diff --git a/decaldef.txt b/decaldef.txt index d657498..fe751ad 100644 --- a/decaldef.txt +++ b/decaldef.txt @@ -1,20 +1,12 @@ -fader KiriInstantFade -{ - DecayStart 60.0 - DecayTime 0.0 -} - decal KiriTestDecal { pic KSPYA0 - animator KiriInstantFade randomflipx } decal SnekSpray_TransPride { pic KSPYA0 - animator KiriInstantFade randomflipx translucent 0.8 } @@ -22,7 +14,6 @@ decal SnekSpray_TransPride decal SnekSpray_LesbianPride { pic KSPYB0 - animator KiriInstantFade randomflipx translucent 0.8 } @@ -30,7 +21,6 @@ decal SnekSpray_LesbianPride decal SnekSpray_NBPride { pic KSPYC0 - animator KiriInstantFade randomflipx translucent 0.8 } @@ -38,7 +28,6 @@ decal SnekSpray_NBPride decal SnekSpray_AcePride { pic KSPYD0 - animator KiriInstantFade randomflipx translucent 0.8 } @@ -46,34 +35,29 @@ decal SnekSpray_AcePride decal SnekSpray_ProgressPride { pic KSPYE0 - animator KiriInstantFade translucent 0.8 } decal SnekSpray_DemiPride { pic KSPYF0 - animator KiriInstantFade translucent 0.8 } decal SnekSpray_PanPride { pic KSPYG0 - animator KiriInstantFade translucent 0.8 } decal SnekSpray_SwitchPride { pic KSPYH0 - animator KiriInstantFade } decal SnekSpray_BiPride { pic KSPYI0 - animator KiriInstantFade translucent 0.8 randomflipx } @@ -81,7 +65,6 @@ decal SnekSpray_BiPride decal SnekSpray_GayPride { pic KSPYJ0 - animator KiriInstantFade translucent 0.8 randomflipx } diff --git a/zscript/spraycan.zs b/zscript/spraycan.zs index 08cb591..e4f6366 100644 --- a/zscript/spraycan.zs +++ b/zscript/spraycan.zs @@ -113,8 +113,6 @@ class SnekTechSprayer : HDWeapon } else { - Actor spawnedThing; - bool success; float zOffset = GunHeight() * 0.8; FLineTraceData lineTraceData; @@ -154,15 +152,12 @@ class SnekTechSprayer : HDWeapon "kiri/spraycan_spray", CHAN_WEAPON); - [success, spawnedThing] = A_SpawnItemEx( - "SnekTechSprayerDecalSpawner", - xofs : 0, yofs : 0, zofs : zOffset); - + let normal = lineTraceData.HitDir; + let spawnedThing = Actor.Spawn("SnekTechSprayerDecalSpawner", lineTraceData.HitLocation - normal); SnekTechSprayerDecalSpawner spawner = SnekTechSprayerDecalSpawner(spawnedThing); - if(success && spawner) { - spawner.A_SetPitch(pitch); - spawner.A_SetAngle(angle); + if(spawner) { + spawner.angle = VectorAngle(-normal.x, -normal.y); spawner.actualDecalName = actualDecalName; spawner.master = invoker.owner; @@ -362,7 +357,7 @@ class SnekTechSprayer : HDWeapon } } -class SnekTechSprayerDecalSpawner : Actor +class SnekTechSprayerDecalSpawner : Decal { default { @@ -376,14 +371,65 @@ class SnekTechSprayerDecalSpawner : Actor stop; } - int timeSinceLastSpray; int thisSprayerId; String actualDecalName; + Array decals; + + void SpawnDecal() + { + Thinker think; + array seen; + + // find every decal that Isn't ours + let iter = ThinkerIterator.Create('Thinker', STAT_DECAL); + while (think = iter.Next()) { + // BaseDecal isn't exported to zscript so we have to filter this manually + if (think.GetClassName() == 'BaseDecal') { + seen.Push(think); + } + } + + // pass the decal name as a map editor type of argument + args[0] = -int(name(actualDecalName)); + // spawn the decal + Super.SpawnDecal(); + + // then find every decal that we spawned + iter.Reinit(); + while (think = iter.Next()) { + if (think.GetClassName() == 'BaseDecal' && + seen.Find(think) == seen.Size()) + { + decals.Push(think); + } + } + } + + override void OnDestroy() + { + for (let i = 0; i < decals.Size(); i++) { + if (decals[i]) { + decals[i].Destroy(); + } + } + } + + // Decal::BeginPlay deletes the actor + override void BeginPlay() {Actor.BeginPlay();} + override void PostBeginPlay() { Super.PostBeginPlay(); - A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE); + + // copy A_SprayDecal z offset + setz(pos.z + height / 2); + + SpawnDecal(); + if (decals.Size() == 0) { + Destroy(); + return; + } // Figure out a new ID number. ThinkerIterator iter = ThinkerIterator.Create("SnekTechSprayerDecalSpawner"); @@ -421,18 +467,6 @@ class SnekTechSprayerDecalSpawner : Actor } } } - - override void Tick() - { - super.Tick(); - - timeSinceLastSpray++; - - if(timeSinceLastSpray >= 35 * 60) { - A_SprayDecal(actualDecalName, KIRI_SPRAY_DISTANCE); - timeSinceLastSpray = 0; - } - } } class SnekTechSprayerPattern : Actor