 0)
{
DespawnToBattery();
}
}
}
class JumperCablesUsable : HDWeapon
@ -290,18 +269,13 @@ class JumperCablesUsable : HDWeapon
Actor hpc,
String whichdot)
{
// int cx,cy,cw,ch;
// [cx,cy,cw,ch]=screen.GetClipRect();
// statusBar.SetClipRect(cx,cy,cw,ch);
// Switch reticle colors depending on the LED status.
String filename = String.Format("graphics/jmpr_reticle%d.png", lastIndicatorStatus + 1);
// console.printf("blep, %s %d\n", filename, frame);
statusBar.drawImage(
filename,
(0, 0) + bob,
statusBar.DI_SCREEN_CENTER | statusBar.DI_ITEM_TOP,
scale : (0.5, 0.5));
}
states
@ -313,9 +287,21 @@ class JumperCablesUsable : HDWeapon
stop;
select:
JMPP A 0;
JMPP A 1;
// Raise it back up...
JMPP A 1 offset(0, 128);
JMPP A 1 offset(0, 96);
JMPP A 1 offset(0, 72);
JMPP A 1 offset(0, 64);
JMPP A 1 offset(0, 48);
JMPP A 1 offset(0, 32);
JMPP A 1 offset(0, 16);
JMPP A 1 offset(0, 0);
goto super::select;
// LCD overlay states.
ledd_left_indicator:
JMIL A 1 offset(0, -32); wait;
ledd_right_indicator:
@ -329,27 +315,18 @@ class JumperCablesUsable : HDWeapon
}
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWUSER3); // USER3 = MagManager.
// Line trace to see what we might be inspecting.
FLineTraceData linetraceData;
DoLineTrace(HDPlayerPawn(invoker.owner), linetraceData);
Vector3 hitPos;
if(linetraceData.hitType != TRACE_HitNone) {
hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
}
// Overlay setup.
A_Overlay(355, "ledd_left_indicator");
A_Overlay(356, "ledd_right_indicator");
SpawnParticleForLineTrace(
// Update displays.
UpdateVisualsForLineTrace(
HDPlayerPawn(invoker.owner),
linetraceData);
// console.printf("blep, %d\n", frame);
//player.getpsprite(PSP_WEAPON).frame = randompick(0, 1, 2);
// invoker.lastIndicatorStatus += 1;
// invoker.lastIndicatorStatus %= 3;
}
goto readyend;
@ -358,6 +335,7 @@ class JumperCablesUsable : HDWeapon
#### # 0 A_Jump(256,"ready");
deploy:
// Lower it down...
JMPP A 1 offset(0, 16);
JMPP A 1 offset(0, 32);
JMPP A 1 offset(0, 48);
@ -366,16 +344,17 @@ class JumperCablesUsable : HDWeapon
JMPP A 1 offset(0, 96);
JMPP A 1 offset(0, 128);
// Play some sounds.
JMPP A 0 A_JumpIf(!pressingfire(),"ready");
JMPP A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
JMPP A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
// Actual cable attachment happens here.
JMPP A 1 {
// invoker.owner.A_Log("Blep");
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
AttachCables(HDPlayerPawn(invoker.owner));
}
// Raise it back up...
JMPP A 1 offset(0, 128);
JMPP A 1 offset(0, 96);
JMPP A 1 offset(0, 72);
@ -397,28 +376,18 @@ class JumperCablesUsable : HDWeapon
}
action void SpawnParticleForLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
action void UpdateVisualsForLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
{
Line hitLine = linetraceData.hitLine;
String particleColor = "darkred";
// if(linetraceData.hitType == TRACE_HitWall) {
// JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
// int originalSpecial = loader.originalLinedefSpecials2.Get(hitLine.index());
// int thisLineSpecial = hitLine.special;
// if(originalSpecial != thisLineSpecial) {
// particleColor = "green";
// }
// }
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
// Set main frame (LEDs) based on raytrace status.
if(brokenLine) {
particleColor = "green";
// Found somethine we can fix!
particleColor = "green";
player.getpsprite(PSP_WEAPON).frame = 1;
} else {
@ -437,6 +406,9 @@ class JumperCablesUsable : HDWeapon
}
// Set display overlay frames.
// Default to random numbers.
int frame_left = random(0, 15);
int frame_right = random(0, 15);
@ -447,25 +419,26 @@ class JumperCablesUsable : HDWeapon
if(lineForDisplay) {
JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
int originalSpecial = loader.originalLinedefSpecials2.Get(lineForDisplay.index());
console.printf("Original special: %d", originalSpecial);
frame_right = originalSpecial % 16;
frame_left = originalSpecial / 16;
}
player.getpsprite(355).frame = frame_left;
player.getpsprite(356).frame = frame_right;
// Set indicator status fo the HUD.
invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
if(linetraceData.hitType != TRACE_HitNone) {
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
// console.printf("hit pos: %f %f %f\n", hitPos.x, hitPos.y, hitPos.z);
A_SpawnParticle(
particleColor,
0, 10, 2, 0,
hitPos.x,
hitPos.y,
hitPos.z);
// Debug particle display for the linetrace.
if(hd_debug > 1) {
if(linetraceData.hitType != TRACE_HitNone) {
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
A_SpawnParticle(
particleColor,
0, 10, 2, 0,
hitPos.x,
hitPos.y,
hitPos.z);
}
}
}
@ -517,7 +490,7 @@ class JumperCablesUsable : HDWeapon
48,
pawn.pitch,
flags : TRF_THRUACTORS | TRF_ABSOFFSET,
offsetz : pawn.gunPos.z - 1, // * 0.8,
offsetz : pawn.gunPos.z - 1,
offsetforward : pawn.gunPos.x,
offsetside : pawn.gunPos.y,
data : linetraceData);
@ -590,10 +563,6 @@ class JumperCablesUsable : HDWeapon
// If we found something broken, then return the closest
// thing we found.
if(closestLineInRange) {
// Console.printf(
// "Dist to line: %f\n",
// GetDistanceToLine(
// closestLineInRange, linetraceData.hitLocation));
return closestLineInRange;
}
@ -604,8 +573,8 @@ class JumperCablesUsable : HDWeapon
action void AttachCables(HDPlayerPawn pawn)
{
// Do we have enough ammo?
HDMagAmmo batteryAmmo = HDMagAmmo(FindInventory("HDBattery"));
if(!batteryAmmo || batteryAmmo.amount < 1) {
invoker.owner.A_Log("You need a battery to use this.");
return;
@ -615,53 +584,56 @@ class JumperCablesUsable : HDWeapon
FLineTraceData linetraceData;
DoLineTrace(pawn, linetraceData);
// Are we even close enough to a line?
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
if(brokenLine) {
if(loader.originalLinedefSpecials2.CheckKey(brokenLine.index())) {
// pawn.A_Log(string.Format("Blep3 %d",
// loader.originalLinedefSpecials2.Get(hitLine.index())));
int originalSpecial = loader.originalLinedefSpecials2.Get(brokenLine.index());
int currentSpecial = brokenLine.special;
if(originalSpecial != currentSpecial) {
// Remove battery from inventory.
int batteryCharges = batteryAmmo.TakeMag(true);
// Console.printf("batteryCharges: %d", batteryCharges);
if(batteryCharges < 1) {
// Handle getting an empty battery. Just give it back.
invoker.owner.A_Log("No charged batteries available to use.");
batteryAmmo.AddAMag(batteryCharges);
} else {
JumperCablesDeployed deployed = JumperCablesDeployed(
Spawn(
"JumperCablesDeployed",
linetraceData.hitLocation - linetraceData.hitDir * 4));
deployed.lineDefIndex = brokenLine.index();
deployed.bNoGravity = true;
deployed.charges = batteryCharges;
if(linetraceData.hitType == TRACE_HitFloor || linetraceData.hitType == TRACE_HitCeiling) {
deployed.SetFlatSprite(invoker.owner.angle);
} else {
Vector2 lineDir = linetraceData.hitLine.v2.p - linetraceData.hitLine.v1.p;
deployed.SetWallSprite(lineDir);
}
brokenLine.special = originalSpecial;
}
}
}
if(!brokenLine) {
invoker.owner.A_Log("Not close enough to repair.");
return;
}
if(!loader.originalLinedefSpecials2.CheckKey(brokenLine.index())) {
invoker.owner.A_Log("No mechanism present to repair.");
return;
}
// Check to see if it's something that actually needs fixing.
int originalSpecial = loader.originalLinedefSpecials2.Get(brokenLine.index());
int currentSpecial = brokenLine.special;
if(originalSpecial == currentSpecial) {
invoker.owner.A_Log("This is already functioning as normal.");
return;
}
// Remove battery from inventory, but make sure we're actually
// getting a charged one.
int batteryCharges = batteryAmmo.TakeMag(true);
if(batteryCharges < 1) {
invoker.owner.A_Log("No charged batteries available to use.");
batteryAmmo.AddAMag(batteryCharges); // Just give it back.
return;
}
// Actually spawn the deployed item.
JumperCablesDeployed deployed = JumperCablesDeployed(
Spawn(
"JumperCablesDeployed",
linetraceData.hitLocation - linetraceData.hitDir * 4));
deployed.lineDefIndex = brokenLine.index();
deployed.bNoGravity = true;
deployed.charges = batteryCharges;
// Use a different kind of flat sprite and angle depending on
// if we're attaching to wall or floor/ceiling.
if(linetraceData.hitType == TRACE_HitFloor || linetraceData.hitType == TRACE_HitCeiling) {
deployed.SetFlatSprite(invoker.owner.angle);
} else {
Vector2 lineDir = linetraceData.hitLine.v2.p - linetraceData.hitLine.v1.p;
deployed.SetWallSprite(lineDir);
}
// Restore the damn line special already.
brokenLine.special = originalSpecial;
}
override void DrawHUDStuff(HDStatusBar statusBar, HDWeapon weapon, HDPlayerPawn pawn)