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3f4ceb4afd
...
b98e8cd96f
13
TODO.md
@ -14,17 +14,4 @@
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- ~~Caco plush sprite scaling~~
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- ~~Frag counter in loadout starts with no battery~~
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- ~~Organize source_data~~
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- ~~Spraycan spawn CVars~~
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- ~~Spraycan bulk~~
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- ~~More spray patterns~~
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- ~~NB~~
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- ~~Ace~~
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- ~~Progress~~
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- ~~Demi~~
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- ~~Switch~~
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- ~~Pan~~
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- ~~Bi~~
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- ~~Gay (rainbow)~~
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- ~~Make firemode switch spray patterns instead of altfire~~
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- ~~Loadout code descriptions (hdweapon.loadoutcodes)~~
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@ -1,2 +1 @@
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server int snektech_spawnflags = 11;
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user string snektech_spraypattern = "SnekSpray_TransPride";
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server int snektech_spawnflags = 3;
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|
88
decaldef.txt
@ -1,88 +0,0 @@
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fader KiriInstantFade
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{
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DecayStart 60.0
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DecayTime 0.0
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}
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decal KiriTestDecal
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{
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pic KSPYA0
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animator KiriInstantFade
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randomflipx
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}
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decal SnekSpray_TransPride
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{
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pic KSPYA0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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decal SnekSpray_LesbianPride
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{
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pic KSPYB0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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decal SnekSpray_NBPride
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{
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pic KSPYC0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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decal SnekSpray_AcePride
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{
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pic KSPYD0
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animator KiriInstantFade
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randomflipx
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translucent 0.8
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}
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decal SnekSpray_ProgressPride
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{
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pic KSPYE0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_DemiPride
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{
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pic KSPYF0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_PanPride
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{
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pic KSPYG0
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animator KiriInstantFade
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translucent 0.8
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}
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decal SnekSpray_SwitchPride
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{
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pic KSPYH0
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animator KiriInstantFade
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}
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decal SnekSpray_BiPride
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{
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pic KSPYI0
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animator KiriInstantFade
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translucent 0.8
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randomflipx
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}
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decal SnekSpray_GayPride
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{
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pic KSPYJ0
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animator KiriInstantFade
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translucent 0.8
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randomflipx
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}
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|
@ -10,6 +10,5 @@ OptionMenu "SnekTechMenu"
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FlagOption "Gretchen Counter", "snektech_spawnflags", "YesNo", 0
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FlagOption "Wiring Bypass Kit", "snektech_spawnflags", "YesNo", 1
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FlagOption "Cacodemon Plushie", "snektech_spawnflags", "YesNo", 2
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FlagOption "Spraypaint Can", "snektech_spawnflags", "YesNo", 3
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}
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@ -1,9 +1,5 @@
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kiri/gretchencounter_click "sounds/gretchencounter_click.ogg"
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kiri/gretchencounter_blip "sounds/gretchencounter_blip.ogg"
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kiri/gretchencounter_onoff "sounds/gretchencounter_onoff.ogg"
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kiri/cacoplushie_throw "sounds/cacoplushie_throw.ogg"
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kiri/cacoplushie_despawn "sounds/cacoplushie_despawn.ogg"
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kiri/spraycan_rattle "sounds/spraycan_rattle.ogg"
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kiri/spraycan_spray "sounds/spraycan_spray.ogg"
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|
Before Width: | Height: | Size: 361 KiB |
Before Width: | Height: | Size: 87 KiB |
Before Width: | Height: | Size: 8.3 KiB |
Before Width: | Height: | Size: 183 KiB |
Before Width: | Height: | Size: 80 KiB |
Before Width: | Height: | Size: 8.3 KiB |
Before Width: | Height: | Size: 3.6 KiB |
Before Width: | Height: | Size: 7.9 KiB |
Before Width: | Height: | Size: 7.8 KiB |
Before Width: | Height: | Size: 8.2 KiB |
Before Width: | Height: | Size: 8.4 KiB |
Before Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 10 KiB |
Before Width: | Height: | Size: 12 KiB |
Before Width: | Height: | Size: 11 KiB |
90
textures.txt
@ -106,93 +106,3 @@ Sprite "KCPLG0", 130, 108
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Patch "sprites/cacoplush/cacoplushie_glowing3.png", 0, 0
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}
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// ----------------------------------------------------------------------
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// Spray can
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Sprite "KSPRB0", 48, 48
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{
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Offset 24, 24
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Patch KSPRB0,0,0 { }
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}
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Sprite "KSPYA0", 250, 150
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{
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XScale 2
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YScale 2
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Offset 125, 75
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Patch KSPYA0,0,0 { }
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}
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Sprite "KSPYB0", 250, 150
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{
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XScale 2
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YScale 2
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Offset 125, 75
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Patch KSPYB0,0,0 { }
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}
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Sprite "KSPYC0", 250, 150
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{
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XScale 2
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YScale 2
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Offset 125, 75
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Patch KSPYC0,0,0 { }
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}
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Sprite "KSPYD0", 250, 150
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{
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XScale 2
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YScale 2
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Offset 125, 75
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Patch KSPYD0,0,0 { }
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}
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Sprite "KSPYE0", 250, 150
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{
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XScale 2
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YScale 2
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Offset 125, 75
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Patch KSPYE0,0,0 { }
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}
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Sprite "KSPYF0", 250, 150
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{
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XScale 2
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YScale 2
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Offset 125, 75
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Patch KSPYF0,0,0 { }
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}
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Sprite "KSPYG0", 250, 150
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{
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XScale 2
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YScale 2
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Offset 125, 75
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Patch KSPYG0,0,0 { }
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}
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Sprite "KSPYH0", 32, 32
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{
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XScale 1
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YScale 1
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Offset 16, 16
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Patch SW1S0,0,0 { }
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}
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Sprite "KSPYI0", 250, 150
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{
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XScale 2
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YScale 2
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Offset 125, 75
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Patch KSPYI0,0,0 { }
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}
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Sprite "KSPYJ0", 250, 150
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{
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XScale 2
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YScale 2
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Offset 125, 75
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Patch KSPYJ0,0,0 { }
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}
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|
@ -4,4 +4,3 @@ version "4.10"
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#include "zscript/jumpercables.zs"
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#include "zscript/gretchencounter.zs"
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#include "zscript/cacoplushie.zs"
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#include "zscript/spraycan.zs"
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|
@ -9,8 +9,7 @@ enum SnekTechSpawnFlags
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{
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SNEKTECH_GRETCHENCOUNTER = 0,
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SNEKTECH_JUMPERCABLES = 1,
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SNEKTECH_CACOPLUSHIE = 2,
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SNEKTECH_SPRAYCAN = 3
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SNEKTECH_CACOPLUSHIE = 2
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}
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class SnekTechEventHandler : EventHandler
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@ -81,11 +80,6 @@ class SnekTechEventHandler : EventHandler
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e.Thing,
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SNEKTECH_CACOPLUSHIE,
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"KiriCacodemonPlushie");
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DoSnekTechBackpackSpawnCheck(
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e.Thing,
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SNEKTECH_SPRAYCAN,
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"Sprayer");
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}
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override void CheckReplacement(ReplaceEvent e)
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@ -112,8 +106,6 @@ class SnekTechEventHandler : EventHandler
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SNEKTECH_CACOPLUSHIE,
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"BlurSphere", "KiriCacodemonPlushie",
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6, e);
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// Note: No replacements for spray cans.
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}
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}
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|
@ -1,518 +0,0 @@
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// FIXME: Make consts and enums consistent formatting.
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// FIXME: Add bulk.
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const KIRI_SPRAY_DISTANCE = 96;
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const KIRI_SPRAY_SHAKEANIM_MAXANGLE = 20.0;
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const KIRI_SPRAY_MAXPAINT = 50;
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const KIRI_SPRAY_MAXPRESSURE = 100;
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const KIRI_SPRAY_PRESSUREBUILDSCALE = 20;
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const KIRI_SPRAY_PRESSURE_PER_USE = (KIRI_SPRAY_MAXPRESSURE / 2);
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const KIRI_SPRAY_PRESSURE_DECAY_RATE = 0.1;
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const HDLD_KIRI_SPRAYCAN = "ksp";
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enum KiriSprayerStatus
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{
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KIRI_SPRAY_WS_PAINT = 1,
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KIRI_SPRAY_WS_PRESSURE = 2
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}
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class Sprayer : HDWeapon
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{
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default
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{
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radius 2;
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height 4;
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+SpriteAngle;
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Scale 0.4;
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+hdweapon.fitsinbackpack;
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+weapon.wimpy_weapon;
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|
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+INVENTORY.PERSISTENTPOWER;
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+INVENTORY.INVBAR;
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// inventory.icon "KSPRB0";
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inventory.pickupsound "kiri/spraycan_rattle";
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inventory.pickupmessage "Picked up some spraypaint cans.";
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||||
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inventory.amount 1;
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inventory.maxamount 100;
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||||
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hdweapon.refid HDLD_KIRI_SPRAYCAN;
|
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|
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tag "Spraypaint Can";
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}
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states
|
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{
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||||
spawn:
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||||
KSPR B -1;
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||||
stop;
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||||
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||||
ready:
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||||
KSPR A 1 {
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||||
A_WeaponReady(WRF_ALL);
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||||
A_WeaponBusy(false);
|
||||
}
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||||
goto readyend;
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||||
|
||||
altfire:
|
||||
reload:
|
||||
KSPR A 1 offset(0, 20) {
|
||||
A_OverlayPivot(0, 0.5, 1.0);
|
||||
A_OverlayRotate(0, 0);
|
||||
|
||||
A_StartSound(
|
||||
"kiri/spraycan_rattle",
|
||||
CHAN_WEAPON, CHANF_NOSTOP);
|
||||
}
|
||||
KSPR A 1 offset(0, 40) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 1.0/3.0); }
|
||||
KSPR A 1 offset(0, 60) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 2.0/3.0); }
|
||||
KSPR A 1 offset(0, 80) {
|
||||
A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE);
|
||||
|
||||
// Taper off pressure increase amount based on how much
|
||||
// pressure is in there already.
|
||||
float pressureIncreaseScale = 1.0 - (
|
||||
float(invoker.GetPressure()) /
|
||||
float(KIRI_SPRAY_MAXPRESSURE));
|
||||
pressureIncreaseScale *= pressureIncreaseScale;
|
||||
|
||||
// Add pressure.
|
||||
int pressure = invoker.GetPressure();
|
||||
pressure +=
|
||||
random(0,
|
||||
KIRI_SPRAY_PRESSUREBUILDSCALE
|
||||
* invoker.weaponstatus[KIRI_SPRAY_WS_PAINT]
|
||||
/ KIRI_SPRAY_MAXPAINT);
|
||||
|
||||
// Cap pressure amount.
|
||||
if(pressure > KIRI_SPRAY_MAXPRESSURE) {
|
||||
pressure = KIRI_SPRAY_MAXPRESSURE;
|
||||
}
|
||||
|
||||
invoker.SetPressure(pressure);
|
||||
|
||||
}
|
||||
KSPR A 1 offset(0, 60) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 2.0/3.0); }
|
||||
KSPR A 1 offset(0, 40) { A_OverlayRotate(0, sin(level.time * 5.0) * KIRI_SPRAY_SHAKEANIM_MAXANGLE * 1.0/3.0); }
|
||||
KSPR A 1 offset(0, 20) { A_OverlayRotate(0, 0); }
|
||||
goto ready;
|
||||
|
||||
fire:
|
||||
KSPR A 2 {
|
||||
|
||||
if(invoker.GetPressure() < KIRI_SPRAY_PRESSURE_PER_USE) {
|
||||
|
||||
invoker.owner.A_Log("Not enough pressure to spray.");
|
||||
|
||||
} else {
|
||||
|
||||
Actor spawnedThing;
|
||||
bool success;
|
||||
float zOffset = GunHeight() * 0.8;
|
||||
FLineTraceData lineTraceData;
|
||||
|
||||
class<SprayerPattern> sprayerPatternClass = "SprayerPattern";
|
||||
|
||||
// Find the spray pattern class that matches the
|
||||
// player's CVar for selected pattern.
|
||||
String currentSprayCVar = CVar.GetCVar(
|
||||
"snektech_spraypattern",
|
||||
invoker.owner.player).GetString();
|
||||
for(int i = 0; i < AllActorClasses.size(); i++) {
|
||||
class<SprayerPattern> thisPatternClass = (class<SprayerPattern>)(AllActorClasses[i]);
|
||||
if(thisPatternClass) {
|
||||
if(thisPatternClass.GetClassName() == currentSprayCVar) {
|
||||
sprayerPatternClass = (class<SprayerPattern>)(AllActorClasses[i]);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Get the actual decal name out of it.
|
||||
let defaultSprayClass = GetDefaultByType(sprayerPatternClass);
|
||||
String actualDecalName = defaultSprayClass.decalName;
|
||||
|
||||
// Find a wall to spray on.
|
||||
bool traceHit = LineTrace(
|
||||
angle,
|
||||
KIRI_SPRAY_DISTANCE,
|
||||
pitch,
|
||||
flags : TRF_THRUACTORS,
|
||||
offsetz : zOffset,
|
||||
data : lineTraceData);
|
||||
|
||||
if(traceHit && lineTraceData.HitLine) {
|
||||
|
||||
A_StartSound(
|
||||
"kiri/spraycan_spray",
|
||||
CHAN_WEAPON);
|
||||
|
||||
[success, spawnedThing] = A_SpawnItemEx(
|
||||
"SprayerDecalSpawner",
|
||||
xofs : 0, yofs : 0, zofs : zOffset);
|
||||
|
||||
SprayerDecalSpawner spawner = SprayerDecalSpawner(spawnedThing);
|
||||
|
||||
if(success && spawner) {
|
||||
spawner.A_SetPitch(pitch);
|
||||
spawner.A_SetAngle(angle);
|
||||
spawner.actualDecalName = actualDecalName;
|
||||
spawner.master = invoker.owner;
|
||||
|
||||
invoker.SetPressure(invoker.GetPressure() - KIRI_SPRAY_PRESSURE_PER_USE);
|
||||
invoker.weaponstatus[KIRI_SPRAY_WS_PAINT] -= 1;
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
invoker.owner.A_Log("Not close enough to a wall to spray.");
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
goto waiting;
|
||||
|
||||
firemode:
|
||||
KSPR A 2 { invoker.CycleSprayPattern(); }
|
||||
goto waiting;
|
||||
|
||||
waiting:
|
||||
KSPR A 5;
|
||||
KSPR A 0 A_Refire("waiting");
|
||||
goto ready;
|
||||
|
||||
select0:
|
||||
KSPR A 0 offset(0, 120);
|
||||
---- A 1 A_Raise(12);
|
||||
wait;
|
||||
|
||||
deselect0:
|
||||
KSPR A 0;
|
||||
---- A 1 A_Lower(12);
|
||||
wait;
|
||||
|
||||
}
|
||||
|
||||
override bool AddSpareWeapon(actor newowner)
|
||||
{
|
||||
return AddSpareWeaponRegular(newowner);
|
||||
}
|
||||
|
||||
override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
|
||||
{
|
||||
return GetSpareWeaponRegular(newowner, reverse, doselect);
|
||||
}
|
||||
|
||||
// Why do we store pressure as this weird equation?
|
||||
//
|
||||
// Pressure is stored as a time since the a hypothetical last
|
||||
// "fully charged" time, based on the level time and pressure
|
||||
// decay rate.
|
||||
//
|
||||
// This way we can decay pressure without ticking, important for
|
||||
// spare weapons and stuff in backpacks.
|
||||
int GetPressure() const
|
||||
{
|
||||
int time = level.TotalTime;
|
||||
int lastChargedTime = weaponstatus[KIRI_SPRAY_WS_PRESSURE];
|
||||
int pressure = int(
|
||||
float(KIRI_SPRAY_MAXPRESSURE) -
|
||||
float(time - lastChargedTime) * KIRI_SPRAY_PRESSURE_DECAY_RATE);
|
||||
|
||||
if(pressure > KIRI_SPRAY_MAXPRESSURE) {
|
||||
pressure = KIRI_SPRAY_MAXPRESSURE;
|
||||
}
|
||||
|
||||
if(pressure < 0) {
|
||||
pressure = 0;
|
||||
}
|
||||
|
||||
return pressure;
|
||||
}
|
||||
|
||||
void SetPressure(int pressure)
|
||||
{
|
||||
if(pressure > KIRI_SPRAY_MAXPRESSURE) {
|
||||
pressure = KIRI_SPRAY_MAXPRESSURE;
|
||||
}
|
||||
|
||||
if(pressure < 0) {
|
||||
pressure = 0;
|
||||
}
|
||||
|
||||
int time = level.TotalTime;
|
||||
int lastChargedTime = round(
|
||||
float(pressure - KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE) + time);
|
||||
|
||||
weaponstatus[KIRI_SPRAY_WS_PRESSURE] = lastChargedTime;
|
||||
}
|
||||
|
||||
void ResetPressure()
|
||||
{
|
||||
int resetValue = -int(float(KIRI_SPRAY_MAXPRESSURE) / float(KIRI_SPRAY_PRESSURE_DECAY_RATE));
|
||||
weaponstatus[KIRI_SPRAY_WS_PRESSURE] = resetValue;
|
||||
}
|
||||
|
||||
override void Consolidate()
|
||||
{
|
||||
ResetPressure();
|
||||
}
|
||||
|
||||
override void InitializeWepStats(bool idfa)
|
||||
{
|
||||
super.InitializeWepStats(idfa);
|
||||
|
||||
SetPressure(0);
|
||||
|
||||
// Add a little bit of randomness to the amount of paint in
|
||||
// the can.
|
||||
weaponstatus[KIRI_SPRAY_WS_PAINT] =
|
||||
KIRI_SPRAY_MAXPAINT
|
||||
- random(0, KIRI_SPRAY_MAXPAINT / 10);
|
||||
}
|
||||
|
||||
override void DrawHUDStuff(
|
||||
HDStatusBar statusBar, HDWeapon weapon,
|
||||
HDPlayerPawn pawn)
|
||||
{
|
||||
// Current pressure (top bar).
|
||||
statusBar.DrawWepNum(
|
||||
GetPressure(),
|
||||
KIRI_SPRAY_MAXPRESSURE, posy:-10);
|
||||
|
||||
// Total paint remaining (bottom bar).
|
||||
statusBar.DrawWepNum(
|
||||
weaponstatus[KIRI_SPRAY_WS_PAINT],
|
||||
KIRI_SPRAY_MAXPAINT);
|
||||
}
|
||||
|
||||
void GetSprayPatternList(Array<String> ret)
|
||||
{
|
||||
ret.clear();
|
||||
for(int i = 0; i < AllActorClasses.Size(); i++) {
|
||||
class<Actor> c = AllActorClasses[i];
|
||||
if(c is "SprayerPattern" && c != "SprayerPattern") {
|
||||
ret.push(c.GetClassName());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CycleSprayPattern()
|
||||
{
|
||||
// Find the current entry in the list of patterns.
|
||||
String currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
|
||||
Array<String> patternList;
|
||||
GetSprayPatternList(patternList);
|
||||
int currentIndex = patternList.find(currentPattern);
|
||||
|
||||
// Make sure we're actually in the list (CVar might not be in
|
||||
// list, due to mods getting shuffled around and whatever).
|
||||
if(currentIndex >= patternList.size()) {
|
||||
currentIndex = -1;
|
||||
}
|
||||
|
||||
// Increment the index.
|
||||
int newIndex = (currentIndex + 1) % patternList.size();
|
||||
|
||||
// Set the new CVar.
|
||||
CVar.GetCVar("snektech_spraypattern", owner.player).SetString(patternList[newIndex]);
|
||||
currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
|
||||
owner.A_Log("Selected spray pattern: "..currentPattern);
|
||||
|
||||
// Current pattern is referenced in the help text, so reset
|
||||
// it.
|
||||
A_SetHelpText();
|
||||
}
|
||||
|
||||
override double WeaponBulk()
|
||||
{
|
||||
return 10;
|
||||
}
|
||||
|
||||
override String GetHelpText()
|
||||
{
|
||||
super.GetHelpText();
|
||||
|
||||
int messageIndex = level.time;
|
||||
Array<String> messages = {
|
||||
"Deface the tyrant's property.",
|
||||
"Engage in civil disobedience.",
|
||||
"Create a beautiful work of art.",
|
||||
"Show the world that you still exist.",
|
||||
"Defy the tyrant."
|
||||
};
|
||||
|
||||
String currentPattern = CVar.GetCVar("snektech_spraypattern", owner.player).GetString();
|
||||
|
||||
return
|
||||
WEPHELP_FIREMODE .. " Cycle pattern (current: "..currentPattern..").\n"..
|
||||
WEPHELP_ALTFIRE .. " Shake the can.\n"..
|
||||
WEPHELP_FIRE .. " "..messages[messageIndex % messages.Size()].."\n";
|
||||
}
|
||||
}
|
||||
|
||||
class SprayerDecalSpawner : Actor
|
||||
{
|
||||
default
|
||||
{
|
||||
+nogravity;
|
||||
}
|
||||
|
||||
states
|
||||
{
|
||||
spawn:
|
||||
TNT1 A -1;
|
||||
stop;
|
||||
}
|
||||
|
||||
int timeSinceLastSpray;
|
||||
int thisSprayerId;
|
||||
String actualDecalName;
|
||||
|
||||
override void PostBeginPlay()
|
||||
{
|
||||
Super.PostBeginPlay();
|
||||
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
|
||||
|
||||
// Figure out a new ID number.
|
||||
ThinkerIterator iter = ThinkerIterator.Create("SprayerDecalSpawner");
|
||||
SprayerDecalSpawner otherSpawner;
|
||||
int maxId = 0;
|
||||
while(otherSpawner = SprayerDecalSpawner(iter.Next())) {
|
||||
|
||||
if(otherSpawner == self) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Keep track of the highest ID.
|
||||
if(otherSpawner.thisSprayerId > maxId) {
|
||||
if(otherSpawner.master == master) {
|
||||
maxId = otherSpawner.thisSprayerId;
|
||||
}
|
||||
}
|
||||
}
|
||||
thisSprayerId = maxId + 1;
|
||||
|
||||
// Clear old sprayers.
|
||||
iter = ThinkerIterator.Create("SprayerDecalSpawner");
|
||||
while(otherSpawner = SprayerDecalSpawner(iter.Next())) {
|
||||
|
||||
if(otherSpawner == self) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if(otherSpawner.thisSprayerId < (thisSprayerId - 5)) {
|
||||
if(otherSpawner.master == master) {
|
||||
otherSpawner.Destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
{
|
||||
super.Tick();
|
||||
|
||||
timeSinceLastSpray++;
|
||||
|
||||
if(timeSinceLastSpray >= 35 * 60) {
|
||||
A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE);
|
||||
timeSinceLastSpray = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class SprayerPattern : Actor
|
||||
{
|
||||
string decalName;
|
||||
property decalName:decalName;
|
||||
|
||||
default {
|
||||
SprayerPattern.decalName "KiriTestDecal";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_TransPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SprayerPattern.decalName "SnekSpray_TransPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_LesbianPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SprayerPattern.decalName "SnekSpray_LesbianPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_NBPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SprayerPattern.decalName "SnekSpray_NBPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_AcePride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SprayerPattern.decalName "SnekSpray_AcePride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_ProgressPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SprayerPattern.decalName "SnekSpray_ProgressPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_DemiPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SprayerPattern.decalName "SnekSpray_DemiPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_PanPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SprayerPattern.decalName "SnekSpray_PanPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_SwitchPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SprayerPattern.decalName "SnekSpray_SwitchPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_BiPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SprayerPattern.decalName "SnekSpray_BiPride";
|
||||
}
|
||||
}
|
||||
|
||||
class SnekSpray_GayPride : SprayerPattern
|
||||
{
|
||||
default
|
||||
{
|
||||
SprayerPattern.decalName "SnekSpray_GayPride";
|
||||
}
|
||||
}
|
||||
|