269 lines
6.6 KiB
Plaintext
269 lines
6.6 KiB
Plaintext
version "4.10"
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const HDLD_KIRI_GRETCHENCOUNTER = "kgc";
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class GretchenCounter : HDWeapon
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{
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default
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{
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+weapon.wimpy_weapon;
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+inventory.invbar;
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+hdweapon.droptranslation;
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+hdweapon.fitsinbackpack;
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hdweapon.barrelsize 0,0,0;
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weapon.selectionorder 1014;
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scale 0.6;
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inventory.icon "SARGF1";
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inventory.pickupmessage "Picked up a Gretchen Counter.";
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inventory.pickupsound "derp/crawl";
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translation 0;
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tag "Gretchen Counter";
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hdweapon.refid HDLD_KIRI_GRETCHENCOUNTER;
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}
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float lastReading;
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float angularVelocity;
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float needlePosition;
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int framesSinceLastBeep;
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bool onSwitch;
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override double WeaponBulk()
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{
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return 20;
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}
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override bool AddSpareWeapon(actor newowner)
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{
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return AddSpareWeaponRegular(newowner);
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}
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override hdweapon GetSpareWeapon(actor newowner,bool reverse,bool doselect)
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{
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return GetSpareWeaponRegular(newowner,reverse,doselect);
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}
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states
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{
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spawn:
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SARG F -1;
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stop;
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// Needle overlay states.
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needle_indicator:
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KGCN # 1; wait;
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select0:
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KGCM # 1 {
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updateOverlay();
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}
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goto select0big;
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deselect0:
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KGCM # 1 {
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updateOverlay();
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}
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goto deselect0big;
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ready:
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KGCM B 1 {
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A_Overlay(355, "needle_indicator");
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A_OverlayPivotAlign(355, PSPA_CENTER, PSPA_BOTTOM);
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// invoker.UpdateDisplay();
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updateOverlay();
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A_WeaponReady(WRF_ALLOWUSER3); // USER3 = MagManager.
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}
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goto readyend;
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fire:
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 1 {
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invoker.onSwitch = !invoker.onSwitch;
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console.printf("onswitch: %d", int(invoker.onSwitch));
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// TODO: Play sound.
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updateOverlay();
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}
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 0) { updateOverlay(); }
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goto waiting;
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waiting:
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 A_Refire("waiting");
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goto ready;
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readyend:
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#### # 0 A_ReadyEnd();
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#### # 0 A_Jump(256,"ready");
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}
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action void updateOverlay()
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{
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float angle_min = -45.0;
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float angle_max = 45.0;
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A_OverlayRotate(355,
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angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
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player.getpsprite(PSP_WEAPON).frame = int(invoker.onSwitch);
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player.getpsprite(355).frame = int(invoker.onSwitch);
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// frame = int(invoker.onSwitch);
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}
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float GetReadingForType(String type_name, float distance_scale)
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{
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ThinkerIterator iter = ThinkerIterator.Create(type_name);
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Actor mo;
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float totalReading = 0.0;
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Actor referenceActor = owner;
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if(!referenceActor) {
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referenceActor = self;
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}
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while(mo = Actor(iter.Next()))
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{
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if(mo.health <= 0) {
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continue;
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}
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float dist = referenceActor.Distance3D(mo);
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// Convert to "meters" (with a minimum).
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if(dist < 32) {
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dist = 32;
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}
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// Scale distance.
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dist *= distance_scale;
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// console.printf("%s", type_name);
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totalReading += 1.0 / (dist * dist);
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}
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return totalReading;
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}
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override void Tick()
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{
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// console.printf("lsjksdjklcmsdlkmcsdlkmslckmlkmsdclkmsdclkmsdc");
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super.Tick();
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UpdateDisplay();
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}
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void UpdateDisplay()
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{
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Actor referenceActor = owner;
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if(!referenceActor) {
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referenceActor = self;
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}
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console.printf("kjsdcsjkdcnsdjkcnsdkjcnsdc, %d", int(onSwitch));
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// ThinkerIterator iter = ThinkerIterator.Create("BFGNecroShard");
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// Actor mo;
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// int shardCount = 0;
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// float totalReading = 0.0;
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// while(mo = BFGNecroShard(iter.Next()))
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// {
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// //shardCount++;
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// float dist = Distance3D(mo);
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// // Convert to "meters" (with a minimum).
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// if(dist < 32) {
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// dist = 32;
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// }
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// dist /= 32.0;
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// // // Arbitrary scaling.
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// // dist /= 16.0;
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// totalReading += 1.0 / (dist * dist);
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// shardCount += 1;
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// }
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float totalReading = 0.0;
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if(onSwitch) {
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totalReading =
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GetReadingForType("BFGNecroShard", 1.0) +
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GetReadingForType("HDBarrel", 2.0);
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}
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// lastReading = totalReading * 0.01 + lastReading * 0.99;
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float pct_reading = lastReading * 2000.0;
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lastReading = totalReading;
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float r = frandom(0.0, 1.0);
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if(r < pct_reading && onSwitch)
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{
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// console.printf("test: %f %f", r, pct_reading);
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referenceActor.A_StartSound("kiri/gretchencounter_click");
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}
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// if(pct_reading > 1.0) {
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// pct_reading = 1.0;
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// }
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// String meter_str = "";
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// float k;
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// for(k = 0.0; k < 1.0; k += 0.02) {
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// if(k < pct_reading) {
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// meter_str = meter_str.."#";
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// } else {
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// meter_str = meter_str.."_";
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// }
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// }
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// if(pct_reading > 1.0) {
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// pct_reading = 1.0;
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// }
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// A_OverlayRotate(355,
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// angle_min + (angle_max - angle_min) * (1.0 - pct_reading));
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angularvelocity += pct_reading - needlePosition;
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angularvelocity *= 0.97;
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bool wasNeedleAtMax = (needlePosition >= 0.9);
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needlePosition += angularvelocity * 0.1;
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needlePosition = clamp(needlePosition, 0.0, 1.0);
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// console.printf("Ang vel %f", angularvelocity);
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// console.printf("Shard count: [%s] %f", meter_str, pct_reading);
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framesSinceLastBeep++;
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// if(onSwitch)
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{
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if(!wasNeedleAtMax || framesSinceLastBeep > 15) {
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if(needlePosition >= 0.9) {
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referenceActor.A_StartSound("kiri/gretchencounter_blip");
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framesSinceLastBeep = 0;
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}
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}
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}
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}
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}
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