HDGretchenCounter/zscript.zs
2023-08-27 18:28:31 -07:00

269 lines
6.6 KiB
Plaintext

version "4.10"
const HDLD_KIRI_GRETCHENCOUNTER = "kgc";
class GretchenCounter : HDWeapon
{
default
{
+weapon.wimpy_weapon;
+inventory.invbar;
+hdweapon.droptranslation;
+hdweapon.fitsinbackpack;
hdweapon.barrelsize 0,0,0;
weapon.selectionorder 1014;
scale 0.6;
inventory.icon "SARGF1";
inventory.pickupmessage "Picked up a Gretchen Counter.";
inventory.pickupsound "derp/crawl";
translation 0;
tag "Gretchen Counter";
hdweapon.refid HDLD_KIRI_GRETCHENCOUNTER;
}
float lastReading;
float angularVelocity;
float needlePosition;
int framesSinceLastBeep;
bool onSwitch;
override double WeaponBulk()
{
return 20;
}
override bool AddSpareWeapon(actor newowner)
{
return AddSpareWeaponRegular(newowner);
}
override hdweapon GetSpareWeapon(actor newowner,bool reverse,bool doselect)
{
return GetSpareWeaponRegular(newowner,reverse,doselect);
}
states
{
spawn:
SARG F -1;
stop;
// Needle overlay states.
needle_indicator:
KGCN # 1; wait;
select0:
KGCM # 1 {
updateOverlay();
}
goto select0big;
deselect0:
KGCM # 1 {
updateOverlay();
}
goto deselect0big;
ready:
KGCM B 1 {
A_Overlay(355, "needle_indicator");
A_OverlayPivotAlign(355, PSPA_CENTER, PSPA_BOTTOM);
// invoker.UpdateDisplay();
updateOverlay();
A_WeaponReady(WRF_ALLOWUSER3); // USER3 = MagManager.
}
goto readyend;
fire:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 {
invoker.onSwitch = !invoker.onSwitch;
console.printf("onswitch: %d", int(invoker.onSwitch));
// TODO: Play sound.
updateOverlay();
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto waiting;
waiting:
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 A_Refire("waiting");
goto ready;
readyend:
#### # 0 A_ReadyEnd();
#### # 0 A_Jump(256,"ready");
}
action void updateOverlay()
{
float angle_min = -45.0;
float angle_max = 45.0;
A_OverlayRotate(355,
angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
player.getpsprite(PSP_WEAPON).frame = int(invoker.onSwitch);
player.getpsprite(355).frame = int(invoker.onSwitch);
// frame = int(invoker.onSwitch);
}
float GetReadingForType(String type_name, float distance_scale)
{
ThinkerIterator iter = ThinkerIterator.Create(type_name);
Actor mo;
float totalReading = 0.0;
Actor referenceActor = owner;
if(!referenceActor) {
referenceActor = self;
}
while(mo = Actor(iter.Next()))
{
if(mo.health <= 0) {
continue;
}
float dist = referenceActor.Distance3D(mo);
// Convert to "meters" (with a minimum).
if(dist < 32) {
dist = 32;
}
// Scale distance.
dist *= distance_scale;
// console.printf("%s", type_name);
totalReading += 1.0 / (dist * dist);
}
return totalReading;
}
override void Tick()
{
// console.printf("lsjksdjklcmsdlkmcsdlkmslckmlkmsdclkmsdclkmsdc");
super.Tick();
UpdateDisplay();
}
void UpdateDisplay()
{
Actor referenceActor = owner;
if(!referenceActor) {
referenceActor = self;
}
console.printf("kjsdcsjkdcnsdjkcnsdkjcnsdc, %d", int(onSwitch));
// ThinkerIterator iter = ThinkerIterator.Create("BFGNecroShard");
// Actor mo;
// int shardCount = 0;
// float totalReading = 0.0;
// while(mo = BFGNecroShard(iter.Next()))
// {
// //shardCount++;
// float dist = Distance3D(mo);
// // Convert to "meters" (with a minimum).
// if(dist < 32) {
// dist = 32;
// }
// dist /= 32.0;
// // // Arbitrary scaling.
// // dist /= 16.0;
// totalReading += 1.0 / (dist * dist);
// shardCount += 1;
// }
float totalReading = 0.0;
if(onSwitch) {
totalReading =
GetReadingForType("BFGNecroShard", 1.0) +
GetReadingForType("HDBarrel", 2.0);
}
// lastReading = totalReading * 0.01 + lastReading * 0.99;
float pct_reading = lastReading * 2000.0;
lastReading = totalReading;
float r = frandom(0.0, 1.0);
if(r < pct_reading && onSwitch)
{
// console.printf("test: %f %f", r, pct_reading);
referenceActor.A_StartSound("kiri/gretchencounter_click");
}
// if(pct_reading > 1.0) {
// pct_reading = 1.0;
// }
// String meter_str = "";
// float k;
// for(k = 0.0; k < 1.0; k += 0.02) {
// if(k < pct_reading) {
// meter_str = meter_str.."#";
// } else {
// meter_str = meter_str.."_";
// }
// }
// if(pct_reading > 1.0) {
// pct_reading = 1.0;
// }
// A_OverlayRotate(355,
// angle_min + (angle_max - angle_min) * (1.0 - pct_reading));
angularvelocity += pct_reading - needlePosition;
angularvelocity *= 0.97;
bool wasNeedleAtMax = (needlePosition >= 0.9);
needlePosition += angularvelocity * 0.1;
needlePosition = clamp(needlePosition, 0.0, 1.0);
// console.printf("Ang vel %f", angularvelocity);
// console.printf("Shard count: [%s] %f", meter_str, pct_reading);
framesSinceLastBeep++;
// if(onSwitch)
{
if(!wasNeedleAtMax || framesSinceLastBeep > 15) {
if(needlePosition >= 0.9) {
referenceActor.A_StartSound("kiri/gretchencounter_blip");
framesSinceLastBeep = 0;
}
}
}
}
}