More cleanup.
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TODO.md
29
TODO.md
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# TODO
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n Deployed sprites for every angle (wall)
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n - Showing charge level
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n Deployed sprites for every angle (ceiling)
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n - Showing charge level
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x flat sprite? Advantages: One direction, can probably be used on ceiling and wall.
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x - Showing charge level
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x Sparks
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x Debris when destroyed
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x Show remaining batteries as ammo
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x Switching to mag manager goes to batteries screen
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x Empty batteries disappear
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x Add (or make sure) loadout code in loadout editor
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x Help screen
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x Pickup sprites for every angle
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n - Spool of wire, a tool, and some electical tape
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x Set bulk
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x 1st-person sprites
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n Wire cutters and electrical tape
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- Pickup sound
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- Fault detection sound
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- ready animation
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@ -425,6 +425,13 @@ class JumperCablesUsable : HDWeapon
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player.getpsprite(355).frame = frame_left;
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player.getpsprite(355).frame = frame_left;
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player.getpsprite(356).frame = frame_right;
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player.getpsprite(356).frame = frame_right;
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// Play a sound if we just discovered a broken line.
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if(invoker.lastIndicatorStatus != player.getpsprite(PSP_WEAPON).frame) {
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if(invoker.lastIndicatorStatus != 1 && player.getpsprite(PSP_WEAPON).frame == 1) {
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A_StartSound("herp/beep", CHAN_WEAPON);
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}
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}
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// Set indicator status fo the HUD.
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// Set indicator status fo the HUD.
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invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
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invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
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