Added caco plush to menu and made it use spawnflags.
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5
TODO.md
5
TODO.md
@ -6,9 +6,12 @@
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- ~~Fix wiring kit brightmaps~~
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- Caco plush
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- ~~Caco plush spawnflags~~
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- ~~Add caco plush to menu~~
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- Caco plush documentation
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- Caco plush spawnflags
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- Brightmaps for caco plush
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- Set actual chance for caco plush spawn
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- Organize source_data
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- Fix upper/lowercase consistency between objects
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@ -9,5 +9,6 @@ OptionMenu "SnekTechMenu"
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StaticText "----- Item Spawns -----", "Teal"
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FlagOption "Gretchen Counter", "snektech_spawnflags", "YesNo", 0
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FlagOption "Wiring Bypass Kit", "snektech_spawnflags", "YesNo", 1
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FlagOption "Cacodemon Plushie", "snektech_spawnflags", "YesNo", 2
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}
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@ -1,7 +1,8 @@
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enum SnekTechSpawnFlags
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{
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SNEKTECH_GRETCHENCOUNTER = 0,
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SNEKTECH_JUMPERCABLES = 1
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SNEKTECH_JUMPERCABLES = 1,
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SNEKTECH_CACOPLUSHIE = 2
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}
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class SnekTechEventHandler : EventHandler
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@ -67,6 +68,11 @@ class SnekTechEventHandler : EventHandler
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e.Thing,
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SNEKTECH_JUMPERCABLES,
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"JumperCablesUsable");
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DoSnekTechBackpackSpawnCheck(
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e.Thing,
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SNEKTECH_CACOPLUSHIE,
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"KiriCacodemonPlushie");
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}
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override void CheckReplacement(ReplaceEvent e)
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@ -87,6 +93,12 @@ class SnekTechEventHandler : EventHandler
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DoSnekTechReplacement(
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SNEKTECH_JUMPERCABLES,
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"Allmap", "JumperCablesUsable",
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12, e);
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DoSnekTechReplacement(
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SNEKTECH_CACOPLUSHIE,
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"BlurSphere", "KiriCacodemonPlushie",
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// FIXME: Chance.
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256, e);
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}
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