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c453013abf
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364fb7e7ab | |||
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24
decaldef.txt
24
decaldef.txt
@ -1,20 +1,25 @@
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|||||||
fader KiriInstantFade
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stretcher KiriInstantFade
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||||||
{
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{
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DecayStart 60.0
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// You don't need this anymore! It's just here because a bunch of
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DecayTime 0.0
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// sprays were already made that use it!
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// These numbers are designed to do nothing, and wait a long time
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// before doing it. It's a no-op.
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GoalX 1.0
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GoalY 1.0
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StretchStart 9999999.0
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StretchTime 9999999.0
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}
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}
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decal KiriTestDecal
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decal KiriTestDecal
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{
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{
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pic KSPYA0
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pic KSPYA0
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animator KiriInstantFade
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randomflipx
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randomflipx
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}
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}
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decal SnekSpray_TransPride
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decal SnekSpray_TransPride
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{
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{
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pic KSPYA0
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pic KSPYA0
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animator KiriInstantFade
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randomflipx
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randomflipx
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translucent 0.8
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translucent 0.8
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}
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}
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@ -22,7 +27,6 @@ decal SnekSpray_TransPride
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decal SnekSpray_LesbianPride
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decal SnekSpray_LesbianPride
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{
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{
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pic KSPYB0
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pic KSPYB0
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animator KiriInstantFade
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randomflipx
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randomflipx
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translucent 0.8
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translucent 0.8
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}
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}
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@ -30,7 +34,6 @@ decal SnekSpray_LesbianPride
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decal SnekSpray_NBPride
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decal SnekSpray_NBPride
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{
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{
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pic KSPYC0
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pic KSPYC0
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animator KiriInstantFade
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randomflipx
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randomflipx
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translucent 0.8
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translucent 0.8
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}
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}
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@ -38,7 +41,6 @@ decal SnekSpray_NBPride
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decal SnekSpray_AcePride
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decal SnekSpray_AcePride
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{
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{
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pic KSPYD0
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pic KSPYD0
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animator KiriInstantFade
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randomflipx
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randomflipx
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translucent 0.8
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translucent 0.8
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}
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}
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@ -46,34 +48,29 @@ decal SnekSpray_AcePride
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decal SnekSpray_ProgressPride
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decal SnekSpray_ProgressPride
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{
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{
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pic KSPYE0
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pic KSPYE0
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animator KiriInstantFade
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translucent 0.8
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translucent 0.8
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}
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}
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decal SnekSpray_DemiPride
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decal SnekSpray_DemiPride
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{
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{
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pic KSPYF0
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pic KSPYF0
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animator KiriInstantFade
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translucent 0.8
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translucent 0.8
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}
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}
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decal SnekSpray_PanPride
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decal SnekSpray_PanPride
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{
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{
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pic KSPYG0
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pic KSPYG0
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animator KiriInstantFade
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translucent 0.8
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translucent 0.8
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}
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}
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decal SnekSpray_SwitchPride
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decal SnekSpray_SwitchPride
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{
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{
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pic KSPYH0
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pic KSPYH0
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animator KiriInstantFade
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}
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}
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decal SnekSpray_BiPride
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decal SnekSpray_BiPride
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{
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{
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pic KSPYI0
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pic KSPYI0
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animator KiriInstantFade
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translucent 0.8
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translucent 0.8
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randomflipx
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randomflipx
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}
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}
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@ -81,7 +78,6 @@ decal SnekSpray_BiPride
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decal SnekSpray_GayPride
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decal SnekSpray_GayPride
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{
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{
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pic KSPYJ0
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pic KSPYJ0
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animator KiriInstantFade
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translucent 0.8
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translucent 0.8
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randomflipx
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randomflipx
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}
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}
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@ -1,7 +1,6 @@
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decal SnekSpray_Example
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decal SnekSpray_Example
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{
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{
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pic KSPEA0
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pic KSPEA0
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animator KiriInstantFade
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translucent 0.8
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translucent 0.8
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randomflipx
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randomflipx
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}
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}
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@ -35,7 +35,7 @@ sprite JMPRD0, 49, 43 {
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}
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}
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sprite JMPKA0, 48, 32 {
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sprite JMPKA0, 48, 32 {
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offset 24, 16
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offset 24, 32
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patch JMPKA0,0,0 { }
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patch JMPKA0,0,0 { }
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}
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}
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@ -77,7 +77,7 @@ Sprite "KCPLD0", 130, 108
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{
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{
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XScale 4
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XScale 4
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YScale 4
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YScale 4
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Offset 64, 52
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Offset 64, 100
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Patch "sprites/cacoplush/cacoplushie_pickup.png", 0, 0
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Patch "sprites/cacoplush/cacoplushie_pickup.png", 0, 0
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}
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}
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@ -111,7 +111,7 @@ Sprite "KCPLG0", 130, 108
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Sprite "KSPRB0", 48, 48
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Sprite "KSPRB0", 48, 48
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{
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{
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Offset 24, 24
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Offset 24, 48
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Patch KSPRB0,0,0 { }
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Patch KSPRB0,0,0 { }
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}
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}
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@ -284,8 +284,8 @@ class KiriCacodemonPlushie : HDWeapon {
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A_StartSound("potion/chug");
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A_StartSound("potion/chug");
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invoker.owner.A_TakeInventory("SecondBlood", 1, TIF_NOTAKEINFINITE);
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invoker.owner.A_TakeInventory("SecondBlood", 1, TIF_NOTAKEINFINITE);
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invoker.setMonsterHealth(
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invoker.setMonsterHealth(
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invoker.getMonsterHealth() +
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int(invoker.getMonsterHealth() +
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invoker.getMonsterMaxHealth() * 0.25);
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invoker.getMonsterMaxHealth() * 0.25));
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// Throw out a spend blood bag.
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// Throw out a spend blood bag.
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A_SpawnItemEx(
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A_SpawnItemEx(
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@ -303,13 +303,14 @@ class KiriCacodemonPlushie : HDWeapon {
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HDBleedingWound hbl = HDBleedingWound.inflict(
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HDBleedingWound hbl = HDBleedingWound.inflict(
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invoker.owner, 2, 1, source : invoker.owner);
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invoker.owner, 2, 1, source : invoker.owner);
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HDPlayerPawn(invoker.owner).bloodloss += 0.1;
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// FIXME this gets rounded down to 0
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//HDPlayerPawn(invoker.owner).bloodloss += 0.1;
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A_StartSound(invoker.owner.painsound);
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A_StartSound(invoker.owner.painsound);
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invoker.setMonsterHealth(
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invoker.setMonsterHealth(
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invoker.getMonsterHealth() +
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int(invoker.getMonsterHealth() +
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invoker.getMonsterMaxHealth() * 0.1);
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invoker.getMonsterMaxHealth() * 0.1));
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}
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}
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}
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}
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@ -113,8 +113,6 @@ class SnekTechSprayer : HDWeapon
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} else {
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} else {
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Actor spawnedThing;
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bool success;
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float zOffset = GunHeight() * 0.8;
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float zOffset = GunHeight() * 0.8;
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FLineTraceData lineTraceData;
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FLineTraceData lineTraceData;
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@ -154,15 +152,12 @@ class SnekTechSprayer : HDWeapon
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"kiri/spraycan_spray",
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"kiri/spraycan_spray",
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CHAN_WEAPON);
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CHAN_WEAPON);
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[success, spawnedThing] = A_SpawnItemEx(
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let normal = lineTraceData.HitDir;
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"SnekTechSprayerDecalSpawner",
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let spawnedThing = Actor.Spawn("SnekTechSprayerDecalSpawner", lineTraceData.HitLocation - normal);
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xofs : 0, yofs : 0, zofs : zOffset);
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SnekTechSprayerDecalSpawner spawner = SnekTechSprayerDecalSpawner(spawnedThing);
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SnekTechSprayerDecalSpawner spawner = SnekTechSprayerDecalSpawner(spawnedThing);
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if(success && spawner) {
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if(spawner) {
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spawner.A_SetPitch(pitch);
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spawner.angle = VectorAngle(-normal.x, -normal.y);
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spawner.A_SetAngle(angle);
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spawner.actualDecalName = actualDecalName;
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spawner.actualDecalName = actualDecalName;
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spawner.master = invoker.owner;
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spawner.master = invoker.owner;
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@ -179,8 +174,12 @@ class SnekTechSprayer : HDWeapon
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}
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}
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goto waiting;
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goto waiting;
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unload:
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KSPR A 2 { invoker.CycleSprayPattern(-1); }
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goto waiting;
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firemode:
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firemode:
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KSPR A 2 { invoker.CycleSprayPattern(); }
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KSPR A 2 { invoker.CycleSprayPattern(1); }
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goto waiting;
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goto waiting;
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waiting:
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waiting:
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@ -248,8 +247,8 @@ class SnekTechSprayer : HDWeapon
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}
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}
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|
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int time = level.TotalTime;
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int time = level.TotalTime;
|
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int lastChargedTime = round(
|
int lastChargedTime = int(round(
|
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float(pressure - KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE) + time);
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float(pressure - KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE) + time));
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|
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weaponstatus[KIRI_SPRAY_WS_PRESSURE] = lastChargedTime;
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weaponstatus[KIRI_SPRAY_WS_PRESSURE] = lastChargedTime;
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}
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}
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@ -304,7 +303,7 @@ class SnekTechSprayer : HDWeapon
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}
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}
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}
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}
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|
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void CycleSprayPattern()
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void CycleSprayPattern(int increment)
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||||||
{
|
{
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||||||
// Find the current entry in the list of patterns.
|
// Find the current entry in the list of patterns.
|
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String currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
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String currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
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@ -318,13 +317,27 @@ class SnekTechSprayer : HDWeapon
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currentIndex = -1;
|
currentIndex = -1;
|
||||||
}
|
}
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|
|
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// Increment the index.
|
// Increment/decrement the index.
|
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int newIndex = (currentIndex + 1) % patternList.size();
|
int newIndex = (currentIndex + increment) % patternList.size();
|
||||||
|
if(newIndex < 0) {
|
||||||
|
newIndex = patternList.size() - 1;
|
||||||
|
}
|
||||||
|
|
||||||
// Set the new CVar.
|
// Set the new CVar.
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CVar.GetCVar("snektech_spraypattern", owner.player).SetString(patternList[newIndex]);
|
currentPattern = patternList[newIndex];
|
||||||
currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
|
// first, update the Actual cvar
|
||||||
owner.A_Log("Selected spray pattern: "..currentPattern, true);
|
if (owner.PlayerNumber() == consoleplayer)
|
||||||
|
CVar.FindCVar("snektech_spraypattern").SetString(currentPattern);
|
||||||
|
// then update the per-player copy so the help text is correct
|
||||||
|
CVar.GetCVar("snektech_spraypattern", owner.player).SetString(currentPattern);
|
||||||
|
|
||||||
|
// Print it.
|
||||||
|
owner.A_Log(
|
||||||
|
String.format(
|
||||||
|
"Selected spray pattern: (%d/%d) %s",
|
||||||
|
newIndex + 1, patternList.size(),
|
||||||
|
currentPattern),
|
||||||
|
true);
|
||||||
|
|
||||||
// Current pattern is referenced in the help text, so reset
|
// Current pattern is referenced in the help text, so reset
|
||||||
// it.
|
// it.
|
||||||
@ -353,12 +366,13 @@ class SnekTechSprayer : HDWeapon
|
|||||||
|
|
||||||
return
|
return
|
||||||
WEPHELP_FIREMODE .. " Cycle pattern (current: "..currentPattern..").\n"..
|
WEPHELP_FIREMODE .. " Cycle pattern (current: "..currentPattern..").\n"..
|
||||||
|
WEPHELP_UNLOAD .. " Cycle pattern (backwards).\n"..
|
||||||
WEPHELP_ALTFIRE .. " Shake the can.\n"..
|
WEPHELP_ALTFIRE .. " Shake the can.\n"..
|
||||||
WEPHELP_FIRE .. " "..messages[messageIndex % messages.Size()].."\n";
|
WEPHELP_FIRE .. " "..messages[messageIndex % messages.Size()].."\n";
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekTechSprayerDecalSpawner : Actor
|
class SnekTechSprayerDecalSpawner : Decal
|
||||||
{
|
{
|
||||||
default
|
default
|
||||||
{
|
{
|
||||||
@ -372,14 +386,65 @@ class SnekTechSprayerDecalSpawner : Actor
|
|||||||
stop;
|
stop;
|
||||||
}
|
}
|
||||||
|
|
||||||
int timeSinceLastSpray;
|
|
||||||
int thisSprayerId;
|
int thisSprayerId;
|
||||||
String actualDecalName;
|
String actualDecalName;
|
||||||
|
|
||||||
|
Array<Thinker> decals;
|
||||||
|
|
||||||
|
void SpawnDecal()
|
||||||
|
{
|
||||||
|
Thinker think;
|
||||||
|
array<thinker> seen;
|
||||||
|
|
||||||
|
// find every decal that Isn't ours
|
||||||
|
let iter = ThinkerIterator.Create('Thinker', STAT_DECAL);
|
||||||
|
while (think = iter.Next()) {
|
||||||
|
// BaseDecal isn't exported to zscript so we have to filter this manually
|
||||||
|
if (think.GetClassName() == 'BaseDecal') {
|
||||||
|
seen.Push(think);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// pass the decal name as a map editor type of argument
|
||||||
|
args[0] = -int(name(actualDecalName));
|
||||||
|
// spawn the decal
|
||||||
|
Super.SpawnDecal();
|
||||||
|
|
||||||
|
// then find every decal that we spawned
|
||||||
|
iter.Reinit();
|
||||||
|
while (think = iter.Next()) {
|
||||||
|
if (think.GetClassName() == 'BaseDecal' &&
|
||||||
|
seen.Find(think) == seen.Size())
|
||||||
|
{
|
||||||
|
decals.Push(think);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
override void OnDestroy()
|
||||||
|
{
|
||||||
|
for (let i = 0; i < decals.Size(); i++) {
|
||||||
|
if (decals[i]) {
|
||||||
|
decals[i].Destroy();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Decal::BeginPlay deletes the actor
|
||||||
|
override void BeginPlay() {Actor.BeginPlay();}
|
||||||
|
|
||||||
override void PostBeginPlay()
|
override void PostBeginPlay()
|
||||||
{
|
{
|
||||||
Super.PostBeginPlay();
|
Super.PostBeginPlay();
|
||||||
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
|
|
||||||
|
// copy A_SprayDecal z offset
|
||||||
|
setz(pos.z + height / 2);
|
||||||
|
|
||||||
|
SpawnDecal();
|
||||||
|
if (decals.Size() == 0) {
|
||||||
|
Destroy();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
// Figure out a new ID number.
|
// Figure out a new ID number.
|
||||||
ThinkerIterator iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
|
ThinkerIterator iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
|
||||||
@ -417,18 +482,6 @@ class SnekTechSprayerDecalSpawner : Actor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
override void Tick()
|
|
||||||
{
|
|
||||||
super.Tick();
|
|
||||||
|
|
||||||
timeSinceLastSpray++;
|
|
||||||
|
|
||||||
if(timeSinceLastSpray >= 35 * 60) {
|
|
||||||
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
|
|
||||||
timeSinceLastSpray = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
class SnekTechSprayerPattern : Actor
|
class SnekTechSprayerPattern : Actor
|
||||||
|
Loading…
Reference in New Issue
Block a user