Compare commits
No commits in common. "e57fcd57677fbfe8d7201d534b9b9daa80da5b4c" and "a7d9909275e1ca78fedf13da5b2fb08bfcb4c8d7" have entirely different histories.
e57fcd5767
...
a7d9909275
8
TODO.md
@ -17,13 +17,11 @@ x Pickup sprites for every angle
|
||||
n - Spool of wire, a tool, and some electical tape
|
||||
x Set bulk
|
||||
|
||||
x 1st-person sprites
|
||||
n Wire cutters and electrical tape
|
||||
- 1st-person sprites
|
||||
- Wire cutters and electrical tape
|
||||
|
||||
- Pickup sound
|
||||
|
||||
- Fault detection sound
|
||||
|
||||
- ready animation
|
||||
|
||||
|
||||
|
||||
|
@ -236,12 +236,10 @@ brightmaps : povsprite.aseprite
|
||||
--layer "brightmap_leds" \
|
||||
--frame-range 0,2 --save-as brightmap_leds.png
|
||||
|
||||
aseprite -b $^ \
|
||||
--layer "brightmap_digits" \
|
||||
--frame-range 0,0 --save-as brightmap_digits.png
|
||||
|
||||
composite brightmap_display.png brightmap_leds1.png -compose screen ../sprites/jmpr_brightmap_1.png
|
||||
composite brightmap_display.png brightmap_leds2.png -compose screen ../sprites/jmpr_brightmap_2.png
|
||||
composite brightmap_display.png brightmap_leds3.png -compose screen ../sprites/jmpr_brightmap_3.png
|
||||
|
||||
rm brightmap_display.png
|
||||
rm brightmap_leds?.png
|
||||
|
||||
rm tmp?.png
|
||||
|
||||
|
Before Width: | Height: | Size: 373 B |
Before Width: | Height: | Size: 342 B |
Before Width: | Height: | Size: 365 B |
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 357 B |
Before Width: | Height: | Size: 362 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 350 B |
Before Width: | Height: | Size: 374 B |
Before Width: | Height: | Size: 371 B |
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 364 B |
Before Width: | Height: | Size: 364 B |
Before Width: | Height: | Size: 363 B |
Before Width: | Height: | Size: 366 B |
Before Width: | Height: | Size: 360 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 343 B |
Before Width: | Height: | Size: 363 B |
Before Width: | Height: | Size: 365 B |
Before Width: | Height: | Size: 357 B |
Before Width: | Height: | Size: 361 B |
Before Width: | Height: | Size: 367 B |
Before Width: | Height: | Size: 350 B |
Before Width: | Height: | Size: 370 B |
Before Width: | Height: | Size: 369 B |
Before Width: | Height: | Size: 366 B |
Before Width: | Height: | Size: 360 B |
Before Width: | Height: | Size: 360 B |
Before Width: | Height: | Size: 360 B |
Before Width: | Height: | Size: 363 B |
Before Width: | Height: | Size: 359 B |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 684 B |
Before Width: | Height: | Size: 629 B |
Before Width: | Height: | Size: 656 B |
224
zscript.zs
@ -28,6 +28,16 @@ class JumperCablesMapLoader : EventHandler
|
||||
worldScanCompleted = false;
|
||||
}
|
||||
|
||||
override void WorldLoaded(WorldEvent e)
|
||||
{
|
||||
// JumperCablesMapLoader loader = Get();
|
||||
|
||||
// // Clear out anything from the last level.
|
||||
// deployedCables.Clear();
|
||||
// loader.originalLinedefSpecials2.Clear();
|
||||
// worldScanCompleted = false;
|
||||
}
|
||||
|
||||
override void WorldTick()
|
||||
{
|
||||
JumperCablesMapLoader loader = Get();
|
||||
@ -44,16 +54,21 @@ class JumperCablesMapLoader : EventHandler
|
||||
}
|
||||
|
||||
loader.worldScanCompleted = true;
|
||||
|
||||
Console.printf("JMP: World scan completed.");
|
||||
}
|
||||
}
|
||||
|
||||
override void WorldLineActivated(WorldEvent e)
|
||||
{
|
||||
// Is this line affected by a battery?
|
||||
// TODO: Deplete batteries.
|
||||
//Console.printf("Line activated: %d %d\n", e.ActivatedLine.index(), e.ActivatedLine.special);
|
||||
|
||||
for(int cableIndex = 0; cableIndex < deployedCables.size(); cableIndex++) {
|
||||
if(deployedCables[cableIndex].lineDefIndex == e.ActivatedLine.index()) {
|
||||
// Yes. Deplete the battery.
|
||||
|
||||
deployedCables[cableIndex].DecrementBattery();
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -61,16 +76,24 @@ class JumperCablesMapLoader : EventHandler
|
||||
|
||||
void RegisterCables(JumperCablesDeployed cableActor)
|
||||
{
|
||||
// Console.printf("REGISTERING %d\n", deployedCables.Find(cableActor));
|
||||
if(deployedCables.Find(cableActor) == deployedCables.size()) {
|
||||
deployedCables.Push(cableActor);
|
||||
|
||||
// FIXME: Remove this.
|
||||
// Console.printf("Cables registered %d\n", deployedCables.size());
|
||||
}
|
||||
}
|
||||
|
||||
void UnregisterCables(JumperCablesDeployed cableActor)
|
||||
{
|
||||
// Console.printf("UNREGISTERING %d\n", deployedCables.Find(cableActor));
|
||||
int index = deployedCables.find(cableActor);
|
||||
if(index != deployedCables.size()) {
|
||||
deployedCables.delete(index);
|
||||
|
||||
// FIXME: Remove this.
|
||||
// Console.printf("Cables unregistered %d\n", deployedCables.size());
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -97,6 +120,7 @@ class JumperCablesDeployed : HDUPK
|
||||
|
||||
override void PostBeginPlay()
|
||||
{
|
||||
// Console.printf("IS THIS EVEN GETTING CALLED!?\n");
|
||||
bNoGravity = true;
|
||||
|
||||
// Register us with the global event handler so we can
|
||||
@ -211,13 +235,10 @@ class JumperCablesDeployed : HDUPK
|
||||
if(frandom(0.0, 1.0) < 0.02) {
|
||||
SpawnSpark();
|
||||
}
|
||||
|
||||
// Despawn to battery if the sector gets re-destroyed.
|
||||
if(level.lines[lineDefIndex].special == 0)
|
||||
{
|
||||
DespawnToBattery();
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Tick function (or whatever) where we set the sprite to indicate the charge level.
|
||||
// TODO: Despawn if the sector gets broken *again*?
|
||||
}
|
||||
|
||||
class JumperCablesUsable : HDWeapon
|
||||
@ -269,13 +290,18 @@ class JumperCablesUsable : HDWeapon
|
||||
Actor hpc,
|
||||
String whichdot)
|
||||
{
|
||||
// Switch reticle colors depending on the LED status.
|
||||
// int cx,cy,cw,ch;
|
||||
// [cx,cy,cw,ch]=screen.GetClipRect();
|
||||
// statusBar.SetClipRect(cx,cy,cw,ch);
|
||||
|
||||
String filename = String.Format("graphics/jmpr_reticle%d.png", lastIndicatorStatus + 1);
|
||||
// console.printf("blep, %s %d\n", filename, frame);
|
||||
statusBar.drawImage(
|
||||
filename,
|
||||
(0, 0) + bob,
|
||||
statusBar.DI_SCREEN_CENTER | statusBar.DI_ITEM_TOP,
|
||||
scale : (0.5, 0.5));
|
||||
|
||||
}
|
||||
|
||||
states
|
||||
@ -287,21 +313,9 @@ class JumperCablesUsable : HDWeapon
|
||||
stop;
|
||||
|
||||
select:
|
||||
JMPP A 1;
|
||||
|
||||
// Raise it back up...
|
||||
JMPP A 1 offset(0, 128);
|
||||
JMPP A 1 offset(0, 96);
|
||||
JMPP A 1 offset(0, 72);
|
||||
JMPP A 1 offset(0, 64);
|
||||
JMPP A 1 offset(0, 48);
|
||||
JMPP A 1 offset(0, 32);
|
||||
JMPP A 1 offset(0, 16);
|
||||
JMPP A 1 offset(0, 0);
|
||||
|
||||
JMPP A 0;
|
||||
goto super::select;
|
||||
|
||||
// LCD overlay states.
|
||||
ledd_left_indicator:
|
||||
JMIL A 1 offset(0, -32); wait;
|
||||
ledd_right_indicator:
|
||||
@ -315,18 +329,27 @@ class JumperCablesUsable : HDWeapon
|
||||
}
|
||||
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWUSER3); // USER3 = MagManager.
|
||||
|
||||
// Line trace to see what we might be inspecting.
|
||||
FLineTraceData linetraceData;
|
||||
DoLineTrace(HDPlayerPawn(invoker.owner), linetraceData);
|
||||
|
||||
// Overlay setup.
|
||||
Vector3 hitPos;
|
||||
if(linetraceData.hitType != TRACE_HitNone) {
|
||||
hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
||||
}
|
||||
|
||||
A_Overlay(355, "ledd_left_indicator");
|
||||
A_Overlay(356, "ledd_right_indicator");
|
||||
|
||||
// Update displays.
|
||||
UpdateVisualsForLineTrace(
|
||||
SpawnParticleForLineTrace(
|
||||
HDPlayerPawn(invoker.owner),
|
||||
linetraceData);
|
||||
|
||||
// console.printf("blep, %d\n", frame);
|
||||
|
||||
//player.getpsprite(PSP_WEAPON).frame = randompick(0, 1, 2);
|
||||
|
||||
// invoker.lastIndicatorStatus += 1;
|
||||
// invoker.lastIndicatorStatus %= 3;
|
||||
}
|
||||
goto readyend;
|
||||
|
||||
@ -335,7 +358,6 @@ class JumperCablesUsable : HDWeapon
|
||||
#### # 0 A_Jump(256,"ready");
|
||||
|
||||
deploy:
|
||||
// Lower it down...
|
||||
JMPP A 1 offset(0, 16);
|
||||
JMPP A 1 offset(0, 32);
|
||||
JMPP A 1 offset(0, 48);
|
||||
@ -344,17 +366,16 @@ class JumperCablesUsable : HDWeapon
|
||||
JMPP A 1 offset(0, 96);
|
||||
JMPP A 1 offset(0, 128);
|
||||
|
||||
// Play some sounds.
|
||||
JMPP A 0 A_JumpIf(!pressingfire(),"ready");
|
||||
JMPP A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
|
||||
JMPP A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
|
||||
|
||||
// Actual cable attachment happens here.
|
||||
JMPP A 1 {
|
||||
// invoker.owner.A_Log("Blep");
|
||||
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
|
||||
AttachCables(HDPlayerPawn(invoker.owner));
|
||||
}
|
||||
|
||||
// Raise it back up...
|
||||
JMPP A 1 offset(0, 128);
|
||||
JMPP A 1 offset(0, 96);
|
||||
JMPP A 1 offset(0, 72);
|
||||
@ -376,18 +397,28 @@ class JumperCablesUsable : HDWeapon
|
||||
|
||||
}
|
||||
|
||||
action void UpdateVisualsForLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
|
||||
action void SpawnParticleForLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
|
||||
{
|
||||
|
||||
Line hitLine = linetraceData.hitLine;
|
||||
String particleColor = "darkred";
|
||||
|
||||
// if(linetraceData.hitType == TRACE_HitWall) {
|
||||
// JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
|
||||
// int originalSpecial = loader.originalLinedefSpecials2.Get(hitLine.index());
|
||||
// int thisLineSpecial = hitLine.special;
|
||||
|
||||
// if(originalSpecial != thisLineSpecial) {
|
||||
// particleColor = "green";
|
||||
// }
|
||||
// }
|
||||
|
||||
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
|
||||
|
||||
// Set main frame (LEDs) based on raytrace status.
|
||||
if(brokenLine) {
|
||||
particleColor = "green";
|
||||
|
||||
// Found somethine we can fix!
|
||||
particleColor = "green";
|
||||
player.getpsprite(PSP_WEAPON).frame = 1;
|
||||
|
||||
} else {
|
||||
@ -406,9 +437,6 @@ class JumperCablesUsable : HDWeapon
|
||||
|
||||
}
|
||||
|
||||
// Set display overlay frames.
|
||||
|
||||
// Default to random numbers.
|
||||
int frame_left = random(0, 15);
|
||||
int frame_right = random(0, 15);
|
||||
|
||||
@ -419,26 +447,25 @@ class JumperCablesUsable : HDWeapon
|
||||
if(lineForDisplay) {
|
||||
JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
|
||||
int originalSpecial = loader.originalLinedefSpecials2.Get(lineForDisplay.index());
|
||||
console.printf("Original special: %d", originalSpecial);
|
||||
frame_right = originalSpecial % 16;
|
||||
frame_left = originalSpecial / 16;
|
||||
}
|
||||
|
||||
player.getpsprite(355).frame = frame_left;
|
||||
player.getpsprite(356).frame = frame_right;
|
||||
|
||||
// Set indicator status fo the HUD.
|
||||
invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
|
||||
|
||||
// Debug particle display for the linetrace.
|
||||
if(hd_debug > 1) {
|
||||
if(linetraceData.hitType != TRACE_HitNone) {
|
||||
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
||||
A_SpawnParticle(
|
||||
particleColor,
|
||||
0, 10, 2, 0,
|
||||
hitPos.x,
|
||||
hitPos.y,
|
||||
hitPos.z);
|
||||
}
|
||||
if(linetraceData.hitType != TRACE_HitNone) {
|
||||
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
||||
// console.printf("hit pos: %f %f %f\n", hitPos.x, hitPos.y, hitPos.z);
|
||||
A_SpawnParticle(
|
||||
particleColor,
|
||||
0, 10, 2, 0,
|
||||
hitPos.x,
|
||||
hitPos.y,
|
||||
hitPos.z);
|
||||
}
|
||||
}
|
||||
|
||||
@ -490,7 +517,7 @@ class JumperCablesUsable : HDWeapon
|
||||
48,
|
||||
pawn.pitch,
|
||||
flags : TRF_THRUACTORS | TRF_ABSOFFSET,
|
||||
offsetz : pawn.gunPos.z - 1,
|
||||
offsetz : pawn.gunPos.z - 1, // * 0.8,
|
||||
offsetforward : pawn.gunPos.x,
|
||||
offsetside : pawn.gunPos.y,
|
||||
data : linetraceData);
|
||||
@ -563,6 +590,10 @@ class JumperCablesUsable : HDWeapon
|
||||
// If we found something broken, then return the closest
|
||||
// thing we found.
|
||||
if(closestLineInRange) {
|
||||
// Console.printf(
|
||||
// "Dist to line: %f\n",
|
||||
// GetDistanceToLine(
|
||||
// closestLineInRange, linetraceData.hitLocation));
|
||||
return closestLineInRange;
|
||||
}
|
||||
|
||||
@ -573,8 +604,8 @@ class JumperCablesUsable : HDWeapon
|
||||
|
||||
action void AttachCables(HDPlayerPawn pawn)
|
||||
{
|
||||
// Do we have enough ammo?
|
||||
HDMagAmmo batteryAmmo = HDMagAmmo(FindInventory("HDBattery"));
|
||||
|
||||
if(!batteryAmmo || batteryAmmo.amount < 1) {
|
||||
invoker.owner.A_Log("You need a battery to use this.");
|
||||
return;
|
||||
@ -584,56 +615,53 @@ class JumperCablesUsable : HDWeapon
|
||||
FLineTraceData linetraceData;
|
||||
DoLineTrace(pawn, linetraceData);
|
||||
|
||||
// Are we even close enough to a line?
|
||||
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
|
||||
if(!brokenLine) {
|
||||
invoker.owner.A_Log("Not close enough to repair.");
|
||||
return;
|
||||
|
||||
if(brokenLine) {
|
||||
|
||||
if(loader.originalLinedefSpecials2.CheckKey(brokenLine.index())) {
|
||||
|
||||
// pawn.A_Log(string.Format("Blep3 %d",
|
||||
// loader.originalLinedefSpecials2.Get(hitLine.index())));
|
||||
|
||||
int originalSpecial = loader.originalLinedefSpecials2.Get(brokenLine.index());
|
||||
int currentSpecial = brokenLine.special;
|
||||
|
||||
if(originalSpecial != currentSpecial) {
|
||||
|
||||
// Remove battery from inventory.
|
||||
int batteryCharges = batteryAmmo.TakeMag(true);
|
||||
// Console.printf("batteryCharges: %d", batteryCharges);
|
||||
|
||||
if(batteryCharges < 1) {
|
||||
|
||||
// Handle getting an empty battery. Just give it back.
|
||||
invoker.owner.A_Log("No charged batteries available to use.");
|
||||
batteryAmmo.AddAMag(batteryCharges);
|
||||
|
||||
} else {
|
||||
|
||||
JumperCablesDeployed deployed = JumperCablesDeployed(
|
||||
Spawn(
|
||||
"JumperCablesDeployed",
|
||||
linetraceData.hitLocation - linetraceData.hitDir * 4));
|
||||
|
||||
deployed.lineDefIndex = brokenLine.index();
|
||||
deployed.bNoGravity = true;
|
||||
deployed.charges = batteryCharges;
|
||||
|
||||
if(linetraceData.hitType == TRACE_HitFloor || linetraceData.hitType == TRACE_HitCeiling) {
|
||||
deployed.SetFlatSprite(invoker.owner.angle);
|
||||
} else {
|
||||
Vector2 lineDir = linetraceData.hitLine.v2.p - linetraceData.hitLine.v1.p;
|
||||
deployed.SetWallSprite(lineDir);
|
||||
}
|
||||
|
||||
brokenLine.special = originalSpecial;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(!loader.originalLinedefSpecials2.CheckKey(brokenLine.index())) {
|
||||
invoker.owner.A_Log("No mechanism present to repair.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Check to see if it's something that actually needs fixing.
|
||||
int originalSpecial = loader.originalLinedefSpecials2.Get(brokenLine.index());
|
||||
int currentSpecial = brokenLine.special;
|
||||
if(originalSpecial == currentSpecial) {
|
||||
invoker.owner.A_Log("This is already functioning as normal.");
|
||||
return;
|
||||
}
|
||||
|
||||
// Remove battery from inventory, but make sure we're actually
|
||||
// getting a charged one.
|
||||
int batteryCharges = batteryAmmo.TakeMag(true);
|
||||
if(batteryCharges < 1) {
|
||||
invoker.owner.A_Log("No charged batteries available to use.");
|
||||
batteryAmmo.AddAMag(batteryCharges); // Just give it back.
|
||||
return;
|
||||
}
|
||||
|
||||
// Actually spawn the deployed item.
|
||||
JumperCablesDeployed deployed = JumperCablesDeployed(
|
||||
Spawn(
|
||||
"JumperCablesDeployed",
|
||||
linetraceData.hitLocation - linetraceData.hitDir * 4));
|
||||
|
||||
deployed.lineDefIndex = brokenLine.index();
|
||||
deployed.bNoGravity = true;
|
||||
deployed.charges = batteryCharges;
|
||||
|
||||
// Use a different kind of flat sprite and angle depending on
|
||||
// if we're attaching to wall or floor/ceiling.
|
||||
if(linetraceData.hitType == TRACE_HitFloor || linetraceData.hitType == TRACE_HitCeiling) {
|
||||
deployed.SetFlatSprite(invoker.owner.angle);
|
||||
} else {
|
||||
Vector2 lineDir = linetraceData.hitLine.v2.p - linetraceData.hitLine.v1.p;
|
||||
deployed.SetWallSprite(lineDir);
|
||||
}
|
||||
|
||||
// Restore the damn line special already.
|
||||
brokenLine.special = originalSpecial;
|
||||
}
|
||||
|
||||
override void DrawHUDStuff(HDStatusBar statusBar, HDWeapon weapon, HDPlayerPawn pawn)
|
||||
|