all : \ ../sprites/jmpka0.png \ ../sprites/jmpra0.png \ ../sprites/jmppa0.png \ ../sprites/jmppb0.png \ ../sprites/jmppc0.png \ ../graphics/jmpr_reticle1.png \ ../graphics/jmpr_reticle2.png \ ../graphics/jmpr_reticle3.png \ ../sprites/jmpia0.png \ ../sprites/jmpib0.png \ ../sprites/jmpic0.png \ ../sprites/jmpid0.png \ ../sprites/jmpie0.png \ ../sprites/jmpif0.png \ ../sprites/jmpig0.png \ ../sprites/jmpja0.png \ ../sprites/jmpjb0.png \ ../sprites/jmpjc0.png \ ../sprites/jmpjd0.png \ ../sprites/jmpje0.png \ ../sprites/jmpjf0.png \ ../sprites/jmpjg0.png \ letter_sprites_l \ letter_sprites_r \ brightmaps ../sprites/jmpka0.png : kit.aseprite aseprite -b $^ --save-as $@ ../sprites/jmpra0.png : jmpra0.aseprite aseprite -b $^ --save-as $@ # Base sprite with no numerical indicator, but anim frames (0,1,2) for # status light. ../sprites/jmppa0.png ../sprites/jmppb0.png ../sprites/jmppc0.png : povsprite.aseprite aseprite -b $^ \ --ignore-layer "brightmap_display" \ --ignore-layer "brightmap_leds" \ --ignore-layer "numberindicatorl" \ --ignore-layer "numberindicatorr" \ --frame-range 0,2 --save-as $@ # Correct Aseprite's automatic naming to Doom's. (Number at the # end is for rotations, letters are for frame numbers.) mv ../sprites/jmppa1.png ../sprites/jmppb0.png mv ../sprites/jmppa2.png ../sprites/jmppc0.png ../graphics/jmpr_reticle1.png \ ../graphics/jmpr_reticle2.png \ ../graphics/jmpr_reticle3.png : jmpr_reticle.aseprite aseprite -b $^ \ --frame-range 0,2 --save-as $@ ../sprites/jmpia0.png \ ../sprites/jmpib0.png \ ../sprites/jmpic0.png \ ../sprites/jmpid0.png \ ../sprites/jmpie0.png \ ../sprites/jmpif0.png \ ../sprites/jmpig0.png \ ../sprites/jmpja0.png \ ../sprites/jmpjb0.png \ ../sprites/jmpjc0.png \ ../sprites/jmpjd0.png \ ../sprites/jmpje0.png \ ../sprites/jmpjf0.png \ ../sprites/jmpjg0.png : povsprite.aseprite aseprite -b $^ \ --layer "numberindicatorl" \ --frame-range 0,6 --save-as ../sprites/jmpia.png aseprite -b $^ \ --layer "numberindicatorr" \ --frame-range 0,6 --save-as ../sprites/jmpja.png mv ../sprites/jmpia1.png ../sprites/jmpia0.png mv ../sprites/jmpia2.png ../sprites/jmpib0.png mv ../sprites/jmpia3.png ../sprites/jmpic0.png mv ../sprites/jmpia4.png ../sprites/jmpid0.png mv ../sprites/jmpia5.png ../sprites/jmpie0.png mv ../sprites/jmpia6.png ../sprites/jmpif0.png mv ../sprites/jmpia7.png ../sprites/jmpig0.png mv ../sprites/jmpja1.png ../sprites/jmpja0.png mv ../sprites/jmpja2.png ../sprites/jmpjb0.png mv ../sprites/jmpja3.png ../sprites/jmpjc0.png mv ../sprites/jmpja4.png ../sprites/jmpjd0.png mv ../sprites/jmpja5.png ../sprites/jmpje0.png mv ../sprites/jmpja6.png ../sprites/jmpjf0.png mv ../sprites/jmpja7.png ../sprites/jmpjg0.png letter_sprites_% : aseprite -b povsprite.aseprite \ --layer "numberindicator$*" \ --frame-range 0,6 --save-as tmp.png convert tmp6.png \ tmp3.png -composite \ tmp5.png -composite \ tmp4.png -composite \ tmp2.png -composite \ tmp1.png -composite \ indic_$*_0.png convert tmp4.png \ tmp5.png -composite \ indic_$*_1.png convert tmp6.png \ tmp7.png -composite \ tmp3.png -composite \ tmp5.png -composite \ tmp2.png -composite \ indic_$*_2.png convert tmp3.png \ tmp4.png -composite \ tmp5.png -composite \ tmp6.png -composite \ tmp7.png -composite \ indic_$*_3.png convert tmp1.png \ tmp4.png -composite \ tmp5.png -composite \ tmp7.png -composite \ indic_$*_4.png convert tmp6.png \ tmp7.png -composite \ tmp3.png -composite \ tmp4.png -composite \ tmp1.png -composite \ indic_$*_5.png convert tmp6.png \ tmp7.png -composite \ tmp3.png -composite \ tmp4.png -composite \ tmp1.png -composite \ tmp2.png -composite \ indic_$*_6.png convert tmp6.png \ tmp5.png -composite \ tmp4.png -composite \ indic_$*_7.png convert tmp6.png \ tmp7.png -composite \ tmp3.png -composite \ tmp5.png -composite \ tmp4.png -composite \ tmp2.png -composite \ tmp1.png -composite \ indic_$*_8.png convert tmp6.png \ tmp7.png -composite \ tmp3.png -composite \ tmp5.png -composite \ tmp4.png -composite \ tmp1.png -composite \ indic_$*_9.png convert tmp6.png \ tmp7.png -composite \ tmp5.png -composite \ tmp4.png -composite \ tmp2.png -composite \ tmp1.png -composite \ indic_$*_a.png convert tmp7.png \ tmp3.png -composite \ tmp4.png -composite \ tmp2.png -composite \ tmp1.png -composite \ indic_$*_b.png convert tmp3.png \ tmp1.png -composite \ tmp2.png -composite \ tmp6.png -composite \ indic_$*_c.png convert tmp7.png \ tmp3.png -composite \ tmp4.png -composite \ tmp2.png -composite \ tmp5.png -composite \ indic_$*_d.png convert tmp6.png \ tmp7.png -composite \ tmp3.png -composite \ tmp2.png -composite \ tmp1.png -composite \ indic_$*_e.png convert tmp6.png \ tmp7.png -composite \ tmp2.png -composite \ tmp1.png -composite \ indic_$*_f.png mv indic_$*_0.png ../sprites/jmi$*a0.png mv indic_$*_1.png ../sprites/jmi$*b0.png mv indic_$*_2.png ../sprites/jmi$*c0.png mv indic_$*_3.png ../sprites/jmi$*d0.png mv indic_$*_4.png ../sprites/jmi$*e0.png mv indic_$*_5.png ../sprites/jmi$*f0.png mv indic_$*_6.png ../sprites/jmi$*g0.png mv indic_$*_7.png ../sprites/jmi$*h0.png mv indic_$*_8.png ../sprites/jmi$*i0.png mv indic_$*_9.png ../sprites/jmi$*j0.png mv indic_$*_a.png ../sprites/jmi$*k0.png mv indic_$*_b.png ../sprites/jmi$*l0.png mv indic_$*_c.png ../sprites/jmi$*m0.png mv indic_$*_d.png ../sprites/jmi$*n0.png mv indic_$*_e.png ../sprites/jmi$*o0.png mv indic_$*_f.png ../sprites/jmi$*p0.png brightmaps : povsprite.aseprite aseprite -b $^ \ --layer "brightmap_display" \ --frame-range 0,0 --save-as brightmap_display.png aseprite -b $^ \ --layer "brightmap_leds" \ --frame-range 0,2 --save-as brightmap_leds.png composite brightmap_display.png brightmap_leds1.png -compose screen ../sprites/jmpr_brightmap_1.png composite brightmap_display.png brightmap_leds2.png -compose screen ../sprites/jmpr_brightmap_2.png composite brightmap_display.png brightmap_leds3.png -compose screen ../sprites/jmpr_brightmap_3.png rm brightmap_display.png rm brightmap_leds?.png rm tmp?.png