Added cleanup stuff in Makefile.
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@ -236,10 +236,12 @@ brightmaps : povsprite.aseprite
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--layer "brightmap_leds" \
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--frame-range 0,2 --save-as brightmap_leds.png
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aseprite -b $^ \
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--layer "brightmap_digits" \
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--frame-range 0,0 --save-as brightmap_digits.png
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composite brightmap_display.png brightmap_leds1.png -compose screen ../sprites/jmpr_brightmap_1.png
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composite brightmap_display.png brightmap_leds2.png -compose screen ../sprites/jmpr_brightmap_2.png
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composite brightmap_display.png brightmap_leds3.png -compose screen ../sprites/jmpr_brightmap_3.png
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rm brightmap_display.png
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rm brightmap_leds?.png
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rm tmp?.png
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@ -358,6 +358,7 @@ class JumperCablesUsable : HDWeapon
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#### # 0 A_Jump(256,"ready");
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deploy:
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// Lower it down...
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JMPP A 1 offset(0, 16);
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JMPP A 1 offset(0, 32);
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JMPP A 1 offset(0, 48);
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@ -366,16 +367,17 @@ class JumperCablesUsable : HDWeapon
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JMPP A 1 offset(0, 96);
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JMPP A 1 offset(0, 128);
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// Play some sounds.
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JMPP A 0 A_JumpIf(!pressingfire(),"ready");
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JMPP A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
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JMPP A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
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// Actual cable attachment happens here.
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JMPP A 1 {
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// invoker.owner.A_Log("Blep");
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A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
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AttachCables(HDPlayerPawn(invoker.owner));
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}
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// Raise it back up...
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JMPP A 1 offset(0, 128);
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JMPP A 1 offset(0, 96);
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JMPP A 1 offset(0, 72);
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