Making room for other items.
This commit is contained in:
parent
d484cca3be
commit
8bd41d7969
@ -1,5 +1,5 @@
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gameinfo
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{
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AddEventHandlers = "GretchenCounterEventHandler"
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AddEventHandlers = "SnekTechEventHandler"
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}
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491
zscript.zs
491
zscript.zs
@ -1,491 +1,4 @@
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version "4.10"
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enum SnekTechSpawnFlags
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{
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SNEKTECH_GRETCHENCOUNTER = 0
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}
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const HDLD_KIRI_GRETCHENCOUNTER = "kgc";
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class GretchenCounterEventHandler : EventHandler
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{
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bool GetItemEnabled(int item)
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{
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int spawnFlags = CVar.GetCVar("snektech_spawnflags").GetInt();
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if(spawnFlags & (1 << item)) {
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return true;
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}
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return false;
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}
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override void WorldThingSpawned(WorldEvent e)
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{
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if(!e.Thing) {
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return;
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}
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// Disable drop useless ammo for batteries.
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HDBattery bat = HDBattery(e.Thing);
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if(bat) {
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bat.ItemsThatUseThis.Push("GretchenCounter");
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}
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// Delete disabled items from backpacks that just spawned.
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HDBackpack pack = HDBackpack(e.Thing);
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if(pack && !pack.owner) {
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if(!GetItemEnabled(SNEKTECH_GRETCHENCOUNTER)) {
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pack.storage.DestroyItem("GretchenCounter");
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}
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}
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}
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override void CheckReplacement(ReplaceEvent e)
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{
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if(!e.Replacement) {
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return;
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}
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if(e.isFinal) {
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return;
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}
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if(GetItemEnabled(SNEKTECH_GRETCHENCOUNTER)) {
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if(e.Replacee == "Stimpack") {
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if(random() < 12) {
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e.Replacement = "GretchenCounter";
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}
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}
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}
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}
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}
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enum GretchenCounterStatus
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{
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KGC_BATTERY=0,
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KGC_ACTIVE=1
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}
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class GretchenCounter : HDWeapon
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{
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default
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{
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+weapon.wimpy_weapon;
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+inventory.invbar;
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+hdweapon.droptranslation;
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+hdweapon.fitsinbackpack;
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hdweapon.barrelsize 0,0,0;
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weapon.selectionorder 1014;
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scale 0.6;
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inventory.icon "KGCPA0";
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inventory.pickupmessage "Picked up a Gretchen Counter.";
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inventory.pickupsound "derp/crawl";
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translation 0;
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tag "Gretchen Counter";
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hdweapon.refid HDLD_KIRI_GRETCHENCOUNTER;
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}
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float lastReading;
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float angularVelocity;
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float needlePosition;
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int framesSinceLastBeep;
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int lastBatteryCheckFrame;
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override bool AddSpareWeapon(actor newowner)
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{
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return AddSpareWeaponRegular(newowner);
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}
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override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
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{
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return GetSpareWeaponRegular(newowner, reverse, doselect);
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}
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int hash(int x)
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{
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = (x >> 16) ^ x;
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return x;
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}
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bool HasBatteryCharge()
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{
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int bat = weaponstatus[KGC_BATTERY];
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if(bat > 0) {
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int timeHash = hash(level.time / 10);
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if((timeHash % 5) < bat) {
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return true;
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}
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}
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return false;
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}
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void TickBattery()
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{
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if(weaponstatus[KGC_ACTIVE] &&
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weaponstatus[KGC_BATTERY] > 0)
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{
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// Discharge rate: 1/1000 chance per tick.
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int r = random(0, 4000);
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if(r < 2) {
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weaponstatus[KGC_BATTERY] -= 1;
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}
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}
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}
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states
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{
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spawn:
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KGCP # 1 { frame = invoker.GetIsActive(); }
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loop;
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// Needle overlay states.
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needle_indicator:
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KGCN # 1; wait;
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select0:
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KGCM # 1 {
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updateOverlay();
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}
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goto select0big;
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deselect0:
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KGCM # 1 {
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updateOverlay();
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}
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goto deselect0big;
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user3:
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#### A 0 A_MagManager("HDBattery");
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goto ready;
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unload:
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 10 {
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if(invoker.weaponstatus[KGC_BATTERY] != -1) {
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A_StartSound("weapons/pocket", 9);
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HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
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invoker.weaponstatus[KGC_BATTERY] = -1;
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}
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}
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 0) { updateOverlay(); }
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goto ready;
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reload:
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 10 {
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if(CountInv("HDBattery")) {
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// Unload existing battery.
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if(invoker.weaponstatus[KGC_BATTERY] != -1) {
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A_StartSound("weapons/pocket", 9);
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HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
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invoker.weaponstatus[KGC_BATTERY] = -1;
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}
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// Load new mag.
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A_StartSound("weapons/plasload", 8);
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HDMagAmmo magAmmo = HDMagAmmo(
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FindInventory("HDBattery"));
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if(magAmmo) {
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invoker.weaponstatus[KGC_BATTERY] = magAmmo.TakeMag(true);
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}
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}
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}
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 0) { updateOverlay(); }
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goto ready;
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ready:
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KGCM B 1 {
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A_Overlay(355, "needle_indicator");
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A_OverlayPivotAlign(355, PSPA_CENTER, PSPA_BOTTOM);
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// invoker.UpdateDisplay();
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updateOverlay();
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// USER3 = MagManager.
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// USER4 = Unload.
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A_WeaponReady(WRF_ALLOWUSER3 | WRF_ALLOWUSER4 | WRF_ALLOWRELOAD);
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}
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goto readyend;
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fire:
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 1 {
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invoker.weaponstatus[KGC_ACTIVE] =
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!invoker.weaponstatus[KGC_ACTIVE];
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A_PlaySound("kiri/gretchencounter_onoff");
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updateOverlay();
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}
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 0) { updateOverlay(); }
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goto waiting;
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waiting:
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 A_Refire("waiting");
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goto ready;
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readyend:
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#### # 0 A_ReadyEnd();
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#### # 0 A_Jump(256,"ready");
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}
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action void updateOverlay()
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{
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float angle_min = -45.0;
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float angle_max = 45.0;
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A_OverlayRotate(355,
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angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
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if(invoker.weaponstatus[KGC_ACTIVE]) {
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if(invoker.HasBatteryCharge()) {
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player.getpsprite(PSP_WEAPON).frame = 1;
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} else {
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player.getpsprite(PSP_WEAPON).frame = 2;
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}
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} else {
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player.getpsprite(PSP_WEAPON).frame = 0;
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}
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player.getpsprite(355).frame = int(invoker.GetIsActive());
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}
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float GetReadingForType(String type_name, float distance_scale)
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{
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ThinkerIterator iter = ThinkerIterator.Create(type_name);
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Actor mo;
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float totalReading = 0.0;
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Actor referenceActor = owner;
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if(!referenceActor) {
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referenceActor = self;
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}
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while(mo = Actor(iter.Next()))
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{
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if(mo.health <= 0) {
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continue;
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}
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float dist = referenceActor.Distance3D(mo);
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// Convert to "meters" (with a minimum).
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if(dist < 32) {
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dist = 32;
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}
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// Scale distance.
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dist *= distance_scale;
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// Apply inverse-square falloff.
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totalReading += 1.0 / (dist * dist);
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}
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return totalReading;
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}
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override void Tick()
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{
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super.Tick();
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UpdateDisplay();
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TickBattery();
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}
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override void DrawHUDStuff(
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HDStatusBar statusBar, HDWeapon weapon,
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HDPlayerPawn pawn)
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{
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if(statusBar.hudlevel == 1) {
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statusBar.drawbattery(
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-54, -4,
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statusBar.DI_SCREEN_CENTER_BOTTOM,
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reloadorder : true);
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statusBar.drawnum(
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pawn.countinv("HDBattery"),
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-46, -8,
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statusBar.DI_SCREEN_CENTER_BOTTOM);
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}
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int bat = weapon.weaponstatus[KGC_BATTERY];
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if(bat > 0) {
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// Draw battery bar.
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statusbar.drawwepnum(bat, 20);
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} else if(bat > -1) {
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// No battery.
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statusBar.drawstring(
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statusBar.mamountfont, "00000",
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(-16,-9),
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statusBar.DI_TEXT_ALIGN_RIGHT |
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statusBar.DI_TRANSLATABLE |
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statusBar.DI_SCREEN_CENTER_BOTTOM,
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Font.CR_DARKGRAY);
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}
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}
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bool GetIsActive()
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{
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return weaponstatus[KGC_ACTIVE] &&
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HasBatteryCharge();
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}
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override void InitializeWepStats(bool idfa)
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{
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weaponstatus[KGC_BATTERY] = 20;
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weaponstatus[KGC_ACTIVE] = 0;
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super.InitializeWepStats(idfa);
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}
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override double WeaponBulk()
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{
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int battery_weight = 0;
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if(weaponstatus[KGC_BATTERY] != -1) {
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// Battery bulk = 18, but inside this combines with its
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// bulk (takes up less room).
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battery_weight = 10;
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}
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// This item's bulk is 20. Battery adds to that.
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return battery_weight + 20;
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}
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void UpdateDisplay()
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{
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Actor referenceActor = owner;
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if(!referenceActor) {
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referenceActor = self;
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}
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// ThinkerIterator iter = ThinkerIterator.Create("BFGNecroShard");
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// Actor mo;
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// int shardCount = 0;
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// float totalReading = 0.0;
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// while(mo = BFGNecroShard(iter.Next()))
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// {
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// //shardCount++;
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// float dist = Distance3D(mo);
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// // Convert to "meters" (with a minimum).
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// if(dist < 32) {
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// dist = 32;
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// }
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// dist /= 32.0;
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// // // Arbitrary scaling.
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// // dist /= 16.0;
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// totalReading += 1.0 / (dist * dist);
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// shardCount += 1;
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// }
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float totalReading = 0.0;
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if(GetIsActive()) {
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totalReading =
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GetReadingForType("BFGNecroShard", 1.0) +
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GetReadingForType("HDBarrel", 2.0);
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}
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// lastReading = totalReading * 0.01 + lastReading * 0.99;
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float pct_reading = lastReading * 2000.0;
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lastReading = totalReading;
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float r = frandom(0.0, 1.0);
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if(r < pct_reading && GetIsActive())
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{
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// console.printf("test: %f %f", r, pct_reading);
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referenceActor.A_StartSound("kiri/gretchencounter_click");
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}
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// if(pct_reading > 1.0) {
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// pct_reading = 1.0;
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// }
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// String meter_str = "";
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// float k;
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// for(k = 0.0; k < 1.0; k += 0.02) {
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// if(k < pct_reading) {
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// meter_str = meter_str.."#";
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// } else {
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// meter_str = meter_str.."_";
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// }
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// }
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// if(pct_reading > 1.0) {
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// pct_reading = 1.0;
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// }
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// A_OverlayRotate(355,
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// angle_min + (angle_max - angle_min) * (1.0 - pct_reading));
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angularvelocity += pct_reading - needlePosition;
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angularvelocity *= 0.97;
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bool wasNeedleAtMax = (needlePosition >= 0.9);
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needlePosition += angularvelocity * 0.1;
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needlePosition = clamp(needlePosition, 0.0, 1.0);
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// console.printf("Ang vel %f", angularvelocity);
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// console.printf("Shard count: [%s] %f", meter_str, pct_reading);
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framesSinceLastBeep++;
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// if(GetIsActive())
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{
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if(!wasNeedleAtMax || framesSinceLastBeep > 15) {
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if(needlePosition >= 0.9) {
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referenceActor.A_StartSound("kiri/gretchencounter_blip");
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framesSinceLastBeep = 0;
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}
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}
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}
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}
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override string GetHelpText()
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{
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return ""
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..WEPHELP_FIRE.." Toggle on/off\n"
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..WEPHELP_RELOAD.." Reload battery\n"
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..WEPHELP_UNLOAD.." Remove battery\n"
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..WEPHELP_MAGMANAGER;
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}
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}
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#include "zscript/snektech.zs"
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#include "zscript/gretchencounter.zs"
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|
433
zscript/gretchencounter.zs
Normal file
433
zscript/gretchencounter.zs
Normal file
@ -0,0 +1,433 @@
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#include "zscript/snektech.zs"
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const HDLD_KIRI_GRETCHENCOUNTER = "kgc";
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enum GretchenCounterStatus
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{
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KGC_BATTERY=0,
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KGC_ACTIVE=1
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}
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class GretchenCounter : HDWeapon
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{
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default
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{
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||||
+weapon.wimpy_weapon;
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+inventory.invbar;
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+hdweapon.droptranslation;
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+hdweapon.fitsinbackpack;
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hdweapon.barrelsize 0,0,0;
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weapon.selectionorder 1014;
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scale 0.6;
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inventory.icon "KGCPA0";
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inventory.pickupmessage "Picked up a Gretchen Counter.";
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inventory.pickupsound "derp/crawl";
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translation 0;
|
||||
tag "Gretchen Counter";
|
||||
|
||||
hdweapon.refid HDLD_KIRI_GRETCHENCOUNTER;
|
||||
}
|
||||
|
||||
float lastReading;
|
||||
float angularVelocity;
|
||||
float needlePosition;
|
||||
int framesSinceLastBeep;
|
||||
int lastBatteryCheckFrame;
|
||||
|
||||
override bool AddSpareWeapon(actor newowner)
|
||||
{
|
||||
return AddSpareWeaponRegular(newowner);
|
||||
}
|
||||
|
||||
override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
|
||||
{
|
||||
return GetSpareWeaponRegular(newowner, reverse, doselect);
|
||||
}
|
||||
|
||||
int hash(int x)
|
||||
{
|
||||
x = ((x >> 16) ^ x) * 0x45d9f3b;
|
||||
x = ((x >> 16) ^ x) * 0x45d9f3b;
|
||||
x = (x >> 16) ^ x;
|
||||
return x;
|
||||
}
|
||||
|
||||
bool HasBatteryCharge()
|
||||
{
|
||||
int bat = weaponstatus[KGC_BATTERY];
|
||||
if(bat > 0) {
|
||||
|
||||
int timeHash = hash(level.time / 10);
|
||||
if((timeHash % 5) < bat) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TickBattery()
|
||||
{
|
||||
if(weaponstatus[KGC_ACTIVE] &&
|
||||
weaponstatus[KGC_BATTERY] > 0)
|
||||
{
|
||||
// Discharge rate: 1/1000 chance per tick.
|
||||
int r = random(0, 4000);
|
||||
if(r < 2) {
|
||||
weaponstatus[KGC_BATTERY] -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
states
|
||||
{
|
||||
spawn:
|
||||
KGCP # 1 { frame = invoker.GetIsActive(); }
|
||||
loop;
|
||||
|
||||
// Needle overlay states.
|
||||
needle_indicator:
|
||||
KGCN # 1; wait;
|
||||
|
||||
select0:
|
||||
KGCM # 1 {
|
||||
updateOverlay();
|
||||
}
|
||||
goto select0big;
|
||||
|
||||
deselect0:
|
||||
KGCM # 1 {
|
||||
updateOverlay();
|
||||
}
|
||||
goto deselect0big;
|
||||
|
||||
user3:
|
||||
#### A 0 A_MagManager("HDBattery");
|
||||
goto ready;
|
||||
|
||||
|
||||
unload:
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
|
||||
KGCM # 10 {
|
||||
if(invoker.weaponstatus[KGC_BATTERY] != -1) {
|
||||
A_StartSound("weapons/pocket", 9);
|
||||
HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
|
||||
invoker.weaponstatus[KGC_BATTERY] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 0) { updateOverlay(); }
|
||||
goto ready;
|
||||
|
||||
reload:
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
|
||||
KGCM # 10 {
|
||||
if(CountInv("HDBattery")) {
|
||||
|
||||
// Unload existing battery.
|
||||
if(invoker.weaponstatus[KGC_BATTERY] != -1) {
|
||||
A_StartSound("weapons/pocket", 9);
|
||||
HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
|
||||
invoker.weaponstatus[KGC_BATTERY] = -1;
|
||||
}
|
||||
|
||||
// Load new mag.
|
||||
A_StartSound("weapons/plasload", 8);
|
||||
HDMagAmmo magAmmo = HDMagAmmo(
|
||||
FindInventory("HDBattery"));
|
||||
if(magAmmo) {
|
||||
invoker.weaponstatus[KGC_BATTERY] = magAmmo.TakeMag(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 0) { updateOverlay(); }
|
||||
goto ready;
|
||||
|
||||
ready:
|
||||
KGCM B 1 {
|
||||
A_Overlay(355, "needle_indicator");
|
||||
A_OverlayPivotAlign(355, PSPA_CENTER, PSPA_BOTTOM);
|
||||
// invoker.UpdateDisplay();
|
||||
updateOverlay();
|
||||
|
||||
// USER3 = MagManager.
|
||||
// USER4 = Unload.
|
||||
A_WeaponReady(WRF_ALLOWUSER3 | WRF_ALLOWUSER4 | WRF_ALLOWRELOAD);
|
||||
}
|
||||
|
||||
goto readyend;
|
||||
|
||||
fire:
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
|
||||
KGCM # 1 {
|
||||
invoker.weaponstatus[KGC_ACTIVE] =
|
||||
!invoker.weaponstatus[KGC_ACTIVE];
|
||||
A_PlaySound("kiri/gretchencounter_onoff");
|
||||
updateOverlay();
|
||||
}
|
||||
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 0) { updateOverlay(); }
|
||||
goto waiting;
|
||||
|
||||
waiting:
|
||||
KGCM # 1 { updateOverlay(); }
|
||||
KGCM # 1 { updateOverlay(); }
|
||||
KGCM # 1 { updateOverlay(); }
|
||||
KGCM # 1 { updateOverlay(); }
|
||||
KGCM # 1 { updateOverlay(); }
|
||||
KGCM # 1 A_Refire("waiting");
|
||||
goto ready;
|
||||
|
||||
readyend:
|
||||
#### # 0 A_ReadyEnd();
|
||||
#### # 0 A_Jump(256,"ready");
|
||||
}
|
||||
|
||||
action void updateOverlay()
|
||||
{
|
||||
float angle_min = -45.0;
|
||||
float angle_max = 45.0;
|
||||
A_OverlayRotate(355,
|
||||
angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
|
||||
|
||||
if(invoker.weaponstatus[KGC_ACTIVE]) {
|
||||
if(invoker.HasBatteryCharge()) {
|
||||
player.getpsprite(PSP_WEAPON).frame = 1;
|
||||
} else {
|
||||
player.getpsprite(PSP_WEAPON).frame = 2;
|
||||
}
|
||||
} else {
|
||||
player.getpsprite(PSP_WEAPON).frame = 0;
|
||||
}
|
||||
|
||||
player.getpsprite(355).frame = int(invoker.GetIsActive());
|
||||
}
|
||||
|
||||
float GetReadingForType(String type_name, float distance_scale)
|
||||
{
|
||||
ThinkerIterator iter = ThinkerIterator.Create(type_name);
|
||||
Actor mo;
|
||||
float totalReading = 0.0;
|
||||
|
||||
Actor referenceActor = owner;
|
||||
if(!referenceActor) {
|
||||
referenceActor = self;
|
||||
}
|
||||
|
||||
while(mo = Actor(iter.Next()))
|
||||
{
|
||||
if(mo.health <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float dist = referenceActor.Distance3D(mo);
|
||||
|
||||
// Convert to "meters" (with a minimum).
|
||||
if(dist < 32) {
|
||||
dist = 32;
|
||||
}
|
||||
|
||||
// Scale distance.
|
||||
dist *= distance_scale;
|
||||
|
||||
// Apply inverse-square falloff.
|
||||
totalReading += 1.0 / (dist * dist);
|
||||
}
|
||||
|
||||
return totalReading;
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
{
|
||||
super.Tick();
|
||||
UpdateDisplay();
|
||||
TickBattery();
|
||||
}
|
||||
|
||||
override void DrawHUDStuff(
|
||||
HDStatusBar statusBar, HDWeapon weapon,
|
||||
HDPlayerPawn pawn)
|
||||
{
|
||||
if(statusBar.hudlevel == 1) {
|
||||
statusBar.drawbattery(
|
||||
-54, -4,
|
||||
statusBar.DI_SCREEN_CENTER_BOTTOM,
|
||||
reloadorder : true);
|
||||
statusBar.drawnum(
|
||||
pawn.countinv("HDBattery"),
|
||||
-46, -8,
|
||||
statusBar.DI_SCREEN_CENTER_BOTTOM);
|
||||
}
|
||||
|
||||
int bat = weapon.weaponstatus[KGC_BATTERY];
|
||||
if(bat > 0) {
|
||||
|
||||
// Draw battery bar.
|
||||
statusbar.drawwepnum(bat, 20);
|
||||
|
||||
} else if(bat > -1) {
|
||||
|
||||
// No battery.
|
||||
statusBar.drawstring(
|
||||
statusBar.mamountfont, "00000",
|
||||
(-16,-9),
|
||||
statusBar.DI_TEXT_ALIGN_RIGHT |
|
||||
statusBar.DI_TRANSLATABLE |
|
||||
statusBar.DI_SCREEN_CENTER_BOTTOM,
|
||||
Font.CR_DARKGRAY);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool GetIsActive()
|
||||
{
|
||||
return weaponstatus[KGC_ACTIVE] &&
|
||||
HasBatteryCharge();
|
||||
}
|
||||
|
||||
override void InitializeWepStats(bool idfa)
|
||||
{
|
||||
weaponstatus[KGC_BATTERY] = 20;
|
||||
weaponstatus[KGC_ACTIVE] = 0;
|
||||
super.InitializeWepStats(idfa);
|
||||
}
|
||||
|
||||
override double WeaponBulk()
|
||||
{
|
||||
int battery_weight = 0;
|
||||
if(weaponstatus[KGC_BATTERY] != -1) {
|
||||
// Battery bulk = 18, but inside this combines with its
|
||||
// bulk (takes up less room).
|
||||
battery_weight = 10;
|
||||
}
|
||||
|
||||
// This item's bulk is 20. Battery adds to that.
|
||||
return battery_weight + 20;
|
||||
}
|
||||
|
||||
void UpdateDisplay()
|
||||
{
|
||||
Actor referenceActor = owner;
|
||||
if(!referenceActor) {
|
||||
referenceActor = self;
|
||||
}
|
||||
|
||||
// ThinkerIterator iter = ThinkerIterator.Create("BFGNecroShard");
|
||||
// Actor mo;
|
||||
// int shardCount = 0;
|
||||
// float totalReading = 0.0;
|
||||
// while(mo = BFGNecroShard(iter.Next()))
|
||||
// {
|
||||
// //shardCount++;
|
||||
// float dist = Distance3D(mo);
|
||||
|
||||
// // Convert to "meters" (with a minimum).
|
||||
// if(dist < 32) {
|
||||
// dist = 32;
|
||||
// }
|
||||
// dist /= 32.0;
|
||||
|
||||
// // // Arbitrary scaling.
|
||||
// // dist /= 16.0;
|
||||
|
||||
// totalReading += 1.0 / (dist * dist);
|
||||
// shardCount += 1;
|
||||
// }
|
||||
|
||||
float totalReading = 0.0;
|
||||
if(GetIsActive()) {
|
||||
totalReading =
|
||||
GetReadingForType("BFGNecroShard", 1.0) +
|
||||
GetReadingForType("HDBarrel", 2.0);
|
||||
}
|
||||
|
||||
// lastReading = totalReading * 0.01 + lastReading * 0.99;
|
||||
|
||||
float pct_reading = lastReading * 2000.0;
|
||||
|
||||
lastReading = totalReading;
|
||||
|
||||
float r = frandom(0.0, 1.0);
|
||||
if(r < pct_reading && GetIsActive())
|
||||
{
|
||||
// console.printf("test: %f %f", r, pct_reading);
|
||||
referenceActor.A_StartSound("kiri/gretchencounter_click");
|
||||
}
|
||||
|
||||
|
||||
// if(pct_reading > 1.0) {
|
||||
// pct_reading = 1.0;
|
||||
// }
|
||||
|
||||
|
||||
// String meter_str = "";
|
||||
// float k;
|
||||
// for(k = 0.0; k < 1.0; k += 0.02) {
|
||||
// if(k < pct_reading) {
|
||||
// meter_str = meter_str.."#";
|
||||
// } else {
|
||||
// meter_str = meter_str.."_";
|
||||
// }
|
||||
// }
|
||||
|
||||
// if(pct_reading > 1.0) {
|
||||
// pct_reading = 1.0;
|
||||
// }
|
||||
// A_OverlayRotate(355,
|
||||
// angle_min + (angle_max - angle_min) * (1.0 - pct_reading));
|
||||
|
||||
|
||||
angularvelocity += pct_reading - needlePosition;
|
||||
angularvelocity *= 0.97;
|
||||
|
||||
bool wasNeedleAtMax = (needlePosition >= 0.9);
|
||||
|
||||
needlePosition += angularvelocity * 0.1;
|
||||
needlePosition = clamp(needlePosition, 0.0, 1.0);
|
||||
|
||||
|
||||
// console.printf("Ang vel %f", angularvelocity);
|
||||
// console.printf("Shard count: [%s] %f", meter_str, pct_reading);
|
||||
|
||||
|
||||
framesSinceLastBeep++;
|
||||
// if(GetIsActive())
|
||||
{
|
||||
if(!wasNeedleAtMax || framesSinceLastBeep > 15) {
|
||||
if(needlePosition >= 0.9) {
|
||||
referenceActor.A_StartSound("kiri/gretchencounter_blip");
|
||||
framesSinceLastBeep = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override string GetHelpText()
|
||||
{
|
||||
return ""
|
||||
..WEPHELP_FIRE.." Toggle on/off\n"
|
||||
..WEPHELP_RELOAD.." Reload battery\n"
|
||||
..WEPHELP_UNLOAD.." Remove battery\n"
|
||||
..WEPHELP_MAGMANAGER;
|
||||
}
|
||||
}
|
||||
|
75
zscript/snektech.zs
Normal file
75
zscript/snektech.zs
Normal file
@ -0,0 +1,75 @@
|
||||
enum SnekTechSpawnFlags
|
||||
{
|
||||
SNEKTECH_GRETCHENCOUNTER = 0
|
||||
}
|
||||
|
||||
class SnekTechEventHandler : EventHandler
|
||||
{
|
||||
bool GetItemEnabled(int item)
|
||||
{
|
||||
int spawnFlags = CVar.GetCVar("snektech_spawnflags").GetInt();
|
||||
if(spawnFlags & (1 << item)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void DoSnekTechBackpackSpawnCheck(
|
||||
Actor maybePack,
|
||||
int itemFlagIndex,
|
||||
String itemClass)
|
||||
{
|
||||
HDBackpack pack = HDBackpack(maybePack);
|
||||
if(pack && !pack.owner) {
|
||||
if(!GetItemEnabled(itemFlagIndex)) {
|
||||
pack.storage.DestroyItem(itemClass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DoSnekTechReplacement(
|
||||
int itemFlagIndex,
|
||||
class<Actor> Replacee,
|
||||
class<Actor> Replacement,
|
||||
int chance,
|
||||
ReplaceEvent e)
|
||||
{
|
||||
if(GetItemEnabled(itemFlagIndex)) {
|
||||
if(e.Replacee == Replacee) {
|
||||
if(random() < chance) {
|
||||
e.Replacement = Replacement;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override void WorldThingSpawned(WorldEvent e)
|
||||
{
|
||||
if(!e.Thing) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Disable drop useless ammo for batteries.
|
||||
HDBattery bat = HDBattery(e.Thing);
|
||||
if(bat) {
|
||||
bat.ItemsThatUseThis.Push("GretchenCounter");
|
||||
}
|
||||
|
||||
// Delete disabled items from backpacks that just spawned.
|
||||
DoSnekTechBackpackSpawnCheck(e.Thing, SNEKTECH_GRETCHENCOUNTER, "GretchenCounter");
|
||||
}
|
||||
|
||||
override void CheckReplacement(ReplaceEvent e)
|
||||
{
|
||||
if(!e.Replacement) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(e.isFinal) {
|
||||
return;
|
||||
}
|
||||
|
||||
DoSnekTechReplacement(SNEKTECH_GRETCHENCOUNTER, "Stimpack", "GretchenCounter", 12, e);
|
||||
}
|
||||
|
||||
}
|
Loading…
Reference in New Issue
Block a user