HDSnekTechDiscountPartyPack/textures.txt

133 lines
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// ----------------------------------------------------------------------
// Gretchen Counter
sprite KGCPA0, 32, 32 {
offset 16, 32
patch KGCPA0,0,0 { }
}
sprite KGCPB0, 32, 32 {
offset 16, 32
patch KGCPB0,0,0 { }
}
// ----------------------------------------------------------------------
// Jumper cables
sprite JMPRA0, 49, 43 {
offset 24, 21
patch JMPRA0,0,0 { }
}
sprite JMPRB0, 49, 43 {
offset 24, 21
patch JMPRA0,0,0 { translation "112:120=160:167" }
}
sprite JMPRC0, 49, 43 {
offset 24, 21
patch JMPRA0,0,0 { translation "112:120=32:47" }
}
sprite JMPRD0, 49, 43 {
offset 24, 21
patch JMPRA0,0,0 { translation "112:120=96:111" }
}
sprite JMPKA0, 48, 32 {
offset 24, 16
patch JMPKA0,0,0 { }
}
// Weapon sprites.
//
// Note that there's a corresponding offset in the ledd_left_indicator
// and ledd_right_indicator states in object itself, which offset the
// text into position.
sprite JMPPA0, 320, 200 {
offset 0, 32
patch JMPPA0,0,0 { }
}
sprite JMPPB0, 320, 200 {
offset 0, 32
patch JMPPB0,0,0 { }
}
sprite JMPPC0, 320, 200 {
offset 0, 32
patch JMPPC0,0,0 { }
}
// ----------------------------------------------------------------------
// Caco plushie
// First-person view while holding.
Sprite "KCPLB0", 130, 108
{
XScale 1.3
YScale 1.3
Offset -150, -100
Patch "sprites/cacoplush/cacoplushie_idle.png", 0, 0
}
// Pickup sprite on the ground.
Sprite "KCPLD0", 130, 108
{
XScale 4
YScale 4
Offset 64, 52
Patch "sprites/cacoplush/cacoplushie_pickup.png", 0, 0
}
// Glowing frames.
Sprite "KCPLE0", 130, 108
{
XScale 1.3
YScale 1.3
Offset -150, -100
Patch "sprites/cacoplush/cacoplushie_glowing1.png", 0, 0
}
Sprite "KCPLF0", 130, 108
{
XScale 1.3
YScale 1.3
Offset -150, -100
Patch "sprites/cacoplush/cacoplushie_glowing2.png", 0, 0
}
Sprite "KCPLG0", 130, 108
{
XScale 1.3
YScale 1.3
Offset -150, -100
Patch "sprites/cacoplush/cacoplushie_glowing3.png", 0, 0
}
// ----------------------------------------------------------------------
// Spray can
Sprite "KSPYA0", 250, 150
{
XScale 2
YScale 2
Offset 125, 75
Patch KSPYA0,0,0 { }
}
Sprite "KSPYB0", 250, 150
{
XScale 2
YScale 2
Offset 125, 75
Patch KSPYB0,0,0 { }
}
Sprite "KSPRB0", 48, 48
{
Offset 24, 24
Patch KSPRB0,0,0 { }
}