GodotPythonJSONRPC/KiriJSONRPC.gd

54 lines
1.3 KiB
GDScript3
Raw Normal View History

2024-07-14 12:58:20 -07:00
# FIXME: Remove this. I think we can nuke this entire class because we don't
# need it anymore.
# KiriJSONRPC
#
# This just wraps JSONRPC and adds a little more sanity-checking, like
# preventing the JSONRPC's own methods from being called by an RPC.
extends JSONRPC
class_name KiriJSONRPC
func process_action_safer(action: Variant, recurse: bool = false) -> Variant:
if action is String:
action = JSON.parse_string(action)
# Do some basic type sanity checking.
var invalid_request : bool = false
if not (action is Dictionary):
invalid_request = true
elif not ("method" in action):
invalid_request = true
elif not (action["method"] is String):
invalid_request = true
if invalid_request:
return make_response_error(
JSONRPC.INVALID_REQUEST,
"Invalid request")
# Exclude JSONRPC's own built-in methods. Why the heck are these allowed
# here?
var method_name = action["method"]
var id = action["id"]
var bad_message_names = [
"make_notification",
"make_request",
"make_response",
"make_response_error",
"process_action",
"process_string",
"set_scope"
]
if method_name in bad_message_names:
return make_response_error(
JSONRPC.METHOD_NOT_FOUND,
"Method not found: " + method_name,
id)
return process_action(action, recurse)