Compare commits
2 Commits
da6670956d
...
74dfb16dff
Author | SHA1 | Date | |
---|---|---|---|
74dfb16dff | |||
fe249bb6eb |
7
source_data/HDSnekTechExampleSpray/decaldef.txt
Normal file
7
source_data/HDSnekTechExampleSpray/decaldef.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
decal SnekSpray_Example
|
||||||
|
{
|
||||||
|
pic KSPEA0
|
||||||
|
animator KiriInstantFade
|
||||||
|
translucent 0.8
|
||||||
|
randomflipx
|
||||||
|
}
|
Binary file not shown.
After Width: | Height: | Size: 2.6 KiB |
7
source_data/HDSnekTechExampleSpray/textures.txt
Normal file
7
source_data/HDSnekTechExampleSpray/textures.txt
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
Sprite "KSPEA0", 250, 150
|
||||||
|
{
|
||||||
|
XScale 2
|
||||||
|
YScale 2
|
||||||
|
Offset 125, 75
|
||||||
|
Patch "sprites/sprays/example_spray.png", 0, 0
|
||||||
|
}
|
9
source_data/HDSnekTechExampleSpray/zscript.zs
Normal file
9
source_data/HDSnekTechExampleSpray/zscript.zs
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
class SnekSpray_Example : SnekTechSprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SnekTechSprayerPattern.decalName "SnekSpray_Example";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
|
@ -84,7 +84,7 @@ class GretchenCounter : HDWeapon
|
|||||||
weaponstatus[KGC_BATTERY] > 0)
|
weaponstatus[KGC_BATTERY] > 0)
|
||||||
{
|
{
|
||||||
// Discharge rate: 1/1000 chance per tick.
|
// Discharge rate: 1/1000 chance per tick.
|
||||||
int r = random(0, 4000);
|
int r = random(0, 16000);
|
||||||
if(r < 2) {
|
if(r < 2) {
|
||||||
weaponstatus[KGC_BATTERY] -= 1;
|
weaponstatus[KGC_BATTERY] -= 1;
|
||||||
}
|
}
|
||||||
|
@ -85,7 +85,7 @@ class SnekTechEventHandler : EventHandler
|
|||||||
DoSnekTechBackpackSpawnCheck(
|
DoSnekTechBackpackSpawnCheck(
|
||||||
e.Thing,
|
e.Thing,
|
||||||
SNEKTECH_SPRAYCAN,
|
SNEKTECH_SPRAYCAN,
|
||||||
"Sprayer");
|
"SnekTechSprayer");
|
||||||
}
|
}
|
||||||
|
|
||||||
override void CheckReplacement(ReplaceEvent e)
|
override void CheckReplacement(ReplaceEvent e)
|
||||||
|
@ -21,7 +21,7 @@ enum KiriSprayerStatus
|
|||||||
KIRI_SPRAY_WS_PRESSURE = 2
|
KIRI_SPRAY_WS_PRESSURE = 2
|
||||||
}
|
}
|
||||||
|
|
||||||
class Sprayer : HDWeapon
|
class SnekTechSprayer : HDWeapon
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
@ -109,7 +109,7 @@ class Sprayer : HDWeapon
|
|||||||
|
|
||||||
if(invoker.GetPressure() < KIRI_SPRAY_PRESSURE_PER_USE) {
|
if(invoker.GetPressure() < KIRI_SPRAY_PRESSURE_PER_USE) {
|
||||||
|
|
||||||
invoker.owner.A_Log("Not enough pressure to spray.");
|
invoker.owner.A_Log("Not enough pressure to spray.", true);
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
@ -118,7 +118,7 @@ class Sprayer : HDWeapon
|
|||||||
float zOffset = GunHeight() * 0.8;
|
float zOffset = GunHeight() * 0.8;
|
||||||
FLineTraceData lineTraceData;
|
FLineTraceData lineTraceData;
|
||||||
|
|
||||||
class<SprayerPattern> sprayerPatternClass = "SprayerPattern";
|
class<SnekTechSprayerPattern> sprayerPatternClass = "SnekTechSprayerPattern";
|
||||||
|
|
||||||
// Find the spray pattern class that matches the
|
// Find the spray pattern class that matches the
|
||||||
// player's CVar for selected pattern.
|
// player's CVar for selected pattern.
|
||||||
@ -126,10 +126,10 @@ class Sprayer : HDWeapon
|
|||||||
"snektech_spraypattern",
|
"snektech_spraypattern",
|
||||||
invoker.owner.player).GetString();
|
invoker.owner.player).GetString();
|
||||||
for(int i = 0; i < AllActorClasses.size(); i++) {
|
for(int i = 0; i < AllActorClasses.size(); i++) {
|
||||||
class<SprayerPattern> thisPatternClass = (class<SprayerPattern>)(AllActorClasses[i]);
|
class<SnekTechSprayerPattern> thisPatternClass = (class<SnekTechSprayerPattern>)(AllActorClasses[i]);
|
||||||
if(thisPatternClass) {
|
if(thisPatternClass) {
|
||||||
if(thisPatternClass.GetClassName() == currentSprayCVar) {
|
if(thisPatternClass.GetClassName() == currentSprayCVar) {
|
||||||
sprayerPatternClass = (class<SprayerPattern>)(AllActorClasses[i]);
|
sprayerPatternClass = (class<SnekTechSprayerPattern>)(AllActorClasses[i]);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -155,10 +155,10 @@ class Sprayer : HDWeapon
|
|||||||
CHAN_WEAPON);
|
CHAN_WEAPON);
|
||||||
|
|
||||||
[success, spawnedThing] = A_SpawnItemEx(
|
[success, spawnedThing] = A_SpawnItemEx(
|
||||||
"SprayerDecalSpawner",
|
"SnekTechSprayerDecalSpawner",
|
||||||
xofs : 0, yofs : 0, zofs : zOffset);
|
xofs : 0, yofs : 0, zofs : zOffset);
|
||||||
|
|
||||||
SprayerDecalSpawner spawner = SprayerDecalSpawner(spawnedThing);
|
SnekTechSprayerDecalSpawner spawner = SnekTechSprayerDecalSpawner(spawnedThing);
|
||||||
|
|
||||||
if(success && spawner) {
|
if(success && spawner) {
|
||||||
spawner.A_SetPitch(pitch);
|
spawner.A_SetPitch(pitch);
|
||||||
@ -172,7 +172,7 @@ class Sprayer : HDWeapon
|
|||||||
|
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
invoker.owner.A_Log("Not close enough to a wall to spray.");
|
invoker.owner.A_Log("Not close enough to a wall to spray.", true);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -298,7 +298,7 @@ class Sprayer : HDWeapon
|
|||||||
ret.clear();
|
ret.clear();
|
||||||
for(int i = 0; i < AllActorClasses.Size(); i++) {
|
for(int i = 0; i < AllActorClasses.Size(); i++) {
|
||||||
class<Actor> c = AllActorClasses[i];
|
class<Actor> c = AllActorClasses[i];
|
||||||
if(c is "SprayerPattern" && c != "SprayerPattern") {
|
if(c is "SnekTechSprayerPattern" && c != "SnekTechSprayerPattern") {
|
||||||
ret.push(c.GetClassName());
|
ret.push(c.GetClassName());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -324,7 +324,7 @@ class Sprayer : HDWeapon
|
|||||||
// Set the new CVar.
|
// Set the new CVar.
|
||||||
CVar.GetCVar("snektech_spraypattern", owner.player).SetString(patternList[newIndex]);
|
CVar.GetCVar("snektech_spraypattern", owner.player).SetString(patternList[newIndex]);
|
||||||
currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
|
currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
|
||||||
owner.A_Log("Selected spray pattern: "..currentPattern);
|
owner.A_Log("Selected spray pattern: "..currentPattern, true);
|
||||||
|
|
||||||
// Current pattern is referenced in the help text, so reset
|
// Current pattern is referenced in the help text, so reset
|
||||||
// it.
|
// it.
|
||||||
@ -358,7 +358,7 @@ class Sprayer : HDWeapon
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SprayerDecalSpawner : Actor
|
class SnekTechSprayerDecalSpawner : Actor
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
@ -382,10 +382,10 @@ class SprayerDecalSpawner : Actor
|
|||||||
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
|
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
|
||||||
|
|
||||||
// Figure out a new ID number.
|
// Figure out a new ID number.
|
||||||
ThinkerIterator iter = ThinkerIterator.Create("SprayerDecalSpawner");
|
ThinkerIterator iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
|
||||||
SprayerDecalSpawner otherSpawner;
|
SnekTechSprayerDecalSpawner otherSpawner;
|
||||||
int maxId = 0;
|
int maxId = 0;
|
||||||
while(otherSpawner = SprayerDecalSpawner(iter.Next())) {
|
while(otherSpawner = SnekTechSprayerDecalSpawner(iter.Next())) {
|
||||||
|
|
||||||
if(otherSpawner == self) {
|
if(otherSpawner == self) {
|
||||||
continue;
|
continue;
|
||||||
@ -401,14 +401,14 @@ class SprayerDecalSpawner : Actor
|
|||||||
thisSprayerId = maxId + 1;
|
thisSprayerId = maxId + 1;
|
||||||
|
|
||||||
// Clear old sprayers.
|
// Clear old sprayers.
|
||||||
iter = ThinkerIterator.Create("SprayerDecalSpawner");
|
iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
|
||||||
while(otherSpawner = SprayerDecalSpawner(iter.Next())) {
|
while(otherSpawner = SnekTechSprayerDecalSpawner(iter.Next())) {
|
||||||
|
|
||||||
if(otherSpawner == self) {
|
if(otherSpawner == self) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if(otherSpawner.thisSprayerId < (thisSprayerId - 5)) {
|
if(otherSpawner.thisSprayerId < (thisSprayerId - 10)) {
|
||||||
if(otherSpawner.master == master) {
|
if(otherSpawner.master == master) {
|
||||||
otherSpawner.Destroy();
|
otherSpawner.Destroy();
|
||||||
}
|
}
|
||||||
@ -429,93 +429,93 @@ class SprayerDecalSpawner : Actor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SprayerPattern : Actor
|
class SnekTechSprayerPattern : Actor
|
||||||
{
|
{
|
||||||
string decalName;
|
string decalName;
|
||||||
property decalName:decalName;
|
property decalName:decalName;
|
||||||
|
|
||||||
default {
|
default {
|
||||||
SprayerPattern.decalName "KiriTestDecal";
|
SnekTechSprayerPattern.decalName "KiriTestDecal";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekSpray_TransPride : SprayerPattern
|
class SnekSpray_TransPride : SnekTechSprayerPattern
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
SprayerPattern.decalName "SnekSpray_TransPride";
|
SnekTechSprayerPattern.decalName "SnekSpray_TransPride";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekSpray_LesbianPride : SprayerPattern
|
class SnekSpray_LesbianPride : SnekTechSprayerPattern
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
SprayerPattern.decalName "SnekSpray_LesbianPride";
|
SnekTechSprayerPattern.decalName "SnekSpray_LesbianPride";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekSpray_NBPride : SprayerPattern
|
class SnekSpray_NBPride : SnekTechSprayerPattern
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
SprayerPattern.decalName "SnekSpray_NBPride";
|
SnekTechSprayerPattern.decalName "SnekSpray_NBPride";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekSpray_AcePride : SprayerPattern
|
class SnekSpray_AcePride : SnekTechSprayerPattern
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
SprayerPattern.decalName "SnekSpray_AcePride";
|
SnekTechSprayerPattern.decalName "SnekSpray_AcePride";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekSpray_ProgressPride : SprayerPattern
|
class SnekSpray_ProgressPride : SnekTechSprayerPattern
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
SprayerPattern.decalName "SnekSpray_ProgressPride";
|
SnekTechSprayerPattern.decalName "SnekSpray_ProgressPride";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekSpray_DemiPride : SprayerPattern
|
class SnekSpray_DemiPride : SnekTechSprayerPattern
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
SprayerPattern.decalName "SnekSpray_DemiPride";
|
SnekTechSprayerPattern.decalName "SnekSpray_DemiPride";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekSpray_PanPride : SprayerPattern
|
class SnekSpray_PanPride : SnekTechSprayerPattern
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
SprayerPattern.decalName "SnekSpray_PanPride";
|
SnekTechSprayerPattern.decalName "SnekSpray_PanPride";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekSpray_SwitchPride : SprayerPattern
|
class SnekSpray_SwitchPride : SnekTechSprayerPattern
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
SprayerPattern.decalName "SnekSpray_SwitchPride";
|
SnekTechSprayerPattern.decalName "SnekSpray_SwitchPride";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekSpray_BiPride : SprayerPattern
|
class SnekSpray_BiPride : SnekTechSprayerPattern
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
SprayerPattern.decalName "SnekSpray_BiPride";
|
SnekTechSprayerPattern.decalName "SnekSpray_BiPride";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekSpray_GayPride : SprayerPattern
|
class SnekSpray_GayPride : SnekTechSprayerPattern
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
SprayerPattern.decalName "SnekSpray_GayPride";
|
SnekTechSprayerPattern.decalName "SnekSpray_GayPride";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user