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e57fcd5767
...
a7d9909275
8
TODO.md
@ -17,13 +17,11 @@ x Pickup sprites for every angle
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n - Spool of wire, a tool, and some electical tape
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n - Spool of wire, a tool, and some electical tape
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x Set bulk
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x Set bulk
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x 1st-person sprites
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- 1st-person sprites
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n Wire cutters and electrical tape
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- Wire cutters and electrical tape
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- Pickup sound
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- Pickup sound
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- Fault detection sound
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- ready animation
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@ -236,12 +236,10 @@ brightmaps : povsprite.aseprite
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--layer "brightmap_leds" \
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--layer "brightmap_leds" \
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--frame-range 0,2 --save-as brightmap_leds.png
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--frame-range 0,2 --save-as brightmap_leds.png
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aseprite -b $^ \
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--layer "brightmap_digits" \
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--frame-range 0,0 --save-as brightmap_digits.png
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composite brightmap_display.png brightmap_leds1.png -compose screen ../sprites/jmpr_brightmap_1.png
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composite brightmap_display.png brightmap_leds1.png -compose screen ../sprites/jmpr_brightmap_1.png
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composite brightmap_display.png brightmap_leds2.png -compose screen ../sprites/jmpr_brightmap_2.png
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composite brightmap_display.png brightmap_leds2.png -compose screen ../sprites/jmpr_brightmap_2.png
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composite brightmap_display.png brightmap_leds3.png -compose screen ../sprites/jmpr_brightmap_3.png
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composite brightmap_display.png brightmap_leds3.png -compose screen ../sprites/jmpr_brightmap_3.png
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rm brightmap_display.png
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rm brightmap_leds?.png
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rm tmp?.png
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Before Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 1.2 KiB |
Before Width: | Height: | Size: 1.2 KiB |
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Before Width: | Height: | Size: 656 B |
224
zscript.zs
@ -28,6 +28,16 @@ class JumperCablesMapLoader : EventHandler
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worldScanCompleted = false;
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worldScanCompleted = false;
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}
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}
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override void WorldLoaded(WorldEvent e)
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{
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// JumperCablesMapLoader loader = Get();
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// // Clear out anything from the last level.
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// deployedCables.Clear();
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// loader.originalLinedefSpecials2.Clear();
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// worldScanCompleted = false;
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}
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override void WorldTick()
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override void WorldTick()
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{
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{
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JumperCablesMapLoader loader = Get();
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JumperCablesMapLoader loader = Get();
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@ -44,16 +54,21 @@ class JumperCablesMapLoader : EventHandler
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}
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}
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loader.worldScanCompleted = true;
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loader.worldScanCompleted = true;
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Console.printf("JMP: World scan completed.");
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}
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}
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}
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}
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override void WorldLineActivated(WorldEvent e)
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override void WorldLineActivated(WorldEvent e)
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{
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{
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// Is this line affected by a battery?
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// TODO: Deplete batteries.
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//Console.printf("Line activated: %d %d\n", e.ActivatedLine.index(), e.ActivatedLine.special);
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for(int cableIndex = 0; cableIndex < deployedCables.size(); cableIndex++) {
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for(int cableIndex = 0; cableIndex < deployedCables.size(); cableIndex++) {
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if(deployedCables[cableIndex].lineDefIndex == e.ActivatedLine.index()) {
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if(deployedCables[cableIndex].lineDefIndex == e.ActivatedLine.index()) {
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// Yes. Deplete the battery.
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deployedCables[cableIndex].DecrementBattery();
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deployedCables[cableIndex].DecrementBattery();
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break;
|
break;
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}
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}
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}
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}
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@ -61,16 +76,24 @@ class JumperCablesMapLoader : EventHandler
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void RegisterCables(JumperCablesDeployed cableActor)
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void RegisterCables(JumperCablesDeployed cableActor)
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{
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{
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// Console.printf("REGISTERING %d\n", deployedCables.Find(cableActor));
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if(deployedCables.Find(cableActor) == deployedCables.size()) {
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if(deployedCables.Find(cableActor) == deployedCables.size()) {
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deployedCables.Push(cableActor);
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deployedCables.Push(cableActor);
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// FIXME: Remove this.
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// Console.printf("Cables registered %d\n", deployedCables.size());
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}
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}
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}
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}
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void UnregisterCables(JumperCablesDeployed cableActor)
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void UnregisterCables(JumperCablesDeployed cableActor)
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{
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{
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// Console.printf("UNREGISTERING %d\n", deployedCables.Find(cableActor));
|
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int index = deployedCables.find(cableActor);
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int index = deployedCables.find(cableActor);
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if(index != deployedCables.size()) {
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if(index != deployedCables.size()) {
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deployedCables.delete(index);
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deployedCables.delete(index);
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// FIXME: Remove this.
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// Console.printf("Cables unregistered %d\n", deployedCables.size());
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}
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}
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}
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}
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}
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}
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@ -97,6 +120,7 @@ class JumperCablesDeployed : HDUPK
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override void PostBeginPlay()
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override void PostBeginPlay()
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{
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{
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// Console.printf("IS THIS EVEN GETTING CALLED!?\n");
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bNoGravity = true;
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bNoGravity = true;
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// Register us with the global event handler so we can
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// Register us with the global event handler so we can
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@ -211,13 +235,10 @@ class JumperCablesDeployed : HDUPK
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if(frandom(0.0, 1.0) < 0.02) {
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if(frandom(0.0, 1.0) < 0.02) {
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SpawnSpark();
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SpawnSpark();
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}
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}
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// Despawn to battery if the sector gets re-destroyed.
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if(level.lines[lineDefIndex].special == 0)
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{
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DespawnToBattery();
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}
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}
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}
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// TODO: Tick function (or whatever) where we set the sprite to indicate the charge level.
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// TODO: Despawn if the sector gets broken *again*?
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}
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}
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class JumperCablesUsable : HDWeapon
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class JumperCablesUsable : HDWeapon
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@ -269,13 +290,18 @@ class JumperCablesUsable : HDWeapon
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Actor hpc,
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Actor hpc,
|
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String whichdot)
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String whichdot)
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{
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{
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// Switch reticle colors depending on the LED status.
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// int cx,cy,cw,ch;
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// [cx,cy,cw,ch]=screen.GetClipRect();
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// statusBar.SetClipRect(cx,cy,cw,ch);
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String filename = String.Format("graphics/jmpr_reticle%d.png", lastIndicatorStatus + 1);
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String filename = String.Format("graphics/jmpr_reticle%d.png", lastIndicatorStatus + 1);
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// console.printf("blep, %s %d\n", filename, frame);
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statusBar.drawImage(
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statusBar.drawImage(
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filename,
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filename,
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(0, 0) + bob,
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(0, 0) + bob,
|
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statusBar.DI_SCREEN_CENTER | statusBar.DI_ITEM_TOP,
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statusBar.DI_SCREEN_CENTER | statusBar.DI_ITEM_TOP,
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scale : (0.5, 0.5));
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scale : (0.5, 0.5));
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}
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}
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states
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states
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@ -287,21 +313,9 @@ class JumperCablesUsable : HDWeapon
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stop;
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stop;
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select:
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select:
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JMPP A 1;
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JMPP A 0;
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// Raise it back up...
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JMPP A 1 offset(0, 128);
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JMPP A 1 offset(0, 96);
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JMPP A 1 offset(0, 72);
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JMPP A 1 offset(0, 64);
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JMPP A 1 offset(0, 48);
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JMPP A 1 offset(0, 32);
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JMPP A 1 offset(0, 16);
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JMPP A 1 offset(0, 0);
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goto super::select;
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goto super::select;
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|
|
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// LCD overlay states.
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ledd_left_indicator:
|
ledd_left_indicator:
|
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JMIL A 1 offset(0, -32); wait;
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JMIL A 1 offset(0, -32); wait;
|
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ledd_right_indicator:
|
ledd_right_indicator:
|
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@ -315,18 +329,27 @@ class JumperCablesUsable : HDWeapon
|
|||||||
}
|
}
|
||||||
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWUSER3); // USER3 = MagManager.
|
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWUSER3); // USER3 = MagManager.
|
||||||
|
|
||||||
// Line trace to see what we might be inspecting.
|
|
||||||
FLineTraceData linetraceData;
|
FLineTraceData linetraceData;
|
||||||
DoLineTrace(HDPlayerPawn(invoker.owner), linetraceData);
|
DoLineTrace(HDPlayerPawn(invoker.owner), linetraceData);
|
||||||
|
|
||||||
// Overlay setup.
|
Vector3 hitPos;
|
||||||
|
if(linetraceData.hitType != TRACE_HitNone) {
|
||||||
|
hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
A_Overlay(355, "ledd_left_indicator");
|
A_Overlay(355, "ledd_left_indicator");
|
||||||
A_Overlay(356, "ledd_right_indicator");
|
A_Overlay(356, "ledd_right_indicator");
|
||||||
|
|
||||||
// Update displays.
|
SpawnParticleForLineTrace(
|
||||||
UpdateVisualsForLineTrace(
|
|
||||||
HDPlayerPawn(invoker.owner),
|
HDPlayerPawn(invoker.owner),
|
||||||
linetraceData);
|
linetraceData);
|
||||||
|
|
||||||
|
// console.printf("blep, %d\n", frame);
|
||||||
|
|
||||||
|
//player.getpsprite(PSP_WEAPON).frame = randompick(0, 1, 2);
|
||||||
|
|
||||||
|
// invoker.lastIndicatorStatus += 1;
|
||||||
|
// invoker.lastIndicatorStatus %= 3;
|
||||||
}
|
}
|
||||||
goto readyend;
|
goto readyend;
|
||||||
|
|
||||||
@ -335,7 +358,6 @@ class JumperCablesUsable : HDWeapon
|
|||||||
#### # 0 A_Jump(256,"ready");
|
#### # 0 A_Jump(256,"ready");
|
||||||
|
|
||||||
deploy:
|
deploy:
|
||||||
// Lower it down...
|
|
||||||
JMPP A 1 offset(0, 16);
|
JMPP A 1 offset(0, 16);
|
||||||
JMPP A 1 offset(0, 32);
|
JMPP A 1 offset(0, 32);
|
||||||
JMPP A 1 offset(0, 48);
|
JMPP A 1 offset(0, 48);
|
||||||
@ -344,17 +366,16 @@ class JumperCablesUsable : HDWeapon
|
|||||||
JMPP A 1 offset(0, 96);
|
JMPP A 1 offset(0, 96);
|
||||||
JMPP A 1 offset(0, 128);
|
JMPP A 1 offset(0, 128);
|
||||||
|
|
||||||
// Play some sounds.
|
|
||||||
JMPP A 0 A_JumpIf(!pressingfire(),"ready");
|
JMPP A 0 A_JumpIf(!pressingfire(),"ready");
|
||||||
JMPP A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
|
JMPP A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
|
||||||
JMPP A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
|
JMPP A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
|
||||||
|
|
||||||
// Actual cable attachment happens here.
|
|
||||||
JMPP A 1 {
|
JMPP A 1 {
|
||||||
|
// invoker.owner.A_Log("Blep");
|
||||||
|
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
|
||||||
AttachCables(HDPlayerPawn(invoker.owner));
|
AttachCables(HDPlayerPawn(invoker.owner));
|
||||||
}
|
}
|
||||||
|
|
||||||
// Raise it back up...
|
|
||||||
JMPP A 1 offset(0, 128);
|
JMPP A 1 offset(0, 128);
|
||||||
JMPP A 1 offset(0, 96);
|
JMPP A 1 offset(0, 96);
|
||||||
JMPP A 1 offset(0, 72);
|
JMPP A 1 offset(0, 72);
|
||||||
@ -376,18 +397,28 @@ class JumperCablesUsable : HDWeapon
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
action void UpdateVisualsForLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
|
action void SpawnParticleForLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
|
||||||
{
|
{
|
||||||
|
|
||||||
Line hitLine = linetraceData.hitLine;
|
Line hitLine = linetraceData.hitLine;
|
||||||
String particleColor = "darkred";
|
String particleColor = "darkred";
|
||||||
|
|
||||||
|
// if(linetraceData.hitType == TRACE_HitWall) {
|
||||||
|
// JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
|
||||||
|
// int originalSpecial = loader.originalLinedefSpecials2.Get(hitLine.index());
|
||||||
|
// int thisLineSpecial = hitLine.special;
|
||||||
|
|
||||||
|
// if(originalSpecial != thisLineSpecial) {
|
||||||
|
// particleColor = "green";
|
||||||
|
// }
|
||||||
|
// }
|
||||||
|
|
||||||
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
|
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
|
||||||
|
|
||||||
// Set main frame (LEDs) based on raytrace status.
|
|
||||||
if(brokenLine) {
|
if(brokenLine) {
|
||||||
|
particleColor = "green";
|
||||||
|
|
||||||
// Found somethine we can fix!
|
// Found somethine we can fix!
|
||||||
particleColor = "green";
|
|
||||||
player.getpsprite(PSP_WEAPON).frame = 1;
|
player.getpsprite(PSP_WEAPON).frame = 1;
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
@ -406,9 +437,6 @@ class JumperCablesUsable : HDWeapon
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Set display overlay frames.
|
|
||||||
|
|
||||||
// Default to random numbers.
|
|
||||||
int frame_left = random(0, 15);
|
int frame_left = random(0, 15);
|
||||||
int frame_right = random(0, 15);
|
int frame_right = random(0, 15);
|
||||||
|
|
||||||
@ -419,26 +447,25 @@ class JumperCablesUsable : HDWeapon
|
|||||||
if(lineForDisplay) {
|
if(lineForDisplay) {
|
||||||
JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
|
JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
|
||||||
int originalSpecial = loader.originalLinedefSpecials2.Get(lineForDisplay.index());
|
int originalSpecial = loader.originalLinedefSpecials2.Get(lineForDisplay.index());
|
||||||
|
console.printf("Original special: %d", originalSpecial);
|
||||||
frame_right = originalSpecial % 16;
|
frame_right = originalSpecial % 16;
|
||||||
frame_left = originalSpecial / 16;
|
frame_left = originalSpecial / 16;
|
||||||
}
|
}
|
||||||
|
|
||||||
player.getpsprite(355).frame = frame_left;
|
player.getpsprite(355).frame = frame_left;
|
||||||
player.getpsprite(356).frame = frame_right;
|
player.getpsprite(356).frame = frame_right;
|
||||||
|
|
||||||
// Set indicator status fo the HUD.
|
|
||||||
invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
|
invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
|
||||||
|
|
||||||
// Debug particle display for the linetrace.
|
if(linetraceData.hitType != TRACE_HitNone) {
|
||||||
if(hd_debug > 1) {
|
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
||||||
if(linetraceData.hitType != TRACE_HitNone) {
|
// console.printf("hit pos: %f %f %f\n", hitPos.x, hitPos.y, hitPos.z);
|
||||||
Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
|
A_SpawnParticle(
|
||||||
A_SpawnParticle(
|
particleColor,
|
||||||
particleColor,
|
0, 10, 2, 0,
|
||||||
0, 10, 2, 0,
|
hitPos.x,
|
||||||
hitPos.x,
|
hitPos.y,
|
||||||
hitPos.y,
|
hitPos.z);
|
||||||
hitPos.z);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -490,7 +517,7 @@ class JumperCablesUsable : HDWeapon
|
|||||||
48,
|
48,
|
||||||
pawn.pitch,
|
pawn.pitch,
|
||||||
flags : TRF_THRUACTORS | TRF_ABSOFFSET,
|
flags : TRF_THRUACTORS | TRF_ABSOFFSET,
|
||||||
offsetz : pawn.gunPos.z - 1,
|
offsetz : pawn.gunPos.z - 1, // * 0.8,
|
||||||
offsetforward : pawn.gunPos.x,
|
offsetforward : pawn.gunPos.x,
|
||||||
offsetside : pawn.gunPos.y,
|
offsetside : pawn.gunPos.y,
|
||||||
data : linetraceData);
|
data : linetraceData);
|
||||||
@ -563,6 +590,10 @@ class JumperCablesUsable : HDWeapon
|
|||||||
// If we found something broken, then return the closest
|
// If we found something broken, then return the closest
|
||||||
// thing we found.
|
// thing we found.
|
||||||
if(closestLineInRange) {
|
if(closestLineInRange) {
|
||||||
|
// Console.printf(
|
||||||
|
// "Dist to line: %f\n",
|
||||||
|
// GetDistanceToLine(
|
||||||
|
// closestLineInRange, linetraceData.hitLocation));
|
||||||
return closestLineInRange;
|
return closestLineInRange;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -573,8 +604,8 @@ class JumperCablesUsable : HDWeapon
|
|||||||
|
|
||||||
action void AttachCables(HDPlayerPawn pawn)
|
action void AttachCables(HDPlayerPawn pawn)
|
||||||
{
|
{
|
||||||
// Do we have enough ammo?
|
|
||||||
HDMagAmmo batteryAmmo = HDMagAmmo(FindInventory("HDBattery"));
|
HDMagAmmo batteryAmmo = HDMagAmmo(FindInventory("HDBattery"));
|
||||||
|
|
||||||
if(!batteryAmmo || batteryAmmo.amount < 1) {
|
if(!batteryAmmo || batteryAmmo.amount < 1) {
|
||||||
invoker.owner.A_Log("You need a battery to use this.");
|
invoker.owner.A_Log("You need a battery to use this.");
|
||||||
return;
|
return;
|
||||||
@ -584,56 +615,53 @@ class JumperCablesUsable : HDWeapon
|
|||||||
FLineTraceData linetraceData;
|
FLineTraceData linetraceData;
|
||||||
DoLineTrace(pawn, linetraceData);
|
DoLineTrace(pawn, linetraceData);
|
||||||
|
|
||||||
// Are we even close enough to a line?
|
|
||||||
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
|
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
|
||||||
if(!brokenLine) {
|
|
||||||
invoker.owner.A_Log("Not close enough to repair.");
|
if(brokenLine) {
|
||||||
return;
|
|
||||||
|
if(loader.originalLinedefSpecials2.CheckKey(brokenLine.index())) {
|
||||||
|
|
||||||
|
// pawn.A_Log(string.Format("Blep3 %d",
|
||||||
|
// loader.originalLinedefSpecials2.Get(hitLine.index())));
|
||||||
|
|
||||||
|
int originalSpecial = loader.originalLinedefSpecials2.Get(brokenLine.index());
|
||||||
|
int currentSpecial = brokenLine.special;
|
||||||
|
|
||||||
|
if(originalSpecial != currentSpecial) {
|
||||||
|
|
||||||
|
// Remove battery from inventory.
|
||||||
|
int batteryCharges = batteryAmmo.TakeMag(true);
|
||||||
|
// Console.printf("batteryCharges: %d", batteryCharges);
|
||||||
|
|
||||||
|
if(batteryCharges < 1) {
|
||||||
|
|
||||||
|
// Handle getting an empty battery. Just give it back.
|
||||||
|
invoker.owner.A_Log("No charged batteries available to use.");
|
||||||
|
batteryAmmo.AddAMag(batteryCharges);
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
JumperCablesDeployed deployed = JumperCablesDeployed(
|
||||||
|
Spawn(
|
||||||
|
"JumperCablesDeployed",
|
||||||
|
linetraceData.hitLocation - linetraceData.hitDir * 4));
|
||||||
|
|
||||||
|
deployed.lineDefIndex = brokenLine.index();
|
||||||
|
deployed.bNoGravity = true;
|
||||||
|
deployed.charges = batteryCharges;
|
||||||
|
|
||||||
|
if(linetraceData.hitType == TRACE_HitFloor || linetraceData.hitType == TRACE_HitCeiling) {
|
||||||
|
deployed.SetFlatSprite(invoker.owner.angle);
|
||||||
|
} else {
|
||||||
|
Vector2 lineDir = linetraceData.hitLine.v2.p - linetraceData.hitLine.v1.p;
|
||||||
|
deployed.SetWallSprite(lineDir);
|
||||||
|
}
|
||||||
|
|
||||||
|
brokenLine.special = originalSpecial;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
if(!loader.originalLinedefSpecials2.CheckKey(brokenLine.index())) {
|
|
||||||
invoker.owner.A_Log("No mechanism present to repair.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Check to see if it's something that actually needs fixing.
|
|
||||||
int originalSpecial = loader.originalLinedefSpecials2.Get(brokenLine.index());
|
|
||||||
int currentSpecial = brokenLine.special;
|
|
||||||
if(originalSpecial == currentSpecial) {
|
|
||||||
invoker.owner.A_Log("This is already functioning as normal.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Remove battery from inventory, but make sure we're actually
|
|
||||||
// getting a charged one.
|
|
||||||
int batteryCharges = batteryAmmo.TakeMag(true);
|
|
||||||
if(batteryCharges < 1) {
|
|
||||||
invoker.owner.A_Log("No charged batteries available to use.");
|
|
||||||
batteryAmmo.AddAMag(batteryCharges); // Just give it back.
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Actually spawn the deployed item.
|
|
||||||
JumperCablesDeployed deployed = JumperCablesDeployed(
|
|
||||||
Spawn(
|
|
||||||
"JumperCablesDeployed",
|
|
||||||
linetraceData.hitLocation - linetraceData.hitDir * 4));
|
|
||||||
|
|
||||||
deployed.lineDefIndex = brokenLine.index();
|
|
||||||
deployed.bNoGravity = true;
|
|
||||||
deployed.charges = batteryCharges;
|
|
||||||
|
|
||||||
// Use a different kind of flat sprite and angle depending on
|
|
||||||
// if we're attaching to wall or floor/ceiling.
|
|
||||||
if(linetraceData.hitType == TRACE_HitFloor || linetraceData.hitType == TRACE_HitCeiling) {
|
|
||||||
deployed.SetFlatSprite(invoker.owner.angle);
|
|
||||||
} else {
|
|
||||||
Vector2 lineDir = linetraceData.hitLine.v2.p - linetraceData.hitLine.v1.p;
|
|
||||||
deployed.SetWallSprite(lineDir);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Restore the damn line special already.
|
|
||||||
brokenLine.special = originalSpecial;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
override void DrawHUDStuff(HDStatusBar statusBar, HDWeapon weapon, HDPlayerPawn pawn)
|
override void DrawHUDStuff(HDStatusBar statusBar, HDWeapon weapon, HDPlayerPawn pawn)
|
||||||
|