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739474a774
Author | SHA1 | Date | |
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739474a774 | |||
c830efa728 | |||
13a99783b3 | |||
a521cd6074 | |||
4d5e7f1d0e |
13
TODO.md
@ -14,4 +14,17 @@
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|||||||
- ~~Caco plush sprite scaling~~
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- ~~Caco plush sprite scaling~~
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||||||
- ~~Frag counter in loadout starts with no battery~~
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- ~~Frag counter in loadout starts with no battery~~
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||||||
- ~~Organize source_data~~
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- ~~Organize source_data~~
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||||||
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- ~~Spraycan spawn CVars~~
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||||||
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- ~~Spraycan bulk~~
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- ~~More spray patterns~~
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- ~~NB~~
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- ~~Ace~~
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- ~~Progress~~
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- ~~Demi~~
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- ~~Switch~~
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- ~~Pan~~
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||||||
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- ~~Bi~~
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- ~~Gay (rainbow)~~
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- ~~Make firemode switch spray patterns instead of altfire~~
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||||||
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- Loadout code descriptions (hdweapon.loadoutcodes)
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@ -1 +1,2 @@
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server int snektech_spawnflags = 3;
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server int snektech_spawnflags = 11;
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user string snektech_spraypattern = "SnekSpray_TransPride";
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88
decaldef.txt
Normal file
@ -0,0 +1,88 @@
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fader KiriInstantFade
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{
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DecayStart 60.0
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DecayTime 0.0
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}
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||||||
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decal KiriTestDecal
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{
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pic KSPYA0
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animator KiriInstantFade
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randomflipx
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}
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decal SnekSpray_TransPride
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{
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pic KSPYA0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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decal SnekSpray_LesbianPride
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{
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pic KSPYB0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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decal SnekSpray_NBPride
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{
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pic KSPYC0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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decal SnekSpray_AcePride
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{
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pic KSPYD0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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decal SnekSpray_ProgressPride
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{
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pic KSPYE0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_DemiPride
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{
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pic KSPYF0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_PanPride
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{
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pic KSPYG0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_SwitchPride
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{
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pic KSPYH0
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animator KiriInstantFade
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}
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decal SnekSpray_BiPride
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{
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pic KSPYI0
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animator KiriInstantFade
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translucent 0.8
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randomflipx
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}
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decal SnekSpray_GayPride
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{
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pic KSPYJ0
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animator KiriInstantFade
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translucent 0.8
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randomflipx
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}
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@ -10,5 +10,6 @@ OptionMenu "SnekTechMenu"
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FlagOption "Gretchen Counter", "snektech_spawnflags", "YesNo", 0
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FlagOption "Gretchen Counter", "snektech_spawnflags", "YesNo", 0
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FlagOption "Wiring Bypass Kit", "snektech_spawnflags", "YesNo", 1
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FlagOption "Wiring Bypass Kit", "snektech_spawnflags", "YesNo", 1
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FlagOption "Cacodemon Plushie", "snektech_spawnflags", "YesNo", 2
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FlagOption "Cacodemon Plushie", "snektech_spawnflags", "YesNo", 2
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FlagOption "Spraypaint Can", "snektech_spawnflags", "YesNo", 3
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}
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}
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@ -1,5 +1,9 @@
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kiri/gretchencounter_click "sounds/gretchencounter_click.ogg"
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kiri/gretchencounter_click "sounds/gretchencounter_click.ogg"
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kiri/gretchencounter_blip "sounds/gretchencounter_blip.ogg"
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kiri/gretchencounter_blip "sounds/gretchencounter_blip.ogg"
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kiri/gretchencounter_onoff "sounds/gretchencounter_onoff.ogg"
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kiri/gretchencounter_onoff "sounds/gretchencounter_onoff.ogg"
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kiri/cacoplushie_throw "sounds/cacoplushie_throw.ogg"
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kiri/cacoplushie_throw "sounds/cacoplushie_throw.ogg"
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kiri/cacoplushie_despawn "sounds/cacoplushie_despawn.ogg"
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kiri/cacoplushie_despawn "sounds/cacoplushie_despawn.ogg"
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kiri/spraycan_rattle "sounds/spraycan_rattle.ogg"
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kiri/spraycan_spray "sounds/spraycan_spray.ogg"
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|
BIN
sounds/spraycan_rattle.aup3
Normal file
BIN
sounds/spraycan_rattle.ogg
Normal file
BIN
sounds/spraycan_spray.aup3
Normal file
BIN
sounds/spraycan_spray.ogg
Normal file
BIN
source_data/spray_acepride.aseprite
Normal file
BIN
source_data/spray_bipride2.aseprite
Normal file
BIN
source_data/spray_lesbianpride.aseprite
Normal file
BIN
source_data/spray_nbpride.aseprite
Normal file
BIN
source_data/spray_transpride.aseprite
Normal file
BIN
source_data/spraycan_base.kra
Normal file
BIN
source_data/spraycan_base.png
Normal file
After Width: | Height: | Size: 361 KiB |
BIN
source_data/spraycan_demipride.aseprite
Normal file
BIN
source_data/spraycan_gay.aseprite
Normal file
BIN
source_data/spraycan_metallic.png
Normal file
After Width: | Height: | Size: 87 KiB |
BIN
source_data/spraycan_model.blend
Normal file
BIN
source_data/spraycan_pan.aseprite
Normal file
BIN
source_data/spraycan_progress.aseprite
Normal file
BIN
source_data/spraycan_render.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
source_data/spraycan_render_pickup.png
Normal file
After Width: | Height: | Size: 183 KiB |
BIN
source_data/spraycan_roughness.png
Normal file
After Width: | Height: | Size: 80 KiB |
BIN
sprites/spraycan/kspra0.png
Normal file
After Width: | Height: | Size: 8.3 KiB |
BIN
sprites/spraycan/ksprb0.png
Normal file
After Width: | Height: | Size: 3.6 KiB |
BIN
sprites/spraycan/kspya0.png
Normal file
After Width: | Height: | Size: 7.9 KiB |
BIN
sprites/spraycan/kspyb0.png
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
sprites/spraycan/kspyc0.png
Normal file
After Width: | Height: | Size: 8.2 KiB |
BIN
sprites/spraycan/kspyd0.png
Normal file
After Width: | Height: | Size: 8.4 KiB |
BIN
sprites/spraycan/kspye0.png
Normal file
After Width: | Height: | Size: 28 KiB |
BIN
sprites/spraycan/kspyf0.png
Normal file
After Width: | Height: | Size: 21 KiB |
BIN
sprites/spraycan/kspyg0.png
Normal file
After Width: | Height: | Size: 10 KiB |
BIN
sprites/spraycan/kspyi0.png
Normal file
After Width: | Height: | Size: 12 KiB |
BIN
sprites/spraycan/kspyj0.png
Normal file
After Width: | Height: | Size: 11 KiB |
90
textures.txt
@ -106,3 +106,93 @@ Sprite "KCPLG0", 130, 108
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|||||||
Patch "sprites/cacoplush/cacoplushie_glowing3.png", 0, 0
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Patch "sprites/cacoplush/cacoplushie_glowing3.png", 0, 0
|
||||||
}
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}
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||||||
|
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||||||
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// ----------------------------------------------------------------------
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// Spray can
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|
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||||||
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Sprite "KSPRB0", 48, 48
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|
{
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||||||
|
Offset 24, 24
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Patch KSPRB0,0,0 { }
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||||||
|
}
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||||||
|
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||||||
|
Sprite "KSPYA0", 250, 150
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||||||
|
{
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||||||
|
XScale 2
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||||||
|
YScale 2
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|
Offset 125, 75
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||||||
|
Patch KSPYA0,0,0 { }
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||||||
|
}
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||||||
|
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||||||
|
Sprite "KSPYB0", 250, 150
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||||||
|
{
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||||||
|
XScale 2
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||||||
|
YScale 2
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||||||
|
Offset 125, 75
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||||||
|
Patch KSPYB0,0,0 { }
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||||||
|
}
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||||||
|
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||||||
|
Sprite "KSPYC0", 250, 150
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||||||
|
{
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||||||
|
XScale 2
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||||||
|
YScale 2
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||||||
|
Offset 125, 75
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||||||
|
Patch KSPYC0,0,0 { }
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||||||
|
}
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||||||
|
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||||||
|
Sprite "KSPYD0", 250, 150
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||||||
|
{
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||||||
|
XScale 2
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||||||
|
YScale 2
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||||||
|
Offset 125, 75
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||||||
|
Patch KSPYD0,0,0 { }
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||||||
|
}
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||||||
|
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||||||
|
Sprite "KSPYE0", 250, 150
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||||||
|
{
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||||||
|
XScale 2
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||||||
|
YScale 2
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||||||
|
Offset 125, 75
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||||||
|
Patch KSPYE0,0,0 { }
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||||||
|
}
|
||||||
|
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||||||
|
Sprite "KSPYF0", 250, 150
|
||||||
|
{
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||||||
|
XScale 2
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||||||
|
YScale 2
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||||||
|
Offset 125, 75
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||||||
|
Patch KSPYF0,0,0 { }
|
||||||
|
}
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||||||
|
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||||||
|
Sprite "KSPYG0", 250, 150
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||||||
|
{
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||||||
|
XScale 2
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||||||
|
YScale 2
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||||||
|
Offset 125, 75
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||||||
|
Patch KSPYG0,0,0 { }
|
||||||
|
}
|
||||||
|
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||||||
|
Sprite "KSPYH0", 32, 32
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||||||
|
{
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||||||
|
XScale 1
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||||||
|
YScale 1
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||||||
|
Offset 16, 16
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||||||
|
Patch SW1S0,0,0 { }
|
||||||
|
}
|
||||||
|
|
||||||
|
Sprite "KSPYI0", 250, 150
|
||||||
|
{
|
||||||
|
XScale 2
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||||||
|
YScale 2
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||||||
|
Offset 125, 75
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||||||
|
Patch KSPYI0,0,0 { }
|
||||||
|
}
|
||||||
|
|
||||||
|
Sprite "KSPYJ0", 250, 150
|
||||||
|
{
|
||||||
|
XScale 2
|
||||||
|
YScale 2
|
||||||
|
Offset 125, 75
|
||||||
|
Patch KSPYJ0,0,0 { }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -4,3 +4,4 @@ version "4.10"
|
|||||||
#include "zscript/jumpercables.zs"
|
#include "zscript/jumpercables.zs"
|
||||||
#include "zscript/gretchencounter.zs"
|
#include "zscript/gretchencounter.zs"
|
||||||
#include "zscript/cacoplushie.zs"
|
#include "zscript/cacoplushie.zs"
|
||||||
|
#include "zscript/spraycan.zs"
|
||||||
|
@ -9,7 +9,8 @@ enum SnekTechSpawnFlags
|
|||||||
{
|
{
|
||||||
SNEKTECH_GRETCHENCOUNTER = 0,
|
SNEKTECH_GRETCHENCOUNTER = 0,
|
||||||
SNEKTECH_JUMPERCABLES = 1,
|
SNEKTECH_JUMPERCABLES = 1,
|
||||||
SNEKTECH_CACOPLUSHIE = 2
|
SNEKTECH_CACOPLUSHIE = 2,
|
||||||
|
SNEKTECH_SPRAYCAN = 3
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekTechEventHandler : EventHandler
|
class SnekTechEventHandler : EventHandler
|
||||||
@ -80,6 +81,11 @@ class SnekTechEventHandler : EventHandler
|
|||||||
e.Thing,
|
e.Thing,
|
||||||
SNEKTECH_CACOPLUSHIE,
|
SNEKTECH_CACOPLUSHIE,
|
||||||
"KiriCacodemonPlushie");
|
"KiriCacodemonPlushie");
|
||||||
|
|
||||||
|
DoSnekTechBackpackSpawnCheck(
|
||||||
|
e.Thing,
|
||||||
|
SNEKTECH_SPRAYCAN,
|
||||||
|
"Sprayer");
|
||||||
}
|
}
|
||||||
|
|
||||||
override void CheckReplacement(ReplaceEvent e)
|
override void CheckReplacement(ReplaceEvent e)
|
||||||
@ -106,6 +112,8 @@ class SnekTechEventHandler : EventHandler
|
|||||||
SNEKTECH_CACOPLUSHIE,
|
SNEKTECH_CACOPLUSHIE,
|
||||||
"BlurSphere", "KiriCacodemonPlushie",
|
"BlurSphere", "KiriCacodemonPlushie",
|
||||||
6, e);
|
6, e);
|
||||||
|
|
||||||
|
// Note: No replacements for spray cans.
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
518
zscript/spraycan.zs
Normal file
@ -0,0 +1,518 @@
|
|||||||
|
|
||||||
|
// FIXME: Make consts and enums consistent formatting.
|
||||||
|
// FIXME: Add bulk.
|
||||||
|
|
||||||
|
const KIRI_SPRAY_DISTANCE = 96;
|
||||||
|
const KIRI_SPRAY_SHAKEANIM_MAXANGLE = 20.0;
|
||||||
|
const KIRI_SPRAY_MAXPAINT = 50;
|
||||||
|
const KIRI_SPRAY_MAXPRESSURE = 100;
|
||||||
|
const KIRI_SPRAY_PRESSUREBUILDSCALE = 20;
|
||||||
|
const KIRI_SPRAY_PRESSURE_PER_USE = (KIRI_SPRAY_MAXPRESSURE / 2);
|
||||||
|
const KIRI_SPRAY_PRESSURE_DECAY_RATE = 0.1;
|
||||||
|
|
||||||
|
const HDLD_KIRI_SPRAYCAN = "ksp";
|
||||||
|
|
||||||
|
enum KiriSprayerStatus
|
||||||
|
{
|
||||||
|
KIRI_SPRAY_WS_PAINT = 1,
|
||||||
|
KIRI_SPRAY_WS_PRESSURE = 2
|
||||||
|
}
|
||||||
|
|
||||||
|
class Sprayer : HDWeapon
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
radius 2;
|
||||||
|
height 4;
|
||||||
|
+SpriteAngle;
|
||||||
|
Scale 0.4;
|
||||||
|
|
||||||
|
+hdweapon.fitsinbackpack;
|
||||||
|
+weapon.wimpy_weapon;
|
||||||
|
|
||||||
|
+INVENTORY.PERSISTENTPOWER;
|
||||||
|
+INVENTORY.INVBAR;
|
||||||
|
|
||||||
|
// inventory.icon "KSPRB0";
|
||||||
|
inventory.pickupsound "kiri/spraycan_rattle";
|
||||||
|
inventory.pickupmessage "Picked up some spraypaint cans.";
|
||||||
|
|
||||||
|
inventory.amount 1;
|
||||||
|
inventory.maxamount 100;
|
||||||
|
|
||||||
|
hdweapon.refid HDLD_KIRI_SPRAYCAN;
|
||||||
|
|
||||||
|
tag "Spraypaint Can";
|
||||||
|
}
|
||||||
|
|
||||||
|
states
|
||||||
|
{
|
||||||
|
spawn:
|
||||||
|
KSPR B -1;
|
||||||
|
stop;
|
||||||
|
|
||||||
|
ready:
|
||||||
|
KSPR A 1 {
|
||||||
|
A_WeaponReady(WRF_ALL);
|
||||||
|
A_WeaponBusy(false);
|
||||||
|
}
|
||||||
|
goto readyend;
|
||||||
|
|
||||||
|
altfire:
|
||||||
|
reload:
|
||||||
|
KSPR A 1 offset(0, 20) {
|
||||||
|
A_OverlayPivot(0, 0.5, 1.0);
|
||||||
|
A_OverlayRotate(0, 0);
|
||||||
|
|
||||||
|
A_StartSound(
|
||||||
|
"kiri/spraycan_rattle",
|
||||||
|
CHAN_WEAPON, CHANF_NOSTOP);
|
||||||
|
}
|
||||||
|
KSPR A 1 offset(0, 40) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 1.0/3.0); }
|
||||||
|
KSPR A 1 offset(0, 60) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 2.0/3.0); }
|
||||||
|
KSPR A 1 offset(0, 80) {
|
||||||
|
A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE);
|
||||||
|
|
||||||
|
// Taper off pressure increase amount based on how much
|
||||||
|
// pressure is in there already.
|
||||||
|
float pressureIncreaseScale = 1.0 - (
|
||||||
|
float(invoker.GetPressure()) /
|
||||||
|
float(KIRI_SPRAY_MAXPRESSURE));
|
||||||
|
pressureIncreaseScale *= pressureIncreaseScale;
|
||||||
|
|
||||||
|
// Add pressure.
|
||||||
|
int pressure = invoker.GetPressure();
|
||||||
|
pressure +=
|
||||||
|
random(0,
|
||||||
|
KIRI_SPRAY_PRESSUREBUILDSCALE
|
||||||
|
* invoker.weaponstatus[KIRI_SPRAY_WS_PAINT]
|
||||||
|
/ KIRI_SPRAY_MAXPAINT);
|
||||||
|
|
||||||
|
// Cap pressure amount.
|
||||||
|
if(pressure > KIRI_SPRAY_MAXPRESSURE) {
|
||||||
|
pressure = KIRI_SPRAY_MAXPRESSURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
invoker.SetPressure(pressure);
|
||||||
|
|
||||||
|
}
|
||||||
|
KSPR A 1 offset(0, 60) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 2.0/3.0); }
|
||||||
|
KSPR A 1 offset(0, 40) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 1.0/3.0); }
|
||||||
|
KSPR A 1 offset(0, 20) { A_OverlayRotate(0, 0); }
|
||||||
|
goto ready;
|
||||||
|
|
||||||
|
fire:
|
||||||
|
KSPR A 2 {
|
||||||
|
|
||||||
|
if(invoker.GetPressure() < KIRI_SPRAY_PRESSURE_PER_USE) {
|
||||||
|
|
||||||
|
invoker.owner.A_Log("Not enough pressure to spray.");
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
Actor spawnedThing;
|
||||||
|
bool success;
|
||||||
|
float zOffset = GunHeight() * 0.8;
|
||||||
|
FLineTraceData lineTraceData;
|
||||||
|
|
||||||
|
class<SprayerPattern> sprayerPatternClass = "SprayerPattern";
|
||||||
|
|
||||||
|
// Find the spray pattern class that matches the
|
||||||
|
// player's CVar for selected pattern.
|
||||||
|
String currentSprayCVar = CVar.GetCVar(
|
||||||
|
"snektech_spraypattern",
|
||||||
|
invoker.owner.player).GetString();
|
||||||
|
for(int i = 0; i < AllActorClasses.size(); i++) {
|
||||||
|
class<SprayerPattern> thisPatternClass = (class<SprayerPattern>)(AllActorClasses[i]);
|
||||||
|
if(thisPatternClass) {
|
||||||
|
if(thisPatternClass.GetClassName() == currentSprayCVar) {
|
||||||
|
sprayerPatternClass = (class<SprayerPattern>)(AllActorClasses[i]);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Get the actual decal name out of it.
|
||||||
|
let defaultSprayClass = GetDefaultByType(sprayerPatternClass);
|
||||||
|
String actualDecalName = defaultSprayClass.decalName;
|
||||||
|
|
||||||
|
// Find a wall to spray on.
|
||||||
|
bool traceHit = LineTrace(
|
||||||
|
angle,
|
||||||
|
KIRI_SPRAY_DISTANCE,
|
||||||
|
pitch,
|
||||||
|
flags : TRF_THRUACTORS,
|
||||||
|
offsetz : zOffset,
|
||||||
|
data : lineTraceData);
|
||||||
|
|
||||||
|
if(traceHit && lineTraceData.HitLine) {
|
||||||
|
|
||||||
|
A_StartSound(
|
||||||
|
"kiri/spraycan_spray",
|
||||||
|
CHAN_WEAPON);
|
||||||
|
|
||||||
|
[success, spawnedThing] = A_SpawnItemEx(
|
||||||
|
"SprayerDecalSpawner",
|
||||||
|
xofs : 0, yofs : 0, zofs : zOffset);
|
||||||
|
|
||||||
|
SprayerDecalSpawner spawner = SprayerDecalSpawner(spawnedThing);
|
||||||
|
|
||||||
|
if(success && spawner) {
|
||||||
|
spawner.A_SetPitch(pitch);
|
||||||
|
spawner.A_SetAngle(angle);
|
||||||
|
spawner.actualDecalName = actualDecalName;
|
||||||
|
spawner.master = invoker.owner;
|
||||||
|
|
||||||
|
invoker.SetPressure(invoker.GetPressure() - KIRI_SPRAY_PRESSURE_PER_USE);
|
||||||
|
invoker.weaponstatus[KIRI_SPRAY_WS_PAINT] -= 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
} else {
|
||||||
|
|
||||||
|
invoker.owner.A_Log("Not close enough to a wall to spray.");
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
goto waiting;
|
||||||
|
|
||||||
|
firemode:
|
||||||
|
KSPR A 2 { invoker.CycleSprayPattern(); }
|
||||||
|
goto waiting;
|
||||||
|
|
||||||
|
waiting:
|
||||||
|
KSPR A 5;
|
||||||
|
KSPR A 0 A_Refire("waiting");
|
||||||
|
goto ready;
|
||||||
|
|
||||||
|
select0:
|
||||||
|
KSPR A 0 offset(0, 120);
|
||||||
|
---- A 1 A_Raise(12);
|
||||||
|
wait;
|
||||||
|
|
||||||
|
deselect0:
|
||||||
|
KSPR A 0;
|
||||||
|
---- A 1 A_Lower(12);
|
||||||
|
wait;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
override bool AddSpareWeapon(actor newowner)
|
||||||
|
{
|
||||||
|
return AddSpareWeaponRegular(newowner);
|
||||||
|
}
|
||||||
|
|
||||||
|
override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
|
||||||
|
{
|
||||||
|
return GetSpareWeaponRegular(newowner, reverse, doselect);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Why do we store pressure as this weird equation?
|
||||||
|
//
|
||||||
|
// Pressure is stored as a time since the a hypothetical last
|
||||||
|
// "fully charged" time, based on the level time and pressure
|
||||||
|
// decay rate.
|
||||||
|
//
|
||||||
|
// This way we can decay pressure without ticking, important for
|
||||||
|
// spare weapons and stuff in backpacks.
|
||||||
|
int GetPressure() const
|
||||||
|
{
|
||||||
|
int time = level.TotalTime;
|
||||||
|
int lastChargedTime = weaponstatus[KIRI_SPRAY_WS_PRESSURE];
|
||||||
|
int pressure = int(
|
||||||
|
float(KIRI_SPRAY_MAXPRESSURE) -
|
||||||
|
float(time - lastChargedTime) * KIRI_SPRAY_PRESSURE_DECAY_RATE);
|
||||||
|
|
||||||
|
if(pressure > KIRI_SPRAY_MAXPRESSURE) {
|
||||||
|
pressure = KIRI_SPRAY_MAXPRESSURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(pressure < 0) {
|
||||||
|
pressure = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
return pressure;
|
||||||
|
}
|
||||||
|
|
||||||
|
void SetPressure(int pressure)
|
||||||
|
{
|
||||||
|
if(pressure > KIRI_SPRAY_MAXPRESSURE) {
|
||||||
|
pressure = KIRI_SPRAY_MAXPRESSURE;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(pressure < 0) {
|
||||||
|
pressure = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
int time = level.TotalTime;
|
||||||
|
int lastChargedTime = round(
|
||||||
|
float(pressure - KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE) + time);
|
||||||
|
|
||||||
|
weaponstatus[KIRI_SPRAY_WS_PRESSURE] = lastChargedTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
void ResetPressure()
|
||||||
|
{
|
||||||
|
int resetValue = -int(float(KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE));
|
||||||
|
weaponstatus[KIRI_SPRAY_WS_PRESSURE] = resetValue;
|
||||||
|
}
|
||||||
|
|
||||||
|
override void Consolidate()
|
||||||
|
{
|
||||||
|
ResetPressure();
|
||||||
|
}
|
||||||
|
|
||||||
|
override void InitializeWepStats(bool idfa)
|
||||||
|
{
|
||||||
|
super.InitializeWepStats(idfa);
|
||||||
|
|
||||||
|
SetPressure(0);
|
||||||
|
|
||||||
|
// Add a little bit of randomness to the amount of paint in
|
||||||
|
// the can.
|
||||||
|
weaponstatus[KIRI_SPRAY_WS_PAINT] =
|
||||||
|
KIRI_SPRAY_MAXPAINT
|
||||||
|
- random(0, KIRI_SPRAY_MAXPAINT / 10);
|
||||||
|
}
|
||||||
|
|
||||||
|
override void DrawHUDStuff(
|
||||||
|
HDStatusBar statusBar, HDWeapon weapon,
|
||||||
|
HDPlayerPawn pawn)
|
||||||
|
{
|
||||||
|
// Current pressure (top bar).
|
||||||
|
statusBar.DrawWepNum(
|
||||||
|
GetPressure(),
|
||||||
|
KIRI_SPRAY_MAXPRESSURE, posy:-10);
|
||||||
|
|
||||||
|
// Total paint remaining (bottom bar).
|
||||||
|
statusBar.DrawWepNum(
|
||||||
|
weaponstatus[KIRI_SPRAY_WS_PAINT],
|
||||||
|
KIRI_SPRAY_MAXPAINT);
|
||||||
|
}
|
||||||
|
|
||||||
|
void GetSprayPatternList(Array<String> ret)
|
||||||
|
{
|
||||||
|
ret.clear();
|
||||||
|
for(int i = 0; i < AllActorClasses.Size(); i++) {
|
||||||
|
class<Actor> c = AllActorClasses[i];
|
||||||
|
if(c is "SprayerPattern" && c != "SprayerPattern") {
|
||||||
|
ret.push(c.GetClassName());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void CycleSprayPattern()
|
||||||
|
{
|
||||||
|
// Find the current entry in the list of patterns.
|
||||||
|
String currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
|
||||||
|
Array<String> patternList;
|
||||||
|
GetSprayPatternList(patternList);
|
||||||
|
int currentIndex = patternList.find(currentPattern);
|
||||||
|
|
||||||
|
// Make sure we're actually in the list (CVar might not be in
|
||||||
|
// list, due to mods getting shuffled around and whatever).
|
||||||
|
if(currentIndex >= patternList.size()) {
|
||||||
|
currentIndex = -1;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Increment the index.
|
||||||
|
int newIndex = (currentIndex + 1) % patternList.size();
|
||||||
|
|
||||||
|
// Set the new CVar.
|
||||||
|
CVar.GetCVar("snektech_spraypattern", owner.player).SetString(patternList[newIndex]);
|
||||||
|
currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
|
||||||
|
owner.A_Log("Selected spray pattern: "..currentPattern);
|
||||||
|
|
||||||
|
// Current pattern is referenced in the help text, so reset
|
||||||
|
// it.
|
||||||
|
A_SetHelpText();
|
||||||
|
}
|
||||||
|
|
||||||
|
override double WeaponBulk()
|
||||||
|
{
|
||||||
|
return 10;
|
||||||
|
}
|
||||||
|
|
||||||
|
override String GetHelpText()
|
||||||
|
{
|
||||||
|
super.GetHelpText();
|
||||||
|
|
||||||
|
int messageIndex = level.time;
|
||||||
|
Array<String> messages = {
|
||||||
|
"Deface the tyrant's property.",
|
||||||
|
"Engage in civil disobedience.",
|
||||||
|
"Create a beautiful work of art.",
|
||||||
|
"Show the world that you still exist.",
|
||||||
|
"Defy the tyrant."
|
||||||
|
};
|
||||||
|
|
||||||
|
String currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
|
||||||
|
|
||||||
|
return
|
||||||
|
WEPHELP_FIREMODE .. " Cycle pattern (current: "..currentPattern..").\n"..
|
||||||
|
WEPHELP_ALTFIRE .. " Shake the can.\n"..
|
||||||
|
WEPHELP_FIRE .. " "..messages[messageIndex % messages.Size()].."\n";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SprayerDecalSpawner : Actor
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
+nogravity;
|
||||||
|
}
|
||||||
|
|
||||||
|
states
|
||||||
|
{
|
||||||
|
spawn:
|
||||||
|
TNT1 A -1;
|
||||||
|
stop;
|
||||||
|
}
|
||||||
|
|
||||||
|
int timeSinceLastSpray;
|
||||||
|
int thisSprayerId;
|
||||||
|
String actualDecalName;
|
||||||
|
|
||||||
|
override void PostBeginPlay()
|
||||||
|
{
|
||||||
|
Super.PostBeginPlay();
|
||||||
|
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
|
||||||
|
|
||||||
|
// Figure out a new ID number.
|
||||||
|
ThinkerIterator iter = ThinkerIterator.Create("SprayerDecalSpawner");
|
||||||
|
SprayerDecalSpawner otherSpawner;
|
||||||
|
int maxId = 0;
|
||||||
|
while(otherSpawner = SprayerDecalSpawner(iter.Next())) {
|
||||||
|
|
||||||
|
if(otherSpawner == self) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Keep track of the highest ID.
|
||||||
|
if(otherSpawner.thisSprayerId > maxId) {
|
||||||
|
if(otherSpawner.master == master) {
|
||||||
|
maxId = otherSpawner.thisSprayerId;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
thisSprayerId = maxId + 1;
|
||||||
|
|
||||||
|
// Clear old sprayers.
|
||||||
|
iter = ThinkerIterator.Create("SprayerDecalSpawner");
|
||||||
|
while(otherSpawner = SprayerDecalSpawner(iter.Next())) {
|
||||||
|
|
||||||
|
if(otherSpawner == self) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(otherSpawner.thisSprayerId < (thisSprayerId - 5)) {
|
||||||
|
if(otherSpawner.master == master) {
|
||||||
|
otherSpawner.Destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override void Tick()
|
||||||
|
{
|
||||||
|
super.Tick();
|
||||||
|
|
||||||
|
timeSinceLastSpray++;
|
||||||
|
|
||||||
|
if(timeSinceLastSpray >= 35 * 60) {
|
||||||
|
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
|
||||||
|
timeSinceLastSpray = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SprayerPattern : Actor
|
||||||
|
{
|
||||||
|
string decalName;
|
||||||
|
property decalName:decalName;
|
||||||
|
|
||||||
|
default {
|
||||||
|
SprayerPattern.decalName "KiriTestDecal";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SnekSpray_TransPride : SprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SprayerPattern.decalName "SnekSpray_TransPride";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SnekSpray_LesbianPride : SprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SprayerPattern.decalName "SnekSpray_LesbianPride";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SnekSpray_NBPride : SprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SprayerPattern.decalName "SnekSpray_NBPride";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SnekSpray_AcePride : SprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SprayerPattern.decalName "SnekSpray_AcePride";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SnekSpray_ProgressPride : SprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SprayerPattern.decalName "SnekSpray_ProgressPride";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SnekSpray_DemiPride : SprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SprayerPattern.decalName "SnekSpray_DemiPride";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SnekSpray_PanPride : SprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SprayerPattern.decalName "SnekSpray_PanPride";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SnekSpray_SwitchPride : SprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SprayerPattern.decalName "SnekSpray_SwitchPride";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SnekSpray_BiPride : SprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SprayerPattern.decalName "SnekSpray_BiPride";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class SnekSpray_GayPride : SprayerPattern
|
||||||
|
{
|
||||||
|
default
|
||||||
|
{
|
||||||
|
SprayerPattern.decalName "SnekSpray_GayPride";
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|