HDWiringBypass/zscript.zs
2023-03-22 19:35:40 -07:00

347 lines
9.8 KiB
Plaintext

version "4.10"
const HDLD_KIRI_JUMPERCABLES = "jmp";
const jumperCablesRaycastRange = 48; // Same range as the DERP.
const jumperCablesFixRange = 48; // Maximum distance to a broken linedef to fix, from the raycast hit.
class JumperCablesMapLoader : EventHandler
{
Map<int, int> originalLinedefSpecials2;
static JumperCablesMapLoader Get()
{
JumperCablesMapLoader loader;
loader = JumperCablesMapLoader(EventHandler.Find("JumperCablesMapLoader"));
return loader;
}
override void WorldLoaded(WorldEvent e)
{
JumperCablesMapLoader loader = Get();
loader.originalLinedefSpecials2.Clear();
// Console.printf("butt\n");
// Console.printf("butt %s\n", level.MapName);
// Console.printf("linedefs %d\n", level.Lines.size());
for(int k = 0; k < level.Lines.size(); k++) {
Line line = level.Lines[k];
if(line.special != 0) {
// Console.printf(" %d = %d\n", line.index(), line.special);
loader.originalLinedefSpecials2.Insert(line.index(), line.special);
}
}
}
}
class JumperCablesDeployed : HDUPK
{
int lineDefIndex;
default
{
}
states
{
spawn:
DERP A -1 {
invoker.bNoGravity = true;
}
stop;
give:
DERP A 0 {
Console.printf("yoink\n");
// Re-break the line.
level.Lines[lineDefIndex].special = 0;
Destroy();
}
goto spawn;
}
override bool OnGrab(Actor grabber)
{
// Re-break the linedef.
level.Lines[lineDefIndex].special = 0;
// TODO: Spawn a battery.
// TODO: Spawn debris.
Console.printf("NO!\n");
Destroy();
return false;
}
}
class JumperCablesUsable : HDWeapon
{
default
{
+weapon.wimpy_weapon;
+inventory.invbar;
+hdweapon.droptranslation;
+hdweapon.fitsinbackpack;
hdweapon.barrelsize 0,0,0;
weapon.selectionorder 1014;
scale 0.6;
inventory.icon "DERPEX";
inventory.pickupmessage "Picked up a wiring bypass kit.";
inventory.pickupsound "derp/crawl";
translation 0;
tag "Wiring Bypass Kit";
hdweapon.refid HDLD_KIRI_JUMPERCABLES;
}
override bool AddSpareWeapon(actor newowner)
{
return AddSpareWeaponRegular(newowner);
}
override hdweapon GetSpareWeapon(actor newowner,bool reverse,bool doselect)
{
return GetSpareWeaponRegular(newowner,reverse,doselect);
}
states
{
spawn:
DERP A -1;
stop;
select:
TNT1 A 0;
goto super::select;
ready:
TNT1 A 1 {
if(PressingFire()) {
SetWeaponState("deploy");
}
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
FLineTraceData linetraceData;
DoLineTrace(HDPlayerPawn(invoker.owner), linetraceData);
if(linetraceData.hitType != TRACE_HitNone) {
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
SpawnParticleForLineTrace(
HDPlayerPawn(invoker.owner),
linetraceData);
}
}
goto readyend;
deploy:
TNT1 AA 1;
TNT1 AAAA 1;
TNT1 AAAA 1;
TNT1 A 0 A_JumpIf(!pressingfire(),"ready");
TNT1 A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
TNT1 A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
TNT1 A 1 {
invoker.owner.A_Log("Blep");
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
AttachCables(HDPlayerPawn(invoker.owner));
}
goto ready;
}
action void SpawnParticleForLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
{
Line hitLine = linetraceData.hitLine;
String particleColor = "darkred";
// if(linetraceData.hitType == TRACE_HitWall) {
// JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
// int originalSpecial = loader.originalLinedefSpecials2.Get(hitLine.index());
// int thisLineSpecial = hitLine.special;
// if(originalSpecial != thisLineSpecial) {
// particleColor = "green";
// }
// }
if(LineTraceFindbrokenLine(linetraceData)) {
particleColor = "green";
}
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
// console.printf("hit pos: %f %f %f\n", hitPos.x, hitPos.y, hitPos.z);
A_SpawnParticle(
particleColor,
0, 10, 2, 0,
hitPos.x,
hitPos.y,
hitPos.z);
}
action float Vec2Mag(Vector2 v)
{
return sqrt(v.x * v.x + v.y * v.y);
}
action float GetDistanceToLine(Line testLine, Vector3 position)
{
Vector2 pos2d;
pos2d.x = position.x;
pos2d.y = position.y;
Vector2 origin = testLine.v1.p;
// Get the normalized direction from v1 to v2.
Vector2 direction = testLine.v2.p - origin;
float direction_magnitude = Vec2Mag(direction);
direction = direction / direction_magnitude;
// Get the position relative to the origin.
pos2d -= origin;
// Project pos2d onto direction, to get a position along the line.
double t = direction dot pos2d;
// Clamp position along line to start/end.
if(t < 0.0) {
t = 0;
}
if(t > direction_magnitude) {
t = direction_magnitude;
}
// Closest point on the line (as an offset from origin).
Vector2 position_on_line = direction * t;
Vector2 delta_to_line = position_on_line - pos2d;
float final_distance = Vec2Mag(delta_to_line);
return final_distance;
}
action void DoLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
{
pawn.LineTrace(
pawn.angle,
48,
pawn.pitch,
flags : TRF_THRUACTORS,
offsetz : pawn.height * 0.8,
data : linetraceData);
}
action Line LineTraceFindbrokenLine(FLineTraceData linetraceData)
{
JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
// If we're placing this on a wall, then we'll just look at the wall's special.
if(linetraceData.hitType == TRACE_HitWall) {
if(linetraceData.hitLine) {
Line hitLine = linetraceData.hitLine;
if(loader.originalLinedefSpecials2.CheckKey(hitLine.index())) {
int originalSpecial = loader.originalLinedefSpecials2.Get(hitLine.index());
int currentSpecial = hitLine.special;
if(originalSpecial != currentSpecial)
{
return hitLine;
}
}
}
}
// If we hit a sector *or* got close enough to another linedef
// attached to the sector that we're in, then let's find the
// closest linedef within range that we know is damaged.
if(linetraceData.hitType == TRACE_HitFloor ||
linetraceData.hitType == TRACE_HitCeiling ||
linetraceData.hitType == TRACE_HitWall)
{
Sector sec = linetraceData.hitSector;
Line closestLineInRange = null;
float closestLineDistance = jumperCablesFixRange;
// Iterate through all linedefs connected to the sector.
for(int secLineIndex = 0; secLineIndex < sec.lines.size(); secLineIndex++) {
Line secLine = sec.lines[secLineIndex];
// If this is currently special, we don't care about it.
if(secLine.special == 0) {
// If this *used* to be special, we DO care about it!
if(loader.originalLinedefSpecials2.CheckKey(secLine.index())) {
// See if thise is the closest one we've found so far.
float distanceToLine = GetDistanceToLine(
secLine, linetraceData.hitLocation);
if(distanceToLine <= closestLineDistance) {
closestLineInRange = secLine;
closestLineDistance = distanceToLine;
}
}
}
}
// If we found something broken, then return the closest
// thing we found.
if(closestLineInRange) {
Console.printf(
"Dist to line: %f\n",
GetDistanceToLine(
closestLineInRange, linetraceData.hitLocation));
return closestLineInRange;
}
}
return null;
}
action void AttachCables(HDPlayerPawn pawn)
{
JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
FLineTraceData linetraceData;
DoLineTrace(pawn, linetraceData);
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
if(brokenLine) {
if(loader.originalLinedefSpecials2.CheckKey(brokenLine.index())) {
// pawn.A_Log(string.Format("Blep3 %d",
// loader.originalLinedefSpecials2.Get(hitLine.index())));
int originalSpecial = loader.originalLinedefSpecials2.Get(brokenLine.index());
int currentSpecial = brokenLine.special;
if(originalSpecial != currentSpecial) {
JumperCablesDeployed deployed = JumperCablesDeployed(
Spawn("JumperCablesDeployed", linetraceData.hitLocation));
deployed.lineDefIndex = brokenLine.index();
deployed.bNoGravity = true;
brokenLine.special = originalSpecial;
}
}
}
}
}