HDWiringBypass/textures.txt

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sprite JMPRA0, 49, 43 {
offset 24, 21
patch JMPRA0,0,0 { }
}
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sprite JMPRB0, 49, 43 {
offset 24, 21
patch JMPRA0,0,0 { translation "112:120=160:167" }
}
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sprite JMPRC0, 49, 43 {
offset 24, 21
patch JMPRA0,0,0 { translation "112:120=32:47" }
}
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sprite JMPRD0, 49, 43 {
offset 24, 21
patch JMPRA0,0,0 { translation "112:120=96:111" }
}
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sprite JMPKA0, 48, 32 {
offset 24, 16
patch JMPKA0,0,0 { }
}
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// Weapon sprites.
//
// Note that there's a corresponding offset in the ledd_left_indicator
// and ledd_right_indicator states in object itself, which offset the
// text into position.
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sprite JMPPA0, 320, 200 {
offset 0, 32
patch JMPPA0,0,0 { }
}
sprite JMPPB0, 320, 200 {
offset 0, 32
patch JMPPB0,0,0 { }
}
sprite JMPPC0, 320, 200 {
offset 0, 32
patch JMPPC0,0,0 { }
}