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No commits in common. "main" and "spraycans" have entirely different histories.
25
README.md
25
README.md
@ -131,28 +131,3 @@ Caution: May bite.
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Loadout code: kac
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## Spraypaint Cans
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![Spray can sprite](sprites/spraycan/ksprb0.png)
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It's just spraypaint.
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Use it to cause property damage to the tyrant. Be creative while doing
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so!
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### How to use
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Loadout code: ksp
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Shake before attempting to spray.
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Use firemode to select spray pattern.
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Use the CVar `snektech_spraypattern` to directly set a spray pattern
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name.
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Use the CVar `snektech_maxspraysperplayer` to set the number of images
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each player can spray before old ones are no longer refreshed
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(non-refreshed ones will eventually disappear).
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@ -1,3 +1,2 @@
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server int snektech_spawnflags = 11;
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server int snektech_maxspraysperplayer = 10;
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user string snektech_spraypattern = "SnekSpray_TransPride";
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24
decaldef.txt
24
decaldef.txt
@ -1,25 +1,20 @@
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stretcher KiriInstantFade
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fader KiriInstantFade
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{
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// You don't need this anymore! It's just here because a bunch of
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// sprays were already made that use it!
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// These numbers are designed to do nothing, and wait a long time
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// before doing it. It's a no-op.
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GoalX 1.0
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GoalY 1.0
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StretchStart 9999999.0
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StretchTime 9999999.0
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DecayStart 60.0
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DecayTime 0.0
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}
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decal KiriTestDecal
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{
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pic KSPYA0
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animator KiriInstantFade
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randomflipx
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}
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decal SnekSpray_TransPride
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{
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pic KSPYA0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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@ -27,6 +22,7 @@ decal SnekSpray_TransPride
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decal SnekSpray_LesbianPride
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{
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pic KSPYB0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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@ -34,6 +30,7 @@ decal SnekSpray_LesbianPride
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decal SnekSpray_NBPride
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{
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pic KSPYC0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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@ -41,6 +38,7 @@ decal SnekSpray_NBPride
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decal SnekSpray_AcePride
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{
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pic KSPYD0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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@ -48,29 +46,34 @@ decal SnekSpray_AcePride
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decal SnekSpray_ProgressPride
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{
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pic KSPYE0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_DemiPride
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{
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pic KSPYF0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_PanPride
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{
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pic KSPYG0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_SwitchPride
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{
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pic KSPYH0
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animator KiriInstantFade
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}
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decal SnekSpray_BiPride
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{
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pic KSPYI0
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animator KiriInstantFade
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translucent 0.8
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randomflipx
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}
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@ -78,6 +81,7 @@ decal SnekSpray_BiPride
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decal SnekSpray_GayPride
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{
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pic KSPYJ0
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animator KiriInstantFade
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translucent 0.8
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randomflipx
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}
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@ -1,6 +0,0 @@
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decal SnekSpray_Example
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{
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pic KSPEA0
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translucent 0.8
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randomflipx
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}
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Binary file not shown.
Before Width: | Height: | Size: 2.6 KiB |
@ -1,7 +0,0 @@
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Sprite "KSPEA0", 250, 150
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{
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XScale 2
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YScale 2
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Offset 125, 75
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Patch "sprites/sprays/example_spray.png", 0, 0
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}
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@ -1,9 +0,0 @@
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class SnekSpray_Example : SnekTechSprayerPattern
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{
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default
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{
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SnekTechSprayerPattern.decalName "SnekSpray_Example";
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}
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}
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@ -35,7 +35,7 @@ sprite JMPRD0, 49, 43 {
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}
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sprite JMPKA0, 48, 32 {
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offset 24, 32
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offset 24, 16
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patch JMPKA0,0,0 { }
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}
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@ -77,7 +77,7 @@ Sprite "KCPLD0", 130, 108
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{
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XScale 4
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YScale 4
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Offset 64, 100
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Offset 64, 52
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Patch "sprites/cacoplush/cacoplushie_pickup.png", 0, 0
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}
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@ -111,7 +111,7 @@ Sprite "KCPLG0", 130, 108
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Sprite "KSPRB0", 48, 48
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{
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Offset 24, 48
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Offset 24, 24
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Patch KSPRB0,0,0 { }
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}
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@ -8,17 +8,17 @@
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const HDLD_KIRI_CACOPLUSHIE = "kac";
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const KIRI_CACOPLUSHIE_FAINTED_MONSTER_COOLDOWN = 60;
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const KIRI_CACOPLUSHIE_CLASS = "FlyZapper";
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const KIRI_CACOPLUSHIE_CLASS = "Trilobite";
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// For testing out shield mechanics, if we ever open this up to other
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// monster types...
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//
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// const KIRI_CACOPLUSHIE_CLASS = "Baron";
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// const KIRI_CACOPLUSHIE_CLASS = "PainLord";
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//
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// Hey, want to see something totally broken? Spawn an imp healer and
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// raise an army!
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//
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// const KIRI_CACOPLUSHIE_CLASS = "HealerImp";
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// const KIRI_CACOPLUSHIE_CLASS = "Regentipede";
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const KIRI_CACOPLUSHIE_WEAPONSTATUS_MONSTER_HEALTH = 1;
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const KIRI_CACOPLUSHIE_WEAPONSTATUS_MONSTER_SHIELD = 2;
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@ -77,7 +77,6 @@ class KiriCacodemonPlushie : HDWeapon {
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"Fido",
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"Thor",
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"Loki",
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"Bucky",
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"Taiyo",
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"Fluffy",
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"Leonardo",
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@ -285,8 +284,8 @@ class KiriCacodemonPlushie : HDWeapon {
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A_StartSound("potion/chug");
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invoker.owner.A_TakeInventory("SecondBlood", 1, TIF_NOTAKEINFINITE);
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invoker.setMonsterHealth(
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int(invoker.getMonsterHealth() +
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invoker.getMonsterMaxHealth() * 0.25));
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invoker.getMonsterHealth() +
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invoker.getMonsterMaxHealth() * 0.25);
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// Throw out a spend blood bag.
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A_SpawnItemEx(
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@ -304,14 +303,13 @@ class KiriCacodemonPlushie : HDWeapon {
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HDBleedingWound hbl = HDBleedingWound.inflict(
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invoker.owner, 2, 1, source : invoker.owner);
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// FIXME this gets rounded down to 0
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//HDPlayerPawn(invoker.owner).bloodloss += 0.1;
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HDPlayerPawn(invoker.owner).bloodloss += 0.1;
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A_StartSound(invoker.owner.painsound);
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invoker.setMonsterHealth(
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int(invoker.getMonsterHealth() +
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invoker.getMonsterMaxHealth() * 0.1));
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invoker.getMonsterHealth() +
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invoker.getMonsterMaxHealth() * 0.1);
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}
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}
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@ -84,7 +84,7 @@ class GretchenCounter : HDWeapon
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weaponstatus[KGC_BATTERY] > 0)
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{
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// Discharge rate: 1/1000 chance per tick.
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int r = random(0, 16000);
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int r = random(0, 4000);
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if(r < 2) {
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weaponstatus[KGC_BATTERY] -= 1;
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}
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@ -85,7 +85,7 @@ class SnekTechEventHandler : EventHandler
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DoSnekTechBackpackSpawnCheck(
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e.Thing,
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SNEKTECH_SPRAYCAN,
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"SnekTechSprayer");
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"Sprayer");
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}
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override void CheckReplacement(ReplaceEvent e)
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@ -100,8 +100,8 @@ class SnekTechEventHandler : EventHandler
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DoSnekTechReplacement(
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SNEKTECH_GRETCHENCOUNTER,
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"PortableStimpack", "GretchenCounter",
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2, e);
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"Stimpack", "GretchenCounter",
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12, e);
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DoSnekTechReplacement(
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SNEKTECH_JUMPERCABLES,
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@ -1,9 +1,6 @@
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// ----------------------------------------------------------------------
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// Spraypaint cans
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// ----------------------------------------------------------------------
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//
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// Super cheap.
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//
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// FIXME: Make consts and enums consistent formatting.
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// FIXME: Add bulk.
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const KIRI_SPRAY_DISTANCE = 96;
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const KIRI_SPRAY_SHAKEANIM_MAXANGLE = 20.0;
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@ -21,7 +18,7 @@ enum KiriSprayerStatus
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KIRI_SPRAY_WS_PRESSURE = 2
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}
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class SnekTechSprayer : HDWeapon
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class Sprayer : HDWeapon
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{
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default
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{
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@ -109,14 +106,16 @@ class SnekTechSprayer : HDWeapon
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if(invoker.GetPressure() < KIRI_SPRAY_PRESSURE_PER_USE) {
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invoker.owner.A_Log("Not enough pressure to spray.", true);
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invoker.owner.A_Log("Not enough pressure to spray.");
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} else {
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Actor spawnedThing;
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bool success;
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float zOffset = GunHeight() * 0.8;
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FLineTraceData lineTraceData;
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class<SnekTechSprayerPattern> sprayerPatternClass = "SnekTechSprayerPattern";
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class<SprayerPattern> sprayerPatternClass = "SprayerPattern";
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// Find the spray pattern class that matches the
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// player's CVar for selected pattern.
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@ -124,10 +123,10 @@ class SnekTechSprayer : HDWeapon
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"snektech_spraypattern",
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invoker.owner.player).GetString();
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for(int i = 0; i < AllActorClasses.size(); i++) {
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class<SnekTechSprayerPattern> thisPatternClass = (class<SnekTechSprayerPattern>)(AllActorClasses[i]);
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class<SprayerPattern> thisPatternClass = (class<SprayerPattern>)(AllActorClasses[i]);
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if(thisPatternClass) {
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if(thisPatternClass.GetClassName() == currentSprayCVar) {
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sprayerPatternClass = (class<SnekTechSprayerPattern>)(AllActorClasses[i]);
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sprayerPatternClass = (class<SprayerPattern>)(AllActorClasses[i]);
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break;
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}
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}
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@ -152,12 +151,15 @@ class SnekTechSprayer : HDWeapon
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"kiri/spraycan_spray",
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CHAN_WEAPON);
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let normal = lineTraceData.HitDir;
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let spawnedThing = Actor.Spawn("SnekTechSprayerDecalSpawner", lineTraceData.HitLocation - normal);
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SnekTechSprayerDecalSpawner spawner = SnekTechSprayerDecalSpawner(spawnedThing);
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[success, spawnedThing] = A_SpawnItemEx(
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"SprayerDecalSpawner",
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xofs : 0, yofs : 0, zofs : zOffset);
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if(spawner) {
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spawner.angle = VectorAngle(-normal.x, -normal.y);
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SprayerDecalSpawner spawner = SprayerDecalSpawner(spawnedThing);
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if(success && spawner) {
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spawner.A_SetPitch(pitch);
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spawner.A_SetAngle(angle);
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spawner.actualDecalName = actualDecalName;
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spawner.master = invoker.owner;
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@ -167,19 +169,15 @@ class SnekTechSprayer : HDWeapon
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} else {
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invoker.owner.A_Log("Not close enough to a wall to spray.", true);
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invoker.owner.A_Log("Not close enough to a wall to spray.");
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}
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}
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}
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goto waiting;
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unload:
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KSPR A 2 { invoker.CycleSprayPattern(-1); }
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goto waiting;
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firemode:
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KSPR A 2 { invoker.CycleSprayPattern(1); }
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KSPR A 2 { invoker.CycleSprayPattern(); }
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goto waiting;
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waiting:
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@ -247,8 +245,8 @@ class SnekTechSprayer : HDWeapon
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}
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int time = level.TotalTime;
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int lastChargedTime = int(round(
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float(pressure - KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE) + time));
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int lastChargedTime = round(
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float(pressure - KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE) + time);
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weaponstatus[KIRI_SPRAY_WS_PRESSURE] = lastChargedTime;
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}
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@ -297,13 +295,13 @@ class SnekTechSprayer : HDWeapon
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ret.clear();
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for(int i = 0; i < AllActorClasses.Size(); i++) {
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class<Actor> c = AllActorClasses[i];
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if(c is "SnekTechSprayerPattern" && c != "SnekTechSprayerPattern") {
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if(c is "SprayerPattern" && c != "SprayerPattern") {
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ret.push(c.GetClassName());
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}
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}
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}
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void CycleSprayPattern(int increment)
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void CycleSprayPattern()
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{
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// Find the current entry in the list of patterns.
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String currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
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@ -317,27 +315,13 @@ class SnekTechSprayer : HDWeapon
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currentIndex = -1;
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}
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// Increment/decrement the index.
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int newIndex = (currentIndex + increment) % patternList.size();
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if(newIndex < 0) {
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newIndex = patternList.size() - 1;
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}
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// Increment the index.
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int newIndex = (currentIndex + 1) % patternList.size();
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// Set the new CVar.
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currentPattern = patternList[newIndex];
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// first, update the Actual cvar
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if (owner.PlayerNumber() == consoleplayer)
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CVar.FindCVar("snektech_spraypattern").SetString(currentPattern);
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// then update the per-player copy so the help text is correct
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CVar.GetCVar("snektech_spraypattern", owner.player).SetString(currentPattern);
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// Print it.
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owner.A_Log(
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String.format(
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"Selected spray pattern: (%d/%d) %s",
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newIndex + 1, patternList.size(),
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currentPattern),
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true);
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CVar.GetCVar("snektech_spraypattern", owner.player).SetString(patternList[newIndex]);
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currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
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owner.A_Log("Selected spray pattern: "..currentPattern);
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// Current pattern is referenced in the help text, so reset
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// it.
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@ -366,13 +350,12 @@ class SnekTechSprayer : HDWeapon
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return
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WEPHELP_FIREMODE .. " Cycle pattern (current: "..currentPattern..").\n"..
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WEPHELP_UNLOAD .. " Cycle pattern (backwards).\n"..
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WEPHELP_ALTFIRE .. " Shake the can.\n"..
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WEPHELP_FIRE .. " "..messages[messageIndex % messages.Size()].."\n";
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}
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}
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class SnekTechSprayerDecalSpawner : Decal
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class SprayerDecalSpawner : Actor
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{
|
||||
default
|
||||
{
|
||||
@ -386,73 +369,20 @@ class SnekTechSprayerDecalSpawner : Decal
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stop;
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||||
}
|
||||
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int timeSinceLastSpray;
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int thisSprayerId;
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String actualDecalName;
|
||||
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Array<Thinker> decals;
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void SpawnDecal()
|
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{
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Thinker think;
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array<thinker> seen;
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||||
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// find every decal that Isn't ours
|
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let iter = ThinkerIterator.Create('Thinker', STAT_DECAL);
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while (think = iter.Next()) {
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||||
// BaseDecal isn't exported to zscript so we have to filter this manually
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||||
if (think.GetClassName() == 'BaseDecal') {
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seen.Push(think);
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||||
}
|
||||
}
|
||||
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||||
// SpawnDecal checks arg0 for the decal ID/name.
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||||
// gzdoom passes string arguments as negated string table indices, so
|
||||
// we need to cast the decal name to a Name (implicitly adding it to
|
||||
// the string table), then to an int (to get the index).
|
||||
args[0] = -int(Name(actualDecalName));
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||||
Super.SpawnDecal();
|
||||
|
||||
// then find every decal that we spawned
|
||||
iter.Reinit();
|
||||
while (think = iter.Next()) {
|
||||
if (think.GetClassName() == 'BaseDecal' &&
|
||||
seen.Find(think) == seen.Size())
|
||||
{
|
||||
decals.Push(think);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override void OnDestroy()
|
||||
{
|
||||
for (let i = 0; i < decals.Size(); i++) {
|
||||
if (decals[i]) {
|
||||
decals[i].Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Decal::BeginPlay deletes the actor
|
||||
override void BeginPlay() {Actor.BeginPlay();}
|
||||
|
||||
override void PostBeginPlay()
|
||||
{
|
||||
Super.PostBeginPlay();
|
||||
|
||||
// copy A_SprayDecal z offset
|
||||
setz(pos.z + height / 2);
|
||||
|
||||
SpawnDecal();
|
||||
if (decals.Size() == 0) {
|
||||
Destroy();
|
||||
return;
|
||||
}
|
||||
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
|
||||
|
||||
// Figure out a new ID number.
|
||||
ThinkerIterator iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
|
||||
SnekTechSprayerDecalSpawner otherSpawner;
|
||||
ThinkerIterator iter = ThinkerIterator.Create("SprayerDecalSpawner");
|
||||
SprayerDecalSpawner otherSpawner;
|
||||
int maxId = 0;
|
||||
while(otherSpawner = SnekTechSprayerDecalSpawner(iter.Next())) {
|
||||
while(otherSpawner = SprayerDecalSpawner(iter.Next())) {
|
||||
|
||||
if(otherSpawner == self) {
|
||||
continue;
|
||||
@ -468,111 +398,121 @@ class SnekTechSprayerDecalSpawner : Decal
|
||||
thisSprayerId = maxId + 1;
|
||||
|
||||
// Clear old sprayers.
|
||||
iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner");
|
||||
while(otherSpawner = SnekTechSprayerDecalSpawner(iter.Next())) {
|
||||
iter = ThinkerIterator.Create("SprayerDecalSpawner");
|
||||
while(otherSpawner = SprayerDecalSpawner(iter.Next())) {
|
||||
|
||||
if(otherSpawner == self) {
|
||||
continue;
|
||||
}
|
||||
|
||||
int maxSpraysPerPlayer =
|
||||
CVar.GetCVar("snektech_maxspraysperplayer").GetInt();
|
||||
if(otherSpawner.thisSprayerId <= (thisSprayerId - maxSpraysPerPlayer)) {
|
||||
if(otherSpawner.thisSprayerId < (thisSprayerId - 5)) {
|
||||
if(otherSpawner.master == master) {
|
||||
otherSpawner.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
{
|
||||
super.Tick();
|
||||
|
||||
timeSinceLastSpray++;
|
||||
|
||||
if(timeSinceLastSpray >= 35 * 60) {
|
||||
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
|
||||
timeSinceLastSpray = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class SnekTechSprayerPattern : Actor
|
||||
class SprayerPattern : Actor
|
||||
{
|
||||
string decalName;
|
||||
property decalName:decalName;
|
||||
|
||||
default {
|
||||
SnekTechSprayerPattern.decalName "KiriTestDecal";
|
||||
SprayerPattern.decalName "KiriTestDecal";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_TransPride : SnekTechSprayerPattern
|
||||
class SnekSpray_TransPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SnekTechSprayerPattern.decalName "SnekSpray_TransPride";
|
||||
SprayerPattern.decalName "SnekSpray_TransPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_LesbianPride : SnekTechSprayerPattern
|
||||
class SnekSpray_LesbianPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SnekTechSprayerPattern.decalName "SnekSpray_LesbianPride";
|
||||
SprayerPattern.decalName "SnekSpray_LesbianPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_NBPride : SnekTechSprayerPattern
|
||||
class SnekSpray_NBPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SnekTechSprayerPattern.decalName "SnekSpray_NBPride";
|
||||
SprayerPattern.decalName "SnekSpray_NBPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_AcePride : SnekTechSprayerPattern
|
||||
class SnekSpray_AcePride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SnekTechSprayerPattern.decalName "SnekSpray_AcePride";
|
||||
SprayerPattern.decalName "SnekSpray_AcePride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_ProgressPride : SnekTechSprayerPattern
|
||||
class SnekSpray_ProgressPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SnekTechSprayerPattern.decalName "SnekSpray_ProgressPride";
|
||||
SprayerPattern.decalName "SnekSpray_ProgressPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_DemiPride : SnekTechSprayerPattern
|
||||
class SnekSpray_DemiPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SnekTechSprayerPattern.decalName "SnekSpray_DemiPride";
|
||||
SprayerPattern.decalName "SnekSpray_DemiPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_PanPride : SnekTechSprayerPattern
|
||||
class SnekSpray_PanPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SnekTechSprayerPattern.decalName "SnekSpray_PanPride";
|
||||
SprayerPattern.decalName "SnekSpray_PanPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_SwitchPride : SnekTechSprayerPattern
|
||||
class SnekSpray_SwitchPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SnekTechSprayerPattern.decalName "SnekSpray_SwitchPride";
|
||||
SprayerPattern.decalName "SnekSpray_SwitchPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_BiPride : SnekTechSprayerPattern
|
||||
class SnekSpray_BiPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SnekTechSprayerPattern.decalName "SnekSpray_BiPride";
|
||||
SprayerPattern.decalName "SnekSpray_BiPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_GayPride : SnekTechSprayerPattern
|
||||
class SnekSpray_GayPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SnekTechSprayerPattern.decalName "SnekSpray_GayPride";
|
||||
SprayerPattern.decalName "SnekSpray_GayPride";
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user