// ---------------------------------------------------------------------- // Gretchen Counter sprite KGCPA0, 32, 32 { offset 16, 32 patch KGCPA0,0,0 { } } sprite KGCPB0, 32, 32 { offset 16, 32 patch KGCPB0,0,0 { } } // ---------------------------------------------------------------------- // Jumper cables sprite JMPRA0, 49, 43 { offset 24, 21 patch JMPRA0,0,0 { } } sprite JMPRB0, 49, 43 { offset 24, 21 patch JMPRA0,0,0 { translation "112:120=160:167" } } sprite JMPRC0, 49, 43 { offset 24, 21 patch JMPRA0,0,0 { translation "112:120=32:47" } } sprite JMPRD0, 49, 43 { offset 24, 21 patch JMPRA0,0,0 { translation "112:120=96:111" } } sprite JMPKA0, 48, 32 { offset 24, 16 patch JMPKA0,0,0 { } } // Weapon sprites. // // Note that there's a corresponding offset in the ledd_left_indicator // and ledd_right_indicator states in object itself, which offset the // text into position. sprite JMPPA0, 320, 200 { offset 0, 32 patch JMPPA0,0,0 { } } sprite JMPPB0, 320, 200 { offset 0, 32 patch JMPPB0,0,0 { } } sprite JMPPC0, 320, 200 { offset 0, 32 patch JMPPC0,0,0 { } } // ---------------------------------------------------------------------- // Caco plushie // First-person view while holding. Sprite "KCPLB0", 130, 108 { XScale 1.3 YScale 1.3 Offset -150, -100 Patch "sprites/cacoplush/cacoplushie_idle.png", 0, 0 } // Pickup sprite on the ground. Sprite "KCPLD0", 130, 108 { XScale 4 YScale 4 Offset 64, 52 Patch "sprites/cacoplush/cacoplushie_pickup.png", 0, 0 } // Glowing frames. Sprite "KCPLE0", 130, 108 { XScale 1.3 YScale 1.3 Offset -150, -100 Patch "sprites/cacoplush/cacoplushie_glowing1.png", 0, 0 } Sprite "KCPLF0", 130, 108 { XScale 1.3 YScale 1.3 Offset -150, -100 Patch "sprites/cacoplush/cacoplushie_glowing2.png", 0, 0 } Sprite "KCPLG0", 130, 108 { XScale 1.3 YScale 1.3 Offset -150, -100 Patch "sprites/cacoplush/cacoplushie_glowing3.png", 0, 0 } // ---------------------------------------------------------------------- // Spray can Sprite "KSPYA0", 250, 150 { XScale 2 YScale 2 Offset 125, 75 Patch KSPYA0,0,0 { } } Sprite "KSPYB0", 250, 150 { XScale 2 YScale 2 Offset 125, 75 Patch KSPYB0,0,0 { } } Sprite "KSPRB0", 48, 48 { Offset 24, 24 Patch KSPRB0,0,0 { } }