Stream work.

This commit is contained in:
Kiri 2023-08-27 18:28:31 -07:00
parent 2175871ada
commit a169cba542
12 changed files with 201 additions and 53 deletions

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TODO.md Normal file
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@ -0,0 +1,6 @@
x Makefile for building assets
x On/Off switch
- README file
- Pickup sprites
- Battery usage
x Brightmaps

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gldefs.txt Normal file
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brightmap sprite kgcma0
{
map "sprites/bright_kgcma0.png"
disablefullbright
}
brightmap sprite kgcmb0
{
map "sprites/bright_kgcmb0.png"
disablefullbright
}
brightmap sprite kgcna0
{
map "sprites/bright_kgcma0.png"
disablefullbright
}
brightmap sprite kgcnb0
{
map "sprites/bright_kgcmb0.png"
disablefullbright
}

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@ -0,0 +1,55 @@
all : \
../sprites/kgcmb0.png \
../sprites/kgcma0.png \
../sprites/kgcna0.png \
../sprites/kgcnb0.png \
../sprites/bright_kgcma0.png \
../sprites/bright_kgcmb0.png \
../sounds/kirigretchencounter_click.ogg \
../sounds/kirigretchencounter_blip.ogg
# Base frames
../sprites/kgcma0.png : gretchencounter_weaponsprite.aseprite
aseprite $^ \
-b \
--ignore-layer "brightmap" \
--frame-range 0,0 --save-as $@
../sprites/kgcmb0.png : gretchencounter_weaponsprite.aseprite
aseprite $^ \
-b \
--ignore-layer "brightmap" \
--frame-range 1,1 --save-as $@
# Brightmaps
../sprites/bright_kgcma0.png : gretchencounter_weaponsprite.aseprite
aseprite $^ \
-b \
--layer "brightmap" \
--frame-range 0,0 --save-as $@
../sprites/bright_kgcmb0.png : gretchencounter_weaponsprite.aseprite
aseprite $^ \
-b \
--layer "brightmap" \
--frame-range 1,1 --save-as $@
# Needle
../sprites/kgcna0.png : gretchencounter_weaponsprite.aseprite
aseprite $^ \
-b \
--layer "needle" \
--frame-range 0,0 --save-as $@
../sprites/kgcnb0.png : gretchencounter_weaponsprite.aseprite
aseprite $^ \
-b \
--layer "needle" \
--frame-range 1,1 --save-as $@
# Sounds
../sounds/kirigretchencounter_click.ogg : kirigretchencounter_click.wav
ffmpeg -i $^ "-filter:a" "volume=1.0" $@
../sounds/kirigretchencounter_blip.ogg : kirigretchencounter_blip.wav
ffmpeg -i $^ "-filter:a" "volume=1.0" $@

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@ -28,6 +28,7 @@ class GretchenCounter : HDWeapon
float angularVelocity;
float needlePosition;
int framesSinceLastBeep;
bool onSwitch;
override double WeaponBulk()
{
@ -52,40 +53,94 @@ class GretchenCounter : HDWeapon
// Needle overlay states.
needle_indicator:
KGCN A 1; wait;
KGCN # 1; wait;
select0:
KGCM A 1;
KGCM # 1 {
updateOverlay();
}
goto select0big;
deselect0:
KGCM A 1;
KGCM # 1 {
updateOverlay();
}
goto deselect0big;
ready:
KGCM A 1 {
KGCM B 1 {
A_Overlay(355, "needle_indicator");
A_OverlayPivotAlign(355, PSPA_CENTER, PSPA_BOTTOM);
UpdateDisplay();
A_WeaponReady(WRF_NOFIRE | WRF_ALLOWUSER3); // USER3 = MagManager.
// invoker.UpdateDisplay();
updateOverlay();
A_WeaponReady(WRF_ALLOWUSER3); // USER3 = MagManager.
}
goto readyend;
fire:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 {
invoker.onSwitch = !invoker.onSwitch;
console.printf("onswitch: %d", int(invoker.onSwitch));
// TODO: Play sound.
updateOverlay();
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto waiting;
waiting:
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 A_Refire("waiting");
goto ready;
readyend:
#### # 0 A_ReadyEnd();
#### # 0 A_Jump(256,"ready");
}
action float GetReadingForType(String type_name, float distance_scale)
action void updateOverlay()
{
float angle_min = -45.0;
float angle_max = 45.0;
A_OverlayRotate(355,
angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
player.getpsprite(PSP_WEAPON).frame = int(invoker.onSwitch);
player.getpsprite(355).frame = int(invoker.onSwitch);
// frame = int(invoker.onSwitch);
}
float GetReadingForType(String type_name, float distance_scale)
{
ThinkerIterator iter = ThinkerIterator.Create(type_name);
Actor mo;
float totalReading = 0.0;
Actor referenceActor = owner;
if(!referenceActor) {
referenceActor = self;
}
while(mo = Actor(iter.Next()))
{
//shardCount++;
float dist = Distance3D(mo);
if(mo.health <= 0) {
continue;
}
float dist = referenceActor.Distance3D(mo);
// Convert to "meters" (with a minimum).
if(dist < 32) {
@ -96,26 +151,28 @@ class GretchenCounter : HDWeapon
dist *= distance_scale;
console.printf("%s", type_name);
// console.printf("%s", type_name);
totalReading += 1.0 / (dist * dist);
}
return totalReading;
}
// override void Tick()
// {
// super.Tick();
// UpdateDisplay();
// }
action void UpdateDisplay()
override void Tick()
{
float angle_min = -45.0;
float angle_max = 45.0;
// console.printf("lsjksdjklcmsdlkmcsdlkmslckmlkmsdclkmsdclkmsdc");
super.Tick();
UpdateDisplay();
}
void UpdateDisplay()
{
Actor referenceActor = owner;
if(!referenceActor) {
referenceActor = self;
}
// console.printf("kjsdcsjkdcnsdjkcnsdkjcnsdc");
console.printf("kjsdcsjkdcnsdjkcnsdkjcnsdc, %d", int(onSwitch));
// ThinkerIterator iter = ThinkerIterator.Create("BFGNecroShard");
// Actor mo;
@ -139,21 +196,24 @@ class GretchenCounter : HDWeapon
// shardCount += 1;
// }
float totalReading =
GetReadingForType("BFGNecroShard", 1.0) +
GetReadingForType("HDBarrel", 2.0);
float totalReading = 0.0;
if(onSwitch) {
totalReading =
GetReadingForType("BFGNecroShard", 1.0) +
GetReadingForType("HDBarrel", 2.0);
}
// invoker.lastReading = totalReading * 0.01 + invoker.lastReading * 0.99;
// lastReading = totalReading * 0.01 + lastReading * 0.99;
float pct_reading = invoker.lastReading * 2000.0;
float pct_reading = lastReading * 2000.0;
invoker.lastReading = totalReading;
lastReading = totalReading;
float r = frandom(0.0, 1.0);
if(r < pct_reading)
if(r < pct_reading && onSwitch)
{
console.printf("test: %f %f", r, pct_reading);
A_StartSound("kiri/gretchencounter_click");
// console.printf("test: %f %f", r, pct_reading);
referenceActor.A_StartSound("kiri/gretchencounter_click");
}
@ -162,15 +222,15 @@ class GretchenCounter : HDWeapon
// }
String meter_str = "";
float k;
for(k = 0.0; k < 1.0; k += 0.02) {
if(k < pct_reading) {
meter_str = meter_str.."#";
} else {
meter_str = meter_str.."_";
}
}
// String meter_str = "";
// float k;
// for(k = 0.0; k < 1.0; k += 0.02) {
// if(k < pct_reading) {
// meter_str = meter_str.."#";
// } else {
// meter_str = meter_str.."_";
// }
// }
// if(pct_reading > 1.0) {
// pct_reading = 1.0;
@ -179,25 +239,28 @@ class GretchenCounter : HDWeapon
// angle_min + (angle_max - angle_min) * (1.0 - pct_reading));
invoker.angularvelocity += pct_reading - invoker.needlePosition;
invoker.angularvelocity *= 0.97;
angularvelocity += pct_reading - needlePosition;
angularvelocity *= 0.97;
bool wasNeedleAtMax = (invoker.needlePosition >= 0.9);
bool wasNeedleAtMax = (needlePosition >= 0.9);
invoker.needlePosition += invoker.angularvelocity * 0.1;
invoker.needlePosition = clamp(invoker.needlePosition, 0.0, 1.0);
A_OverlayRotate(355,
angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
console.printf("Ang vel %f", invoker.angularvelocity);
console.printf("Shard count: [%s] %f", meter_str, pct_reading);
needlePosition += angularvelocity * 0.1;
needlePosition = clamp(needlePosition, 0.0, 1.0);
invoker.framesSinceLastBeep++;
if((!wasNeedleAtMax || invoker.framesSinceLastBeep > 15) && invoker.needlePosition >= 0.9) {
A_StartSound("kiri/gretchencounter_blip");
invoker.framesSinceLastBeep = 0;
// console.printf("Ang vel %f", angularvelocity);
// console.printf("Shard count: [%s] %f", meter_str, pct_reading);
framesSinceLastBeep++;
// if(onSwitch)
{
if(!wasNeedleAtMax || framesSinceLastBeep > 15) {
if(needlePosition >= 0.9) {
referenceActor.A_StartSound("kiri/gretchencounter_blip");
framesSinceLastBeep = 0;
}
}
}
}