// ----------------------------------------------------------------------
// Gretchen Counter

sprite KGCPA0, 32, 32 {
    offset 16, 32
    patch KGCPA0,0,0 { }
}

sprite KGCPB0, 32, 32 {
    offset 16, 32
    patch KGCPB0,0,0 { }
}

// ----------------------------------------------------------------------
// Jumper cables

sprite JMPRA0, 49, 43 {
	offset 24, 21
	patch JMPRA0,0,0 { }
}

sprite JMPRB0, 49, 43 {
	offset 24, 21
	patch JMPRA0,0,0 { translation "112:120=160:167" }
}

sprite JMPRC0, 49, 43 {
	offset 24, 21
	patch JMPRA0,0,0 { translation "112:120=32:47" }
}

sprite JMPRD0, 49, 43 {
	offset 24, 21
	patch JMPRA0,0,0 { translation "112:120=96:111" }
}

sprite JMPKA0, 48, 32 {
    offset 24, 32
    patch JMPKA0,0,0 { }
}

// Weapon sprites.
//
// Note that there's a corresponding offset in the ledd_left_indicator
// and ledd_right_indicator states in object itself, which offset the
// text into position.

sprite JMPPA0, 320, 200 {
    offset 0, 32
    patch JMPPA0,0,0 { }
}

sprite JMPPB0, 320, 200 {
    offset 0, 32
    patch JMPPB0,0,0 { }
}

sprite JMPPC0, 320, 200 {
    offset 0, 32
    patch JMPPC0,0,0 { }
}

// ----------------------------------------------------------------------
// Caco plushie

// First-person view while holding.
Sprite "KCPLB0", 130, 108
{
    XScale 1.3
    YScale 1.3
    Offset -150, -100
    Patch "sprites/cacoplush/cacoplushie_idle.png", 0, 0
}

// Pickup sprite on the ground.
Sprite "KCPLD0", 130, 108
{
    XScale 4
    YScale 4
    Offset 64, 100
    Patch "sprites/cacoplush/cacoplushie_pickup.png", 0, 0
}

// Glowing frames.
Sprite "KCPLE0", 130, 108
{
    XScale 1.3
    YScale 1.3
    Offset -150, -100
    Patch "sprites/cacoplush/cacoplushie_glowing1.png", 0, 0
}

Sprite "KCPLF0", 130, 108
{
    XScale 1.3
    YScale 1.3
    Offset -150, -100
    Patch "sprites/cacoplush/cacoplushie_glowing2.png", 0, 0
}

Sprite "KCPLG0", 130, 108
{
    XScale 1.3
    YScale 1.3
    Offset -150, -100
    Patch "sprites/cacoplush/cacoplushie_glowing3.png", 0, 0
}

// ----------------------------------------------------------------------
// Spray can

Sprite "KSPRB0", 48, 48
{
    Offset 24, 48
    Patch KSPRB0,0,0 { }
}

Sprite "KSPYA0", 250, 150
{
    XScale 2
    YScale 2
    Offset 125, 75
    Patch KSPYA0,0,0 { }
}

Sprite "KSPYB0", 250, 150
{
    XScale 2
    YScale 2
    Offset 125, 75
    Patch KSPYB0,0,0 { }
}

Sprite "KSPYC0", 250, 150
{
    XScale 2
    YScale 2
    Offset 125, 75
    Patch KSPYC0,0,0 { }
}

Sprite "KSPYD0", 250, 150
{
    XScale 2
    YScale 2
    Offset 125, 75
    Patch KSPYD0,0,0 { }
}

Sprite "KSPYE0", 250, 150
{
    XScale 2
    YScale 2
    Offset 125, 75
    Patch KSPYE0,0,0 { }
}

Sprite "KSPYF0", 250, 150
{
    XScale 2
    YScale 2
    Offset 125, 75
    Patch KSPYF0,0,0 { }
}

Sprite "KSPYG0", 250, 150
{
    XScale 2
    YScale 2
    Offset 125, 75
    Patch KSPYG0,0,0 { }
}

Sprite "KSPYH0", 32, 32
{
    XScale 1
    YScale 1
    Offset 16, 16
    Patch SW1S0,0,0 { }
}

Sprite "KSPYI0", 250, 150
{
    XScale 2
    YScale 2
    Offset 125, 75
    Patch KSPYI0,0,0 { }
}

Sprite "KSPYJ0", 250, 150
{
    XScale 2
    YScale 2
    Offset 125, 75
    Patch KSPYJ0,0,0 { }
}

Sprite "KSPYK0", 250, 150
{
    XScale 2
    YScale 2
    Offset 125, 75
    Patch KSPYK0,0,0 { }
}



