More work.

main
Kiri 2023-08-26 13:28:39 -07:00
parent 91fa319fe0
commit c0de28cf00
12 changed files with 328 additions and 33 deletions

21
GLDEFS.txt 100644
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@ -0,0 +1,21 @@
brightmap sprite jmppa0
{
map "sprites/jmpr_brightmap_1.png"
disablefullbright
}
brightmap sprite jmppb0
{
map "sprites/jmpr_brightmap_2.png"
disablefullbright
}
brightmap sprite jmppc0
{
map "sprites/jmpr_brightmap_3.png"
disablefullbright
}

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@ -5,7 +5,26 @@ all : \
../sprites/jmppa0.png \
../sprites/jmppb0.png \
../sprites/jmppc0.png \
../graphics/jmpr_reticle.png
../graphics/jmpr_reticle1.png \
../graphics/jmpr_reticle2.png \
../graphics/jmpr_reticle3.png \
../sprites/jmpia0.png \
../sprites/jmpib0.png \
../sprites/jmpic0.png \
../sprites/jmpid0.png \
../sprites/jmpie0.png \
../sprites/jmpif0.png \
../sprites/jmpig0.png \
../sprites/jmpja0.png \
../sprites/jmpjb0.png \
../sprites/jmpjc0.png \
../sprites/jmpjd0.png \
../sprites/jmpje0.png \
../sprites/jmpjf0.png \
../sprites/jmpjg0.png \
letter_sprites_l \
letter_sprites_r \
brightmaps
../sprites/jmpka0.png : kit.aseprite
aseprite -b $^ --save-as $@
@ -17,8 +36,10 @@ all : \
# status light.
../sprites/jmppa0.png ../sprites/jmppb0.png ../sprites/jmppc0.png : povsprite.aseprite
aseprite -b $^ \
--ignore-layer "numberindicatorleft" \
--ignore-layer "numberindicatorright" \
--ignore-layer "brightmap_display" \
--ignore-layer "brightmap_leds" \
--ignore-layer "numberindicatorl" \
--ignore-layer "numberindicatorr" \
--frame-range 0,2 --save-as $@
# Correct Aseprite's automatic naming to Doom's. (Number at the
@ -26,6 +47,200 @@ all : \
mv ../sprites/jmppa1.png ../sprites/jmppb0.png
mv ../sprites/jmppa2.png ../sprites/jmppc0.png
../graphics/jmpr_reticle.png : jmpr_reticle.aseprite
../graphics/jmpr_reticle1.png \
../graphics/jmpr_reticle2.png \
../graphics/jmpr_reticle3.png : jmpr_reticle.aseprite
aseprite -b $^ \
--frame-range 0,2 --save-as $@
../sprites/jmpia0.png \
../sprites/jmpib0.png \
../sprites/jmpic0.png \
../sprites/jmpid0.png \
../sprites/jmpie0.png \
../sprites/jmpif0.png \
../sprites/jmpig0.png \
../sprites/jmpja0.png \
../sprites/jmpjb0.png \
../sprites/jmpjc0.png \
../sprites/jmpjd0.png \
../sprites/jmpje0.png \
../sprites/jmpjf0.png \
../sprites/jmpjg0.png : povsprite.aseprite
aseprite -b $^ \
--layer "numberindicatorl" \
--frame-range 0,6 --save-as ../sprites/jmpia.png
aseprite -b $^ \
--layer "numberindicatorr" \
--frame-range 0,6 --save-as ../sprites/jmpja.png
mv ../sprites/jmpia1.png ../sprites/jmpia0.png
mv ../sprites/jmpia2.png ../sprites/jmpib0.png
mv ../sprites/jmpia3.png ../sprites/jmpic0.png
mv ../sprites/jmpia4.png ../sprites/jmpid0.png
mv ../sprites/jmpia5.png ../sprites/jmpie0.png
mv ../sprites/jmpia6.png ../sprites/jmpif0.png
mv ../sprites/jmpia7.png ../sprites/jmpig0.png
mv ../sprites/jmpja1.png ../sprites/jmpja0.png
mv ../sprites/jmpja2.png ../sprites/jmpjb0.png
mv ../sprites/jmpja3.png ../sprites/jmpjc0.png
mv ../sprites/jmpja4.png ../sprites/jmpjd0.png
mv ../sprites/jmpja5.png ../sprites/jmpje0.png
mv ../sprites/jmpja6.png ../sprites/jmpjf0.png
mv ../sprites/jmpja7.png ../sprites/jmpjg0.png
letter_sprites_% :
aseprite -b povsprite.aseprite \
--layer "numberindicator$*" \
--frame-range 0,6 --save-as tmp.png
convert tmp6.png \
tmp3.png -composite \
tmp5.png -composite \
tmp4.png -composite \
tmp2.png -composite \
tmp1.png -composite \
indic_$*_0.png
convert tmp4.png \
tmp5.png -composite \
indic_$*_1.png
convert tmp6.png \
tmp7.png -composite \
tmp3.png -composite \
tmp5.png -composite \
tmp2.png -composite \
indic_$*_2.png
convert tmp3.png \
tmp4.png -composite \
tmp5.png -composite \
tmp6.png -composite \
tmp7.png -composite \
indic_$*_3.png
convert tmp1.png \
tmp4.png -composite \
tmp5.png -composite \
tmp7.png -composite \
indic_$*_4.png
convert tmp6.png \
tmp7.png -composite \
tmp3.png -composite \
tmp4.png -composite \
tmp1.png -composite \
indic_$*_5.png
convert tmp6.png \
tmp7.png -composite \
tmp3.png -composite \
tmp4.png -composite \
tmp1.png -composite \
tmp2.png -composite \
indic_$*_6.png
convert tmp6.png \
tmp5.png -composite \
tmp4.png -composite \
indic_$*_7.png
convert tmp6.png \
tmp7.png -composite \
tmp3.png -composite \
tmp5.png -composite \
tmp4.png -composite \
tmp2.png -composite \
tmp1.png -composite \
indic_$*_8.png
convert tmp6.png \
tmp7.png -composite \
tmp3.png -composite \
tmp5.png -composite \
tmp4.png -composite \
tmp1.png -composite \
indic_$*_9.png
convert tmp6.png \
tmp7.png -composite \
tmp5.png -composite \
tmp4.png -composite \
tmp2.png -composite \
tmp1.png -composite \
indic_$*_a.png
convert tmp7.png \
tmp3.png -composite \
tmp4.png -composite \
tmp2.png -composite \
tmp1.png -composite \
indic_$*_b.png
convert tmp3.png \
tmp1.png -composite \
tmp2.png -composite \
tmp6.png -composite \
indic_$*_c.png
convert tmp7.png \
tmp3.png -composite \
tmp4.png -composite \
tmp2.png -composite \
tmp5.png -composite \
indic_$*_d.png
convert tmp6.png \
tmp7.png -composite \
tmp3.png -composite \
tmp2.png -composite \
tmp1.png -composite \
indic_$*_e.png
convert tmp6.png \
tmp7.png -composite \
tmp2.png -composite \
tmp1.png -composite \
indic_$*_f.png
mv indic_$*_0.png ../sprites/jmi$*a0.png
mv indic_$*_1.png ../sprites/jmi$*b0.png
mv indic_$*_2.png ../sprites/jmi$*c0.png
mv indic_$*_3.png ../sprites/jmi$*d0.png
mv indic_$*_4.png ../sprites/jmi$*e0.png
mv indic_$*_5.png ../sprites/jmi$*f0.png
mv indic_$*_6.png ../sprites/jmi$*g0.png
mv indic_$*_7.png ../sprites/jmi$*h0.png
mv indic_$*_8.png ../sprites/jmi$*i0.png
mv indic_$*_9.png ../sprites/jmi$*j0.png
mv indic_$*_a.png ../sprites/jmi$*k0.png
mv indic_$*_b.png ../sprites/jmi$*l0.png
mv indic_$*_c.png ../sprites/jmi$*m0.png
mv indic_$*_d.png ../sprites/jmi$*n0.png
mv indic_$*_e.png ../sprites/jmi$*o0.png
mv indic_$*_f.png ../sprites/jmi$*p0.png
brightmaps : povsprite.aseprite
aseprite -b $^ \
--layer "brightmap_display" \
--frame-range 0,0 --save-as brightmap_display.png
aseprite -b $^ \
--layer "brightmap_leds" \
--frame-range 0,2 --save-as brightmap_leds.png
aseprite -b $^ \
--layer "brightmap_digits" \
--frame-range 0,0 --save-as brightmap_digits.png
composite brightmap_display.png brightmap_leds1.png -compose screen ../sprites/jmpr_brightmap_1.png
composite brightmap_display.png brightmap_leds2.png -compose screen ../sprites/jmpr_brightmap_2.png
composite brightmap_display.png brightmap_leds3.png -compose screen ../sprites/jmpr_brightmap_3.png
cp brightmap_digits.png ../sprites/bright_jmpr_digits.png

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@ -24,6 +24,12 @@ sprite JMPKA0, 48, 32 {
}
// Weapon sprites.
//
// Note that there's a corresponding offset in the ledd_left_indicator
// and ledd_right_indicator states in object itself, which offset the
// text into position.
sprite JMPPA0, 320, 200 {
offset 0, 32
patch JMPPA0,0,0 { }
@ -39,4 +45,3 @@ sprite JMPPC0, 320, 200 {
patch JMPPC0,0,0 { }
}

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@ -295,18 +295,20 @@ class JumperCablesUsable : HDWeapon
// statusBar.SetClipRect(cx,cy,cw,ch);
String filename = String.Format("graphics/jmpr_reticle%d.png", lastIndicatorStatus + 1);
console.printf("blep, %s %d\n", filename, frame);
// console.printf("blep, %s %d\n", filename, frame);
statusBar.drawImage(
filename,
(0, 0) + bob,
statusBar.DI_SCREEN_CENTER | statusBar.DI_ITEM_TOP,
scale : (0.5, 0.5));
}
states
{
spawn:
JMPP # 0 offset(0, -32);
JMPK A -1;
stop;
@ -314,8 +316,14 @@ class JumperCablesUsable : HDWeapon
JMPP A 0;
goto super::select;
ledd_left_indicator:
JMIL A 1 offset(0, -32); wait;
ledd_right_indicator:
JMIR A 1 offset(0, -32); wait;
ready:
JMPP # 1 {
if(PressingFire()) {
SetWeaponState("deploy");
}
@ -329,6 +337,9 @@ class JumperCablesUsable : HDWeapon
hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
}
A_Overlay(355, "ledd_left_indicator");
A_Overlay(356, "ledd_right_indicator");
SpawnParticleForLineTrace(
HDPlayerPawn(invoker.owner),
linetraceData);
@ -347,19 +358,37 @@ class JumperCablesUsable : HDWeapon
#### # 0 A_Jump(256,"ready");
deploy:
JMPP AA 1;
#### #### 1;
#### #### 1;
JMPP A 1 offset(0, 16);
JMPP A 1 offset(0, 32);
JMPP A 1 offset(0, 48);
JMPP A 1 offset(0, 64);
JMPP A 1 offset(0, 72);
JMPP A 1 offset(0, 96);
JMPP A 1 offset(0, 128);
#### # 0 A_JumpIf(!pressingfire(),"ready");
#### # 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
#### # 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
JMPP A 0 A_JumpIf(!pressingfire(),"ready");
JMPP A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
JMPP A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
#### # 1 {
JMPP A 1 {
// invoker.owner.A_Log("Blep");
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
AttachCables(HDPlayerPawn(invoker.owner));
}
JMPP A 1 offset(0, 128);
JMPP A 1 offset(0, 96);
JMPP A 1 offset(0, 72);
JMPP A 1 offset(0, 64);
JMPP A 1 offset(0, 48);
JMPP A 1 offset(0, 32);
JMPP A 1 offset(0, 16);
JMPP A 1 offset(0, 0);
JMPP A 1 {
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
}
goto ready;
user3:
@ -384,7 +413,9 @@ class JumperCablesUsable : HDWeapon
// }
// }
if(LineTraceFindbrokenLine(linetraceData)) {
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
if(brokenLine) {
particleColor = "green";
// Found somethine we can fix!
@ -406,20 +437,36 @@ class JumperCablesUsable : HDWeapon
}
invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
int frame_left = random(0, 15);
int frame_right = random(0, 15);
if(linetraceData.hitType == TRACE_HitNone) {
return;
Line lineForDisplay = brokenLine;
if(!lineForDisplay) {
lineForDisplay = hitLine;
}
if(lineForDisplay) {
JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
int originalSpecial = loader.originalLinedefSpecials2.Get(lineForDisplay.index());
console.printf("Original special: %d", originalSpecial);
frame_right = originalSpecial % 16;
frame_left = originalSpecial / 16;
}
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
// console.printf("hit pos: %f %f %f\n", hitPos.x, hitPos.y, hitPos.z);
A_SpawnParticle(
particleColor,
0, 10, 2, 0,
hitPos.x,
hitPos.y,
hitPos.z);
player.getpsprite(355).frame = frame_left;
player.getpsprite(356).frame = frame_right;
invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
if(linetraceData.hitType != TRACE_HitNone) {
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
// console.printf("hit pos: %f %f %f\n", hitPos.x, hitPos.y, hitPos.z);
A_SpawnParticle(
particleColor,
0, 10, 2, 0,
hitPos.x,
hitPos.y,
hitPos.z);
}
}
action float Vec2Mag(Vector2 v)
@ -470,7 +517,7 @@ class JumperCablesUsable : HDWeapon
48,
pawn.pitch,
flags : TRF_THRUACTORS | TRF_ABSOFFSET,
offsetz : pawn.gunPos.z, // * 0.8,
offsetz : pawn.gunPos.z - 1, // * 0.8,
offsetforward : pawn.gunPos.x,
offsetside : pawn.gunPos.y,
data : linetraceData);
@ -516,18 +563,25 @@ class JumperCablesUsable : HDWeapon
Line secLine = sec.lines[secLineIndex];
// If this is currently special, we don't care about it.
// If this is currently special, we don't care about
// it (it's working fine, presumably).
if(secLine.special == 0) {
// If this *used* to be special, we DO care about it!
if(loader.originalLinedefSpecials2.CheckKey(secLine.index())) {
// See if thise is the closest one we've found so far.
float distanceToLine = GetDistanceToLine(
secLine, linetraceData.hitLocation);
if(distanceToLine <= closestLineDistance) {
closestLineInRange = secLine;
closestLineDistance = distanceToLine;
// Make sure it's actually changed.
int originalSpecial = loader.originalLinedefSpecials2.Get(secLine.index());
int currentSpecial = secLine.special;
if(originalSpecial != currentSpecial) {
// See if this is the closest one we've found so far.
float distanceToLine = GetDistanceToLine(
secLine, linetraceData.hitLocation);
if(distanceToLine <= closestLineDistance) {
closestLineInRange = secLine;
closestLineDistance = distanceToLine;
}
}
}
}