This commit is contained in:
Kiri 2025-08-16 17:38:25 -07:00
parent 3540ea41d5
commit 9b176ced56
4 changed files with 215 additions and 106 deletions

1
kiri_reqs.txt Normal file
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@ -0,0 +1 @@
whisper-live tokenizers==0.20.3

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@ -5,3 +5,5 @@ SpeechRecognition
torch
numpy
git+https://github.com/openai/whisper.git
pygame

7
requirements2.txt Normal file
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@ -0,0 +1,7 @@
setuptools
pyaudio
SpeechRecognition
--extra-index-url https://download.pytorch.org/whl/rocm6.2.4
torch
numpy
git+https://github.com/openai/whisper.git

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@ -1,9 +1,16 @@
#! python3.7
# Recent phrases to include in the text buffer before the current transcription.
recent_phrase_count = 8
# How real time the recording is in seconds.
record_timeout = 2
import argparse
import os
import numpy as np
import speech_recognition as sr
import speech_recognition
import whisper
import torch
@ -13,6 +20,110 @@ from time import sleep
from sys import platform
import textwrap
import difflib
import pygame
pygame_font_height = 16
pygame.init()
pygame_display_surface = pygame.display.set_mode((1280, pygame_font_height * 2))
pygame.display.set_caption("Transcription")
pygame_font = pygame.font.Font("/home/kiri/.fonts/Sigmar-Regular.ttf", pygame_font_height)
class AudioSource:
def __init__(self):
# Thread safe Queue for passing data from the threaded recording callback.
self.data_queue = Queue()
class MicrophoneAudioSource(AudioSource):
def __init__(self):
super().__init__()
self.recorder = speech_recognition.Recognizer()
self.recorder.energy_threshold = 1000
# Definitely do this, dynamic energy compensation lowers the energy
# threshold dramatically to a point where the SpeechRecognizer
# never stops recording.
self.recorder.dynamic_energy_threshold = False
self.source = speech_recognition.Microphone(sample_rate=16000)
with self.source:
self.recorder.adjust_for_ambient_noise(self.source)
def record_callback(_, audio:speech_recognition.AudioData) -> None:
"""
Threaded callback function to receive audio data when recordings finish.
audio: An AudioData containing the recorded bytes.
"""
# Grab the raw bytes and push it into the thread safe queue.
print("GOT SOME DATA!!!")
data = audio.get_raw_data()
self.data_queue.put(data)
# Create a background thread that will pass us raw audio bytes.
# We could do this manually but SpeechRecognizer provides a nice helper.
self.recorder.listen_in_background(self.source, record_callback, phrase_time_limit=record_timeout)
print("--------------------------------------------------------------")
print("Done setting up mic!")
print("--------------------------------------------------------------")
# while True:
# pygame_text_surface = pygame_font.render("Test test test", (0, 0, 0), (255, 255, 255))
# pygame_text_rect = pygame_text_surface.get_rect()
# pygame_text_rect.center = (640, 32)
# pygame_display_surface.fill((0, 0, 0))
# pygame_display_surface.blit(pygame_text_surface, pygame_text_rect)
# for event in pygame.event.get():
# if event.type == pygame.QUIT:
# pygame.quit()
# pygame.display.update()
# exit(0)
def onestepchange(start, dest):
ret = ""
for i, s in enumerate(difflib.ndiff(start, dest)):
# print(i)
# print(s)
if s[0] == '-':
return ret + start[i+1:]
if s[1] == '+':
return ret + s[-1] + start[i:]
ret = ret + s[-1]
if len(ret) > len(start):
return ret
if ret[i] != start[i]:
return ret + start[i:]
return ret
def countsteps(start, dest):
step_count = 0
while start != dest:
start = onestepchange(start, dest)
step_count += 1
return step_count
def main():
parser = argparse.ArgumentParser()
@ -22,8 +133,6 @@ def main():
help="Don't use the english model.")
parser.add_argument("--energy_threshold", default=1000,
help="Energy level for mic to detect.", type=int)
parser.add_argument("--record_timeout", default=2,
help="How real time the recording is in seconds.", type=float)
parser.add_argument("--phrase_timeout", default=3,
help="How much empty space between recordings before we "
"consider it a new line in the transcription.", type=float)
@ -35,33 +144,8 @@ def main():
# The last time a recording was retrieved from the queue.
phrase_time = None
# Thread safe Queue for passing data from the threaded recording callback.
data_queue = Queue()
#data_queue = Queue()
# We use SpeechRecognizer to record our audio because it has a nice feature where it can detect when speech ends.
recorder = sr.Recognizer()
recorder.energy_threshold = args.energy_threshold
# Definitely do this, dynamic energy compensation lowers the energy threshold dramatically to a point where the SpeechRecognizer never stops recording.
recorder.dynamic_energy_threshold = False
# Important for linux users.
# Prevents permanent application hang and crash by using the wrong Microphone
source = None
# if 'linux' in platform:
# mic_name = args.default_microphone
# if not mic_name or mic_name == 'list':
# print("Available microphone devices are: ")
# for index, name in enumerate(sr.Microphone.list_microphone_names()):
# print(f"Microphone with name \"{name}\" found")
# return
# else:
# for index, name in enumerate(sr.Microphone.list_microphone_names()):
# if mic_name in name:
# source = sr.Microphone(sample_rate=16000, device_index=index)
# break
# else:
# source = sr.Microphone(sample_rate=16000)
source = sr.Microphone(sample_rate=16000)
# Load / Download model
model = args.model
@ -69,107 +153,122 @@ def main():
model = model + ".en"
audio_model = whisper.load_model(model)
record_timeout = args.record_timeout
phrase_timeout = args.phrase_timeout
transcription = ['']
with source:
recorder.adjust_for_ambient_noise(source)
def record_callback(_, audio:sr.AudioData) -> None:
"""
Threaded callback function to receive audio data when recordings finish.
audio: An AudioData containing the recorded bytes.
"""
# Grab the raw bytes and push it into the thread safe queue.
data = audio.get_raw_data()
data_queue.put(data)
# Create a background thread that will pass us raw audio bytes.
# We could do this manually but SpeechRecognizer provides a nice helper.
recorder.listen_in_background(source, record_callback, phrase_time_limit=record_timeout)
# Cue the user that we're ready to go.
print("Model loaded.\n")
# Rolling output text buffer.
# This is the one that animates. Stored as a single string.
rolling_output_text = ""
# This is the one that updates in big chunks at lower frequency.
# Stored as an array of phrases.
output_text = [""]
mic_audio_source = MicrophoneAudioSource()
data_queue = mic_audio_source.data_queue
# Rolling audio input buffer.
audio_data = b''
diffsize = 0
while True:
try:
now = datetime.utcnow()
# Pull raw recorded audio from the queue.
if not data_queue.empty():
phrase_complete = False
# If enough time has passed between recordings, consider the phrase complete.
# Clear the current working audio buffer to start over with the new data.
if phrase_time and now - phrase_time > timedelta(seconds=phrase_timeout):
phrase_complete = True
# This is the last time we received new audio data from the queue.
phrase_time = now
# for d in data_queue:
# if d > 0.5:
# print("Got something: ", d)
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
exit(0)
# Combine audio data from queue
audio_data += b''.join(data_queue.queue)
data_queue.queue.clear()
rolling_text_target = " ".join(output_text)[-160:]
if rolling_text_target != rolling_output_text:
# Convert in-ram buffer to something the model can use directly without needing a temp file.
# Convert data from 16 bit wide integers to floating point with a width of 32 bits.
# Clamp the audio stream frequency to a PCM wavelength compatible default of 32768hz max.
audio_np = np.frombuffer(audio_data, dtype=np.int16).astype(np.float32) / 32768.0
# Chop off the start all at once. It's not needed for the animation to look good.
new_rolling_output_text = onestepchange(rolling_output_text, rolling_text_target)
while rolling_output_text.endswith(new_rolling_output_text):
new_rolling_output_text = onestepchange(new_rolling_output_text, rolling_text_target)
rolling_output_text = new_rolling_output_text
# Read the transcription.
result = audio_model.transcribe(audio_np, fp16=torch.cuda.is_available())
text = result['text'].strip()
if countsteps(rolling_output_text, rolling_text_target) > 80:
rolling_output_text = rolling_text_target
# # If we detected a pause between recordings, add a new item to our transcription.
# # Otherwise edit the existing one.
# if phrase_complete:
# transcription.append(text)
# else:
# transcription[-1] += text
print(text)
print(rolling_output_text)
# Update rolling transcription file.
f = open("transcription.txt", "w+")
output_text = transcription[-4:]
output_text.append(text)
f.write(" ".join(output_text))
f.close()
pygame_text_surface = pygame_font.render(rolling_output_text, (0, 0, 0), (255, 255, 255))
pygame_text_rect = pygame_text_surface.get_rect()
pygame_text_rect.center = (640, pygame_font_height)
pygame_text_rect.right = 1280
pygame_display_surface.fill((0, 0, 0))
pygame_display_surface.blit(pygame_text_surface, pygame_text_rect)
if phrase_complete:
pygame.display.update()
# Append to full transcription.
transcription.append(text)
diffsize = abs(len(rolling_output_text) - len(rolling_text_target))
# text += "\n"
# f = open("transcription.txt", "w+")
# f.write("\n".join(textwrap.wrap(text)))
# f.close()
print("* Phrase complete.")
audio_data = b''
# Clear the console to reprint the updated transcription.
# os.system('cls' if os.name=='nt' else 'clear')
for line in transcription:
print(line)
# Flush stdout.
print('', end='', flush=True)
else:
# Infinite loops are bad for processors, must sleep.
now = datetime.utcnow()
# Pull raw recorded audio from the queue.
if not data_queue.empty():
phrase_complete = False
# If enough time has passed between recordings, consider the phrase complete.
# Clear the current working audio buffer to start over with the new data.
#
# FIXME: Shouldn't we cut off the phrase here instead of
# waiting for later?
if phrase_time and now - phrase_time > timedelta(seconds=phrase_timeout):
phrase_complete = True
# This is the last time we received new audio data from the queue.
phrase_time = now
# Combine audio data from queue
audio_data += b''.join(data_queue.queue)
data_queue.queue.clear()
# Convert in-ram buffer to something the model can use directly without needing a temp file.
# Convert data from 16 bit wide integers to floating point with a width of 32 bits.
# Clamp the audio stream frequency to a PCM wavelength compatible default of 32768hz max.
audio_np = np.frombuffer(audio_data, dtype=np.int16).astype(np.float32) / 32768.0
# Run the transcription model, and extract the text.
result = audio_model.transcribe(audio_np, fp16=torch.cuda.is_available())
text = result['text'].strip()
# Update rolling transcription file.
# Start with all our recent-but-complete phrases.
output_text = transcription[-recent_phrase_count:]
# Append the phrase-in-progress. (TODO: Can we make this a
# different color or something?)
output_text.append(text)
# If we're done with the phrase, we can go ahead and stuff
# it into the list and clear out the current audio data
# buffer.
if phrase_complete:
# Append to full transcription.
if text != "":
transcription.append(text)
# Clear audio buffer.
audio_data = b''
# Infinite loops are bad for processors, must sleep. Also, limit the anim speed.
if diffsize > 30:
sleep(0.01)
else:
sleep(0.05)
except KeyboardInterrupt:
break
print("\n\nTranscription:")
for line in transcription:
print(line)
if __name__ == "__main__":
main()