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c453013abf
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c453013abf | |||
364fb7e7ab | |||
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829c9c1242 |
24
decaldef.txt
24
decaldef.txt
@ -1,20 +1,25 @@
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fader KiriInstantFade
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stretcher KiriInstantFade
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{
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DecayStart 60.0
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DecayTime 0.0
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// You don't need this anymore! It's just here because a bunch of
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// sprays were already made that use it!
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// These numbers are designed to do nothing, and wait a long time
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// before doing it. It's a no-op.
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GoalX 1.0
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GoalY 1.0
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StretchStart 9999999.0
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StretchTime 9999999.0
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}
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decal KiriTestDecal
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{
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pic KSPYA0
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animator KiriInstantFade
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randomflipx
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}
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decal SnekSpray_TransPride
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{
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pic KSPYA0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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@ -22,7 +27,6 @@ decal SnekSpray_TransPride
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decal SnekSpray_LesbianPride
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{
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pic KSPYB0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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@ -30,7 +34,6 @@ decal SnekSpray_LesbianPride
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decal SnekSpray_NBPride
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{
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pic KSPYC0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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@ -38,7 +41,6 @@ decal SnekSpray_NBPride
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decal SnekSpray_AcePride
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{
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pic KSPYD0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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@ -46,34 +48,29 @@ decal SnekSpray_AcePride
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decal SnekSpray_ProgressPride
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{
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pic KSPYE0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_DemiPride
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{
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pic KSPYF0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_PanPride
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{
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pic KSPYG0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_SwitchPride
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{
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pic KSPYH0
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animator KiriInstantFade
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}
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decal SnekSpray_BiPride
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{
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pic KSPYI0
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animator KiriInstantFade
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translucent 0.8
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randomflipx
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}
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@ -81,7 +78,6 @@ decal SnekSpray_BiPride
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decal SnekSpray_GayPride
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{
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pic KSPYJ0
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animator KiriInstantFade
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translucent 0.8
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randomflipx
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}
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@ -1,7 +1,6 @@
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decal SnekSpray_Example
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{
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pic KSPEA0
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animator KiriInstantFade
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translucent 0.8
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randomflipx
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}
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@ -35,7 +35,7 @@ sprite JMPRD0, 49, 43 {
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}
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sprite JMPKA0, 48, 32 {
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offset 24, 16
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offset 24, 32
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patch JMPKA0,0,0 { }
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}
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@ -77,7 +77,7 @@ Sprite "KCPLD0", 130, 108
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{
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XScale 4
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YScale 4
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Offset 64, 52
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Offset 64, 100
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Patch "sprites/cacoplush/cacoplushie_pickup.png", 0, 0
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}
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@ -111,7 +111,7 @@ Sprite "KCPLG0", 130, 108
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Sprite "KSPRB0", 48, 48
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{
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Offset 24, 24
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Offset 24, 48
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Patch KSPRB0,0,0 { }
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}
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@ -284,8 +284,8 @@ class KiriCacodemonPlushie : HDWeapon {
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A_StartSound("potion/chug");
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invoker.owner.A_TakeInventory("SecondBlood", 1, TIF_NOTAKEINFINITE);
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invoker.setMonsterHealth(
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invoker.getMonsterHealth() +
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invoker.getMonsterMaxHealth() * 0.25);
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int(invoker.getMonsterHealth() +
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invoker.getMonsterMaxHealth() * 0.25));
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// Throw out a spend blood bag.
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A_SpawnItemEx(
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@ -303,13 +303,14 @@ class KiriCacodemonPlushie : HDWeapon {
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HDBleedingWound hbl = HDBleedingWound.inflict(
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invoker.owner, 2, 1, source : invoker.owner);
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HDPlayerPawn(invoker.owner).bloodloss += 0.1;
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// FIXME this gets rounded down to 0
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//HDPlayerPawn(invoker.owner).bloodloss += 0.1;
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A_StartSound(invoker.owner.painsound);
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invoker.setMonsterHealth(
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invoker.getMonsterHealth() +
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invoker.getMonsterMaxHealth() * 0.1);
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int(invoker.getMonsterHealth() +
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invoker.getMonsterMaxHealth() * 0.1));
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}
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}
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@ -113,8 +113,6 @@ class SnekTechSprayer : HDWeapon
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} else {
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Actor spawnedThing;
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bool success;
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float zOffset = GunHeight() * 0.8;
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FLineTraceData lineTraceData;
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@ -154,15 +152,12 @@ class SnekTechSprayer : HDWeapon
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"kiri/spraycan_spray",
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CHAN_WEAPON);
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[success, spawnedThing] = A_SpawnItemEx(
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"SnekTechSprayerDecalSpawner",
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xofs : 0, yofs : 0, zofs : zOffset);
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let normal = lineTraceData.HitDir;
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let spawnedThing = Actor.Spawn("SnekTechSprayerDecalSpawner", lineTraceData.HitLocation - normal);
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SnekTechSprayerDecalSpawner spawner = SnekTechSprayerDecalSpawner(spawnedThing);
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if(success && spawner) {
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spawner.A_SetPitch(pitch);
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spawner.A_SetAngle(angle);
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if(spawner) {
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spawner.angle = VectorAngle(-normal.x, -normal.y);
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spawner.actualDecalName = actualDecalName;
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spawner.master = invoker.owner;
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@ -179,8 +174,12 @@ class SnekTechSprayer : HDWeapon
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}
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goto waiting;
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unload:
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KSPR A 2 { invoker.CycleSprayPattern(-1); }
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goto waiting;
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firemode:
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KSPR A 2 { invoker.CycleSprayPattern(); }
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KSPR A 2 { invoker.CycleSprayPattern(1); }
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goto waiting;
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waiting:
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@ -248,8 +247,8 @@ class SnekTechSprayer : HDWeapon
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}
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int time = level.TotalTime;
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int lastChargedTime = round(
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float(pressure - KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE) + time);
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int lastChargedTime = int(round(
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float(pressure - KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE) + time));
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weaponstatus[KIRI_SPRAY_WS_PRESSURE] = lastChargedTime;
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}
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@ -304,7 +303,7 @@ class SnekTechSprayer : HDWeapon
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}
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}
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void CycleSprayPattern()
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void CycleSprayPattern(int increment)
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{
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// Find the current entry in the list of patterns.
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String currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
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@ -318,13 +317,27 @@ class SnekTechSprayer : HDWeapon
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currentIndex = -1;
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}
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// Increment the index.
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int newIndex = (currentIndex + 1) % patternList.size();
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// Increment/decrement the index.
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int newIndex = (currentIndex + increment) % patternList.size();
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if(newIndex < 0) {
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newIndex = patternList.size() - 1;
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}
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// Set the new CVar.
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CVar.GetCVar("snektech_spraypattern", owner.player).SetString(patternList[newIndex]);
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currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
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owner.A_Log("Selected spray pattern: "..currentPattern, true);
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currentPattern = patternList[newIndex];
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// first, update the Actual cvar
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if (owner.PlayerNumber() == consoleplayer)
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CVar.FindCVar("snektech_spraypattern").SetString(currentPattern);
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// then update the per-player copy so the help text is correct
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CVar.GetCVar("snektech_spraypattern", owner.player).SetString(currentPattern);
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// Print it.
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owner.A_Log(
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String.format(
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"Selected spray pattern: (%d/%d) %s",
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newIndex + 1, patternList.size(),
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currentPattern),
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true);
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// Current pattern is referenced in the help text, so reset
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// it.
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@ -353,12 +366,13 @@ class SnekTechSprayer : HDWeapon
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return
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WEPHELP_FIREMODE .. " Cycle pattern (current: "..currentPattern..").\n"..
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WEPHELP_UNLOAD .. " Cycle pattern (backwards).\n"..
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WEPHELP_ALTFIRE .. " Shake the can.\n"..
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WEPHELP_FIRE .. " "..messages[messageIndex % messages.Size()].."\n";
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}
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}
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class SnekTechSprayerDecalSpawner : Actor
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class SnekTechSprayerDecalSpawner : Decal
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{
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default
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{
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@ -372,14 +386,65 @@ class SnekTechSprayerDecalSpawner : Actor
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stop;
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}
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int timeSinceLastSpray;
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int thisSprayerId;
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String actualDecalName;
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Array<Thinker> decals;
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void SpawnDecal()
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{
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Thinker think;
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array<thinker> seen;
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// find every decal that Isn't ours
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let iter = ThinkerIterator.Create('Thinker', STAT_DECAL);
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while (think = iter.Next()) {
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// BaseDecal isn't exported to zscript so we have to filter this manually
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if (think.GetClassName() == 'BaseDecal') {
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seen.Push(think);
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}
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}
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// pass the decal name as a map editor type of argument
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args[0] = -int(name(actualDecalName));
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// spawn the decal
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Super.SpawnDecal();
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// then find every decal that we spawned
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iter.Reinit();
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while (think = iter.Next()) {
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if (think.GetClassName() == 'BaseDecal' &&
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seen.Find(think) == seen.Size())
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{
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decals.Push(think);
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}
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}
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}
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override void OnDestroy()
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{
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for (let i = 0; i < decals.Size(); i++) {
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if (decals[i]) {
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decals[i].Destroy();
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}
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}
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}
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// Decal::BeginPlay deletes the actor
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override void BeginPlay() {Actor.BeginPlay();}
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
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// copy A_SprayDecal z offset
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setz(pos.z + height / 2);
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SpawnDecal();
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if (decals.Size() == 0) {
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Destroy();
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return;
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}
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// Figure out a new ID number.
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ThinkerIterator iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
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@ -417,18 +482,6 @@ class SnekTechSprayerDecalSpawner : Actor
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}
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}
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}
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override void Tick()
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{
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super.Tick();
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timeSinceLastSpray++;
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if(timeSinceLastSpray >= 35 * 60) {
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A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
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timeSinceLastSpray = 0;
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}
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}
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}
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class SnekTechSprayerPattern : Actor
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Block a user