"Simple" TCP/IP client/server library that wraps up data "packets" so they can be individually processed instead of a simple stream of data, using a polling interface.
Targeting Python (as a module) and Godot (as an addon) to facilitate some higher-level RPC support between a Godot application/game and external Python scripts.
__init__.py | ||
LICENSE.md | ||
README.md |
KiriPacketSocket
TODO - explanation
Python setup instructions and use
TODO - setup and a simple tutorial TODO - embed example script
Godot setup instructions and use
TODO - setup and a simple tutorial TODO - embed example project (remember to add .gdignore)