661 lines
19 KiB
Plaintext
661 lines
19 KiB
Plaintext
const HDLD_KIRI_JUMPERCABLES = "jmp";
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const jumperCablesRaycastRange = 48; // Same range as the DERP.
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const jumperCablesFixRange = 48; // Maximum distance to a broken linedef to fix, from the raycast hit.
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class JumperCablesMapLoader : EventHandler
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{
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Map<int, int> originalLinedefSpecials2;
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Array<JumperCablesDeployed> deployedCables;
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bool worldScanCompleted;
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static JumperCablesMapLoader Get()
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{
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JumperCablesMapLoader loader;
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loader = JumperCablesMapLoader(EventHandler.Find("JumperCablesMapLoader"));
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return loader;
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}
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override void WorldUnloaded(WorldEvent e)
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{
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JumperCablesMapLoader loader = Get();
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// Clear out anything from the last level.
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deployedCables.Clear();
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loader.originalLinedefSpecials2.Clear();
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worldScanCompleted = false;
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}
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override void WorldTick()
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{
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JumperCablesMapLoader loader = Get();
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if(!loader.worldScanCompleted) {
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// Go through all the linedefs and make note of what they're
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// supposed to do.
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for(int k = 0; k < level.Lines.size(); k++) {
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Line line = level.Lines[k];
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if(line.special != 0) {
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loader.originalLinedefSpecials2.Insert(line.index(), line.special);
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}
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}
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loader.worldScanCompleted = true;
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}
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}
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override void WorldLineActivated(WorldEvent e)
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{
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// Is this line affected by a battery?
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for(int cableIndex = 0; cableIndex < deployedCables.size(); cableIndex++) {
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if(deployedCables[cableIndex].lineDefIndex == e.ActivatedLine.index()) {
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// Yes. Deplete the battery.
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deployedCables[cableIndex].DecrementBattery();
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break;
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}
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}
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}
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void RegisterCables(JumperCablesDeployed cableActor)
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{
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if(deployedCables.Find(cableActor) == deployedCables.size()) {
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deployedCables.Push(cableActor);
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}
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}
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void UnregisterCables(JumperCablesDeployed cableActor)
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{
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int index = deployedCables.find(cableActor);
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if(index != deployedCables.size()) {
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deployedCables.delete(index);
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}
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}
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}
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class JumperCablesDeployed : HDUPK
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{
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int lineDefIndex;
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int charges;
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default
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{
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radius 2;
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height 4;
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+SpriteAngle;
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Scale 0.4;
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}
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states
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{
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spawn:
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JMPR CABD -1;
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stop;
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}
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override void PostBeginPlay()
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{
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bNoGravity = true;
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// Register us with the global event handler so we can
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// respond to the linedef getting used.
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JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
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loader.RegisterCables(self);
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UpdateSprite();
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}
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void SetWallSprite(Vector2 lineDir)
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{
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bFlatSprite = false;
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bWallSprite = true;
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A_SetAngle(atan2(lineDir) + 90);
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}
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void SetFlatSprite(float angle)
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{
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bFlatSprite = true;
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bWallSprite = false;
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A_SetAngle(angle);
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}
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void UpdateSprite()
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{
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// Charge levels correspond to battery sprite charge levels.
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if(charges > 13) {
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frame = 0;
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} else if(charges > 6) {
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frame = 1;
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} else if(charges > 0) {
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frame = 2;
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} else {
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frame = 3;
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}
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}
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void DecrementBattery()
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{
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charges -= 1;
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// Console.printf("battery used, now: %d", charges);
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if(charges <= 0) {
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charges = 0;
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DespawnToBattery();
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}
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UpdateSprite();
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}
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void DespawnToBattery()
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{
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// Re-break the linedef.
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level.Lines[lineDefIndex].special = 0;
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// Spawn a battery, with the same level of charge.
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HDMagAmmo.SpawnMag(self, "HDBattery", self.charges);
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// Spawn some smoke.
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int smokeCount = random(1, 4);
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float smokeVel = 20.0;
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for(int k = 0; k < smokeCount; k++) {
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A_SpawnItemEx(
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"HDSmokeChunk",
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0.0, 0.0, 0.0,
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frandom(-smokeVel, smokeVel),
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frandom(-smokeVel, smokeVel),
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frandom(-smokeVel, smokeVel));
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}
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// Spawn a bunch of sparks.
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int sparkAmount = random(3,6);
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for(int k = 0; k < sparkAmount; k++) {
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SpawnSpark();
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}
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JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
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loader.UnregisterCables(self);
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Destroy();
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}
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override bool OnGrab(Actor grabber)
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{
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DespawnToBattery();
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return false;
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}
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void SpawnSpark()
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{
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float sparkSpeed = 5.0;
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float sparkOffset = 2.0;
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A_StartSound("misc/arccrackle", CHAN_AUTO);
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A_SpawnParticle(
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"white",
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SPF_RELATIVE | SPF_FULLBRIGHT,
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random(1, 10), // lifetime
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frandom(1, 7), // size
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0, // angle
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// offset...
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frandom(-sparkOffset, sparkOffset),
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frandom(-sparkOffset, sparkOffset),
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frandom(-sparkOffset, sparkOffset),
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// vel...
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frandom(-sparkSpeed, sparkSpeed),
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frandom(-sparkSpeed, sparkSpeed),
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frandom(-sparkSpeed, sparkSpeed));
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}
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override void Tick()
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{
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if(frandom(0.0, 1.0) < 0.02) {
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SpawnSpark();
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}
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// Despawn to battery if the sector gets re-destroyed.
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if(level.lines[lineDefIndex].special == 0)
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{
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DespawnToBattery();
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}
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}
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}
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class JumperCablesUsable : HDWeapon
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{
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int lastIndicatorStatus;
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default
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{
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+weapon.wimpy_weapon;
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+inventory.invbar;
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+hdweapon.droptranslation;
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+hdweapon.fitsinbackpack;
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hdweapon.barrelsize 0,0,0;
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weapon.selectionorder 1014;
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scale 0.6;
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inventory.icon "JMPKA0";
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inventory.pickupmessage "Picked up a wiring bypass kit.";
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inventory.pickupsound "derp/crawl";
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translation 0;
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tag "Wiring Bypass Kit";
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hdweapon.refid HDLD_KIRI_JUMPERCABLES;
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}
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override double WeaponBulk()
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{
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return 7;
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}
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override bool AddSpareWeapon(actor newowner)
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{
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return AddSpareWeaponRegular(newowner);
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}
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override hdweapon GetSpareWeapon(actor newowner,bool reverse,bool doselect)
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{
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return GetSpareWeaponRegular(newowner,reverse,doselect);
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}
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override void DrawSightPicture(
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HDStatusBar statusBar,
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HDWeapon weapon,
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HDPlayerPawn playerPawn,
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bool sightbob,
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Vector2 bob,
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double fov,
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bool scopeview,
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Actor hpc,
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String whichdot)
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{
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// Switch reticle colors depending on the LED status.
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String filename = String.Format(
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"graphics/jumpercables/jmpr_reticle%d.png",
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lastIndicatorStatus + 1);
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statusBar.drawImage(
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filename,
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(0, 0) + bob,
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statusBar.DI_SCREEN_CENTER | statusBar.DI_ITEM_TOP,
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scale : (0.5, 0.5));
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}
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states
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{
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spawn:
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JMPP # 0 offset(0, -32);
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JMPK A -1;
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stop;
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select0:
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JMPP A 1;
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goto select0big;
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deselect0:
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JMPP A 1;
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goto deselect0big;
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// LCD overlay states.
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ledd_left_indicator:
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JMIL A 1 offset(0, -32); wait;
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ledd_right_indicator:
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JMIR A 1 offset(0, -32); wait;
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ready:
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JMPP # 1 {
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if(PressingFire()) {
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SetWeaponState("deploy");
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}
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A_WeaponReady(WRF_NOFIRE | WRF_ALLOWUSER3); // USER3 = MagManager.
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// Line trace to see what we might be inspecting.
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FLineTraceData linetraceData;
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DoLineTrace(HDPlayerPawn(invoker.owner), linetraceData);
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// Overlay setup.
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A_Overlay(355, "ledd_left_indicator");
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A_Overlay(356, "ledd_right_indicator");
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// Update displays.
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UpdateVisualsForLineTrace(
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HDPlayerPawn(invoker.owner),
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linetraceData);
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}
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goto readyend;
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readyend:
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#### # 0 A_ReadyEnd();
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#### # 0 A_Jump(256,"ready");
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deploy:
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// Lower it down...
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JMPP A 1 offset(0, 16);
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JMPP A 1 offset(0, 32);
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JMPP A 1 offset(0, 48);
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JMPP A 1 offset(0, 64);
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JMPP A 1 offset(0, 72);
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JMPP A 1 offset(0, 96);
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JMPP A 1 offset(0, 128);
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// Play some sounds.
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JMPP A 0 A_JumpIf(!pressingfire(),"ready");
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JMPP A 4 A_StartSound("weapons/pismagclick",CHAN_WEAPON);
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JMPP A 2 A_StartSound("derp/crawl",CHAN_WEAPON,CHANF_OVERLAP);
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// Actual cable attachment happens here.
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JMPP A 1 {
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AttachCables(HDPlayerPawn(invoker.owner));
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}
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// Raise it back up...
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JMPP A 1 offset(0, 128);
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JMPP A 1 offset(0, 96);
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JMPP A 1 offset(0, 72);
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JMPP A 1 offset(0, 64);
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JMPP A 1 offset(0, 48);
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JMPP A 1 offset(0, 32);
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JMPP A 1 offset(0, 16);
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JMPP A 1 offset(0, 0);
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JMPP A 1 {
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A_WeaponReady(WRF_NOFIRE | WRF_ALLOWRELOAD | WRF_ALLOWUSER4);
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}
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goto ready;
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user3:
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#### # 0 A_MagManager("HDBattery");
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goto ready;
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}
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action void UpdateVisualsForLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
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{
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Line hitLine = linetraceData.hitLine;
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String particleColor = "darkred";
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Line brokenLine = LineTraceFindbrokenLine(linetraceData);
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// Set main frame (LEDs) based on raytrace status.
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if(brokenLine) {
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// Found somethine we can fix!
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particleColor = "green";
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player.getpsprite(PSP_WEAPON).frame = 1;
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} else {
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if(linetraceData.hitType == TRACE_HitNone) {
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// Didn't hit anything (yellow light).
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player.getpsprite(PSP_WEAPON).frame = 0;
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} else{
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// Hit something, but it's not broken (green light).
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player.getpsprite(PSP_WEAPON).frame = 2;
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}
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}
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// Set display overlay frames.
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// Default to random numbers.
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int frame_left = random(0, 15);
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int frame_right = random(0, 15);
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Line lineForDisplay = brokenLine;
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if(!lineForDisplay) {
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lineForDisplay = hitLine;
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}
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if(lineForDisplay) {
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JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
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int originalSpecial = loader.originalLinedefSpecials2.Get(lineForDisplay.index());
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frame_right = originalSpecial % 16;
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frame_left = originalSpecial / 16;
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}
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player.getpsprite(355).frame = frame_left;
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player.getpsprite(356).frame = frame_right;
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// Play a sound if we just discovered a broken line.
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if(invoker.lastIndicatorStatus != player.getpsprite(PSP_WEAPON).frame) {
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if(invoker.lastIndicatorStatus != 1 && player.getpsprite(PSP_WEAPON).frame == 1) {
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A_StartSound("herp/beep", CHAN_WEAPON);
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}
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}
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// Set indicator status fo the HUD.
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invoker.lastIndicatorStatus = player.getpsprite(PSP_WEAPON).frame;
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// Debug particle display for the linetrace.
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if(hd_debug > 1) {
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if(linetraceData.hitType != TRACE_HitNone) {
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Vector3 hitPos = linetraceData.hitLocation - Vec3Offset(0, 0, 0);
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A_SpawnParticle(
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particleColor,
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0, 10, 2, 0,
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hitPos.x,
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hitPos.y,
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hitPos.z);
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}
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}
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}
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action float Vec2Mag(Vector2 v)
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{
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return sqrt(v.x * v.x + v.y * v.y);
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}
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action float GetDistanceToLine(Line testLine, Vector3 position)
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{
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Vector2 pos2d;
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pos2d.x = position.x;
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pos2d.y = position.y;
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Vector2 origin = testLine.v1.p;
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// Get the normalized direction from v1 to v2.
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Vector2 direction = testLine.v2.p - origin;
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float direction_magnitude = Vec2Mag(direction);
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direction = direction / direction_magnitude;
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// Get the position relative to the origin.
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pos2d -= origin;
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// Project pos2d onto direction, to get a position along the line.
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double t = direction dot pos2d;
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// Clamp position along line to start/end.
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if(t < 0.0) {
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t = 0;
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}
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if(t > direction_magnitude) {
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t = direction_magnitude;
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}
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// Closest point on the line (as an offset from origin).
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Vector2 position_on_line = direction * t;
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Vector2 delta_to_line = position_on_line - pos2d;
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float final_distance = Vec2Mag(delta_to_line);
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return final_distance;
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}
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action void DoLineTrace(HDPlayerPawn pawn, FLineTraceData linetraceData)
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{
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pawn.LineTrace(
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pawn.angle,
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48,
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pawn.pitch,
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flags : TRF_THRUACTORS | TRF_ABSOFFSET,
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offsetz : pawn.gunPos.z - 1,
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offsetforward : pawn.gunPos.x,
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offsetside : pawn.gunPos.y,
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data : linetraceData);
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}
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action Line LineTraceFindbrokenLine(FLineTraceData linetraceData)
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{
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JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
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// If we're placing this on a wall, then we'll just look at the wall's special.
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if(linetraceData.hitType == TRACE_HitWall) {
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if(linetraceData.hitLine) {
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Line hitLine = linetraceData.hitLine;
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if(loader.originalLinedefSpecials2.CheckKey(hitLine.index())) {
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int originalSpecial = loader.originalLinedefSpecials2.Get(hitLine.index());
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int currentSpecial = hitLine.special;
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if(originalSpecial != currentSpecial)
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{
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return hitLine;
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}
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}
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}
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}
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// If we hit a sector *or* got close enough to another linedef
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// attached to the sector that we're in, then let's find the
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// closest linedef within range that we know is damaged.
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if(linetraceData.hitType == TRACE_HitFloor ||
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linetraceData.hitType == TRACE_HitCeiling ||
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linetraceData.hitType == TRACE_HitWall)
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{
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Sector sec = linetraceData.hitSector;
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Line closestLineInRange = null;
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float closestLineDistance = jumperCablesFixRange;
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// Iterate through all linedefs connected to the sector.
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for(int secLineIndex = 0; secLineIndex < sec.lines.size(); secLineIndex++) {
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Line secLine = sec.lines[secLineIndex];
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// If this is currently special, we don't care about
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// it (it's working fine, presumably).
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if(secLine.special == 0) {
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// If this *used* to be special, we DO care about it!
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if(loader.originalLinedefSpecials2.CheckKey(secLine.index())) {
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// Make sure it's actually changed.
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int originalSpecial = loader.originalLinedefSpecials2.Get(secLine.index());
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int currentSpecial = secLine.special;
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if(originalSpecial != currentSpecial) {
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// See if this is the closest one we've found so far.
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float distanceToLine = GetDistanceToLine(
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secLine, linetraceData.hitLocation);
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if(distanceToLine <= closestLineDistance) {
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closestLineInRange = secLine;
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closestLineDistance = distanceToLine;
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}
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}
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}
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}
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}
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// If we found something broken, then return the closest
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// thing we found.
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if(closestLineInRange) {
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return closestLineInRange;
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}
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}
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|
return null;
|
|
}
|
|
|
|
action void AttachCables(HDPlayerPawn pawn)
|
|
{
|
|
// Do we have enough ammo?
|
|
HDMagAmmo batteryAmmo = HDMagAmmo(FindInventory("HDBattery"));
|
|
if(!batteryAmmo || batteryAmmo.amount < 1) {
|
|
invoker.owner.A_Log("You need a battery to use this.");
|
|
return;
|
|
}
|
|
|
|
JumperCablesMapLoader loader = JumperCablesMapLoader.Get();
|
|
FLineTraceData linetraceData;
|
|
DoLineTrace(pawn, linetraceData);
|
|
|
|
// Are we even close enough to a line?
|
|
Line brokenLine = LineTraceFindbrokenLine(linetraceData);
|
|
if(!brokenLine) {
|
|
invoker.owner.A_Log("Not close enough to repair.");
|
|
return;
|
|
}
|
|
|
|
if(!loader.originalLinedefSpecials2.CheckKey(brokenLine.index())) {
|
|
invoker.owner.A_Log("No mechanism present to repair.");
|
|
return;
|
|
}
|
|
|
|
// Check to see if it's something that actually needs fixing.
|
|
int originalSpecial = loader.originalLinedefSpecials2.Get(brokenLine.index());
|
|
int currentSpecial = brokenLine.special;
|
|
if(originalSpecial == currentSpecial) {
|
|
invoker.owner.A_Log("This is already functioning as normal.");
|
|
return;
|
|
}
|
|
|
|
// Remove battery from inventory, but make sure we're actually
|
|
// getting a charged one.
|
|
int batteryCharges = batteryAmmo.TakeMag(true);
|
|
if(batteryCharges < 1) {
|
|
invoker.owner.A_Log("No charged batteries available to use.");
|
|
batteryAmmo.AddAMag(batteryCharges); // Just give it back.
|
|
return;
|
|
}
|
|
|
|
// Actually spawn the deployed item.
|
|
JumperCablesDeployed deployed = JumperCablesDeployed(
|
|
Spawn(
|
|
"JumperCablesDeployed",
|
|
linetraceData.hitLocation - linetraceData.hitDir * 4));
|
|
|
|
deployed.lineDefIndex = brokenLine.index();
|
|
deployed.bNoGravity = true;
|
|
deployed.charges = batteryCharges;
|
|
|
|
// Use a different kind of flat sprite and angle depending on
|
|
// if we're attaching to wall or floor/ceiling.
|
|
if(linetraceData.hitType == TRACE_HitFloor || linetraceData.hitType == TRACE_HitCeiling) {
|
|
deployed.SetFlatSprite(invoker.owner.angle);
|
|
} else {
|
|
Vector2 lineDir = linetraceData.hitLine.v2.p - linetraceData.hitLine.v1.p;
|
|
deployed.SetWallSprite(lineDir);
|
|
}
|
|
|
|
// Restore the damn line special already.
|
|
brokenLine.special = originalSpecial;
|
|
}
|
|
|
|
override void DrawHUDStuff(HDStatusBar statusBar, HDWeapon weapon, HDPlayerPawn pawn)
|
|
{
|
|
// Copied and modified from ThunderBuster display.
|
|
if(statusBar.hudlevel == 1) {
|
|
statusBar.DrawBattery(
|
|
-54, -4,
|
|
statusBar.DI_SCREEN_CENTER_BOTTOM,
|
|
reloadorder : true);
|
|
statusBar.DrawNum(
|
|
pawn.CountInv("HDBattery"),
|
|
-46, -8,
|
|
statusBar.DI_SCREEN_CENTER_BOTTOM);
|
|
}
|
|
}
|
|
|
|
override String GetHelpText()
|
|
{
|
|
return WEPHELP_FIRE.." Deploy\n";
|
|
}
|
|
}
|
|
|