Doubled number of sprays that persist per player. Added example spray mod.

main
Kiri 2023-09-09 18:03:56 -07:00
parent fe249bb6eb
commit 74dfb16dff
6 changed files with 63 additions and 40 deletions

View File

@ -0,0 +1,7 @@
decal SnekSpray_Example
{
pic KSPEA0
animator KiriInstantFade
translucent 0.8
randomflipx
}

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After

Width:  |  Height:  |  Size: 2.6 KiB

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@ -0,0 +1,7 @@
Sprite "KSPEA0", 250, 150
{
XScale 2
YScale 2
Offset 125, 75
Patch "sprites/sprays/example_spray.png", 0, 0
}

View File

@ -0,0 +1,9 @@
class SnekSpray_Example : SnekTechSprayerPattern
{
default
{
SnekTechSprayerPattern.decalName "SnekSpray_Example";
}
}

View File

@ -85,7 +85,7 @@ class SnekTechEventHandler : EventHandler
DoSnekTechBackpackSpawnCheck(
e.Thing,
SNEKTECH_SPRAYCAN,
"Sprayer");
"SnekTechSprayer");
}
override void CheckReplacement(ReplaceEvent e)

View File

@ -21,7 +21,7 @@ enum KiriSprayerStatus
KIRI_SPRAY_WS_PRESSURE = 2
}
class Sprayer : HDWeapon
class SnekTechSprayer : HDWeapon
{
default
{
@ -109,7 +109,7 @@ class Sprayer : HDWeapon
if(invoker.GetPressure() < KIRI_SPRAY_PRESSURE_PER_USE) {
invoker.owner.A_Log("Not enough pressure to spray.");
invoker.owner.A_Log("Not enough pressure to spray.", true);
} else {
@ -118,7 +118,7 @@ class Sprayer : HDWeapon
float zOffset = GunHeight() * 0.8;
FLineTraceData lineTraceData;
class<SprayerPattern> sprayerPatternClass = "SprayerPattern";
class<SnekTechSprayerPattern> sprayerPatternClass = "SnekTechSprayerPattern";
// Find the spray pattern class that matches the
// player's CVar for selected pattern.
@ -126,10 +126,10 @@ class Sprayer : HDWeapon
"snektech_spraypattern",
invoker.owner.player).GetString();
for(int i = 0; i < AllActorClasses.size(); i++) {
class<SprayerPattern> thisPatternClass = (class<SprayerPattern>)(AllActorClasses[i]);
class<SnekTechSprayerPattern> thisPatternClass = (class<SnekTechSprayerPattern>)(AllActorClasses[i]);
if(thisPatternClass) {
if(thisPatternClass.GetClassName() == currentSprayCVar) {
sprayerPatternClass = (class<SprayerPattern>)(AllActorClasses[i]);
sprayerPatternClass = (class<SnekTechSprayerPattern>)(AllActorClasses[i]);
break;
}
}
@ -155,10 +155,10 @@ class Sprayer : HDWeapon
CHAN_WEAPON);
[success, spawnedThing] = A_SpawnItemEx(
"SprayerDecalSpawner",
"SnekTechSprayerDecalSpawner",
xofs : 0, yofs : 0, zofs : zOffset);
SprayerDecalSpawner spawner = SprayerDecalSpawner(spawnedThing);
SnekTechSprayerDecalSpawner spawner = SnekTechSprayerDecalSpawner(spawnedThing);
if(success && spawner) {
spawner.A_SetPitch(pitch);
@ -172,7 +172,7 @@ class Sprayer : HDWeapon
} else {
invoker.owner.A_Log("Not close enough to a wall to spray.");
invoker.owner.A_Log("Not close enough to a wall to spray.", true);
}
}
@ -298,7 +298,7 @@ class Sprayer : HDWeapon
ret.clear();
for(int i = 0; i < AllActorClasses.Size(); i++) {
class<Actor> c = AllActorClasses[i];
if(c is "SprayerPattern" && c != "SprayerPattern") {
if(c is "SnekTechSprayerPattern" && c != "SnekTechSprayerPattern") {
ret.push(c.GetClassName());
}
}
@ -324,7 +324,7 @@ class Sprayer : HDWeapon
// Set the new CVar.
CVar.GetCVar("snektech_spraypattern", owner.player).SetString(patternList[newIndex]);
currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
owner.A_Log("Selected spray pattern: "..currentPattern);
owner.A_Log("Selected spray pattern: "..currentPattern, true);
// Current pattern is referenced in the help text, so reset
// it.
@ -358,7 +358,7 @@ class Sprayer : HDWeapon
}
}
class SprayerDecalSpawner : Actor
class SnekTechSprayerDecalSpawner : Actor
{
default
{
@ -382,10 +382,10 @@ class SprayerDecalSpawner : Actor
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
// Figure out a new ID number.
ThinkerIterator iter = ThinkerIterator.Create("SprayerDecalSpawner");
SprayerDecalSpawner otherSpawner;
ThinkerIterator iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
SnekTechSprayerDecalSpawner otherSpawner;
int maxId = 0;
while(otherSpawner = SprayerDecalSpawner(iter.Next())) {
while(otherSpawner = SnekTechSprayerDecalSpawner(iter.Next())) {
if(otherSpawner == self) {
continue;
@ -401,14 +401,14 @@ class SprayerDecalSpawner : Actor
thisSprayerId = maxId + 1;
// Clear old sprayers.
iter = ThinkerIterator.Create("SprayerDecalSpawner");
while(otherSpawner = SprayerDecalSpawner(iter.Next())) {
iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
while(otherSpawner = SnekTechSprayerDecalSpawner(iter.Next())) {
if(otherSpawner == self) {
continue;
}
if(otherSpawner.thisSprayerId < (thisSprayerId - 5)) {
if(otherSpawner.thisSprayerId < (thisSprayerId - 10)) {
if(otherSpawner.master == master) {
otherSpawner.Destroy();
}
@ -429,93 +429,93 @@ class SprayerDecalSpawner : Actor
}
}
class SprayerPattern : Actor
class SnekTechSprayerPattern : Actor
{
string decalName;
property decalName:decalName;
default {
SprayerPattern.decalName "KiriTestDecal";
SnekTechSprayerPattern.decalName "KiriTestDecal";
}
}
class SnekSpray_TransPride : SprayerPattern
class SnekSpray_TransPride : SnekTechSprayerPattern
{
default
{
SprayerPattern.decalName "SnekSpray_TransPride";
SnekTechSprayerPattern.decalName "SnekSpray_TransPride";
}
}
class SnekSpray_LesbianPride : SprayerPattern
class SnekSpray_LesbianPride : SnekTechSprayerPattern
{
default
{
SprayerPattern.decalName "SnekSpray_LesbianPride";
SnekTechSprayerPattern.decalName "SnekSpray_LesbianPride";
}
}
class SnekSpray_NBPride : SprayerPattern
class SnekSpray_NBPride : SnekTechSprayerPattern
{
default
{
SprayerPattern.decalName "SnekSpray_NBPride";
SnekTechSprayerPattern.decalName "SnekSpray_NBPride";
}
}
class SnekSpray_AcePride : SprayerPattern
class SnekSpray_AcePride : SnekTechSprayerPattern
{
default
{
SprayerPattern.decalName "SnekSpray_AcePride";
SnekTechSprayerPattern.decalName "SnekSpray_AcePride";
}
}
class SnekSpray_ProgressPride : SprayerPattern
class SnekSpray_ProgressPride : SnekTechSprayerPattern
{
default
{
SprayerPattern.decalName "SnekSpray_ProgressPride";
SnekTechSprayerPattern.decalName "SnekSpray_ProgressPride";
}
}
class SnekSpray_DemiPride : SprayerPattern
class SnekSpray_DemiPride : SnekTechSprayerPattern
{
default
{
SprayerPattern.decalName "SnekSpray_DemiPride";
SnekTechSprayerPattern.decalName "SnekSpray_DemiPride";
}
}
class SnekSpray_PanPride : SprayerPattern
class SnekSpray_PanPride : SnekTechSprayerPattern
{
default
{
SprayerPattern.decalName "SnekSpray_PanPride";
SnekTechSprayerPattern.decalName "SnekSpray_PanPride";
}
}
class SnekSpray_SwitchPride : SprayerPattern
class SnekSpray_SwitchPride : SnekTechSprayerPattern
{
default
{
SprayerPattern.decalName "SnekSpray_SwitchPride";
SnekTechSprayerPattern.decalName "SnekSpray_SwitchPride";
}
}
class SnekSpray_BiPride : SprayerPattern
class SnekSpray_BiPride : SnekTechSprayerPattern
{
default
{
SprayerPattern.decalName "SnekSpray_BiPride";
SnekTechSprayerPattern.decalName "SnekSpray_BiPride";
}
}
class SnekSpray_GayPride : SprayerPattern
class SnekSpray_GayPride : SnekTechSprayerPattern
{
default
{
SprayerPattern.decalName "SnekSpray_GayPride";
SnekTechSprayerPattern.decalName "SnekSpray_GayPride";
}
}