2023-09-09 16:54:49 -07:00
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// ----------------------------------------------------------------------
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// Spraypaint cans
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// ----------------------------------------------------------------------
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//
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// Super cheap.
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//
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2023-09-09 12:31:23 -07:00
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2023-09-09 13:00:20 -07:00
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const KIRI_SPRAY_DISTANCE = 96;
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2023-09-09 12:31:23 -07:00
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const KIRI_SPRAY_SHAKEANIM_MAXANGLE = 20.0;
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const KIRI_SPRAY_MAXPAINT = 50;
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const KIRI_SPRAY_MAXPRESSURE = 100;
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const KIRI_SPRAY_PRESSUREBUILDSCALE = 20;
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const KIRI_SPRAY_PRESSURE_PER_USE = (KIRI_SPRAY_MAXPRESSURE / 2);
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const KIRI_SPRAY_PRESSURE_DECAY_RATE = 0.1;
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2023-09-09 13:00:20 -07:00
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const HDLD_KIRI_SPRAYCAN = "ksp";
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2023-09-09 12:31:23 -07:00
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enum KiriSprayerStatus
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{
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2023-09-09 13:00:20 -07:00
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KIRI_SPRAY_WS_PAINT = 1,
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KIRI_SPRAY_WS_PRESSURE = 2
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2023-09-09 12:31:23 -07:00
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}
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2023-09-09 09:02:54 -07:00
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2023-09-09 18:03:56 -07:00
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class SnekTechSprayer : HDWeapon
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2023-09-09 09:02:54 -07:00
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{
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default
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{
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radius 2;
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height 4;
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+SpriteAngle;
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Scale 0.4;
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+hdweapon.fitsinbackpack;
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+weapon.wimpy_weapon;
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+INVENTORY.PERSISTENTPOWER;
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+INVENTORY.INVBAR;
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2023-09-09 13:00:20 -07:00
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// inventory.icon "KSPRB0";
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inventory.pickupsound "kiri/spraycan_rattle";
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inventory.pickupmessage "Picked up some spraypaint cans.";
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2023-09-09 14:34:54 -07:00
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inventory.amount 1;
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inventory.maxamount 100;
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2023-09-09 13:00:20 -07:00
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hdweapon.refid HDLD_KIRI_SPRAYCAN;
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2023-09-09 14:34:54 -07:00
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tag "Spraypaint Can";
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2023-09-09 09:02:54 -07:00
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}
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states
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{
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spawn:
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KSPR B -1;
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stop;
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ready:
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2023-09-09 16:44:13 -07:00
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KSPR A 1 {
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A_WeaponReady(WRF_ALL);
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A_WeaponBusy(false);
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}
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2023-09-09 09:02:54 -07:00
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goto readyend;
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2023-09-09 16:44:13 -07:00
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altfire:
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2023-09-09 12:31:23 -07:00
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reload:
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KSPR A 1 offset(0, 20) {
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A_OverlayPivot(0, 0.5, 1.0);
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A_OverlayRotate(0, 0);
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A_StartSound(
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"kiri/spraycan_rattle",
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CHAN_WEAPON, CHANF_NOSTOP);
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}
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KSPR A 1 offset(0, 40) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 1.0/3.0); }
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KSPR A 1 offset(0, 60) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 2.0/3.0); }
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KSPR A 1 offset(0, 80) {
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A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE);
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// Taper off pressure increase amount based on how much
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// pressure is in there already.
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float pressureIncreaseScale = 1.0 - (
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float(invoker.GetPressure()) /
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float(KIRI_SPRAY_MAXPRESSURE));
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pressureIncreaseScale *= pressureIncreaseScale;
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// Add pressure.
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2023-09-09 14:34:54 -07:00
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int pressure = invoker.GetPressure();
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pressure +=
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2023-09-09 12:31:23 -07:00
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random(0,
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KIRI_SPRAY_PRESSUREBUILDSCALE
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* invoker.weaponstatus[KIRI_SPRAY_WS_PAINT]
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/ KIRI_SPRAY_MAXPAINT);
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// Cap pressure amount.
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2023-09-09 14:34:54 -07:00
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if(pressure > KIRI_SPRAY_MAXPRESSURE) {
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pressure = KIRI_SPRAY_MAXPRESSURE;
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2023-09-09 12:31:23 -07:00
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}
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2023-09-09 14:34:54 -07:00
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invoker.SetPressure(pressure);
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2023-09-09 12:31:23 -07:00
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}
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KSPR A 1 offset(0, 60) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 2.0/3.0); }
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KSPR A 1 offset(0, 40) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 1.0/3.0); }
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KSPR A 1 offset(0, 20) { A_OverlayRotate(0, 0); }
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goto ready;
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2023-09-09 09:02:54 -07:00
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fire:
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KSPR A 2 {
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2023-09-09 14:34:54 -07:00
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if(invoker.GetPressure() < KIRI_SPRAY_PRESSURE_PER_USE) {
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2023-09-09 12:31:23 -07:00
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2023-09-09 18:03:56 -07:00
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invoker.owner.A_Log("Not enough pressure to spray.", true);
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2023-09-09 12:31:23 -07:00
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} else {
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float zOffset = GunHeight() * 0.8;
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FLineTraceData lineTraceData;
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2023-09-09 18:03:56 -07:00
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class<SnekTechSprayerPattern> sprayerPatternClass = "SnekTechSprayerPattern";
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2023-09-09 12:31:23 -07:00
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// Find the spray pattern class that matches the
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// player's CVar for selected pattern.
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String currentSprayCVar = CVar.GetCVar(
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"snektech_spraypattern",
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invoker.owner.player).GetString();
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for(int i = 0; i < AllActorClasses.size(); i++) {
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2023-09-09 18:03:56 -07:00
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class<SnekTechSprayerPattern> thisPatternClass = (class<SnekTechSprayerPattern>)(AllActorClasses[i]);
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if(thisPatternClass) {
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if(thisPatternClass.GetClassName() == currentSprayCVar) {
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sprayerPatternClass = (class<SnekTechSprayerPattern>)(AllActorClasses[i]);
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2023-09-09 12:31:23 -07:00
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break;
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}
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}
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}
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// Get the actual decal name out of it.
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let defaultSprayClass = GetDefaultByType(sprayerPatternClass);
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String actualDecalName = defaultSprayClass.decalName;
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2023-09-09 09:02:54 -07:00
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2023-09-09 12:31:23 -07:00
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// Find a wall to spray on.
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bool traceHit = LineTrace(
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angle,
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2023-09-09 13:00:20 -07:00
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KIRI_SPRAY_DISTANCE,
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pitch,
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flags : TRF_THRUACTORS,
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offsetz : zOffset,
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data : lineTraceData);
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2023-09-09 09:02:54 -07:00
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2023-09-09 12:31:23 -07:00
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if(traceHit && lineTraceData.HitLine) {
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2023-09-09 09:02:54 -07:00
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2023-09-09 12:31:23 -07:00
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A_StartSound(
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"kiri/spraycan_spray",
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CHAN_WEAPON);
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2023-09-09 09:02:54 -07:00
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2023-09-10 20:20:14 -07:00
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let normal = lineTraceData.HitDir;
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let spawnedThing = Actor.Spawn("SnekTechSprayerDecalSpawner", lineTraceData.HitLocation - normal);
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2023-09-09 18:03:56 -07:00
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SnekTechSprayerDecalSpawner spawner = SnekTechSprayerDecalSpawner(spawnedThing);
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2023-09-09 12:31:23 -07:00
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2023-09-10 20:20:14 -07:00
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if(spawner) {
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spawner.angle = VectorAngle(-normal.x, -normal.y);
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2023-09-09 12:31:23 -07:00
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spawner.actualDecalName = actualDecalName;
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spawner.master = invoker.owner;
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2023-09-09 14:34:54 -07:00
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invoker.SetPressure(invoker.GetPressure() - KIRI_SPRAY_PRESSURE_PER_USE);
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2023-09-09 13:00:20 -07:00
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invoker.weaponstatus[KIRI_SPRAY_WS_PAINT] -= 1;
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2023-09-09 09:02:54 -07:00
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}
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2023-09-09 12:31:23 -07:00
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} else {
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2023-09-09 18:03:56 -07:00
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invoker.owner.A_Log("Not close enough to a wall to spray.", true);
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2023-09-09 12:31:23 -07:00
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2023-09-09 09:02:54 -07:00
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}
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}
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}
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goto waiting;
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2023-09-12 20:44:37 -07:00
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unload:
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KSPR A 2 { invoker.CycleSprayPattern(-1); }
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goto waiting;
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2023-09-09 16:44:13 -07:00
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firemode:
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2023-09-12 20:44:37 -07:00
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KSPR A 2 { invoker.CycleSprayPattern(1); }
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2023-09-09 12:31:23 -07:00
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goto waiting;
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2023-09-09 09:02:54 -07:00
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waiting:
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KSPR A 5;
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2023-09-09 12:31:23 -07:00
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KSPR A 0 A_Refire("waiting");
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2023-09-09 09:02:54 -07:00
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goto ready;
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2023-09-09 12:31:23 -07:00
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select0:
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KSPR A 0 offset(0, 120);
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---- A 1 A_Raise(12);
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wait;
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deselect0:
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KSPR A 0;
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---- A 1 A_Lower(12);
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wait;
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}
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2023-09-09 13:00:20 -07:00
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override bool AddSpareWeapon(actor newowner)
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{
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return AddSpareWeaponRegular(newowner);
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}
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override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
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{
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return GetSpareWeaponRegular(newowner, reverse, doselect);
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}
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2023-09-09 14:34:54 -07:00
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// Why do we store pressure as this weird equation?
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//
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// Pressure is stored as a time since the a hypothetical last
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// "fully charged" time, based on the level time and pressure
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// decay rate.
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//
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// This way we can decay pressure without ticking, important for
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// spare weapons and stuff in backpacks.
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int GetPressure() const
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{
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int time = level.TotalTime;
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int lastChargedTime = weaponstatus[KIRI_SPRAY_WS_PRESSURE];
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int pressure = int(
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float(KIRI_SPRAY_MAXPRESSURE) -
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float(time - lastChargedTime) * KIRI_SPRAY_PRESSURE_DECAY_RATE);
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if(pressure > KIRI_SPRAY_MAXPRESSURE) {
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pressure = KIRI_SPRAY_MAXPRESSURE;
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}
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if(pressure < 0) {
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pressure = 0;
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}
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return pressure;
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}
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void SetPressure(int pressure)
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{
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if(pressure > KIRI_SPRAY_MAXPRESSURE) {
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pressure = KIRI_SPRAY_MAXPRESSURE;
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}
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if(pressure < 0) {
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pressure = 0;
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}
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int time = level.TotalTime;
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2023-09-10 20:20:07 -07:00
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int lastChargedTime = int(round(
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float(pressure - KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE) + time));
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2023-09-09 14:34:54 -07:00
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weaponstatus[KIRI_SPRAY_WS_PRESSURE] = lastChargedTime;
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}
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void ResetPressure()
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{
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int resetValue = -int(float(KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE));
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weaponstatus[KIRI_SPRAY_WS_PRESSURE] = resetValue;
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}
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override void Consolidate()
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{
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ResetPressure();
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}
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2023-09-09 12:31:23 -07:00
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override void InitializeWepStats(bool idfa)
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{
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super.InitializeWepStats(idfa);
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2023-09-09 14:34:54 -07:00
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SetPressure(0);
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2023-09-09 12:31:23 -07:00
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// Add a little bit of randomness to the amount of paint in
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// the can.
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2023-09-09 13:00:20 -07:00
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weaponstatus[KIRI_SPRAY_WS_PAINT] =
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2023-09-09 12:31:23 -07:00
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KIRI_SPRAY_MAXPAINT
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- random(0, KIRI_SPRAY_MAXPAINT / 10);
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}
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override void DrawHUDStuff(
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HDStatusBar statusBar, HDWeapon weapon,
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HDPlayerPawn pawn)
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{
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// Current pressure (top bar).
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statusBar.DrawWepNum(
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2023-09-09 14:34:54 -07:00
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GetPressure(),
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2023-09-09 12:31:23 -07:00
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KIRI_SPRAY_MAXPRESSURE, posy:-10);
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// Total paint remaining (bottom bar).
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statusBar.DrawWepNum(
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2023-09-09 13:00:20 -07:00
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weaponstatus[KIRI_SPRAY_WS_PAINT],
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2023-09-09 12:31:23 -07:00
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KIRI_SPRAY_MAXPAINT);
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}
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void GetSprayPatternList(Array<String> ret)
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{
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ret.clear();
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for(int i = 0; i < AllActorClasses.Size(); i++) {
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class<Actor> c = AllActorClasses[i];
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2023-09-09 18:03:56 -07:00
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if(c is "SnekTechSprayerPattern" && c != "SnekTechSprayerPattern") {
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2023-09-09 12:31:23 -07:00
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ret.push(c.GetClassName());
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}
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}
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}
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2023-09-12 20:44:37 -07:00
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void CycleSprayPattern(int increment)
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2023-09-09 12:31:23 -07:00
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{
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// Find the current entry in the list of patterns.
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String currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
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|
|
|
Array<String> patternList;
|
|
|
|
GetSprayPatternList(patternList);
|
|
|
|
int currentIndex = patternList.find(currentPattern);
|
|
|
|
|
|
|
|
// Make sure we're actually in the list (CVar might not be in
|
|
|
|
// list, due to mods getting shuffled around and whatever).
|
|
|
|
if(currentIndex >= patternList.size()) {
|
|
|
|
currentIndex = -1;
|
|
|
|
}
|
|
|
|
|
2023-09-12 20:44:37 -07:00
|
|
|
// Increment/decrement the index.
|
|
|
|
int newIndex = (currentIndex + increment) % patternList.size();
|
|
|
|
if(newIndex < 0) {
|
|
|
|
newIndex = patternList.size() - 1;
|
|
|
|
}
|
2023-09-09 12:31:23 -07:00
|
|
|
|
|
|
|
// Set the new CVar.
|
2023-09-10 20:20:11 -07:00
|
|
|
currentPattern = patternList[newIndex];
|
|
|
|
// first, update the Actual cvar
|
|
|
|
if (owner.PlayerNumber() == consoleplayer)
|
|
|
|
CVar.FindCVar("snektech_spraypattern").SetString(currentPattern);
|
|
|
|
// then update the per-player copy so the help text is correct
|
|
|
|
CVar.GetCVar("snektech_spraypattern", owner.player).SetString(currentPattern);
|
2023-09-12 20:44:37 -07:00
|
|
|
|
|
|
|
// Print it.
|
|
|
|
owner.A_Log(
|
|
|
|
String.format(
|
|
|
|
"Selected spray pattern: (%d/%d) %s",
|
|
|
|
newIndex + 1, patternList.size(),
|
|
|
|
currentPattern),
|
|
|
|
true);
|
2023-09-09 12:31:23 -07:00
|
|
|
|
|
|
|
// Current pattern is referenced in the help text, so reset
|
|
|
|
// it.
|
|
|
|
A_SetHelpText();
|
|
|
|
}
|
|
|
|
|
2023-09-09 14:34:54 -07:00
|
|
|
override double WeaponBulk()
|
|
|
|
{
|
|
|
|
return 10;
|
|
|
|
}
|
|
|
|
|
2023-09-09 12:31:23 -07:00
|
|
|
override String GetHelpText()
|
|
|
|
{
|
|
|
|
super.GetHelpText();
|
|
|
|
|
2023-09-09 14:34:54 -07:00
|
|
|
int messageIndex = level.time;
|
2023-09-09 12:31:23 -07:00
|
|
|
Array<String> messages = {
|
|
|
|
"Deface the tyrant's property.",
|
|
|
|
"Engage in civil disobedience.",
|
|
|
|
"Create a beautiful work of art.",
|
|
|
|
"Show the world that you still exist.",
|
|
|
|
"Defy the tyrant."
|
|
|
|
};
|
|
|
|
|
|
|
|
String currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
|
|
|
|
|
|
|
|
return
|
2023-09-09 16:44:13 -07:00
|
|
|
WEPHELP_FIREMODE .. " Cycle pattern (current: "..currentPattern..").\n"..
|
2023-09-12 20:44:37 -07:00
|
|
|
WEPHELP_UNLOAD .. " Cycle pattern (backwards).\n"..
|
2023-09-09 16:44:13 -07:00
|
|
|
WEPHELP_ALTFIRE .. " Shake the can.\n"..
|
|
|
|
WEPHELP_FIRE .. " "..messages[messageIndex % messages.Size()].."\n";
|
2023-09-09 09:02:54 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-10 20:20:14 -07:00
|
|
|
class SnekTechSprayerDecalSpawner : Decal
|
2023-09-09 09:02:54 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
|
|
|
+nogravity;
|
|
|
|
}
|
|
|
|
|
|
|
|
states
|
|
|
|
{
|
|
|
|
spawn:
|
2023-09-09 16:44:13 -07:00
|
|
|
TNT1 A -1;
|
2023-09-09 09:02:54 -07:00
|
|
|
stop;
|
|
|
|
}
|
|
|
|
|
|
|
|
int thisSprayerId;
|
2023-09-09 12:31:23 -07:00
|
|
|
String actualDecalName;
|
2023-09-09 09:02:54 -07:00
|
|
|
|
2023-09-10 20:20:14 -07:00
|
|
|
Array<Thinker> decals;
|
|
|
|
|
|
|
|
void SpawnDecal()
|
|
|
|
{
|
|
|
|
Thinker think;
|
|
|
|
array<thinker> seen;
|
|
|
|
|
|
|
|
// find every decal that Isn't ours
|
|
|
|
let iter = ThinkerIterator.Create('Thinker', STAT_DECAL);
|
|
|
|
while (think = iter.Next()) {
|
|
|
|
// BaseDecal isn't exported to zscript so we have to filter this manually
|
|
|
|
if (think.GetClassName() == 'BaseDecal') {
|
|
|
|
seen.Push(think);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// pass the decal name as a map editor type of argument
|
|
|
|
args[0] = -int(name(actualDecalName));
|
|
|
|
// spawn the decal
|
|
|
|
Super.SpawnDecal();
|
|
|
|
|
|
|
|
// then find every decal that we spawned
|
|
|
|
iter.Reinit();
|
|
|
|
while (think = iter.Next()) {
|
|
|
|
if (think.GetClassName() == 'BaseDecal' &&
|
|
|
|
seen.Find(think) == seen.Size())
|
|
|
|
{
|
|
|
|
decals.Push(think);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
override void OnDestroy()
|
|
|
|
{
|
|
|
|
for (let i = 0; i < decals.Size(); i++) {
|
|
|
|
if (decals[i]) {
|
|
|
|
decals[i].Destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Decal::BeginPlay deletes the actor
|
|
|
|
override void BeginPlay() {Actor.BeginPlay();}
|
|
|
|
|
2023-09-09 09:02:54 -07:00
|
|
|
override void PostBeginPlay()
|
|
|
|
{
|
|
|
|
Super.PostBeginPlay();
|
2023-09-10 20:20:14 -07:00
|
|
|
|
|
|
|
// copy A_SprayDecal z offset
|
|
|
|
setz(pos.z + height / 2);
|
|
|
|
|
|
|
|
SpawnDecal();
|
|
|
|
if (decals.Size() == 0) {
|
|
|
|
Destroy();
|
|
|
|
return;
|
|
|
|
}
|
2023-09-09 09:02:54 -07:00
|
|
|
|
|
|
|
// Figure out a new ID number.
|
2023-09-09 18:03:56 -07:00
|
|
|
ThinkerIterator iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
|
|
|
|
SnekTechSprayerDecalSpawner otherSpawner;
|
2023-09-09 09:02:54 -07:00
|
|
|
int maxId = 0;
|
2023-09-09 18:03:56 -07:00
|
|
|
while(otherSpawner = SnekTechSprayerDecalSpawner(iter.Next())) {
|
2023-09-09 09:02:54 -07:00
|
|
|
|
|
|
|
if(otherSpawner == self) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
|
|
|
// Keep track of the highest ID.
|
|
|
|
if(otherSpawner.thisSprayerId > maxId) {
|
|
|
|
if(otherSpawner.master == master) {
|
|
|
|
maxId = otherSpawner.thisSprayerId;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
thisSprayerId = maxId + 1;
|
|
|
|
|
|
|
|
// Clear old sprayers.
|
2023-09-09 18:03:56 -07:00
|
|
|
iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
|
|
|
|
while(otherSpawner = SnekTechSprayerDecalSpawner(iter.Next())) {
|
2023-09-09 09:02:54 -07:00
|
|
|
|
|
|
|
if(otherSpawner == self) {
|
|
|
|
continue;
|
|
|
|
}
|
|
|
|
|
2023-09-10 19:51:53 -07:00
|
|
|
int maxSpraysPerPlayer =
|
|
|
|
CVar.GetCVar("snektech_maxspraysperplayer").GetInt();
|
|
|
|
if(otherSpawner.thisSprayerId <= (thisSprayerId - maxSpraysPerPlayer)) {
|
2023-09-09 09:02:54 -07:00
|
|
|
if(otherSpawner.master == master) {
|
|
|
|
otherSpawner.Destroy();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekTechSprayerPattern : Actor
|
2023-09-09 12:31:23 -07:00
|
|
|
{
|
|
|
|
string decalName;
|
|
|
|
property decalName:decalName;
|
|
|
|
|
|
|
|
default {
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "KiriTestDecal";
|
2023-09-09 12:31:23 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekSpray_TransPride : SnekTechSprayerPattern
|
2023-09-09 12:31:23 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "SnekSpray_TransPride";
|
2023-09-09 12:31:23 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekSpray_LesbianPride : SnekTechSprayerPattern
|
2023-09-09 12:31:23 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "SnekSpray_LesbianPride";
|
2023-09-09 12:31:23 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekSpray_NBPride : SnekTechSprayerPattern
|
2023-09-09 16:44:13 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "SnekSpray_NBPride";
|
2023-09-09 16:44:13 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekSpray_AcePride : SnekTechSprayerPattern
|
2023-09-09 16:44:13 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "SnekSpray_AcePride";
|
2023-09-09 16:44:13 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekSpray_ProgressPride : SnekTechSprayerPattern
|
2023-09-09 16:44:13 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "SnekSpray_ProgressPride";
|
2023-09-09 16:44:13 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekSpray_DemiPride : SnekTechSprayerPattern
|
2023-09-09 16:44:13 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "SnekSpray_DemiPride";
|
2023-09-09 16:44:13 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekSpray_PanPride : SnekTechSprayerPattern
|
2023-09-09 16:44:13 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "SnekSpray_PanPride";
|
2023-09-09 16:44:13 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekSpray_SwitchPride : SnekTechSprayerPattern
|
2023-09-09 16:44:13 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "SnekSpray_SwitchPride";
|
2023-09-09 16:44:13 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekSpray_BiPride : SnekTechSprayerPattern
|
2023-09-09 16:44:13 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "SnekSpray_BiPride";
|
2023-09-09 16:44:13 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-09-09 18:03:56 -07:00
|
|
|
class SnekSpray_GayPride : SnekTechSprayerPattern
|
2023-09-09 16:44:13 -07:00
|
|
|
{
|
|
|
|
default
|
|
|
|
{
|
2023-09-09 18:03:56 -07:00
|
|
|
SnekTechSprayerPattern.decalName "SnekSpray_GayPride";
|
2023-09-09 16:44:13 -07:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|