HDSnekTechDiscountPartyPack/zscript/gretchencounter.zs

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// ----------------------------------------------------------------------
// Gretchen Counter
// ----------------------------------------------------------------------
//
// This object clearly looks like it was recycled from a very old
// Geiger counter.
//
// Smells kind of like rotting meat.
//
// Try not to think about it.
//
#include "zscript/snektech.zs"
const HDLD_KIRI_GRETCHENCOUNTER = "kgc";
enum GretchenCounterStatus
{
KGC_BATTERY=0,
KGC_ACTIVE=1
}
class GretchenCounter : HDWeapon
{
default
{
+weapon.wimpy_weapon;
+inventory.invbar;
+hdweapon.droptranslation;
+hdweapon.fitsinbackpack;
hdweapon.barrelsize 0,0,0;
weapon.selectionorder 1014;
scale 0.6;
inventory.icon "KGCPA0";
inventory.pickupmessage "Picked up a Gretchen Counter.";
inventory.pickupsound "derp/crawl";
translation 0;
tag "Gretchen Counter";
hdweapon.refid HDLD_KIRI_GRETCHENCOUNTER;
}
float lastReading;
float angularVelocity;
float needlePosition;
int framesSinceLastBeep;
int lastBatteryCheckFrame;
override bool AddSpareWeapon(actor newowner)
{
return AddSpareWeaponRegular(newowner);
}
override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
{
return GetSpareWeaponRegular(newowner, reverse, doselect);
}
int hash(int x)
{
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = ((x >> 16) ^ x) * 0x45d9f3b;
x = (x >> 16) ^ x;
return x;
}
bool HasBatteryCharge()
{
int bat = weaponstatus[KGC_BATTERY];
if(bat > 0) {
int timeHash = hash(level.time / 10);
if((timeHash % 5) < bat) {
return true;
}
}
return false;
}
void TickBattery()
{
if(weaponstatus[KGC_ACTIVE] &&
weaponstatus[KGC_BATTERY] > 0)
{
// Discharge rate: 1/1000 chance per tick.
int r = random(0, 4000);
if(r < 2) {
weaponstatus[KGC_BATTERY] -= 1;
}
}
}
states
{
spawn:
KGCP # 1 { frame = invoker.GetIsActive(); }
loop;
// Needle overlay states.
needle_indicator:
KGCN # 1; wait;
select0:
KGCM # 1 {
updateOverlay();
}
goto select0big;
deselect0:
KGCM # 1 {
updateOverlay();
}
goto deselect0big;
user3:
#### A 0 A_MagManager("HDBattery");
goto ready;
unload:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 10 {
if(invoker.weaponstatus[KGC_BATTERY] != -1) {
A_StartSound("weapons/pocket", 9);
HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
invoker.weaponstatus[KGC_BATTERY] = -1;
}
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto ready;
reload:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 10 {
if(CountInv("HDBattery")) {
// Unload existing battery.
if(invoker.weaponstatus[KGC_BATTERY] != -1) {
A_StartSound("weapons/pocket", 9);
HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
invoker.weaponstatus[KGC_BATTERY] = -1;
}
// Load new mag.
A_StartSound("weapons/plasload", 8);
HDMagAmmo magAmmo = HDMagAmmo(
FindInventory("HDBattery"));
if(magAmmo) {
invoker.weaponstatus[KGC_BATTERY] = magAmmo.TakeMag(true);
}
}
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto ready;
ready:
KGCM B 1 {
A_Overlay(355, "needle_indicator");
A_OverlayPivotAlign(355, PSPA_CENTER, PSPA_BOTTOM);
updateOverlay();
// USER3 = MagManager.
// USER4 = Unload.
A_WeaponReady(WRF_ALLOWUSER3 | WRF_ALLOWUSER4 | WRF_ALLOWRELOAD);
}
goto readyend;
fire:
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 {
invoker.weaponstatus[KGC_ACTIVE] =
!invoker.weaponstatus[KGC_ACTIVE];
A_StartSound("kiri/gretchencounter_onoff");
updateOverlay();
}
KGCM # 1 offset(0, 55) { updateOverlay(); }
KGCM # 1 offset(0, 40) { updateOverlay(); }
KGCM # 1 offset(0, 20) { updateOverlay(); }
KGCM # 1 offset(0, 0) { updateOverlay(); }
goto waiting;
waiting:
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 { updateOverlay(); }
KGCM # 1 A_Refire("waiting");
goto ready;
readyend:
#### # 0 A_ReadyEnd();
#### # 0 A_Jump(256,"ready");
}
action void updateOverlay()
{
float angle_min = -45.0;
float angle_max = 45.0;
A_OverlayRotate(355,
angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
if(invoker.weaponstatus[KGC_ACTIVE]) {
if(invoker.HasBatteryCharge()) {
player.getpsprite(PSP_WEAPON).frame = 1;
} else {
player.getpsprite(PSP_WEAPON).frame = 2;
}
} else {
player.getpsprite(PSP_WEAPON).frame = 0;
}
player.getpsprite(355).frame = int(invoker.GetIsActive());
}
float GetReadingForType(String type_name, float distance_scale)
{
ThinkerIterator iter = ThinkerIterator.Create(type_name);
Actor mo;
float totalReading = 0.0;
Actor referenceActor = owner;
if(!referenceActor) {
referenceActor = self;
}
while(mo = Actor(iter.Next()))
{
if(mo.health <= 0) {
continue;
}
float dist = referenceActor.Distance3D(mo);
// Convert to "meters" (with a minimum).
if(dist < 32) {
dist = 32;
}
// Scale distance.
dist *= distance_scale;
// Apply inverse-square falloff.
totalReading += 1.0 / (dist * dist);
}
return totalReading;
}
override void Tick()
{
super.Tick();
UpdateDisplay();
TickBattery();
}
override void DrawHUDStuff(
HDStatusBar statusBar, HDWeapon weapon,
HDPlayerPawn pawn)
{
if(statusBar.hudlevel == 1) {
statusBar.drawbattery(
-54, -4,
statusBar.DI_SCREEN_CENTER_BOTTOM,
reloadorder : true);
statusBar.drawnum(
pawn.countinv("HDBattery"),
-46, -8,
statusBar.DI_SCREEN_CENTER_BOTTOM);
}
int bat = weapon.weaponstatus[KGC_BATTERY];
if(bat > 0) {
// Draw battery bar.
statusbar.drawwepnum(bat, 20);
} else if(bat > -1) {
// No battery.
statusBar.drawstring(
statusBar.mamountfont, "00000",
(-16,-9),
statusBar.DI_TEXT_ALIGN_RIGHT |
statusBar.DI_TRANSLATABLE |
statusBar.DI_SCREEN_CENTER_BOTTOM,
Font.CR_DARKGRAY);
}
}
bool GetIsActive()
{
return weaponstatus[KGC_ACTIVE] &&
HasBatteryCharge();
}
override void InitializeWepStats(bool idfa)
{
weaponstatus[KGC_BATTERY] = 20;
weaponstatus[KGC_ACTIVE] = 0;
super.InitializeWepStats(idfa);
}
override double WeaponBulk()
{
int battery_weight = 0;
if(weaponstatus[KGC_BATTERY] != -1) {
// Battery bulk = 18, but inside this combines with its
// bulk (takes up less room).
battery_weight = 10;
}
// This item's bulk is 20. Battery adds to that.
return battery_weight + 20;
}
void UpdateDisplay()
{
Actor referenceActor = owner;
if(!referenceActor) {
referenceActor = self;
}
// Get the actual reading.
float totalReading = 0.0;
if(GetIsActive()) {
totalReading =
GetReadingForType("BFGNecroShard", 1.0) +
GetReadingForType("HDBarrel", 2.0);
}
float pct_reading = lastReading * 2000.0;
lastReading = totalReading;
// Make clicky noises if we're getting readings.
float r = frandom(0.0, 1.0);
if(r < pct_reading && GetIsActive())
{
referenceActor.A_StartSound("kiri/gretchencounter_click");
}
// Apply some physics to the needle rotation.
angularvelocity += pct_reading - needlePosition;
angularvelocity *= 0.97;
// Check to see if the needle was at max last frame. If it
// wasn't at max before, and it is now, we need to start
// beeping.
bool wasNeedleAtMax = (needlePosition >= 0.9);
needlePosition += angularvelocity * 0.1;
needlePosition = clamp(needlePosition, 0.0, 1.0);
// Play a "beep" if the needle is at max, and it's either been
// long enough or we weren't at max before. Make it start and
// stop.
framesSinceLastBeep++;
if(!wasNeedleAtMax || framesSinceLastBeep > 15) {
if(needlePosition >= 0.9) {
referenceActor.A_StartSound("kiri/gretchencounter_blip");
framesSinceLastBeep = 0;
}
}
}
override string GetHelpText()
{
return ""
..WEPHELP_FIRE.." Toggle on/off\n"
..WEPHELP_RELOAD.." Reload battery\n"
..WEPHELP_UNLOAD.." Remove battery\n"
..WEPHELP_MAGMANAGER;
}
}