sprite JMPRA0, 49, 43 { offset 24, 21 patch JMPRA0,0,0 { } } sprite JMPRB0, 49, 43 { offset 24, 21 patch JMPRA0,0,0 { translation "112:120=160:167" } } sprite JMPRC0, 49, 43 { offset 24, 21 patch JMPRA0,0,0 { translation "112:120=32:47" } } sprite JMPRD0, 49, 43 { offset 24, 21 patch JMPRA0,0,0 { translation "112:120=96:111" } } sprite JMPKA0, 48, 32 { offset 24, 16 patch JMPKA0,0,0 { } } // Weapon sprites. // // Note that there's a corresponding offset in the ledd_left_indicator // and ledd_right_indicator states in object itself, which offset the // text into position. sprite JMPPA0, 320, 200 { offset 0, 32 patch JMPPA0,0,0 { } } sprite JMPPB0, 320, 200 { offset 0, 32 patch JMPPB0,0,0 { } } sprite JMPPC0, 320, 200 { offset 0, 32 patch JMPPC0,0,0 { } }