Making room for other items.

This commit is contained in:
Kiri 2023-09-02 18:36:48 -07:00
parent d484cca3be
commit 8bd41d7969
4 changed files with 511 additions and 490 deletions

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@ -1,5 +1,5 @@
gameinfo
{
AddEventHandlers = "GretchenCounterEventHandler"
AddEventHandlers = "SnekTechEventHandler"
}

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@ -1,491 +1,4 @@
version "4.10"
enum SnekTechSpawnFlags
{
SNEKTECH_GRETCHENCOUNTER = 0
}
const HDLD_KIRI_GRETCHENCOUNTER = "kgc";
class GretchenCounterEventHandler : EventHandler
{
bool GetItemEnabled(int item)
{
int spawnFlags = CVar.GetCVar("snektech_spawnflags").GetInt();
if(spawnFlags & (1 << item)) {
return true;
}
return false;
}
override void WorldThingSpawned(WorldEvent e)
{
if(!e.Thing) {
return;
}
// Disable drop useless ammo for batteries.
HDBattery bat = HDBattery(e.Thing);
if(bat) {
bat.ItemsThatUseThis.Push("GretchenCounter");
}
// Delete disabled items from backpacks that just spawned.
HDBackpack pack = HDBackpack(e.Thing);
if(pack && !pack.owner) {
if(!GetItemEnabled(SNEKTECH_GRETCHENCOUNTER)) {
pack.storage.DestroyItem("GretchenCounter");
}
}
}
override void CheckReplacement(ReplaceEvent e)
{
if(!e.Replacement) {
return;
}
if(e.isFinal) {
return;
}
if(GetItemEnabled(SNEKTECH_GRETCHENCOUNTER)) {
if(e.Replacee == "Stimpack") {
if(random() < 12) {
e.Replacement = "GretchenCounter";
}
}
}
}
}
enum GretchenCounterStatus
{
KGC_BATTERY=0,
KGC_ACTIVE=1
}
class GretchenCounter : HDWeapon
{
default
{
+weapon.wimpy_weapon;
+inventory.invbar;
+hdweapon.droptranslation;
+hdweapon.fitsinbackpack;
hdweapon.barrelsize 0,0,0;
weapon.selectionorder 1014;
scale 0.6;
inventory.icon "KGCPA0";
inventory.pickupmessage "Picked up a Gretchen Counter.";
inventory.pickupsound "derp/crawl";
translation 0;
tag "Gretchen Counter";
hdweapon.refid HDLD_KIRI_GRETCHENCOUNTER;
}
float lastReading;
float angularVelocity;
float needlePosition;
int framesSinceLastBeep;
int lastBatteryCheckFrame;
override bool AddSpareWeapon(actor newowner)
{
return AddSpareWeaponRegular(newowner);
}
override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
{
return GetSpareWeaponRegular(newowner, reverse, doselect);
}
int hash(int x)
{
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = (x >> 16) ^ x;
return x;
}
bool HasBatteryCharge()
{
int bat = weaponstatus[KGC_BATTERY];
if(bat > 0) {
int timeHash = hash(level.time / 10);
if((timeHash % 5) < bat) {
return true;
}
}
return false;
}
void TickBattery()
{
if(weaponstatus[KGC_ACTIVE] &&
weaponstatus[KGC_BATTERY] > 0)
{
// Discharge rate: 1/1000 chance per tick.
int r = random(0, 4000);
if(r < 2) {
weaponstatus[KGC_BATTERY] -= 1;
}
}
}
states
{
spawn:
KGCP # 1 { frame = invoker.GetIsActive(); }
loop;
// Needle overlay states.
needle_indicator:
KGCN # 1; wait;
select0:
KGCM # 1 {
updateOverlay();
}
goto select0big;
deselect0:
KGCM # 1 {
updateOverlay();
}
goto deselect0big;
user3:
#### A 0 A_MagManager("HDBattery");
goto ready;
unload:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 10 {
if(invoker.weaponstatus[KGC_BATTERY] != -1) {
A_StartSound("weapons/pocket", 9);
HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
invoker.weaponstatus[KGC_BATTERY] = -1;
}
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto ready;
reload:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 10 {
if(CountInv("HDBattery")) {
// Unload existing battery.
if(invoker.weaponstatus[KGC_BATTERY] != -1) {
A_StartSound("weapons/pocket", 9);
HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
invoker.weaponstatus[KGC_BATTERY] = -1;
}
// Load new mag.
A_StartSound("weapons/plasload", 8);
HDMagAmmo magAmmo = HDMagAmmo(
FindInventory("HDBattery"));
if(magAmmo) {
invoker.weaponstatus[KGC_BATTERY] = magAmmo.TakeMag(true);
}
}
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto ready;
ready:
KGCM B 1 {
A_Overlay(355, "needle_indicator");
A_OverlayPivotAlign(355, PSPA_CENTER, PSPA_BOTTOM);
// invoker.UpdateDisplay();
updateOverlay();
// USER3 = MagManager.
// USER4 = Unload.
A_WeaponReady(WRF_ALLOWUSER3 | WRF_ALLOWUSER4 | WRF_ALLOWRELOAD);
}
goto readyend;
fire:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 {
invoker.weaponstatus[KGC_ACTIVE] =
!invoker.weaponstatus[KGC_ACTIVE];
A_PlaySound("kiri/gretchencounter_onoff");
updateOverlay();
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto waiting;
waiting:
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 A_Refire("waiting");
goto ready;
readyend:
#### # 0 A_ReadyEnd();
#### # 0 A_Jump(256,"ready");
}
action void updateOverlay()
{
float angle_min = -45.0;
float angle_max = 45.0;
A_OverlayRotate(355,
angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
if(invoker.weaponstatus[KGC_ACTIVE]) {
if(invoker.HasBatteryCharge()) {
player.getpsprite(PSP_WEAPON).frame = 1;
} else {
player.getpsprite(PSP_WEAPON).frame = 2;
}
} else {
player.getpsprite(PSP_WEAPON).frame = 0;
}
player.getpsprite(355).frame = int(invoker.GetIsActive());
}
float GetReadingForType(String type_name, float distance_scale)
{
ThinkerIterator iter = ThinkerIterator.Create(type_name);
Actor mo;
float totalReading = 0.0;
Actor referenceActor = owner;
if(!referenceActor) {
referenceActor = self;
}
while(mo = Actor(iter.Next()))
{
if(mo.health <= 0) {
continue;
}
float dist = referenceActor.Distance3D(mo);
// Convert to "meters" (with a minimum).
if(dist < 32) {
dist = 32;
}
// Scale distance.
dist *= distance_scale;
// Apply inverse-square falloff.
totalReading += 1.0 / (dist * dist);
}
return totalReading;
}
override void Tick()
{
super.Tick();
UpdateDisplay();
TickBattery();
}
override void DrawHUDStuff(
HDStatusBar statusBar, HDWeapon weapon,
HDPlayerPawn pawn)
{
if(statusBar.hudlevel == 1) {
statusBar.drawbattery(
-54, -4,
statusBar.DI_SCREEN_CENTER_BOTTOM,
reloadorder : true);
statusBar.drawnum(
pawn.countinv("HDBattery"),
-46, -8,
statusBar.DI_SCREEN_CENTER_BOTTOM);
}
int bat = weapon.weaponstatus[KGC_BATTERY];
if(bat > 0) {
// Draw battery bar.
statusbar.drawwepnum(bat, 20);
} else if(bat > -1) {
// No battery.
statusBar.drawstring(
statusBar.mamountfont, "00000",
(-16,-9),
statusBar.DI_TEXT_ALIGN_RIGHT |
statusBar.DI_TRANSLATABLE |
statusBar.DI_SCREEN_CENTER_BOTTOM,
Font.CR_DARKGRAY);
}
}
bool GetIsActive()
{
return weaponstatus[KGC_ACTIVE] &&
HasBatteryCharge();
}
override void InitializeWepStats(bool idfa)
{
weaponstatus[KGC_BATTERY] = 20;
weaponstatus[KGC_ACTIVE] = 0;
super.InitializeWepStats(idfa);
}
override double WeaponBulk()
{
int battery_weight = 0;
if(weaponstatus[KGC_BATTERY] != -1) {
// Battery bulk = 18, but inside this combines with its
// bulk (takes up less room).
battery_weight = 10;
}
// This item's bulk is 20. Battery adds to that.
return battery_weight + 20;
}
void UpdateDisplay()
{
Actor referenceActor = owner;
if(!referenceActor) {
referenceActor = self;
}
// ThinkerIterator iter = ThinkerIterator.Create("BFGNecroShard");
// Actor mo;
// int shardCount = 0;
// float totalReading = 0.0;
// while(mo = BFGNecroShard(iter.Next()))
// {
// //shardCount++;
// float dist = Distance3D(mo);
// // Convert to "meters" (with a minimum).
// if(dist < 32) {
// dist = 32;
// }
// dist /= 32.0;
// // // Arbitrary scaling.
// // dist /= 16.0;
// totalReading += 1.0 / (dist * dist);
// shardCount += 1;
// }
float totalReading = 0.0;
if(GetIsActive()) {
totalReading =
GetReadingForType("BFGNecroShard", 1.0) +
GetReadingForType("HDBarrel", 2.0);
}
// lastReading = totalReading * 0.01 + lastReading * 0.99;
float pct_reading = lastReading * 2000.0;
lastReading = totalReading;
float r = frandom(0.0, 1.0);
if(r < pct_reading && GetIsActive())
{
// console.printf("test: %f %f", r, pct_reading);
referenceActor.A_StartSound("kiri/gretchencounter_click");
}
// if(pct_reading > 1.0) {
// pct_reading = 1.0;
// }
// String meter_str = "";
// float k;
// for(k = 0.0; k < 1.0; k += 0.02) {
// if(k < pct_reading) {
// meter_str = meter_str.."#";
// } else {
// meter_str = meter_str.."_";
// }
// }
// if(pct_reading > 1.0) {
// pct_reading = 1.0;
// }
// A_OverlayRotate(355,
// angle_min + (angle_max - angle_min) * (1.0 - pct_reading));
angularvelocity += pct_reading - needlePosition;
angularvelocity *= 0.97;
bool wasNeedleAtMax = (needlePosition >= 0.9);
needlePosition += angularvelocity * 0.1;
needlePosition = clamp(needlePosition, 0.0, 1.0);
// console.printf("Ang vel %f", angularvelocity);
// console.printf("Shard count: [%s] %f", meter_str, pct_reading);
framesSinceLastBeep++;
// if(GetIsActive())
{
if(!wasNeedleAtMax || framesSinceLastBeep > 15) {
if(needlePosition >= 0.9) {
referenceActor.A_StartSound("kiri/gretchencounter_blip");
framesSinceLastBeep = 0;
}
}
}
}
override string GetHelpText()
{
return ""
..WEPHELP_FIRE.." Toggle on/off\n"
..WEPHELP_RELOAD.." Reload battery\n"
..WEPHELP_UNLOAD.." Remove battery\n"
..WEPHELP_MAGMANAGER;
}
}
#include "zscript/snektech.zs"
#include "zscript/gretchencounter.zs"

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zscript/gretchencounter.zs Normal file
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@ -0,0 +1,433 @@
#include "zscript/snektech.zs"
const HDLD_KIRI_GRETCHENCOUNTER = "kgc";
enum GretchenCounterStatus
{
KGC_BATTERY=0,
KGC_ACTIVE=1
}
class GretchenCounter : HDWeapon
{
default
{
+weapon.wimpy_weapon;
+inventory.invbar;
+hdweapon.droptranslation;
+hdweapon.fitsinbackpack;
hdweapon.barrelsize 0,0,0;
weapon.selectionorder 1014;
scale 0.6;
inventory.icon "KGCPA0";
inventory.pickupmessage "Picked up a Gretchen Counter.";
inventory.pickupsound "derp/crawl";
translation 0;
tag "Gretchen Counter";
hdweapon.refid HDLD_KIRI_GRETCHENCOUNTER;
}
float lastReading;
float angularVelocity;
float needlePosition;
int framesSinceLastBeep;
int lastBatteryCheckFrame;
override bool AddSpareWeapon(actor newowner)
{
return AddSpareWeaponRegular(newowner);
}
override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
{
return GetSpareWeaponRegular(newowner, reverse, doselect);
}
int hash(int x)
{
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = (x >> 16) ^ x;
return x;
}
bool HasBatteryCharge()
{
int bat = weaponstatus[KGC_BATTERY];
if(bat > 0) {
int timeHash = hash(level.time / 10);
if((timeHash % 5) < bat) {
return true;
}
}
return false;
}
void TickBattery()
{
if(weaponstatus[KGC_ACTIVE] &&
weaponstatus[KGC_BATTERY] > 0)
{
// Discharge rate: 1/1000 chance per tick.
int r = random(0, 4000);
if(r < 2) {
weaponstatus[KGC_BATTERY] -= 1;
}
}
}
states
{
spawn:
KGCP # 1 { frame = invoker.GetIsActive(); }
loop;
// Needle overlay states.
needle_indicator:
KGCN # 1; wait;
select0:
KGCM # 1 {
updateOverlay();
}
goto select0big;
deselect0:
KGCM # 1 {
updateOverlay();
}
goto deselect0big;
user3:
#### A 0 A_MagManager("HDBattery");
goto ready;
unload:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 10 {
if(invoker.weaponstatus[KGC_BATTERY] != -1) {
A_StartSound("weapons/pocket", 9);
HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
invoker.weaponstatus[KGC_BATTERY] = -1;
}
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto ready;
reload:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 10 {
if(CountInv("HDBattery")) {
// Unload existing battery.
if(invoker.weaponstatus[KGC_BATTERY] != -1) {
A_StartSound("weapons/pocket", 9);
HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
invoker.weaponstatus[KGC_BATTERY] = -1;
}
// Load new mag.
A_StartSound("weapons/plasload", 8);
HDMagAmmo magAmmo = HDMagAmmo(
FindInventory("HDBattery"));
if(magAmmo) {
invoker.weaponstatus[KGC_BATTERY] = magAmmo.TakeMag(true);
}
}
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto ready;
ready:
KGCM B 1 {
A_Overlay(355, "needle_indicator");
A_OverlayPivotAlign(355, PSPA_CENTER, PSPA_BOTTOM);
// invoker.UpdateDisplay();
updateOverlay();
// USER3 = MagManager.
// USER4 = Unload.
A_WeaponReady(WRF_ALLOWUSER3 | WRF_ALLOWUSER4 | WRF_ALLOWRELOAD);
}
goto readyend;
fire:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 {
invoker.weaponstatus[KGC_ACTIVE] =
!invoker.weaponstatus[KGC_ACTIVE];
A_PlaySound("kiri/gretchencounter_onoff");
updateOverlay();
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto waiting;
waiting:
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 A_Refire("waiting");
goto ready;
readyend:
#### # 0 A_ReadyEnd();
#### # 0 A_Jump(256,"ready");
}
action void updateOverlay()
{
float angle_min = -45.0;
float angle_max = 45.0;
A_OverlayRotate(355,
angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
if(invoker.weaponstatus[KGC_ACTIVE]) {
if(invoker.HasBatteryCharge()) {
player.getpsprite(PSP_WEAPON).frame = 1;
} else {
player.getpsprite(PSP_WEAPON).frame = 2;
}
} else {
player.getpsprite(PSP_WEAPON).frame = 0;
}
player.getpsprite(355).frame = int(invoker.GetIsActive());
}
float GetReadingForType(String type_name, float distance_scale)
{
ThinkerIterator iter = ThinkerIterator.Create(type_name);
Actor mo;
float totalReading = 0.0;
Actor referenceActor = owner;
if(!referenceActor) {
referenceActor = self;
}
while(mo = Actor(iter.Next()))
{
if(mo.health <= 0) {
continue;
}
float dist = referenceActor.Distance3D(mo);
// Convert to "meters" (with a minimum).
if(dist < 32) {
dist = 32;
}
// Scale distance.
dist *= distance_scale;
// Apply inverse-square falloff.
totalReading += 1.0 / (dist * dist);
}
return totalReading;
}
override void Tick()
{
super.Tick();
UpdateDisplay();
TickBattery();
}
override void DrawHUDStuff(
HDStatusBar statusBar, HDWeapon weapon,
HDPlayerPawn pawn)
{
if(statusBar.hudlevel == 1) {
statusBar.drawbattery(
-54, -4,
statusBar.DI_SCREEN_CENTER_BOTTOM,
reloadorder : true);
statusBar.drawnum(
pawn.countinv("HDBattery"),
-46, -8,
statusBar.DI_SCREEN_CENTER_BOTTOM);
}
int bat = weapon.weaponstatus[KGC_BATTERY];
if(bat > 0) {
// Draw battery bar.
statusbar.drawwepnum(bat, 20);
} else if(bat > -1) {
// No battery.
statusBar.drawstring(
statusBar.mamountfont, "00000",
(-16,-9),
statusBar.DI_TEXT_ALIGN_RIGHT |
statusBar.DI_TRANSLATABLE |
statusBar.DI_SCREEN_CENTER_BOTTOM,
Font.CR_DARKGRAY);
}
}
bool GetIsActive()
{
return weaponstatus[KGC_ACTIVE] &&
HasBatteryCharge();
}
override void InitializeWepStats(bool idfa)
{
weaponstatus[KGC_BATTERY] = 20;
weaponstatus[KGC_ACTIVE] = 0;
super.InitializeWepStats(idfa);
}
override double WeaponBulk()
{
int battery_weight = 0;
if(weaponstatus[KGC_BATTERY] != -1) {
// Battery bulk = 18, but inside this combines with its
// bulk (takes up less room).
battery_weight = 10;
}
// This item's bulk is 20. Battery adds to that.
return battery_weight + 20;
}
void UpdateDisplay()
{
Actor referenceActor = owner;
if(!referenceActor) {
referenceActor = self;
}
// ThinkerIterator iter = ThinkerIterator.Create("BFGNecroShard");
// Actor mo;
// int shardCount = 0;
// float totalReading = 0.0;
// while(mo = BFGNecroShard(iter.Next()))
// {
// //shardCount++;
// float dist = Distance3D(mo);
// // Convert to "meters" (with a minimum).
// if(dist < 32) {
// dist = 32;
// }
// dist /= 32.0;
// // // Arbitrary scaling.
// // dist /= 16.0;
// totalReading += 1.0 / (dist * dist);
// shardCount += 1;
// }
float totalReading = 0.0;
if(GetIsActive()) {
totalReading =
GetReadingForType("BFGNecroShard", 1.0) +
GetReadingForType("HDBarrel", 2.0);
}
// lastReading = totalReading * 0.01 + lastReading * 0.99;
float pct_reading = lastReading * 2000.0;
lastReading = totalReading;
float r = frandom(0.0, 1.0);
if(r < pct_reading && GetIsActive())
{
// console.printf("test: %f %f", r, pct_reading);
referenceActor.A_StartSound("kiri/gretchencounter_click");
}
// if(pct_reading > 1.0) {
// pct_reading = 1.0;
// }
// String meter_str = "";
// float k;
// for(k = 0.0; k < 1.0; k += 0.02) {
// if(k < pct_reading) {
// meter_str = meter_str.."#";
// } else {
// meter_str = meter_str.."_";
// }
// }
// if(pct_reading > 1.0) {
// pct_reading = 1.0;
// }
// A_OverlayRotate(355,
// angle_min + (angle_max - angle_min) * (1.0 - pct_reading));
angularvelocity += pct_reading - needlePosition;
angularvelocity *= 0.97;
bool wasNeedleAtMax = (needlePosition >= 0.9);
needlePosition += angularvelocity * 0.1;
needlePosition = clamp(needlePosition, 0.0, 1.0);
// console.printf("Ang vel %f", angularvelocity);
// console.printf("Shard count: [%s] %f", meter_str, pct_reading);
framesSinceLastBeep++;
// if(GetIsActive())
{
if(!wasNeedleAtMax || framesSinceLastBeep > 15) {
if(needlePosition >= 0.9) {
referenceActor.A_StartSound("kiri/gretchencounter_blip");
framesSinceLastBeep = 0;
}
}
}
}
override string GetHelpText()
{
return ""
..WEPHELP_FIRE.." Toggle on/off\n"
..WEPHELP_RELOAD.." Reload battery\n"
..WEPHELP_UNLOAD.." Remove battery\n"
..WEPHELP_MAGMANAGER;
}
}

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enum SnekTechSpawnFlags
{
SNEKTECH_GRETCHENCOUNTER = 0
}
class SnekTechEventHandler : EventHandler
{
bool GetItemEnabled(int item)
{
int spawnFlags = CVar.GetCVar("snektech_spawnflags").GetInt();
if(spawnFlags & (1 << item)) {
return true;
}
return false;
}
void DoSnekTechBackpackSpawnCheck(
Actor maybePack,
int itemFlagIndex,
String itemClass)
{
HDBackpack pack = HDBackpack(maybePack);
if(pack && !pack.owner) {
if(!GetItemEnabled(itemFlagIndex)) {
pack.storage.DestroyItem(itemClass);
}
}
}
void DoSnekTechReplacement(
int itemFlagIndex,
class<Actor> Replacee,
class<Actor> Replacement,
int chance,
ReplaceEvent e)
{
if(GetItemEnabled(itemFlagIndex)) {
if(e.Replacee == Replacee) {
if(random() < chance) {
e.Replacement = Replacement;
}
}
}
}
override void WorldThingSpawned(WorldEvent e)
{
if(!e.Thing) {
return;
}
// Disable drop useless ammo for batteries.
HDBattery bat = HDBattery(e.Thing);
if(bat) {
bat.ItemsThatUseThis.Push("GretchenCounter");
}
// Delete disabled items from backpacks that just spawned.
DoSnekTechBackpackSpawnCheck(e.Thing, SNEKTECH_GRETCHENCOUNTER, "GretchenCounter");
}
override void CheckReplacement(ReplaceEvent e)
{
if(!e.Replacement) {
return;
}
if(e.isFinal) {
return;
}
DoSnekTechReplacement(SNEKTECH_GRETCHENCOUNTER, "Stimpack", "GretchenCounter", 12, e);
}
}