Cleanup and stuff.

This commit is contained in:
Kiri 2023-09-09 13:00:20 -07:00
parent a521cd6074
commit 13a99783b3
3 changed files with 45 additions and 23 deletions

View File

@ -15,3 +15,4 @@
- ~~Frag counter in loadout starts with no battery~~
- ~~Organize source_data~~
- Loadout code descriptions (hdweapon.loadoutcodes)

View File

@ -9,7 +9,8 @@ enum SnekTechSpawnFlags
{
SNEKTECH_GRETCHENCOUNTER = 0,
SNEKTECH_JUMPERCABLES = 1,
SNEKTECH_CACOPLUSHIE = 2
SNEKTECH_CACOPLUSHIE = 2,
SNEKTECH_SPRAYCAN = 3
}
class SnekTechEventHandler : EventHandler

View File

@ -1,17 +1,19 @@
// FIXME: Make consts and enums consistent formatting.
const KIRI_SPRAYDISTANCE = 96;
const KIRI_SPRAY_DISTANCE = 96;
const KIRI_SPRAY_SHAKEANIM_MAXANGLE = 20.0;
const KIRI_SPRAY_MAXPAINT = 50;
const KIRI_SPRAY_MAXPRESSURE = 100;
const KIRI_SPRAY_PRESSUREBUILDSCALE = 20;
const KIRI_SPRAY_PRESSURE_PER_USE = (KIRI_SPRAY_MAXPRESSURE / 2);
const HDLD_KIRI_SPRAYCAN = "ksp";
enum KiriSprayerStatus
{
KIRISPRAYER_PAINT = 1,
KIRISPRAYER_PRESSURE = 2
KIRI_SPRAY_WS_PAINT = 1,
KIRI_SPRAY_WS_PRESSURE = 2
}
class Sprayer : HDWeapon
@ -28,6 +30,14 @@ class Sprayer : HDWeapon
+INVENTORY.PERSISTENTPOWER;
+INVENTORY.INVBAR;
// inventory.icon "KSPRB0";
inventory.pickupsound "kiri/spraycan_rattle";
inventory.pickupmessage "Picked up some spraypaint cans.";
// inventory.amount 1;
// inventory.maxamount 100;
hdweapon.refid HDLD_KIRI_SPRAYCAN;
}
states
@ -57,20 +67,20 @@ class Sprayer : HDWeapon
// Taper off pressure increase amount based on how much
// pressure is in there already.
float pressureIncreaseScale = 1.0 - (
float(invoker.weaponstatus[KIRISPRAYER_PRESSURE]) /
float(invoker.weaponstatus[KIRI_SPRAY_WS_PRESSURE]) /
float(KIRI_SPRAY_MAXPRESSURE));
pressureIncreaseScale *= pressureIncreaseScale;
// Add pressure.
invoker.weaponstatus[KIRISPRAYER_PRESSURE] +=
invoker.weaponstatus[KIRI_SPRAY_WS_PRESSURE] +=
random(0,
KIRI_SPRAY_PRESSUREBUILDSCALE
* invoker.weaponstatus[KIRISPRAYER_PAINT]
* invoker.weaponstatus[KIRI_SPRAY_WS_PAINT]
/ KIRI_SPRAY_MAXPAINT);
// Cap pressure amount.
if(invoker.weaponstatus[KIRISPRAYER_PRESSURE] > KIRI_SPRAY_MAXPRESSURE) {
invoker.weaponstatus[KIRISPRAYER_PRESSURE] = KIRI_SPRAY_MAXPRESSURE;
if(invoker.weaponstatus[KIRI_SPRAY_WS_PRESSURE] > KIRI_SPRAY_MAXPRESSURE) {
invoker.weaponstatus[KIRI_SPRAY_WS_PRESSURE] = KIRI_SPRAY_MAXPRESSURE;
}
}
@ -82,7 +92,7 @@ class Sprayer : HDWeapon
fire:
KSPR A 2 {
if(invoker.weaponstatus[KIRISPRAYER_PRESSURE] < KIRI_SPRAY_PRESSURE_PER_USE) {
if(invoker.weaponstatus[KIRI_SPRAY_WS_PRESSURE] < KIRI_SPRAY_PRESSURE_PER_USE) {
invoker.owner.A_Log("Not enough pressure to spray.");
@ -117,7 +127,7 @@ class Sprayer : HDWeapon
// Find a wall to spray on.
bool traceHit = LineTrace(
angle,
KIRI_SPRAYDISTANCE,
KIRI_SPRAY_DISTANCE,
pitch,
flags : TRF_THRUACTORS,
offsetz : zOffset,
@ -141,8 +151,8 @@ class Sprayer : HDWeapon
spawner.actualDecalName = actualDecalName;
spawner.master = invoker.owner;
invoker.weaponstatus[KIRISPRAYER_PRESSURE] -= KIRI_SPRAY_PRESSURE_PER_USE;
invoker.weaponstatus[KIRISPRAYER_PAINT] -= 1;
invoker.weaponstatus[KIRI_SPRAY_WS_PRESSURE] -= KIRI_SPRAY_PRESSURE_PER_USE;
invoker.weaponstatus[KIRI_SPRAY_WS_PAINT] -= 1;
}
} else {
@ -175,15 +185,25 @@ class Sprayer : HDWeapon
}
override bool AddSpareWeapon(actor newowner)
{
return AddSpareWeaponRegular(newowner);
}
override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
{
return GetSpareWeaponRegular(newowner, reverse, doselect);
}
override void InitializeWepStats(bool idfa)
{
super.InitializeWepStats(idfa);
weaponstatus[KIRISPRAYER_PRESSURE] = 0;
weaponstatus[KIRI_SPRAY_WS_PRESSURE] = 0;
// Add a little bit of randomness to the amount of paint in
// the can.
weaponstatus[KIRISPRAYER_PAINT] =
weaponstatus[KIRI_SPRAY_WS_PAINT] =
KIRI_SPRAY_MAXPAINT
- random(0, KIRI_SPRAY_MAXPAINT / 10);
}
@ -194,9 +214,9 @@ class Sprayer : HDWeapon
// Gradually decay pressure.
if(random(0, 256) < 4) {
weaponstatus[KIRISPRAYER_PRESSURE] -= 1;
if(weaponstatus[KIRISPRAYER_PRESSURE] < 0) {
weaponstatus[KIRISPRAYER_PRESSURE] = 0;
weaponstatus[KIRI_SPRAY_WS_PRESSURE] -= 1;
if(weaponstatus[KIRI_SPRAY_WS_PRESSURE] < 0) {
weaponstatus[KIRI_SPRAY_WS_PRESSURE] = 0;
}
}
}
@ -207,12 +227,12 @@ class Sprayer : HDWeapon
{
// Current pressure (top bar).
statusBar.DrawWepNum(
weaponstatus[KIRISPRAYER_PRESSURE],
weaponstatus[KIRI_SPRAY_WS_PRESSURE],
KIRI_SPRAY_MAXPRESSURE, posy:-10);
// Total paint remaining (bottom bar).
statusBar.DrawWepNum(
weaponstatus[KIRISPRAYER_PAINT],
weaponstatus[KIRI_SPRAY_WS_PAINT],
KIRI_SPRAY_MAXPAINT);
}
@ -247,7 +267,7 @@ class Sprayer : HDWeapon
// Set the new CVar.
CVar.GetCVar("snektech_spraypattern", owner.player).SetString(patternList[newIndex]);
currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
invoker.owner.A_Log("Selected spray pattern: "..currentPattern);
owner.A_Log("Selected spray pattern: "..currentPattern);
// Current pattern is referenced in the help text, so reset
// it.
@ -297,7 +317,7 @@ class SprayerDecalSpawner : Actor
override void PostBeginPlay()
{
Super.PostBeginPlay();
A_SprayDecal(actualDecalName, KIRI_SPRAYDISTANCE);
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
// Figure out a new ID number.
ThinkerIterator iter = ThinkerIterator.Create("SprayerDecalSpawner");
@ -342,7 +362,7 @@ class SprayerDecalSpawner : Actor
timeSinceLastSpray++;
if(timeSinceLastSpray >= 35 * 60) {
A_SprayDecal(actualDecalName, KIRI_SPRAYDISTANCE);
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
timeSinceLastSpray = 0;
}
}