Compare commits
4 Commits
78f4c30c2c
...
a7d9909275
Author | SHA1 | Date | |
---|---|---|---|
a7d9909275 | |||
c0de28cf00 | |||
91fa319fe0 | |||
5d2d4e6c49 |
21
GLDEFS.txt
Normal file
@ -0,0 +1,21 @@
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brightmap sprite jmppa0
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{
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map "sprites/jmpr_brightmap_1.png"
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disablefullbright
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}
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brightmap sprite jmppb0
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{
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map "sprites/jmpr_brightmap_2.png"
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disablefullbright
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}
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brightmap sprite jmppc0
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{
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map "sprites/jmpr_brightmap_3.png"
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disablefullbright
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}
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|
BIN
graphics/jmpr_reticle1.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
graphics/jmpr_reticle2.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
BIN
graphics/jmpr_reticle3.png
Normal file
After Width: | Height: | Size: 1.3 KiB |
245
source_data/Makefile
Normal file
@ -0,0 +1,245 @@
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all : \
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../sprites/jmpka0.png \
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../sprites/jmpra0.png \
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../sprites/jmppa0.png \
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../sprites/jmppb0.png \
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../sprites/jmppc0.png \
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../graphics/jmpr_reticle1.png \
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../graphics/jmpr_reticle2.png \
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../graphics/jmpr_reticle3.png \
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../sprites/jmpia0.png \
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../sprites/jmpib0.png \
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../sprites/jmpic0.png \
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../sprites/jmpid0.png \
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../sprites/jmpie0.png \
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../sprites/jmpif0.png \
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../sprites/jmpig0.png \
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../sprites/jmpja0.png \
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../sprites/jmpjb0.png \
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../sprites/jmpjc0.png \
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../sprites/jmpjd0.png \
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../sprites/jmpje0.png \
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../sprites/jmpjf0.png \
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../sprites/jmpjg0.png \
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letter_sprites_l \
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letter_sprites_r \
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brightmaps
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../sprites/jmpka0.png : kit.aseprite
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aseprite -b $^ --save-as $@
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../sprites/jmpra0.png : jmpra0.aseprite
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aseprite -b $^ --save-as $@
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# Base sprite with no numerical indicator, but anim frames (0,1,2) for
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# status light.
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../sprites/jmppa0.png ../sprites/jmppb0.png ../sprites/jmppc0.png : povsprite.aseprite
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aseprite -b $^ \
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--ignore-layer "brightmap_display" \
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--ignore-layer "brightmap_leds" \
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--ignore-layer "numberindicatorl" \
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--ignore-layer "numberindicatorr" \
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--frame-range 0,2 --save-as $@
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# Correct Aseprite's automatic naming to Doom's. (Number at the
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# end is for rotations, letters are for frame numbers.)
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mv ../sprites/jmppa1.png ../sprites/jmppb0.png
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mv ../sprites/jmppa2.png ../sprites/jmppc0.png
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../graphics/jmpr_reticle1.png \
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../graphics/jmpr_reticle2.png \
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../graphics/jmpr_reticle3.png : jmpr_reticle.aseprite
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aseprite -b $^ \
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--frame-range 0,2 --save-as $@
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../sprites/jmpia0.png \
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../sprites/jmpib0.png \
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../sprites/jmpic0.png \
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../sprites/jmpid0.png \
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../sprites/jmpie0.png \
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../sprites/jmpif0.png \
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../sprites/jmpig0.png \
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../sprites/jmpja0.png \
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../sprites/jmpjb0.png \
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../sprites/jmpjc0.png \
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../sprites/jmpjd0.png \
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../sprites/jmpje0.png \
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../sprites/jmpjf0.png \
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../sprites/jmpjg0.png : povsprite.aseprite
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aseprite -b $^ \
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--layer "numberindicatorl" \
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--frame-range 0,6 --save-as ../sprites/jmpia.png
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aseprite -b $^ \
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--layer "numberindicatorr" \
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--frame-range 0,6 --save-as ../sprites/jmpja.png
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mv ../sprites/jmpia1.png ../sprites/jmpia0.png
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mv ../sprites/jmpia2.png ../sprites/jmpib0.png
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mv ../sprites/jmpia3.png ../sprites/jmpic0.png
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mv ../sprites/jmpia4.png ../sprites/jmpid0.png
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mv ../sprites/jmpia5.png ../sprites/jmpie0.png
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mv ../sprites/jmpia6.png ../sprites/jmpif0.png
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mv ../sprites/jmpia7.png ../sprites/jmpig0.png
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mv ../sprites/jmpja1.png ../sprites/jmpja0.png
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mv ../sprites/jmpja2.png ../sprites/jmpjb0.png
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mv ../sprites/jmpja3.png ../sprites/jmpjc0.png
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mv ../sprites/jmpja4.png ../sprites/jmpjd0.png
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mv ../sprites/jmpja5.png ../sprites/jmpje0.png
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mv ../sprites/jmpja6.png ../sprites/jmpjf0.png
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mv ../sprites/jmpja7.png ../sprites/jmpjg0.png
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letter_sprites_% :
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aseprite -b povsprite.aseprite \
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--layer "numberindicator$*" \
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--frame-range 0,6 --save-as tmp.png
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convert tmp6.png \
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tmp3.png -composite \
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tmp5.png -composite \
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tmp4.png -composite \
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tmp2.png -composite \
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tmp1.png -composite \
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indic_$*_0.png
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convert tmp4.png \
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tmp5.png -composite \
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indic_$*_1.png
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convert tmp6.png \
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tmp7.png -composite \
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tmp3.png -composite \
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tmp5.png -composite \
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tmp2.png -composite \
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indic_$*_2.png
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convert tmp3.png \
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tmp4.png -composite \
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tmp5.png -composite \
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tmp6.png -composite \
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tmp7.png -composite \
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indic_$*_3.png
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convert tmp1.png \
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tmp4.png -composite \
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tmp5.png -composite \
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tmp7.png -composite \
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indic_$*_4.png
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convert tmp6.png \
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tmp7.png -composite \
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tmp3.png -composite \
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tmp4.png -composite \
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tmp1.png -composite \
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indic_$*_5.png
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convert tmp6.png \
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tmp7.png -composite \
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tmp3.png -composite \
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tmp4.png -composite \
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tmp1.png -composite \
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tmp2.png -composite \
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indic_$*_6.png
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convert tmp6.png \
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tmp5.png -composite \
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tmp4.png -composite \
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indic_$*_7.png
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convert tmp6.png \
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tmp7.png -composite \
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tmp3.png -composite \
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tmp5.png -composite \
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tmp4.png -composite \
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tmp2.png -composite \
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tmp1.png -composite \
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indic_$*_8.png
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convert tmp6.png \
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tmp7.png -composite \
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tmp3.png -composite \
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tmp5.png -composite \
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tmp4.png -composite \
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tmp1.png -composite \
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indic_$*_9.png
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convert tmp6.png \
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tmp7.png -composite \
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tmp5.png -composite \
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tmp4.png -composite \
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tmp2.png -composite \
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tmp1.png -composite \
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indic_$*_a.png
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convert tmp7.png \
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tmp3.png -composite \
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tmp4.png -composite \
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tmp2.png -composite \
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tmp1.png -composite \
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indic_$*_b.png
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convert tmp3.png \
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tmp1.png -composite \
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tmp2.png -composite \
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tmp6.png -composite \
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indic_$*_c.png
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convert tmp7.png \
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tmp3.png -composite \
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tmp4.png -composite \
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tmp2.png -composite \
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tmp5.png -composite \
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indic_$*_d.png
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convert tmp6.png \
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tmp7.png -composite \
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tmp3.png -composite \
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tmp2.png -composite \
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tmp1.png -composite \
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indic_$*_e.png
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convert tmp6.png \
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tmp7.png -composite \
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tmp2.png -composite \
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tmp1.png -composite \
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indic_$*_f.png
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mv indic_$*_0.png ../sprites/jmi$*a0.png
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mv indic_$*_1.png ../sprites/jmi$*b0.png
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mv indic_$*_2.png ../sprites/jmi$*c0.png
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mv indic_$*_3.png ../sprites/jmi$*d0.png
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mv indic_$*_4.png ../sprites/jmi$*e0.png
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mv indic_$*_5.png ../sprites/jmi$*f0.png
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mv indic_$*_6.png ../sprites/jmi$*g0.png
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mv indic_$*_7.png ../sprites/jmi$*h0.png
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mv indic_$*_8.png ../sprites/jmi$*i0.png
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mv indic_$*_9.png ../sprites/jmi$*j0.png
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mv indic_$*_a.png ../sprites/jmi$*k0.png
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mv indic_$*_b.png ../sprites/jmi$*l0.png
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mv indic_$*_c.png ../sprites/jmi$*m0.png
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mv indic_$*_d.png ../sprites/jmi$*n0.png
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mv indic_$*_e.png ../sprites/jmi$*o0.png
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mv indic_$*_f.png ../sprites/jmi$*p0.png
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brightmaps : povsprite.aseprite
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aseprite -b $^ \
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--layer "brightmap_display" \
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--frame-range 0,0 --save-as brightmap_display.png
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aseprite -b $^ \
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--layer "brightmap_leds" \
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--frame-range 0,2 --save-as brightmap_leds.png
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aseprite -b $^ \
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--layer "brightmap_digits" \
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--frame-range 0,0 --save-as brightmap_digits.png
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composite brightmap_display.png brightmap_leds1.png -compose screen ../sprites/jmpr_brightmap_1.png
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composite brightmap_display.png brightmap_leds2.png -compose screen ../sprites/jmpr_brightmap_2.png
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composite brightmap_display.png brightmap_leds3.png -compose screen ../sprites/jmpr_brightmap_3.png
|
BIN
source_data/jmpr_reticle.aseprite
Normal file
BIN
source_data/povsprite.aseprite
Normal file
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
BIN
sprites/jmppa0.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
sprites/jmppb0.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
BIN
sprites/jmppc0.png
Normal file
After Width: | Height: | Size: 4.4 KiB |
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
25
textures.txt
@ -2,14 +2,17 @@ sprite JMPRA0, 49, 43 {
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offset 24, 21
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patch JMPRA0,0,0 { }
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}
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sprite JMPRB0, 49, 43 {
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offset 24, 21
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patch JMPRA0,0,0 { translation "112:120=160:167" }
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}
|
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sprite JMPRC0, 49, 43 {
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offset 24, 21
|
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patch JMPRA0,0,0 { translation "112:120=32:47" }
|
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}
|
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|
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sprite JMPRD0, 49, 43 {
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offset 24, 21
|
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patch JMPRA0,0,0 { translation "112:120=96:111" }
|
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@ -20,3 +23,25 @@ sprite JMPKA0, 48, 32 {
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patch JMPKA0,0,0 { }
|
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}
|
||||
|
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|
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// Weapon sprites.
|
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//
|
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// Note that there's a corresponding offset in the ledd_left_indicator
|
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// and ledd_right_indicator states in object itself, which offset the
|
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// text into position.
|
||||
|
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sprite JMPPA0, 320, 200 {
|
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offset 0, 32
|
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patch JMPPA0,0,0 { }
|
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}
|
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|
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sprite JMPPB0, 320, 200 {
|
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offset 0, 32
|
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patch JMPPB0,0,0 { }
|
||||
}
|
||||
|
||||
sprite JMPPC0, 320, 200 {
|
||||
offset 0, 32
|
||||
patch JMPPC0,0,0 { }
|
||||
}
|
||||
|
||||
|
182
zscript.zs
@ -243,6 +243,8 @@ class JumperCablesDeployed : HDUPK
|
||||
|
||||
class JumperCablesUsable : HDWeapon
|
||||
{
|
||||
int lastIndicatorStatus;
|
||||
|
||||
default
|
||||
{
|
||||
+weapon.wimpy_weapon;
|
||||
@ -277,20 +279,51 @@ class JumperCablesUsable : HDWeapon
|
||||
return GetSpareWeaponRegular(newowner,reverse,doselect);
|
||||
}
|
||||
|
||||
override void DrawSightPicture(
|
||||
HDStatusBar statusBar,
|
||||
HDWeapon weapon,
|
||||
HDPlayerPawn playerPawn,
|
||||
bool sightbob,
|
||||
Vector2 bob,
|
||||
double fov,
|
||||
bool scopeview,
|
||||
Actor hpc,
|
||||
String whichdot)
|
||||
{
|
||||
// int cx,cy,cw,ch;
|
||||
// [cx,cy,cw,ch]=screen.GetClipRect();
|
||||
// statusBar.SetClipRect(cx,cy,cw,ch);
|
||||
|
||||
String filename = String.Format("graphics/jmpr_reticle%d.png", lastIndicatorStatus + 1);
|
||||
// console.printf("blep, %s %d\n", filename, frame);
|
||||
statusBar.drawImage(
|
||||
filename,
|
||||
(0, 0) + bob,
|
||||
statusBar.DI_SCREEN_CENTER | statusBar.DI_ITEM_TOP,
|
||||
scale : (0.5, 0.5));
|
||||
|
||||
}
|
||||
|
||||
states
|
||||
{
|
||||
|
||||
spawn:
|
||||
JMPP # 0 offset(0, -32);
|
||||
JMPK A -1;
|
||||
stop;
|
||||
|
||||
select:
|
||||
TNT1 A 0;
|
||||
JMPP A 0;
|
||||
goto super::select;
|
||||
|
||||
ledd_left_indicator:
|
||||
JMIL A 1 offset(0, -32); wait;
|
||||
ledd_right_indicator:
|
||||
JMIR A 1 offset(0, -32); wait;
|
||||
|
||||
ready:
|
||||
TNT1 A 1 {
|
||||
JMPP # 1 {
|
||||
|
||||
if(PressingFire()) {
|
||||
SetWeaponState("deploy");
|
||||
}
|
||||
@ -299,33 +332,67 @@ class JumperCablesUsable : HDWeapon
|
||||
FLineTraceData linetraceData;
|
||||
DoLineTrace(HDPlayerPawn(invoker.owner), linetraceData);
|
||||
|
||||
Vector3 hitPos;
|
||||
if(linetraceData.hitType != TRACE_HitNone) {
|
||||
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
||||
SpawnParticleForLineTrace(
|
||||
HDPlayerPawn(invoker.owner),
|
||||
linetraceData);
|
||||
hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
||||
}
|
||||
|
||||
A_Overlay(355, "ledd_left_indicator");
|
||||
A_Overlay(356, "ledd_right_indicator");
|
||||
|
||||
SpawnParticleForLineTrace(
|
||||
HDPlayerPawn(invoker.owner),
|
||||
linetraceData);
|
||||
|
||||
// console.printf("blep, %d\n", frame);
|
||||
|
||||
//player.getpsprite(PSP_WEAPON).frame = randompick(0, 1, 2);
|
||||
|
||||
// invoker.lastIndicatorStatus += 1;
|
||||
// invoker.lastIndicatorStatus %= 3;
|
||||
}
|
||||
goto readyend;
|
||||
|
||||
readyend:
|
||||
#### # 0 A_ReadyEnd();
|
||||
#### # 0 A_Jump(256,"ready");
|
||||
|
||||
deploy:
|
||||
TNT1 AA 1;
|
||||
TNT1 AAAA 1;
|
||||
TNT1 AAAA 1;
|
||||
JMPP A 1 offset(0, 16);
|
||||
JMPP A 1 offset(0, 32);
|
||||
JMPP A 1 offset(0, 48);
|
||||
JMPP A 1 offset(0, 64);
|
||||
JMPP A 1 offset(0, 72);
|
||||
JMPP A 1 offset(0, 96);
|
||||
JMPP A 1 offset(0, 128);
|
||||
|
||||
TNT1 A 0 A_JumpIf(!pressingfire(),"ready");
|
||||
TNT1 A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
|
||||
TNT1 A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
|
||||
JMPP A 0 A_JumpIf(!pressingfire(),"ready");
|
||||
JMPP A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
|
||||
JMPP A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
|
||||
|
||||
TNT1 A 1 {
|
||||
JMPP A 1 {
|
||||
// invoker.owner.A_Log("Blep");
|
||||
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
|
||||
AttachCables(HDPlayerPawn(invoker.owner));
|
||||
}
|
||||
|
||||
JMPP A 1 offset(0, 128);
|
||||
JMPP A 1 offset(0, 96);
|
||||
JMPP A 1 offset(0, 72);
|
||||
JMPP A 1 offset(0, 64);
|
||||
JMPP A 1 offset(0, 48);
|
||||
JMPP A 1 offset(0, 32);
|
||||
JMPP A 1 offset(0, 16);
|
||||
JMPP A 1 offset(0, 0);
|
||||
|
||||
JMPP A 1 {
|
||||
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
|
||||
}
|
||||
|
||||
goto ready;
|
||||
|
||||
user3:
|
||||
#### A 0 A_MagManager("HDBattery");
|
||||
#### # 0 A_MagManager("HDBattery");
|
||||
goto ready;
|
||||
|
||||
}
|
||||
@ -346,18 +413,60 @@ class JumperCablesUsable : HDWeapon
|
||||
// }
|
||||
// }
|
||||
|
||||
if(LineTraceFindbrokenLine(linetraceData)) {
|
||||
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
|
||||
|
||||
if(brokenLine) {
|
||||
particleColor = "green";
|
||||
|
||||
// Found somethine we can fix!
|
||||
player.getpsprite(PSP_WEAPON).frame = 1;
|
||||
|
||||
} else {
|
||||
|
||||
if(linetraceData.hitType == TRACE_HitNone) {
|
||||
|
||||
// Didn't hit anything (yellow light).
|
||||
player.getpsprite(PSP_WEAPON).frame = 0;
|
||||
|
||||
} else{
|
||||
|
||||
// Hit something, but it's not broken (green light).
|
||||
player.getpsprite(PSP_WEAPON).frame = 2;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
||||
// console.printf("hit pos: %f %f %f\n", hitPos.x, hitPos.y, hitPos.z);
|
||||
A_SpawnParticle(
|
||||
particleColor,
|
||||
0, 10, 2, 0,
|
||||
hitPos.x,
|
||||
hitPos.y,
|
||||
hitPos.z);
|
||||
int frame_left = random(0, 15);
|
||||
int frame_right = random(0, 15);
|
||||
|
||||
Line lineForDisplay = brokenLine;
|
||||
if(!lineForDisplay) {
|
||||
lineForDisplay = hitLine;
|
||||
}
|
||||
if(lineForDisplay) {
|
||||
JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
|
||||
int originalSpecial = loader.originalLinedefSpecials2.Get(lineForDisplay.index());
|
||||
console.printf("Original special: %d", originalSpecial);
|
||||
frame_right = originalSpecial % 16;
|
||||
frame_left = originalSpecial / 16;
|
||||
}
|
||||
|
||||
player.getpsprite(355).frame = frame_left;
|
||||
player.getpsprite(356).frame = frame_right;
|
||||
|
||||
invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
|
||||
|
||||
if(linetraceData.hitType != TRACE_HitNone) {
|
||||
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
||||
// console.printf("hit pos: %f %f %f\n", hitPos.x, hitPos.y, hitPos.z);
|
||||
A_SpawnParticle(
|
||||
particleColor,
|
||||
0, 10, 2, 0,
|
||||
hitPos.x,
|
||||
hitPos.y,
|
||||
hitPos.z);
|
||||
}
|
||||
}
|
||||
|
||||
action float Vec2Mag(Vector2 v)
|
||||
@ -407,8 +516,10 @@ class JumperCablesUsable : HDWeapon
|
||||
pawn.angle,
|
||||
48,
|
||||
pawn.pitch,
|
||||
flags : TRF_THRUACTORS,
|
||||
offsetz : pawn.height * 0.8,
|
||||
flags : TRF_THRUACTORS | TRF_ABSOFFSET,
|
||||
offsetz : pawn.gunPos.z - 1, // * 0.8,
|
||||
offsetforward : pawn.gunPos.x,
|
||||
offsetside : pawn.gunPos.y,
|
||||
data : linetraceData);
|
||||
}
|
||||
|
||||
@ -452,18 +563,25 @@ class JumperCablesUsable : HDWeapon
|
||||
|
||||
Line secLine = sec.lines[secLineIndex];
|
||||
|
||||
// If this is currently special, we don't care about it.
|
||||
// If this is currently special, we don't care about
|
||||
// it (it's working fine, presumably).
|
||||
if(secLine.special == 0) {
|
||||
|
||||
// If this *used* to be special, we DO care about it!
|
||||
if(loader.originalLinedefSpecials2.CheckKey(secLine.index())) {
|
||||
|
||||
// See if thise is the closest one we've found so far.
|
||||
float distanceToLine = GetDistanceToLine(
|
||||
secLine, linetraceData.hitLocation);
|
||||
if(distanceToLine <= closestLineDistance) {
|
||||
closestLineInRange = secLine;
|
||||
closestLineDistance = distanceToLine;
|
||||
// Make sure it's actually changed.
|
||||
int originalSpecial = loader.originalLinedefSpecials2.Get(secLine.index());
|
||||
int currentSpecial = secLine.special;
|
||||
if(originalSpecial != currentSpecial) {
|
||||
|
||||
// See if this is the closest one we've found so far.
|
||||
float distanceToLine = GetDistanceToLine(
|
||||
secLine, linetraceData.hitLocation);
|
||||
if(distanceToLine <= closestLineDistance) {
|
||||
closestLineInRange = secLine;
|
||||
closestLineDistance = distanceToLine;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|