2023-03-22 22:58:41 -07:00
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sprite JMPRA0, 49, 43 {
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offset 24, 21
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patch JMPRA0,0,0 { }
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}
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2023-08-26 10:22:04 -07:00
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2023-03-22 22:58:41 -07:00
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sprite JMPRB0, 49, 43 {
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offset 24, 21
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patch JMPRA0,0,0 { translation "112:120=160:167" }
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}
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2023-08-26 10:22:04 -07:00
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2023-03-22 22:58:41 -07:00
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sprite JMPRC0, 49, 43 {
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offset 24, 21
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patch JMPRA0,0,0 { translation "112:120=32:47" }
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}
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2023-08-26 10:22:04 -07:00
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2023-03-22 22:58:41 -07:00
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sprite JMPRD0, 49, 43 {
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offset 24, 21
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patch JMPRA0,0,0 { translation "112:120=96:111" }
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}
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2023-03-23 00:25:43 -07:00
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sprite JMPKA0, 48, 32 {
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offset 24, 16
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patch JMPKA0,0,0 { }
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}
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2023-08-26 10:22:04 -07:00
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2023-08-26 13:28:39 -07:00
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// Weapon sprites.
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//
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// Note that there's a corresponding offset in the ledd_left_indicator
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// and ledd_right_indicator states in object itself, which offset the
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// text into position.
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2023-08-26 10:22:04 -07:00
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sprite JMPPA0, 320, 200 {
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offset 0, 32
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patch JMPPA0,0,0 { }
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}
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sprite JMPPB0, 320, 200 {
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offset 0, 32
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patch JMPPB0,0,0 { }
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}
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sprite JMPPC0, 320, 200 {
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offset 0, 32
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patch JMPPC0,0,0 { }
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}
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