397 lines
10 KiB
Plaintext
397 lines
10 KiB
Plaintext
// ----------------------------------------------------------------------
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// Gretchen Counter
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// ----------------------------------------------------------------------
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//
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// This object clearly looks like it was recycled from a very old
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// Geiger counter.
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//
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// Smells kind of like rotting meat.
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//
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// Try not to think about it.
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//
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#include "zscript/snektech.zs"
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const HDLD_KIRI_GRETCHENCOUNTER = "kgc";
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enum GretchenCounterStatus
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{
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KGC_BATTERY = 1,
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KGC_ACTIVE = 2
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}
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class GretchenCounter : HDWeapon
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{
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default
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{
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+weapon.wimpy_weapon;
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+inventory.invbar;
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+hdweapon.droptranslation;
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+hdweapon.fitsinbackpack;
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hdweapon.barrelsize 0,0,0;
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weapon.selectionorder 1014;
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scale 0.6;
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inventory.icon "KGCPA0";
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inventory.pickupmessage "Picked up a Gretchen Counter.";
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inventory.pickupsound "derp/crawl";
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translation 0;
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tag "Gretchen Counter";
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hdweapon.refid HDLD_KIRI_GRETCHENCOUNTER;
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}
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float lastReading;
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float angularVelocity;
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float needlePosition;
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int framesSinceLastBeep;
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int lastBatteryCheckFrame;
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override bool AddSpareWeapon(actor newowner)
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{
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return AddSpareWeaponRegular(newowner);
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}
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override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
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{
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return GetSpareWeaponRegular(newowner, reverse, doselect);
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}
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int hash(int x)
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{
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = ((x >> 16) ^ x) * 0x45d9f3b;
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x = (x >> 16) ^ x;
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return x;
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}
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bool HasBatteryCharge()
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{
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int bat = weaponstatus[KGC_BATTERY];
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if(bat > 0) {
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int timeHash = hash(level.time / 10);
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if((timeHash % 5) < bat) {
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return true;
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}
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}
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return false;
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}
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void TickBattery()
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{
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if(weaponstatus[KGC_ACTIVE] &&
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weaponstatus[KGC_BATTERY] > 0)
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{
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// Discharge rate: 1/1000 chance per tick.
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int r = random(0, 16000);
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if(r < 2) {
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weaponstatus[KGC_BATTERY] -= 1;
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}
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}
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}
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states
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{
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spawn:
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KGCP # 1 { frame = invoker.GetIsActive(); }
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loop;
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// Needle overlay states.
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needle_indicator:
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KGCN # 1; wait;
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select0:
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KGCM # 1 {
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updateOverlay();
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}
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goto select0big;
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deselect0:
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KGCM # 1 {
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updateOverlay();
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}
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goto deselect0big;
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user3:
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#### A 0 A_MagManager("HDBattery");
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goto ready;
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unload:
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 10 {
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if(invoker.weaponstatus[KGC_BATTERY] != -1) {
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A_StartSound("weapons/pocket", 9);
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HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
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invoker.weaponstatus[KGC_BATTERY] = -1;
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}
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}
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 0) { updateOverlay(); }
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goto ready;
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reload:
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 10 {
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if(CountInv("HDBattery")) {
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// Unload existing battery.
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if(invoker.weaponstatus[KGC_BATTERY] != -1) {
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A_StartSound("weapons/pocket", 9);
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HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
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invoker.weaponstatus[KGC_BATTERY] = -1;
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}
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// Load new mag.
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A_StartSound("weapons/plasload", 8);
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HDMagAmmo magAmmo = HDMagAmmo(
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FindInventory("HDBattery"));
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if(magAmmo) {
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invoker.weaponstatus[KGC_BATTERY] = magAmmo.TakeMag(true);
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}
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}
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}
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 0) { updateOverlay(); }
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goto ready;
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ready:
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KGCM B 1 {
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A_Overlay(355, "needle_indicator");
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A_OverlayPivotAlign(355, PSPA_CENTER, PSPA_BOTTOM);
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updateOverlay();
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// USER3 = MagManager.
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// USER4 = Unload.
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A_WeaponReady(WRF_ALLOWUSER3 | WRF_ALLOWUSER4 | WRF_ALLOWRELOAD);
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}
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goto readyend;
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fire:
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 1 {
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invoker.weaponstatus[KGC_ACTIVE] =
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!invoker.weaponstatus[KGC_ACTIVE];
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A_StartSound("kiri/gretchencounter_onoff");
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updateOverlay();
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}
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KGCM # 1 offset(0, 55) { updateOverlay(); }
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KGCM # 1 offset(0, 40) { updateOverlay(); }
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KGCM # 1 offset(0, 20) { updateOverlay(); }
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KGCM # 1 offset(0, 0) { updateOverlay(); }
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goto waiting;
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waiting:
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 { updateOverlay(); }
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KGCM # 1 A_Refire("waiting");
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goto ready;
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readyend:
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#### # 0 A_ReadyEnd();
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#### # 0 A_Jump(256,"ready");
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}
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action void updateOverlay()
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{
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float angle_min = -45.0;
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float angle_max = 45.0;
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A_OverlayRotate(355,
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angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
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if(invoker.weaponstatus[KGC_ACTIVE]) {
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if(invoker.HasBatteryCharge()) {
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player.getpsprite(PSP_WEAPON).frame = 1;
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} else {
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player.getpsprite(PSP_WEAPON).frame = 2;
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}
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} else {
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player.getpsprite(PSP_WEAPON).frame = 0;
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}
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player.getpsprite(355).frame = int(invoker.GetIsActive());
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}
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float GetReadingForType(String type_name, float distance_scale)
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{
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ThinkerIterator iter = ThinkerIterator.Create(type_name);
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Actor mo;
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float totalReading = 0.0;
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Actor referenceActor = owner;
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if(!referenceActor) {
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referenceActor = self;
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}
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while(mo = Actor(iter.Next()))
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{
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if(mo.health <= 0) {
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continue;
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}
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float dist = referenceActor.Distance3D(mo);
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// Convert to "meters" (with a minimum).
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if(dist < 32) {
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dist = 32;
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}
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// Scale distance.
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dist *= distance_scale;
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// Apply inverse-square falloff.
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totalReading += 1.0 / (dist * dist);
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}
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return totalReading;
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}
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override void Tick()
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{
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super.Tick();
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UpdateDisplay();
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TickBattery();
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}
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override void DrawHUDStuff(
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HDStatusBar statusBar, HDWeapon weapon,
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HDPlayerPawn pawn)
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{
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if(statusBar.hudlevel == 1) {
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statusBar.drawbattery(
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-54, -4,
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statusBar.DI_SCREEN_CENTER_BOTTOM,
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reloadorder : true);
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statusBar.drawnum(
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pawn.countinv("HDBattery"),
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-46, -8,
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statusBar.DI_SCREEN_CENTER_BOTTOM);
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}
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int bat = weapon.weaponstatus[KGC_BATTERY];
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if(bat > 0) {
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// Draw battery bar.
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statusbar.drawwepnum(bat, 20);
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} else if(bat > -1) {
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// No battery.
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statusBar.drawstring(
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statusBar.mamountfont, "00000",
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(-16,-9),
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statusBar.DI_TEXT_ALIGN_RIGHT |
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statusBar.DI_TRANSLATABLE |
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statusBar.DI_SCREEN_CENTER_BOTTOM,
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Font.CR_DARKGRAY);
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}
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}
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bool GetIsActive()
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{
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return weaponstatus[KGC_ACTIVE] &&
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HasBatteryCharge();
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}
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override void InitializeWepStats(bool idfa)
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{
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super.InitializeWepStats(idfa);
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weaponstatus[KGC_BATTERY] = 20;
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weaponstatus[KGC_ACTIVE] = 0;
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}
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override double WeaponBulk()
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{
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int battery_weight = 0;
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if(weaponstatus[KGC_BATTERY] != -1) {
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// Battery bulk = 18, but inside this combines with its
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// bulk (takes up less room).
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battery_weight = 10;
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}
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// This item's bulk is 20. Battery adds to that.
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return battery_weight + 20;
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}
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void UpdateDisplay()
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{
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Actor referenceActor = owner;
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if(!referenceActor) {
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referenceActor = self;
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}
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// Get the actual reading.
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float totalReading = 0.0;
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if(GetIsActive()) {
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totalReading =
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GetReadingForType("BFGNecroShard", 1.0) +
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GetReadingForType("HDBarrel", 2.0);
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}
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float pct_reading = lastReading * 2000.0;
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lastReading = totalReading;
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// Make clicky noises if we're getting readings.
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float r = frandom(0.0, 1.0);
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if(r < pct_reading && GetIsActive())
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{
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referenceActor.A_StartSound("kiri/gretchencounter_click");
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}
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// Apply some physics to the needle rotation.
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angularvelocity += pct_reading - needlePosition;
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angularvelocity *= 0.97;
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// Check to see if the needle was at max last frame. If it
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// wasn't at max before, and it is now, we need to start
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// beeping.
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bool wasNeedleAtMax = (needlePosition >= 0.9);
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needlePosition += angularvelocity * 0.1;
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needlePosition = clamp(needlePosition, 0.0, 1.0);
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// Play a "beep" if the needle is at max, and it's either been
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// long enough or we weren't at max before. Make it start and
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// stop.
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framesSinceLastBeep++;
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if(!wasNeedleAtMax || framesSinceLastBeep > 15) {
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if(needlePosition >= 0.9) {
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referenceActor.A_StartSound("kiri/gretchencounter_blip");
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framesSinceLastBeep = 0;
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}
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}
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}
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override string GetHelpText()
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{
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return ""
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..WEPHELP_FIRE.." Toggle on/off\n"
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..WEPHELP_RELOAD.." Reload battery\n"
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..WEPHELP_UNLOAD.." Remove battery\n"
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..WEPHELP_MAGMANAGER;
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}
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}
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