Compare commits
3 Commits
a7d9909275
...
e57fcd5767
Author | SHA1 | Date | |
---|---|---|---|
e57fcd5767 | |||
421dda74a3 | |||
d99fad4756 |
8
TODO.md
@ -17,11 +17,13 @@ x Pickup sprites for every angle
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n - Spool of wire, a tool, and some electical tape
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x Set bulk
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- 1st-person sprites
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- Wire cutters and electrical tape
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x 1st-person sprites
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n Wire cutters and electrical tape
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- Pickup sound
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- Fault detection sound
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- ready animation
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@ -236,10 +236,12 @@ brightmaps : povsprite.aseprite
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--layer "brightmap_leds" \
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--frame-range 0,2 --save-as brightmap_leds.png
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aseprite -b $^ \
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--layer "brightmap_digits" \
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--frame-range 0,0 --save-as brightmap_digits.png
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composite brightmap_display.png brightmap_leds1.png -compose screen ../sprites/jmpr_brightmap_1.png
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composite brightmap_display.png brightmap_leds2.png -compose screen ../sprites/jmpr_brightmap_2.png
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composite brightmap_display.png brightmap_leds3.png -compose screen ../sprites/jmpr_brightmap_3.png
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rm brightmap_display.png
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rm brightmap_leds?.png
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rm tmp?.png
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BIN
sprites/jmila0.png
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After Width: | Height: | Size: 373 B |
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sprites/jmilb0.png
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sprites/jmilc0.png
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sprites/jmild0.png
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sprites/jmile0.png
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sprites/jmilf0.png
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sprites/jmilg0.png
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sprites/jmilh0.png
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sprites/jmili0.png
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sprites/jmilj0.png
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sprites/jmilk0.png
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sprites/jmill0.png
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sprites/jmilm0.png
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sprites/jmiln0.png
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sprites/jmilo0.png
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sprites/jmilp0.png
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sprites/jmira0.png
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sprites/jmirb0.png
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sprites/jmirc0.png
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sprites/jmird0.png
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sprites/jmire0.png
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sprites/jmirf0.png
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sprites/jmirg0.png
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sprites/jmirh0.png
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sprites/jmiri0.png
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sprites/jmirj0.png
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sprites/jmirk0.png
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sprites/jmirl0.png
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sprites/jmirm0.png
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sprites/jmirn0.png
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After Width: | Height: | Size: 360 B |
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sprites/jmiro0.png
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After Width: | Height: | Size: 363 B |
BIN
sprites/jmirp0.png
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After Width: | Height: | Size: 359 B |
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sprites/jmpia0.png
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After Width: | Height: | Size: 1.2 KiB |
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sprites/jmpib0.png
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sprites/jmpic0.png
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sprites/jmpid0.png
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sprites/jmpie0.png
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sprites/jmpif0.png
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sprites/jmpig0.png
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sprites/jmpja0.png
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sprites/jmpjb0.png
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sprites/jmpjc0.png
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After Width: | Height: | Size: 1.2 KiB |
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sprites/jmpjd0.png
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sprites/jmpje0.png
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After Width: | Height: | Size: 1.2 KiB |
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sprites/jmpjf0.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
sprites/jmpjg0.png
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After Width: | Height: | Size: 1.2 KiB |
BIN
sprites/jmpr_brightmap_1.png
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After Width: | Height: | Size: 684 B |
BIN
sprites/jmpr_brightmap_2.png
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After Width: | Height: | Size: 629 B |
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sprites/jmpr_brightmap_3.png
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After Width: | Height: | Size: 656 B |
224
zscript.zs
@ -28,16 +28,6 @@ class JumperCablesMapLoader : EventHandler
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worldScanCompleted = false;
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}
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override void WorldLoaded(WorldEvent e)
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{
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// JumperCablesMapLoader loader = Get();
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// // Clear out anything from the last level.
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// deployedCables.Clear();
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// loader.originalLinedefSpecials2.Clear();
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// worldScanCompleted = false;
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}
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override void WorldTick()
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{
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JumperCablesMapLoader loader = Get();
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@ -54,21 +44,16 @@ class JumperCablesMapLoader : EventHandler
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}
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loader.worldScanCompleted = true;
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Console.printf("JMP: World scan completed.");
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}
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}
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override void WorldLineActivated(WorldEvent e)
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{
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// TODO: Deplete batteries.
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//Console.printf("Line activated: %d %d\n", e.ActivatedLine.index(), e.ActivatedLine.special);
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// Is this line affected by a battery?
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for(int cableIndex = 0; cableIndex < deployedCables.size(); cableIndex++) {
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if(deployedCables[cableIndex].lineDefIndex == e.ActivatedLine.index()) {
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// Yes. Deplete the battery.
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deployedCables[cableIndex].DecrementBattery();
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break;
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}
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}
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@ -76,24 +61,16 @@ class JumperCablesMapLoader : EventHandler
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void RegisterCables(JumperCablesDeployed cableActor)
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{
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// Console.printf("REGISTERING %d\n", deployedCables.Find(cableActor));
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if(deployedCables.Find(cableActor) == deployedCables.size()) {
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deployedCables.Push(cableActor);
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// FIXME: Remove this.
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// Console.printf("Cables registered %d\n", deployedCables.size());
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}
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}
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void UnregisterCables(JumperCablesDeployed cableActor)
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{
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// Console.printf("UNREGISTERING %d\n", deployedCables.Find(cableActor));
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int index = deployedCables.find(cableActor);
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if(index != deployedCables.size()) {
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deployedCables.delete(index);
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// FIXME: Remove this.
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// Console.printf("Cables unregistered %d\n", deployedCables.size());
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}
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}
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}
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@ -120,7 +97,6 @@ class JumperCablesDeployed : HDUPK
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override void PostBeginPlay()
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{
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// Console.printf("IS THIS EVEN GETTING CALLED!?\n");
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bNoGravity = true;
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// Register us with the global event handler so we can
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@ -235,10 +211,13 @@ class JumperCablesDeployed : HDUPK
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if(frandom(0.0, 1.0) < 0.02) {
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SpawnSpark();
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}
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}
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// TODO: Tick function (or whatever) where we set the sprite to indicate the charge level.
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// TODO: Despawn if the sector gets broken *again*?
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// Despawn to battery if the sector gets re-destroyed.
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if(level.lines[lineDefIndex].special == 0)
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{
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DespawnToBattery();
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}
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}
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}
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class JumperCablesUsable : HDWeapon
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@ -290,18 +269,13 @@ class JumperCablesUsable : HDWeapon
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Actor hpc,
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String whichdot)
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{
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// int cx,cy,cw,ch;
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// [cx,cy,cw,ch]=screen.GetClipRect();
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// statusBar.SetClipRect(cx,cy,cw,ch);
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// Switch reticle colors depending on the LED status.
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String filename = String.Format("graphics/jmpr_reticle%d.png", lastIndicatorStatus + 1);
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// console.printf("blep, %s %d\n", filename, frame);
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statusBar.drawImage(
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filename,
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(0, 0) + bob,
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statusBar.DI_SCREEN_CENTER | statusBar.DI_ITEM_TOP,
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scale : (0.5, 0.5));
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}
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states
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@ -313,9 +287,21 @@ class JumperCablesUsable : HDWeapon
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stop;
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select:
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JMPP A 0;
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JMPP A 1;
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// Raise it back up...
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JMPP A 1 offset(0, 128);
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JMPP A 1 offset(0, 96);
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JMPP A 1 offset(0, 72);
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JMPP A 1 offset(0, 64);
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JMPP A 1 offset(0, 48);
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JMPP A 1 offset(0, 32);
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JMPP A 1 offset(0, 16);
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JMPP A 1 offset(0, 0);
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goto super::select;
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// LCD overlay states.
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ledd_left_indicator:
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JMIL A 1 offset(0, -32); wait;
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ledd_right_indicator:
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@ -329,27 +315,18 @@ class JumperCablesUsable : HDWeapon
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}
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A_WeaponReady(WRF_NOFIRE | WRF_ALLOWUSER3); // USER3 = MagManager.
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// Line trace to see what we might be inspecting.
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FLineTraceData linetraceData;
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DoLineTrace(HDPlayerPawn(invoker.owner), linetraceData);
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Vector3 hitPos;
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if(linetraceData.hitType != TRACE_HitNone) {
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hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
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}
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// Overlay setup.
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A_Overlay(355, "ledd_left_indicator");
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A_Overlay(356, "ledd_right_indicator");
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SpawnParticleForLineTrace(
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// Update displays.
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UpdateVisualsForLineTrace(
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HDPlayerPawn(invoker.owner),
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linetraceData);
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// console.printf("blep, %d\n", frame);
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//player.getpsprite(PSP_WEAPON).frame = randompick(0, 1, 2);
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// invoker.lastIndicatorStatus += 1;
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// invoker.lastIndicatorStatus %= 3;
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}
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goto readyend;
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@ -358,6 +335,7 @@ class JumperCablesUsable : HDWeapon
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#### # 0 A_Jump(256,"ready");
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deploy:
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// Lower it down...
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JMPP A 1 offset(0, 16);
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JMPP A 1 offset(0, 32);
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JMPP A 1 offset(0, 48);
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@ -366,16 +344,17 @@ class JumperCablesUsable : HDWeapon
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JMPP A 1 offset(0, 96);
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JMPP A 1 offset(0, 128);
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// Play some sounds.
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JMPP A 0 A_JumpIf(!pressingfire(),"ready");
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JMPP A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
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JMPP A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
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// Actual cable attachment happens here.
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JMPP A 1 {
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// invoker.owner.A_Log("Blep");
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A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
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AttachCables(HDPlayerPawn(invoker.owner));
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}
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// Raise it back up...
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JMPP A 1 offset(0, 128);
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JMPP A 1 offset(0, 96);
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JMPP A 1 offset(0, 72);
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@ -397,28 +376,18 @@ class JumperCablesUsable : HDWeapon
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}
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action void SpawnParticleForLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
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action void UpdateVisualsForLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
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{
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Line hitLine = linetraceData.hitLine;
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String particleColor = "darkred";
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// if(linetraceData.hitType == TRACE_HitWall) {
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// JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
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// int originalSpecial = loader.originalLinedefSpecials2.Get(hitLine.index());
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// int thisLineSpecial = hitLine.special;
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// if(originalSpecial != thisLineSpecial) {
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// particleColor = "green";
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// }
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// }
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Line brokenLine = LineTraceFindbrokenLine(linetraceData);
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// Set main frame (LEDs) based on raytrace status.
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if(brokenLine) {
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particleColor = "green";
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// Found somethine we can fix!
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particleColor = "green";
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player.getpsprite(PSP_WEAPON).frame = 1;
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} else {
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@ -437,6 +406,9 @@ class JumperCablesUsable : HDWeapon
|
||||
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}
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// Set display overlay frames.
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// Default to random numbers.
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int frame_left = random(0, 15);
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int frame_right = random(0, 15);
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@ -447,25 +419,26 @@ class JumperCablesUsable : HDWeapon
|
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if(lineForDisplay) {
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JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
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int originalSpecial = loader.originalLinedefSpecials2.Get(lineForDisplay.index());
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console.printf("Original special: %d", originalSpecial);
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frame_right = originalSpecial % 16;
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frame_left = originalSpecial / 16;
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}
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player.getpsprite(355).frame = frame_left;
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player.getpsprite(356).frame = frame_right;
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// Set indicator status fo the HUD.
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invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
|
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|
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if(linetraceData.hitType != TRACE_HitNone) {
|
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Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
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// console.printf("hit pos: %f %f %f\n", hitPos.x, hitPos.y, hitPos.z);
|
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A_SpawnParticle(
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particleColor,
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0, 10, 2, 0,
|
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hitPos.x,
|
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hitPos.y,
|
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hitPos.z);
|
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// Debug particle display for the linetrace.
|
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if(hd_debug > 1) {
|
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if(linetraceData.hitType != TRACE_HitNone) {
|
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Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
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A_SpawnParticle(
|
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particleColor,
|
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0, 10, 2, 0,
|
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hitPos.x,
|
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hitPos.y,
|
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hitPos.z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -517,7 +490,7 @@ class JumperCablesUsable : HDWeapon
|
||||
48,
|
||||
pawn.pitch,
|
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flags : TRF_THRUACTORS | TRF_ABSOFFSET,
|
||||
offsetz : pawn.gunPos.z - 1, // * 0.8,
|
||||
offsetz : pawn.gunPos.z - 1,
|
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offsetforward : pawn.gunPos.x,
|
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offsetside : pawn.gunPos.y,
|
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data : linetraceData);
|
||||
@ -590,10 +563,6 @@ class JumperCablesUsable : HDWeapon
|
||||
// If we found something broken, then return the closest
|
||||
// thing we found.
|
||||
if(closestLineInRange) {
|
||||
// Console.printf(
|
||||
// "Dist to line: %f\n",
|
||||
// GetDistanceToLine(
|
||||
// closestLineInRange, linetraceData.hitLocation));
|
||||
return closestLineInRange;
|
||||
}
|
||||
|
||||
@ -604,8 +573,8 @@ class JumperCablesUsable : HDWeapon
|
||||
|
||||
action void AttachCables(HDPlayerPawn pawn)
|
||||
{
|
||||
// Do we have enough ammo?
|
||||
HDMagAmmo batteryAmmo = HDMagAmmo(FindInventory("HDBattery"));
|
||||
|
||||
if(!batteryAmmo || batteryAmmo.amount < 1) {
|
||||
invoker.owner.A_Log("You need a battery to use this.");
|
||||
return;
|
||||
@ -615,53 +584,56 @@ class JumperCablesUsable : HDWeapon
|
||||
FLineTraceData linetraceData;
|
||||
DoLineTrace(pawn, linetraceData);
|
||||
|
||||
// Are we even close enough to a line?
|
||||
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
|
||||
|
||||
if(brokenLine) {
|
||||
|
||||
if(loader.originalLinedefSpecials2.CheckKey(brokenLine.index())) {
|
||||
|
||||
// pawn.A_Log(string.Format("Blep3 %d",
|
||||
// loader.originalLinedefSpecials2.Get(hitLine.index())));
|
||||
|
||||
int originalSpecial = loader.originalLinedefSpecials2.Get(brokenLine.index());
|
||||
int currentSpecial = brokenLine.special;
|
||||
|
||||
if(originalSpecial != currentSpecial) {
|
||||
|
||||
// Remove battery from inventory.
|
||||
int batteryCharges = batteryAmmo.TakeMag(true);
|
||||
// Console.printf("batteryCharges: %d", batteryCharges);
|
||||
|
||||
if(batteryCharges < 1) {
|
||||
|
||||
// Handle getting an empty battery. Just give it back.
|
||||
invoker.owner.A_Log("No charged batteries available to use.");
|
||||
batteryAmmo.AddAMag(batteryCharges);
|
||||
|
||||
} else {
|
||||
|
||||
JumperCablesDeployed deployed = JumperCablesDeployed(
|
||||
Spawn(
|
||||
"JumperCablesDeployed",
|
||||
linetraceData.hitLocation - linetraceData.hitDir * 4));
|
||||
|
||||
deployed.lineDefIndex = brokenLine.index();
|
||||
deployed.bNoGravity = true;
|
||||
deployed.charges = batteryCharges;
|
||||
|
||||
if(linetraceData.hitType == TRACE_HitFloor || linetraceData.hitType == TRACE_HitCeiling) {
|
||||
deployed.SetFlatSprite(invoker.owner.angle);
|
||||
} else {
|
||||
Vector2 lineDir = linetraceData.hitLine.v2.p - linetraceData.hitLine.v1.p;
|
||||
deployed.SetWallSprite(lineDir);
|
||||
}
|
||||
|
||||
brokenLine.special = originalSpecial;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!brokenLine) {
|
||||
invoker.owner.A_Log("Not close enough to repair.");
|
||||
return;
|
||||
}
|
||||
|
||||
if(!loader.originalLinedefSpecials2.CheckKey(brokenLine.index())) {
|
||||
invoker.owner.A_Log("No mechanism present to repair.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check to see if it's something that actually needs fixing.
|
||||
int originalSpecial = loader.originalLinedefSpecials2.Get(brokenLine.index());
|
||||
int currentSpecial = brokenLine.special;
|
||||
if(originalSpecial == currentSpecial) {
|
||||
invoker.owner.A_Log("This is already functioning as normal.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove battery from inventory, but make sure we're actually
|
||||
// getting a charged one.
|
||||
int batteryCharges = batteryAmmo.TakeMag(true);
|
||||
if(batteryCharges < 1) {
|
||||
invoker.owner.A_Log("No charged batteries available to use.");
|
||||
batteryAmmo.AddAMag(batteryCharges); // Just give it back.
|
||||
return;
|
||||
}
|
||||
|
||||
// Actually spawn the deployed item.
|
||||
JumperCablesDeployed deployed = JumperCablesDeployed(
|
||||
Spawn(
|
||||
"JumperCablesDeployed",
|
||||
linetraceData.hitLocation - linetraceData.hitDir * 4));
|
||||
|
||||
deployed.lineDefIndex = brokenLine.index();
|
||||
deployed.bNoGravity = true;
|
||||
deployed.charges = batteryCharges;
|
||||
|
||||
// Use a different kind of flat sprite and angle depending on
|
||||
// if we're attaching to wall or floor/ceiling.
|
||||
if(linetraceData.hitType == TRACE_HitFloor || linetraceData.hitType == TRACE_HitCeiling) {
|
||||
deployed.SetFlatSprite(invoker.owner.angle);
|
||||
} else {
|
||||
Vector2 lineDir = linetraceData.hitLine.v2.p - linetraceData.hitLine.v1.p;
|
||||
deployed.SetWallSprite(lineDir);
|
||||
}
|
||||
|
||||
// Restore the damn line special already.
|
||||
brokenLine.special = originalSpecial;
|
||||
}
|
||||
|
||||
override void DrawHUDStuff(HDStatusBar statusBar, HDWeapon weapon, HDPlayerPawn pawn)
|
||||
|