"Simple" TCP/IP client/server library that wraps up data "packets" so they can be individually processed instead of a simple stream of data, using a polling interface. Targeting Python (as a module) and Godot (as an addon) to facilitate some higher-level RPC support between a Godot application/game and external Python scripts.
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KiriPacketSocket

TODO - explanation

Python setup instructions and use

TODO - setup and a simple tutorial TODO - embed example script

Godot setup instructions and use

TODO - setup and a simple tutorial TODO - embed example project (remember to add .gdignore)