Adding frag counter first.
1
cvarinfo.txt
Normal file
@ -0,0 +1 @@
|
||||
server int snektech_spawnflags = 1;
|
35
gldefs.txt
Normal file
@ -0,0 +1,35 @@
|
||||
brightmap sprite kgcma0
|
||||
{
|
||||
map "sprites/bright_kgcma0.png"
|
||||
disablefullbright
|
||||
}
|
||||
|
||||
brightmap sprite kgcmb0
|
||||
{
|
||||
map "sprites/bright_kgcmb0.png"
|
||||
disablefullbright
|
||||
}
|
||||
|
||||
brightmap sprite kgcna0
|
||||
{
|
||||
map "sprites/bright_kgcma0.png"
|
||||
disablefullbright
|
||||
}
|
||||
|
||||
brightmap sprite kgcnb0
|
||||
{
|
||||
map "sprites/bright_kgcmb0.png"
|
||||
disablefullbright
|
||||
}
|
||||
|
||||
brightmap sprite kgcpa0
|
||||
{
|
||||
map "sprites/bright_kgcpa0.png"
|
||||
disablefullbright
|
||||
}
|
||||
|
||||
brightmap sprite kgcpb0
|
||||
{
|
||||
map "sprites/bright_kgcpb0.png"
|
||||
disablefullbright
|
||||
}
|
5
mapinfo.txt
Normal file
@ -0,0 +1,5 @@
|
||||
gameinfo
|
||||
{
|
||||
AddEventHandlers = "GretchenCounterEventHandler"
|
||||
}
|
||||
|
12
menudef.txt
Normal file
@ -0,0 +1,12 @@
|
||||
AddOptionMenu "OptionsMenu"
|
||||
{
|
||||
Submenu "Snektech Discount Party Pack", "SnekTechMenu"
|
||||
}
|
||||
|
||||
OptionMenu "SnekTechMenu"
|
||||
{
|
||||
Title "SnekTech Discount Party Pack"
|
||||
StaticText "----- Item Spawns -----", "Teal"
|
||||
FlagOption "Gretchen Counter", "snektech_spawnflags", "YesNo", 0
|
||||
}
|
||||
|
3
sndinfo.txt
Normal file
@ -0,0 +1,3 @@
|
||||
kiri/gretchencounter_click "sounds/kirigretchencounter_click.ogg"
|
||||
kiri/gretchencounter_blip "sounds/kirigretchencounter_blip.ogg"
|
||||
kiri/gretchencounter_onoff "sounds/kirigretchencounter_onoff.ogg"
|
BIN
sounds/kirigretchencounter_blip.ogg
Normal file
BIN
sounds/kirigretchencounter_click.ogg
Normal file
BIN
sounds/kirigretchencounter_onoff.ogg
Normal file
105
source_data/Makefile
Normal file
@ -0,0 +1,105 @@
|
||||
all : \
|
||||
../sprites/kgcmb0.png \
|
||||
../sprites/kgcma0.png \
|
||||
../sprites/kgcmc0.png \
|
||||
../sprites/kgcna0.png \
|
||||
../sprites/kgcnb0.png \
|
||||
../sprites/bright_kgcma0.png \
|
||||
../sprites/bright_kgcmb0.png \
|
||||
../sounds/kirigretchencounter_click.ogg \
|
||||
../sounds/kirigretchencounter_blip.ogg \
|
||||
../sounds/kirigretchencounter_onoff.ogg \
|
||||
../sprites/kgcpa0.png \
|
||||
../sprites/kgcpb0.png \
|
||||
../sprites/bright_kgcpa0.png \
|
||||
../sprites/bright_kgcpb0.png \
|
||||
../sprites/bright_kgcmc0.png
|
||||
|
||||
# Base frames
|
||||
../sprites/kgcma0.png : gretchencounter_weaponsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--ignore-layer "brightmap" \
|
||||
--frame-range 0,0 --save-as $@
|
||||
|
||||
../sprites/kgcmb0.png : gretchencounter_weaponsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--ignore-layer "brightmap" \
|
||||
--frame-range 1,1 --save-as $@
|
||||
|
||||
../sprites/kgcmc0.png : gretchencounter_weaponsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--ignore-layer "brightmap" \
|
||||
--frame-range 2,2 --save-as $@
|
||||
|
||||
# Brightmaps
|
||||
../sprites/bright_kgcma0.png : gretchencounter_weaponsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--layer "brightmap" \
|
||||
--frame-range 0,0 --save-as $@
|
||||
|
||||
../sprites/bright_kgcmb0.png : gretchencounter_weaponsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--layer "brightmap" \
|
||||
--frame-range 1,1 --save-as $@
|
||||
|
||||
../sprites/bright_kgcmc0.png : gretchencounter_weaponsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--layer "brightmap" \
|
||||
--frame-range 2,2 --save-as $@
|
||||
|
||||
# Needle
|
||||
../sprites/kgcna0.png : gretchencounter_weaponsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--layer "needle" \
|
||||
--frame-range 0,0 --save-as $@
|
||||
|
||||
../sprites/kgcnb0.png : gretchencounter_weaponsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--layer "needle" \
|
||||
--frame-range 1,1 --save-as $@
|
||||
|
||||
# Pickup sprite
|
||||
../sprites/kgcpa0.png : gretchencounter_pickupsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--ignore-layer "brightmap" \
|
||||
--frame-range 0,0 --save-as $@
|
||||
|
||||
../sprites/kgcpb0.png : gretchencounter_pickupsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--ignore-layer "brightmap" \
|
||||
--frame-range 1,1 --save-as $@
|
||||
|
||||
../sprites/bright_kgcpa0.png : gretchencounter_pickupsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--layer "brightmap" \
|
||||
--frame-range 0,0 --save-as $@
|
||||
|
||||
../sprites/bright_kgcpb0.png : gretchencounter_pickupsprite.aseprite
|
||||
aseprite $^ \
|
||||
-b \
|
||||
--layer "brightmap" \
|
||||
--frame-range 1,1 --save-as $@
|
||||
|
||||
|
||||
|
||||
|
||||
# Sounds
|
||||
../sounds/kirigretchencounter_click.ogg : kirigretchencounter_click.wav
|
||||
ffmpeg -i $^ "-filter:a" "volume=1.0" $@
|
||||
|
||||
../sounds/kirigretchencounter_blip.ogg : kirigretchencounter_blip.wav
|
||||
ffmpeg -i $^ "-filter:a" "volume=1.0" $@
|
||||
|
||||
../sounds/kirigretchencounter_onoff.ogg : on_off_switch.wav
|
||||
ffmpeg -i $^ "-filter:a" "volume=1.0" $@
|
BIN
source_data/gretchencounter_pickupsprite.aseprite
Normal file
BIN
source_data/gretchencounter_weaponsprite.aseprite
Normal file
BIN
source_data/kirigretchencounter_blip.wav
Normal file
BIN
source_data/kirigretchencounter_click.wav
Normal file
BIN
source_data/on_off_switch.aup3
Normal file
BIN
source_data/on_off_switch.wav
Normal file
BIN
sprites/bright_kgcma0.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
sprites/bright_kgcmb0.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
BIN
sprites/bright_kgcmc0.png
Normal file
After Width: | Height: | Size: 1.5 KiB |
BIN
sprites/bright_kgcpa0.png
Normal file
After Width: | Height: | Size: 1.1 KiB |
BIN
sprites/bright_kgcpb0.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
sprites/kgcma0.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
sprites/kgcmb0.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
sprites/kgcmc0.png
Normal file
After Width: | Height: | Size: 6.1 KiB |
BIN
sprites/kgcna0.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
sprites/kgcnb0.png
Normal file
After Width: | Height: | Size: 1.2 KiB |
BIN
sprites/kgcpa0.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
BIN
sprites/kgcpb0.png
Normal file
After Width: | Height: | Size: 1.4 KiB |
9
textures.txt
Normal file
@ -0,0 +1,9 @@
|
||||
sprite KGCPA0, 32, 32 {
|
||||
offset 16, 32
|
||||
patch KGCPA0,0,0 { }
|
||||
}
|
||||
|
||||
sprite KGCPB0, 32, 32 {
|
||||
offset 16, 32
|
||||
patch KGCPB0,0,0 { }
|
||||
}
|
491
zscript.zs
Normal file
@ -0,0 +1,491 @@
|
||||
version "4.10"
|
||||
|
||||
enum SnekTechSpawnFlags
|
||||
{
|
||||
SNEKTECH_GRETCHENCOUNTER = 0
|
||||
}
|
||||
|
||||
const HDLD_KIRI_GRETCHENCOUNTER = "kgc";
|
||||
|
||||
class GretchenCounterEventHandler : EventHandler
|
||||
{
|
||||
bool GetItemEnabled(int item)
|
||||
{
|
||||
int spawnFlags = CVar.GetCVar("snektech_spawnflags").GetInt();
|
||||
if(spawnFlags & (1 << item)) {
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
override void WorldThingSpawned(WorldEvent e)
|
||||
{
|
||||
if(!e.Thing) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Disable drop useless ammo for batteries.
|
||||
HDBattery bat = HDBattery(e.Thing);
|
||||
if(bat) {
|
||||
bat.ItemsThatUseThis.Push("GretchenCounter");
|
||||
}
|
||||
|
||||
// Delete disabled items from backpacks that just spawned.
|
||||
HDBackpack pack = HDBackpack(e.Thing);
|
||||
if(pack && !pack.owner) {
|
||||
if(!GetItemEnabled(SNEKTECH_GRETCHENCOUNTER)) {
|
||||
pack.storage.DestroyItem("GretchenCounter");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override void CheckReplacement(ReplaceEvent e)
|
||||
{
|
||||
if(!e.Replacement) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(e.isFinal) {
|
||||
return;
|
||||
}
|
||||
|
||||
if(GetItemEnabled(SNEKTECH_GRETCHENCOUNTER)) {
|
||||
if(e.Replacee == "Stimpack") {
|
||||
if(random() < 12) {
|
||||
e.Replacement = "GretchenCounter";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
enum GretchenCounterStatus
|
||||
{
|
||||
KGC_BATTERY=0,
|
||||
KGC_ACTIVE=1
|
||||
}
|
||||
|
||||
class GretchenCounter : HDWeapon
|
||||
{
|
||||
default
|
||||
{
|
||||
+weapon.wimpy_weapon;
|
||||
+inventory.invbar;
|
||||
+hdweapon.droptranslation;
|
||||
+hdweapon.fitsinbackpack;
|
||||
hdweapon.barrelsize 0,0,0;
|
||||
weapon.selectionorder 1014;
|
||||
|
||||
scale 0.6;
|
||||
inventory.icon "KGCPA0";
|
||||
inventory.pickupmessage "Picked up a Gretchen Counter.";
|
||||
inventory.pickupsound "derp/crawl";
|
||||
translation 0;
|
||||
tag "Gretchen Counter";
|
||||
|
||||
hdweapon.refid HDLD_KIRI_GRETCHENCOUNTER;
|
||||
}
|
||||
|
||||
float lastReading;
|
||||
float angularVelocity;
|
||||
float needlePosition;
|
||||
int framesSinceLastBeep;
|
||||
int lastBatteryCheckFrame;
|
||||
|
||||
override bool AddSpareWeapon(actor newowner)
|
||||
{
|
||||
return AddSpareWeaponRegular(newowner);
|
||||
}
|
||||
|
||||
override HDWeapon GetSpareWeapon(actor newowner, bool reverse, bool doselect)
|
||||
{
|
||||
return GetSpareWeaponRegular(newowner, reverse, doselect);
|
||||
}
|
||||
|
||||
int hash(int x)
|
||||
{
|
||||
x = ((x >> 16) ^ x) * 0x45d9f3b;
|
||||
x = ((x >> 16) ^ x) * 0x45d9f3b;
|
||||
x = (x >> 16) ^ x;
|
||||
return x;
|
||||
}
|
||||
|
||||
bool HasBatteryCharge()
|
||||
{
|
||||
int bat = weaponstatus[KGC_BATTERY];
|
||||
if(bat > 0) {
|
||||
|
||||
int timeHash = hash(level.time / 10);
|
||||
if((timeHash % 5) < bat) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
void TickBattery()
|
||||
{
|
||||
if(weaponstatus[KGC_ACTIVE] &&
|
||||
weaponstatus[KGC_BATTERY] > 0)
|
||||
{
|
||||
// Discharge rate: 1/1000 chance per tick.
|
||||
int r = random(0, 4000);
|
||||
if(r < 2) {
|
||||
weaponstatus[KGC_BATTERY] -= 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
states
|
||||
{
|
||||
spawn:
|
||||
KGCP # 1 { frame = invoker.GetIsActive(); }
|
||||
loop;
|
||||
|
||||
// Needle overlay states.
|
||||
needle_indicator:
|
||||
KGCN # 1; wait;
|
||||
|
||||
select0:
|
||||
KGCM # 1 {
|
||||
updateOverlay();
|
||||
}
|
||||
goto select0big;
|
||||
|
||||
deselect0:
|
||||
KGCM # 1 {
|
||||
updateOverlay();
|
||||
}
|
||||
goto deselect0big;
|
||||
|
||||
user3:
|
||||
#### A 0 A_MagManager("HDBattery");
|
||||
goto ready;
|
||||
|
||||
|
||||
unload:
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
|
||||
KGCM # 10 {
|
||||
if(invoker.weaponstatus[KGC_BATTERY] != -1) {
|
||||
A_StartSound("weapons/pocket", 9);
|
||||
HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
|
||||
invoker.weaponstatus[KGC_BATTERY] = -1;
|
||||
}
|
||||
}
|
||||
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 0) { updateOverlay(); }
|
||||
goto ready;
|
||||
|
||||
reload:
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
|
||||
KGCM # 10 {
|
||||
if(CountInv("HDBattery")) {
|
||||
|
||||
// Unload existing battery.
|
||||
if(invoker.weaponstatus[KGC_BATTERY] != -1) {
|
||||
A_StartSound("weapons/pocket", 9);
|
||||
HDMagAmmo.GiveMag(self, "HDBattery", invoker.weaponstatus[KGC_BATTERY]);
|
||||
invoker.weaponstatus[KGC_BATTERY] = -1;
|
||||
}
|
||||
|
||||
// Load new mag.
|
||||
A_StartSound("weapons/plasload", 8);
|
||||
HDMagAmmo magAmmo = HDMagAmmo(
|
||||
FindInventory("HDBattery"));
|
||||
if(magAmmo) {
|
||||
invoker.weaponstatus[KGC_BATTERY] = magAmmo.TakeMag(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 0) { updateOverlay(); }
|
||||
goto ready;
|
||||
|
||||
ready:
|
||||
KGCM B 1 {
|
||||
A_Overlay(355, "needle_indicator");
|
||||
A_OverlayPivotAlign(355, PSPA_CENTER, PSPA_BOTTOM);
|
||||
// invoker.UpdateDisplay();
|
||||
updateOverlay();
|
||||
|
||||
// USER3 = MagManager.
|
||||
// USER4 = Unload.
|
||||
A_WeaponReady(WRF_ALLOWUSER3 | WRF_ALLOWUSER4 | WRF_ALLOWRELOAD);
|
||||
}
|
||||
|
||||
goto readyend;
|
||||
|
||||
fire:
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
|
||||
KGCM # 1 {
|
||||
invoker.weaponstatus[KGC_ACTIVE] =
|
||||
!invoker.weaponstatus[KGC_ACTIVE];
|
||||
A_PlaySound("kiri/gretchencounter_onoff");
|
||||
updateOverlay();
|
||||
}
|
||||
|
||||
KGCM # 1 offset(0, 55) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 40) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 20) { updateOverlay(); }
|
||||
KGCM # 1 offset(0, 0) { updateOverlay(); }
|
||||
goto waiting;
|
||||
|
||||
waiting:
|
||||
KGCM # 1 { updateOverlay(); }
|
||||
KGCM # 1 { updateOverlay(); }
|
||||
KGCM # 1 { updateOverlay(); }
|
||||
KGCM # 1 { updateOverlay(); }
|
||||
KGCM # 1 { updateOverlay(); }
|
||||
KGCM # 1 A_Refire("waiting");
|
||||
goto ready;
|
||||
|
||||
readyend:
|
||||
#### # 0 A_ReadyEnd();
|
||||
#### # 0 A_Jump(256,"ready");
|
||||
}
|
||||
|
||||
action void updateOverlay()
|
||||
{
|
||||
float angle_min = -45.0;
|
||||
float angle_max = 45.0;
|
||||
A_OverlayRotate(355,
|
||||
angle_min + (angle_max - angle_min) * (1.0 - invoker.needlePosition));
|
||||
|
||||
if(invoker.weaponstatus[KGC_ACTIVE]) {
|
||||
if(invoker.HasBatteryCharge()) {
|
||||
player.getpsprite(PSP_WEAPON).frame = 1;
|
||||
} else {
|
||||
player.getpsprite(PSP_WEAPON).frame = 2;
|
||||
}
|
||||
} else {
|
||||
player.getpsprite(PSP_WEAPON).frame = 0;
|
||||
}
|
||||
|
||||
player.getpsprite(355).frame = int(invoker.GetIsActive());
|
||||
}
|
||||
|
||||
float GetReadingForType(String type_name, float distance_scale)
|
||||
{
|
||||
ThinkerIterator iter = ThinkerIterator.Create(type_name);
|
||||
Actor mo;
|
||||
float totalReading = 0.0;
|
||||
|
||||
Actor referenceActor = owner;
|
||||
if(!referenceActor) {
|
||||
referenceActor = self;
|
||||
}
|
||||
|
||||
while(mo = Actor(iter.Next()))
|
||||
{
|
||||
if(mo.health <= 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float dist = referenceActor.Distance3D(mo);
|
||||
|
||||
// Convert to "meters" (with a minimum).
|
||||
if(dist < 32) {
|
||||
dist = 32;
|
||||
}
|
||||
|
||||
// Scale distance.
|
||||
dist *= distance_scale;
|
||||
|
||||
// Apply inverse-square falloff.
|
||||
totalReading += 1.0 / (dist * dist);
|
||||
}
|
||||
|
||||
return totalReading;
|
||||
}
|
||||
|
||||
override void Tick()
|
||||
{
|
||||
super.Tick();
|
||||
UpdateDisplay();
|
||||
TickBattery();
|
||||
}
|
||||
|
||||
override void DrawHUDStuff(
|
||||
HDStatusBar statusBar, HDWeapon weapon,
|
||||
HDPlayerPawn pawn)
|
||||
{
|
||||
if(statusBar.hudlevel == 1) {
|
||||
statusBar.drawbattery(
|
||||
-54, -4,
|
||||
statusBar.DI_SCREEN_CENTER_BOTTOM,
|
||||
reloadorder : true);
|
||||
statusBar.drawnum(
|
||||
pawn.countinv("HDBattery"),
|
||||
-46, -8,
|
||||
statusBar.DI_SCREEN_CENTER_BOTTOM);
|
||||
}
|
||||
|
||||
int bat = weapon.weaponstatus[KGC_BATTERY];
|
||||
if(bat > 0) {
|
||||
|
||||
// Draw battery bar.
|
||||
statusbar.drawwepnum(bat, 20);
|
||||
|
||||
} else if(bat > -1) {
|
||||
|
||||
// No battery.
|
||||
statusBar.drawstring(
|
||||
statusBar.mamountfont, "00000",
|
||||
(-16,-9),
|
||||
statusBar.DI_TEXT_ALIGN_RIGHT |
|
||||
statusBar.DI_TRANSLATABLE |
|
||||
statusBar.DI_SCREEN_CENTER_BOTTOM,
|
||||
Font.CR_DARKGRAY);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
bool GetIsActive()
|
||||
{
|
||||
return weaponstatus[KGC_ACTIVE] &&
|
||||
HasBatteryCharge();
|
||||
}
|
||||
|
||||
override void InitializeWepStats(bool idfa)
|
||||
{
|
||||
weaponstatus[KGC_BATTERY] = 20;
|
||||
weaponstatus[KGC_ACTIVE] = 0;
|
||||
super.InitializeWepStats(idfa);
|
||||
}
|
||||
|
||||
override double WeaponBulk()
|
||||
{
|
||||
int battery_weight = 0;
|
||||
if(weaponstatus[KGC_BATTERY] != -1) {
|
||||
// Battery bulk = 18, but inside this combines with its
|
||||
// bulk (takes up less room).
|
||||
battery_weight = 10;
|
||||
}
|
||||
|
||||
// This item's bulk is 20. Battery adds to that.
|
||||
return battery_weight + 20;
|
||||
}
|
||||
|
||||
void UpdateDisplay()
|
||||
{
|
||||
Actor referenceActor = owner;
|
||||
if(!referenceActor) {
|
||||
referenceActor = self;
|
||||
}
|
||||
|
||||
// ThinkerIterator iter = ThinkerIterator.Create("BFGNecroShard");
|
||||
// Actor mo;
|
||||
// int shardCount = 0;
|
||||
// float totalReading = 0.0;
|
||||
// while(mo = BFGNecroShard(iter.Next()))
|
||||
// {
|
||||
// //shardCount++;
|
||||
// float dist = Distance3D(mo);
|
||||
|
||||
// // Convert to "meters" (with a minimum).
|
||||
// if(dist < 32) {
|
||||
// dist = 32;
|
||||
// }
|
||||
// dist /= 32.0;
|
||||
|
||||
// // // Arbitrary scaling.
|
||||
// // dist /= 16.0;
|
||||
|
||||
// totalReading += 1.0 / (dist * dist);
|
||||
// shardCount += 1;
|
||||
// }
|
||||
|
||||
float totalReading = 0.0;
|
||||
if(GetIsActive()) {
|
||||
totalReading =
|
||||
GetReadingForType("BFGNecroShard", 1.0) +
|
||||
GetReadingForType("HDBarrel", 2.0);
|
||||
}
|
||||
|
||||
// lastReading = totalReading * 0.01 + lastReading * 0.99;
|
||||
|
||||
float pct_reading = lastReading * 2000.0;
|
||||
|
||||
lastReading = totalReading;
|
||||
|
||||
float r = frandom(0.0, 1.0);
|
||||
if(r < pct_reading && GetIsActive())
|
||||
{
|
||||
// console.printf("test: %f %f", r, pct_reading);
|
||||
referenceActor.A_StartSound("kiri/gretchencounter_click");
|
||||
}
|
||||
|
||||
|
||||
// if(pct_reading > 1.0) {
|
||||
// pct_reading = 1.0;
|
||||
// }
|
||||
|
||||
|
||||
// String meter_str = "";
|
||||
// float k;
|
||||
// for(k = 0.0; k < 1.0; k += 0.02) {
|
||||
// if(k < pct_reading) {
|
||||
// meter_str = meter_str.."#";
|
||||
// } else {
|
||||
// meter_str = meter_str.."_";
|
||||
// }
|
||||
// }
|
||||
|
||||
// if(pct_reading > 1.0) {
|
||||
// pct_reading = 1.0;
|
||||
// }
|
||||
// A_OverlayRotate(355,
|
||||
// angle_min + (angle_max - angle_min) * (1.0 - pct_reading));
|
||||
|
||||
|
||||
angularvelocity += pct_reading - needlePosition;
|
||||
angularvelocity *= 0.97;
|
||||
|
||||
bool wasNeedleAtMax = (needlePosition >= 0.9);
|
||||
|
||||
needlePosition += angularvelocity * 0.1;
|
||||
needlePosition = clamp(needlePosition, 0.0, 1.0);
|
||||
|
||||
|
||||
// console.printf("Ang vel %f", angularvelocity);
|
||||
// console.printf("Shard count: [%s] %f", meter_str, pct_reading);
|
||||
|
||||
|
||||
framesSinceLastBeep++;
|
||||
// if(GetIsActive())
|
||||
{
|
||||
if(!wasNeedleAtMax || framesSinceLastBeep > 15) {
|
||||
if(needlePosition >= 0.9) {
|
||||
referenceActor.A_StartSound("kiri/gretchencounter_blip");
|
||||
framesSinceLastBeep = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
override string GetHelpText()
|
||||
{
|
||||
return ""
|
||||
..WEPHELP_FIRE.." Toggle on/off\n"
|
||||
..WEPHELP_RELOAD.." Reload battery\n"
|
||||
..WEPHELP_UNLOAD.." Remove battery\n"
|
||||
..WEPHELP_MAGMANAGER;
|
||||
}
|
||||
}
|
||||
|