Added switch sound.

This commit is contained in:
Kiri 2023-08-28 22:25:54 -07:00
parent 991d8a5fd1
commit 2949c4ac75
6 changed files with 7 additions and 6 deletions

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@ -1,2 +1,3 @@
kiri/gretchencounter_click "sounds/kirigretchencounter_click.ogg" kiri/gretchencounter_click "sounds/kirigretchencounter_click.ogg"
kiri/gretchencounter_blip "sounds/kirigretchencounter_blip.ogg" kiri/gretchencounter_blip "sounds/kirigretchencounter_blip.ogg"
kiri/gretchencounter_onoff "sounds/kirigretchencounter_onoff.ogg"

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@ -7,6 +7,7 @@ all : \
../sprites/bright_kgcmb0.png \ ../sprites/bright_kgcmb0.png \
../sounds/kirigretchencounter_click.ogg \ ../sounds/kirigretchencounter_click.ogg \
../sounds/kirigretchencounter_blip.ogg \ ../sounds/kirigretchencounter_blip.ogg \
../sounds/kirigretchencounter_onoff.ogg \
../sprites/kgcpa0.png \ ../sprites/kgcpa0.png \
../sprites/kgcpb0.png \ ../sprites/kgcpb0.png \
../sprites/bright_kgcpa0.png \ ../sprites/bright_kgcpa0.png \
@ -85,3 +86,6 @@ all : \
../sounds/kirigretchencounter_blip.ogg : kirigretchencounter_blip.wav ../sounds/kirigretchencounter_blip.ogg : kirigretchencounter_blip.wav
ffmpeg -i $^ "-filter:a" "volume=1.0" $@ ffmpeg -i $^ "-filter:a" "volume=1.0" $@
../sounds/kirigretchencounter_onoff.ogg : on_off_switch.wav
ffmpeg -i $^ "-filter:a" "volume=1.0" $@

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@ -86,8 +86,7 @@ class GretchenCounter : HDWeapon
KGCM # 1 { KGCM # 1 {
invoker.onSwitch = !invoker.onSwitch; invoker.onSwitch = !invoker.onSwitch;
console.printf("onswitch: %d", int(invoker.onSwitch)); A_PlaySound("kiri/gretchencounter_onoff");
// TODO: Play sound.
updateOverlay(); updateOverlay();
} }
@ -150,8 +149,7 @@ class GretchenCounter : HDWeapon
// Scale distance. // Scale distance.
dist *= distance_scale; dist *= distance_scale;
// Apply inverse-square falloff.
// console.printf("%s", type_name);
totalReading += 1.0 / (dist * dist); totalReading += 1.0 / (dist * dist);
} }
@ -172,8 +170,6 @@ class GretchenCounter : HDWeapon
referenceActor = self; referenceActor = self;
} }
console.printf("kjsdcsjkdcnsdjkcnsdkjcnsdc, %d", int(onSwitch));
// ThinkerIterator iter = ThinkerIterator.Create("BFGNecroShard"); // ThinkerIterator iter = ThinkerIterator.Create("BFGNecroShard");
// Actor mo; // Actor mo;
// int shardCount = 0; // int shardCount = 0;